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List of combos


Daykora75

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Idea: Here is where combos of Pokemon and/or trainers can be listed by you guys.

 

Origin: matthew69 and bluefinancier's topics

 

Rules:

 

<ol>

[*]Give a full explanation of the strategy. (It doesn't necessarily have to be long. It just needs to explain it well enough for the general public to understand.)

 

[*]You may do text or picture format for explaining, but one or the other is necessary.

 

[*]Have fun! As people say, "It isn't a stupid question until you ask it." Now, please don't post ridiculous ideas. If you honestly think it works though, then post it. For example, people were commenting on bluefinancier's combo of Feraligatr and Totodile. Though people thought it was a bad idea, it would be fun to use (obviously not competitively but interesting and fun).

 

[*]Finally, don't go out and say rude things. Constructive criticism can be used but don't rage on other's ideas just because you want to go with the crowd.

</ol>

Here is my idea of a combo:

 

84-crobat.jpg

 

Sorry if this has already been thought of. The idea is to use Absol's Vicious claw move to knock out Pokemon (in addition to protecting Mew) and to put Crobat into the Lost Zone. This will allow for Mew to use Skill dive or Severe Poison. In addition, you could add Exeggutor (HGSS), Jirachi (UL), Mismagius (UL), Xatu (UL), Muk (UD), Celebi , Spiritomb (TM, not recommended but would be interesting) or Banette (TM, NR (not recommended but would be interesting)) for different attacks or purposes. (You could have Rainbow energies and use other strong attacks such as Emboar and etc. but this is more for Psychic lovers and Absol lovers.)

 

Faults: Absol needs to be out to put a card in the Lost Zone; Mew only has 60 HP; Lost World can take you out if you aren't careful.

 

This is a dangerous strategy but would be fun if you could utilize it correctly. I wouldn't recommend Exeggutor too much since flipping, until Victini is fixed, will just be hazardous to gameplay.

 

 

 

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What was matthew69's combo? I don't remember seeing that thread...

 

 

I know it was awhile back... Unless maybe it was on your's :P

 

I remember it had things like "Pokemon of the Day" or something... I can't remember it's specifically.

 

 

 

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What was matthew69's combo? I don't remember seeing that thread...

 

 

I know it was awhile back... Unless maybe it was on your's :P

 

I remember it had things like "Pokemon of the Day" or something... I can't remember it's specifically.

 

 

 

 

Just found it. It's called "Pokemon Deck Corner" in the TCGO General Discussion.

 

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Here's another one I found that's from ND (Plus some others):

 

Jellicent (120 HP)

 

{C} Spiteful Thought

 

If this Pokémon was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to this Pokémon to the Defending Pokémon.

 

{W} {W} {C} Life Absorb

 

Heal 30 damage from this Pokémon.

 

Weakness: {E} X2

 

Resistance:

 

Retreat: {C} {C}

 

and

 

<img src="http://2.bp.blogspot.com/-fmA2FyJ966A/TbnykUD5l7I/AAAAAAAABME/EVTKAkqKS_w/s1600/wm_normal_057-reuniclus.jpg" style="width: 169px; height: 209px;" alt="" />

 

Strategy: Reuniclus can move around the energy that Jellicent took and allow Jellicent to take another hit, then repaying it back.

 

In depth: There would most likely be at least 2 Jellicent on the field if Reuniclus was not on it. One Jellicent could knock out a big hitter. The other would be there as back up. Once Reuniclus is in play, danger is about: Pokemon Catchers. You are safe until these puppies come out. Psywave can do damage, but that also allows for Mewtwo EX to take it out, leaving you with your Jellicents. The only good thing about this is that Psywave can early counter Mewtwo EX if Reuniclus has been pre-prepared. If not, then Reuniclus is done. Reuniclus is almost as a back-up back-up.

 

Faults: Useless Reuniclus if a Psychic comes or if it can't set up quickly enough; Jellicents can easily lose against any of the second attacks of the EX pokemon (except Shaymn and Regigigas).

 

Pros: Jellicents can counter any attack that does 110 damage to Jellicent (good against intermediate players who use no EX pokemon); uses no EX pokemon (no risk of losing 2 prize cards)

 

This isn't at all good but I figured I'd give this one a shot. Criticize and post any of yours if you want to!

 

 

 

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...healing 30 energy for 3 energy is plain horrible. I thought you quit! lol maybe Garevidor so reuniclus can attack faster

 

 

@tyranitar20, you wouldn't use the second attack. I did, but I still once in awhile browse the ND and DR sets. I just don't play anymore (if I do, it's to check bugs and stuff).

 

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are you going to restart collecting when ND comes out?

 

 

I am most likely going to, but depending on what happens. I'm going to try and get cards, of course, from ND, but if I find the website is buggy, I'm going to save my codes for later. :)

 

I am hoping that by ND, most of the problems will have been sorted out.

