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I made a Fighting-Electric type deck


qwertyuiop26500
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****** Pokémon Trading Card Game Deck List ******

##Pokémon - 20

* 1 Coalossal V VIV 98
* 2 Drilbur DEX 55
* 1 Hitmonchan EVS 81
* 1 Roggenrola EPO 50
* 4 Timburr BLW 59
* 2 Boldore EPO 51
* 1 Boldore EVS 87
* 1 Excadrill DEX 57
* 3 Gurdurr NVI 63
* 2 Conkeldurr NVI 64
* 1 Gigalith EPO 53
* 1 Zapdos ROS 23

##Trainer Cards - 20

* 1 Ace Trainer AOR 69
* 1 Bicycle PLS 117
* 1 Boost Shake EVS 142
* 4 Cheren DEX 91
* 1 Pokédex BLW 98
* 2 Energy Retrieval PRC 126
* 2 Energy Switch BLW 94
* 2 Ether PLS 121
* 1 Exp. Share NXD 87
* 1 Fresh Water Set PRC 129
* 1 Giovanni's Scheme BKT 138
* 1 Hard Charm XY 119
* 1 Heavy Ball NXD 88
* 1 Max Potion BKP 103

##Energy - 20

* 4 Double Colorless Energy NXD 92
* 8 Lightning Energy Energy 4
* 8 Fighting Energy Energy 6

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

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  • 2 months later...

Do u think I can play this deck when the new boosters comes out ? Cause fighting Typ will be great.

 

 

 

snaptube vidmate

Edited by bahsnax
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sure

also, it is now Standard

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 20

* 1 Ditto PGO 53
* 1 Miltank ASR 126
* 1 Oranguru V ASR 133
* 1 Coalossal V VIV 98
* 1 Diglett CRE 76
* 1 Hisuian Decidueye V ASR 83
* 1 Radiant Hawlucha ASR 81
* 1 Single Strike Urshifu V BST 85
* 1 Dugtrio CRE 77
* 1 Kleavor ASR 86
* 1 Single Strike Urshifu VMAX BRS 215
* 1 Hisuian Decidueye VSTAR ASR 84
* 1 Hisuian Voltorb ASR 2
* 1 Scyther ASR 5
* 1 Hisuian Electrode ASR 3
* 1 Flying Pikachu V CEL 6
* 1 Pikachu V VIV 43
* 1 Pikachu V FST 86
* 1 Regieleki ASR 51
* 1 Flying Pikachu VMAX CEL 7

##Trainer Cards - 20

* 1 Switch Cart ASR 154
* 1 Feather Ball ASR 141
* 1 Ordinary Rod SSH 171
* 1 Sweet Honey ASR 153
* 2 Moomoo Cheese VIV 156
* 1 Roxanne ASR 150
* 2 Zisu ASR 159
* 2 Sordward & Shielbert BST 135
* 1 Rapid Strike Scroll of the Skies CRE 151
* 3 Rare Candy PGO 69
* 2 Memory Capsule VIV 155
* 3 Lucky Ice Pop EVS 150

##Energy - 20

* 10 Lightning Energy Energy 4
* 10 Fighting Energy SWSHEnergy 15

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

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2 hours ago, qwertyuiop26500 said:

sure

also, it is now Standard

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 20

* 1 Ditto PGO 53
* 1 Miltank ASR 126
* 1 Oranguru V ASR 133
* 1 Coalossal V VIV 98
* 1 Diglett CRE 76
* 1 Hisuian Decidueye V ASR 83
* 1 Radiant Hawlucha ASR 81
* 1 Single Strike Urshifu V BST 85
* 1 Dugtrio CRE 77
* 1 Kleavor ASR 86
* 1 Single Strike Urshifu VMAX BRS 215
* 1 Hisuian Decidueye VSTAR ASR 84
* 1 Hisuian Voltorb ASR 2
* 1 Scyther ASR 5
* 1 Hisuian Electrode ASR 3
* 1 Flying Pikachu V CEL 6
* 1 Pikachu V VIV 43
* 1 Pikachu V FST 86
* 1 Regieleki ASR 51
* 1 Flying Pikachu VMAX CEL 7