 

One comment though to the entire company: INCENTIVE

 

They don't give enough incentive to actually really want to play this (for me and for other players). I mean, I want to play but the more and more cards that come out that are overpowered, the less and less I want to play. They need to learn to balance it. I really am aggravated that they allowed the EX cards to be basic and not some evolution or two-piece card. It probably was the worst thing they could have done with the EX cards. I mean, I don't mind it a ton since it does require strategy, but it almost rides the idea of only using strength to overcome your opponent's and derides those decks that use other means of strategy, such as milling and status effects. I hope that they alter the playing field some day so that every card is balanced. Right now, it's almost to the point where certain decks are mandatory, instead of creativity. The hierarchy is nice, but having all cards balanced, maybe one or two fluctuating, is nice. That way people can make creative decks and try them out, instead of an archtype and small modifications.

 

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Here's another one I found that's from ND (Plus some others):

 

Jellicent (120 HP)

 

{C} Spiteful Thought

 

If this Pokémon was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to this Pokémon to the Defending Pokémon.

 

{W} {W} {C} Life Absorb

 

Heal 30 damage from this Pokémon.

 

Weakness: {E} X2

 

Resistance:

 

Retreat: {C} {C}

 

 

 

...etc.

 

 

 

Switch the Jelly with Psy Chandelure, it might take a bit longer to set up but that extra 10 HP saves it from A LOT of heavy hitters, not to mention that Chandy doesn't have a painful weakness to the ever-so-popular Zekrom and the rest of the lightning crew.

 

Chandy does 50 attack damage plus 30 ability damage per turn and on top of that burns and confuses the foe, giving you possible extra damage and buys you a free turn every once in a while. The burn and confusion both have a 50% chance of landing, each of them giving you 20 damage, meaning you should be doing 100 damage per turn on average.

 

Meanwhile Jelly can hit for a maximum of 110 at best and the attack is purely situational.

 

Naturally you need a way to keep this going and that's what a Royal Heal Serperior is for, move the damage around with Reuniclus and heal it all with Serperior.

 

This sound alright to you?

 

 

 

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Here's another one I found that's from ND (Plus some others):

 

Jellicent (120 HP)

 

{C} Spiteful Thought

 

If this Pokémon was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to this Pokémon to the Defending Pokémon.

 

{W} {W} {C} Life Absorb

 

Heal 30 damage from this Pokémon.

 

Weakness: {E} X2

 

Resistance:

 

Retreat: {C} {C}

 

 

 

...etc.

 

 

 

Switch the Jelly with Psy Chandelure, it might take a bit longer to set up but that extra 10 HP saves it from A LOT of heavy hitters, not to mention that Chandy doesn't have a painful weakness to the ever-so-popular Zekrom and the rest of the lightning crew.

 

Chandy does 50 attack damage plus 30 ability damage per turn and on top of that burns and confuses the foe, giving you possible extra damage and buys you a free turn every once in a while. The burn and confusion both have a 50% chance of landing, each of them giving you 20 damage, meaning you should be doing 100 damage per turn on average.

 

Meanwhile Jelly can hit for a maximum of 110 at best and the attack is purely situational.

 

Naturally you need a way to keep this going and that's what a Royal Heal Serperior is for, move the damage around with Reuniclus and heal it all with Serperior.

 

This sound alright to you?

 

 

 

 

That doesn't sound bad but... just as a reminder, we are going into an EX playing field. Zekrom and others won't be as popular, but possibly people will use him with Eelektrik, as just a fix up from the last Zekrom. The only thing I want to say about the confusion and burn thing is: SWITCH. There is no point in statuses anymore with switch and cards that find cards. I can understand the 30 damage per turn, but that only does 80 and possibly and extra 20 for the break between your's and your opponent's. Also, though I like your strategy, what I meant by criticism was that I wanted the strategy to stay the same (using Jellicent as your attacker) but criticism on possibly other things, like a replacement for Reuniclus or counters I didn't think of.

 

As criticism for your strategy, I really like it! I don't know though if it's going to be able to fair against EX's though or other quick play cards. It's a nice idea, but 3 stage 2's is never a good idea.

 

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^The statuses are there to actually encourage EX switching, confusion is annoying beyond belief. Pokemon EX have a high retreat cost, meaning the switching hurts their energy supply A LOT and considering you won't be 1hit KO'd you'd be reapplying the confusion to the switched pokemon next turn, it ain't really effective anyway. Full Heal won't do much either for the same reason.

 

Your strategy here is to outlast, not outdamage your opponent, 130 hp gives you the ability to survive just about any attack out there and you'll be back at full health the next turn thanks to the Serperior and Reuniclus. 2 times 80 damage, along with what the status effects do those 2 turns is bound to KO just about anything out there.

 

Also confusion buys you a turn here and there allowing you to catch up with the heals in case the damage counters are starting to pile up.

 

I mean, the EX Pokes really aren't a problem as you set up before their heavy hitting attack while the first attacks won't do much to you thanks to the heals. Even if they do manage to 1 KO you before you knocked them out that means they've just wasted 2 energy and are sitting ducks with all those statuses on them.

 

Rare candies paired with junk arms are for the 3 stage 2 evolutions, they really shouldn't be a problem.

 

Only thing that would effectively break this is if your opponent put Skyarrow bridge on the field, but stadium cards are a fickle thing as you can easily keep a few in your deck just to throw theirs out.

 

 

 

I'm not saying that this strategy is perfect, far from it, I'm just saying that it is less of a gamble then Jelly, with possibly better results even without taking the gamble into consideration.

 

 

 

Anyhow, if you're sticking with your Jelly strategy (I wanted to build upon your Reuniclus intentions) I suggest putting a Golduck there as you'll need something to occasionally absorb the damage and prevent you from being bench hitter bait, Golduck is the cheapest option here as it's stage 1 and considering you won't be needing energy unless you're playing against a specific deck, it's a good place to dump it.

 

 

 

This is a really long post...

 

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Lol.

 

Yeah.. I was trying to use the Jellicent card (though the strategy itself is terrible.), not the Reuniclus idea. Also, though yes statuses encourage switching, I meant the "Switch" card, not retreating. Also, commenting at the comment of "the've wasted 2 energies and are sitting ducks with those statuses on them," except for Zekrom, no other pokemon removes energies for their second attack. Also, since it does encourage switching, the person could use Switch and have a pokemon with no retreat cost (Baby-Pokemon and any other Basic Pokemon that have free (like Tynamo) retreat them back out. Of course, that also leaves your opponent wide open to a free prize card, so it's sort of even. Anyway, sorry for the confusion about the Jellicent strategy...

 

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^That was a typo on my part, I forgot the rephrase that.

 

Only ones that can 1 hit you is Zekrom and Reshiram, Zekrom is a sitting duck after the move while Reshi has a 50% chance of getting itself hurt by its own attack and another 50% to hurt itself and not damage you at all due to confusion, in either case giving you a guaranteed KO next turn.

 

Switch card, then baby makes you exchange prizes and considering they you'll be taking the EX down with another poke after that they're the ones losing.

 

The tactic here is to outlast the EX and take advantage of the 2 prize card gain, like I said.

 

But lets not go into this any deeper since you want to use that Jelly, so yeah, Golduck and Max Potions since you don't need the energy and pray for no electric types in the other deck.

 

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^The statuses are there to actually encourage EX switching, confusion is annoying beyond belief. Pokemon EX have a high retreat cost, meaning the switching hurts their energy supply A LOT and considering you won't be 1hit KO'd you'd be reapplying the confusion to the switched pokemon next turn, it ain't really effective anyway. Full Heal won't do much either for the same reason.

 

Your strategy here is to outlast, not outdamage your opponent, 130 hp gives you the ability to survive just about any attack out there and you'll be back at full health the next turn thanks to the Serperior and Reuniclus. 2 times 80 damage, along with what the status effects do those 2 turns is bound to KO just about anything out there.

 

Also confusion buys you a turn here and there allowing you to catch up with the heals in case the damage counters are starting to pile up.

 

I mean, the EX Pokes really aren't a problem as you set up before their heavy hitting attack while the first attacks won't do much to you thanks to the heals. Even if they do manage to 1 KO you before you knocked them out that means they've just wasted 2 energy and are sitting ducks with all those statuses on them.

 

Rare candies paired with junk arms are for the 3 stage 2 evolutions, they really shouldn't be a problem.

 

Only thing that would effectively break this is if your opponent put Skyarrow bridge on the field, but stadium cards are a fickle thing as you can easily keep a few in your deck just to throw theirs out.

 

 

 

I'm not saying that this strategy is perfect, far from it, I'm just saying that it is less of a gamble then Jelly, with possibly better results even without taking the gamble into consideration.

 

 

 

Anyhow, if you're sticking with your Jelly strategy (I wanted to build upon your Reuniclus intentions) I suggest putting a Golduck there as you'll need something to occasionally absorb the damage and prevent you from being bench hitter bait, Golduck is the cheapest option here as it's stage 1 and considering you won't be needing energy unless you're playing against a specific deck, it's a good place to dump it.

 

 

 

This is a really long post...

 

The problem with this idea is that catcher ruins the strategy. If you aren't running Vileplume, your Serperior/Reuniclus are sitting ducks and easy prizes (especially Reuniclus). In fact I just don't see how a Reuniclus deck can be consistent at all without some form of trainerlock, be it Gothitelle or Vileplume.

 

 

 

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^I don't really see how a Serperior is an easy prize unless it's facing a Fire type with a 70 attack or a EX Reshiram.

 

If it's a regular pokemon then you shouldn't be in that position, leaving a threat like that lingering around, if it's an EX then you're going to be doing a prize exchange where you get 1 extra prize and with that the upper hand.

 

As for Reuniclus, well that's why you have more then 1 in a deck, right?

 

 

 

Besides you're acting as if you're just going to skip your turn and not attack after something like this happens.

 

The strategy has its faults, but just throwing a catcher around ain't going to do much when all you're doing is eliminating the support while letting the main attacker revenge everything and sniping your bench while leaving the option for a secondary sweeper being set up.

 

If left alone Chandelure will just do selective damage depending on the status outcomes. Your active got tails and was burned and now has only 40 hp left? Suddenly there are 3 damage counters on your next sweeper while the regular attack knocks the current one out.

 

With that sort of control you should be carefully managing your damage output and being the player in, well, control instead of letting everything walk over you.

 

Take and heal several hits while properly distributing damage and if your opponent switches your active, switch if they take the hit or just plain revenge later on. You should be taking the prize lead early on and after that just tank the rest out.

 

 

 

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^I don't really see how a Serperior is an easy prize unless it's facing a Fire type with a 70 attack or a EX Reshiram.

 

If it's a regular pokemon then you shouldn't be in that position, leaving a threat like that lingering around, if it's an EX then you're going to be doing a prize exchange where you get 1 extra prize and with that the upper hand.

 

As for Reuniclus, well that's why you have more then 1 in a deck, right?

 

 

 

Besides you're acting as if you're just going to skip your turn and not attack after something like this happens.

 

The strategy has its faults, but just throwing a catcher around ain't going to do much when all you're doing is eliminating the support while letting the main attacker revenge everything and sniping your bench while leaving the option for a secondary sweeper being set up.

 

If left alone Chandelure will just do selective damage depending on the status outcomes. Your active got tails and was burned and now has only 40 hp left? Suddenly there are 3 damage counters on your next sweeper while the regular attack knocks the current one out.

 

With that sort of control you should be carefully managing your damage output and being the player in, well, control instead of letting everything walk over you.

 

Take and heal several hits while properly distributing damage and if your opponent switches your active, switch if they take the hit or just plain revenge later on. You should be taking the prize lead early on and after that just tank the rest out.

 

 

 

You're advocating setting up multiple stage 2's in a single game. That is a hard feat to accomplish against a well-built deck, and ever harder when your opponent is only running basics. Reuniclus/Serperior are vital to the success of the deck, so if they get taken out, it's not like you can instantly set up another one.

 

Even with the benefit of getting 2 prizes for taking out an EX, you simply can't rely on getting tons of stage 2's out without constant support and energy acceleration. Chandelure is a great card if you have proper support (Vileplume, Dodrio) but without that support it's just not as effective. If you want to use Serperior/Reuniclus, which is a good combination, you are requiring at least 3 stage 2's being set up in a single game, and that's if you only needed 1 chandelure. If you use at least 2 Chandelure, that's 4 stage 2's. It's simply not likely that you'll be able to accomplish this in less time then it takes for a Mewtwo to sweep your field. Rare candy+junk arm helps, but there's only so many times you're going to have 1) a rare candy 2) the basic stage of the evolution and 3) the stage 2 card to evolve it.

 

You have to devote many resources to ensuring that turn after turn you'll have something set up. Sure, you aren't instantly dead if you don't have a Serperior up or don't have a Reuniclus, but if they aren't that vital to the deck, why not run something that is? Even a straight Chandelure/Vileplume at least takes away trainers from your opponent and at least makes switching MUCH more difficult since they have to manually retreat.

 

I'm not saying your idea is bad by any stretch, but a competent opponent is going to catcher up your bench and take easy prizes and then once your support is wiped out, they will be able to neutralize your main attacker with 2 hits at most.

 

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TOO MANY WORDS! (Mind blows :P)

 

And I am actually not using this strategy... :P should have mentioned that. I just wanted to see what was bad about it (or how bad it truly was) besides what I already posted. Anyway, what do you mean by "Exchange prizes"?

 

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This is mostly for combos, not cards. But if you want to do a quick explanation as to why Starmie is decent, then that's fine. (like not something HUGE, but maybe it's good against 1 poke and a quick reason.)

 

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it can 2 hit-ko Reshiram EX, for 1 energy while you can use its first attack to hopefully have them not attack.

 

 

Wow... that's actually not bad. And if you get the first turn and evolve Staryu, then you are doing pretty darn well! Plus, it isn't affected by anything the other Pokemon has. Thanks for mentioning it here!

 

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