##Trainer Cards - 20

* 1 Switch Cart ASR 154
* 1 Feather Ball ASR 141
* 1 Ordinary Rod SSH 171
* 1 Sweet Honey ASR 153
* 2 Moomoo Cheese VIV 156
* 1 Roxanne ASR 150
* 2 Zisu ASR 159
* 2 Sordward & Shielbert BST 135
* 1 Rapid Strike Scroll of the Skies CRE 151
* 3 Rare Candy PGO 69
* 2 Memory Capsule VIV 155
* 3 Lucky Ice Pop EVS 150

##Energy - 20

* 10 Lightning Energy Energy 4
* 10 Fighting Energy SWSHEnergy 15

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

Interesting deck concept, but there are too many of 1 of's, which could hurt prizing.

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Posted (edited)

Thanks, but i only have 1* of each Pokémon V.

*I have two of a few

Edited by qwertyuiop26500
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ayo i made  this better

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 20

* 1 Miltank ASR 126
* 1 Oranguru V ASR 133
* 1 Hisuian Decidueye V ASR 83
* 1 Radiant Hawlucha ASR 81
* 1 Single Strike Urshifu V BST 85
* 1 Sudowoodo SSH 100
* 2 Cranidos ASR 76
* 1 Rampardos ASR 77
* 1 Single Strike Urshifu VMAX BRS 215
* 1 Hisuian Decidueye VSTAR ASR 84
* 1 Flying Pikachu V CEL 6
* 1 Pikachu V FST 86
* 3 Shinx FST 91
* 2 Luxio FST 92
* 1 Luxray FST 93
* 1 Flying Pikachu VMAX CEL 7

##Trainer Cards - 20

* 1 Switch Cart ASR 154
* 2 Feather Ball ASR 141
* 1 Ordinary Rod SSH 171
* 2 Unidentified Fossil ASR 157
* 2 Moomoo Cheese VIV 156
* 1 Roxanne ASR 150
* 2 Zisu ASR 159
* 1 Sordward & Shielbert BST 135
* 2 Bede SSH 157
* 1 Boss's Orders BRS 132
* 2 Memory Capsule VIV 155
* 2 Lucky Ice Pop EVS 150
* 1 Klara CRE 194

##Energy - 20

* 10 Fighting Energy SWSHEnergy 15
* 10 Lightning Energy SWSHEnergy 4

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

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Ok, let me explain it a bit better. You have way too many 1 of Pokémon. Thin down your lines. 

If you want me to make you an example list, I'd be happy to do that!

 

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okay do that

i need to get more of the same Pokémon V.

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Okay, i have 2 of:

Galarian Moltres V Chilling Reign

Shadow Rider Calyrex V Chilling Reign

Hisuian Liligant V Astralm Radiance

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So, let's make it a bit more simple: What's the Pokemon that you want to have the main part of your deck?

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@PennyMon3, my suggestion would be to buy a battle deck like Ice Calyrex or Shadow Rider. Would give you some help in deck building. 

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Thanks yeah I already bought calyrex deck also doing some ******* on TCG hoping for help everywhere I can

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Gotcha, I actually bought singles for that deck since the shipment got delayed to my area 

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On 7/27/2022 at 12:56 PM, qwertyuiop26500 said:

I am not sure what to get.

 

I posted the following comment on your other post, which looks very similar to this deck. Hopefully you find it helpful

 

- - - -

 

assume this is your deck that you put a lot of love and effort into, but despite that I have to ruthlessly tear it to shreds so you (and others who encounter this post) can avoid these same mistakes. 

 

General Structure:

  • There is definitely such a thing as a bad card.
  • 20/20/20 is not a rule, it's actually terrible. Typical good decks look like 15/35/10 (15 Poke, 35 Trainer, 10 Energy) or 10/40/10, but there are always exceptions based on energy requirements and necessary support pokemon. Some decks run 4 Double Colorless Energy and no other energies, and some need a lot (12-14) of energy. Aside from meme decks, I've never seen a serious deck run more than 15 energies.
  • 1 copy, 1 copy, 1 copy, ... why does every card only have one copy? Important cards should have the full 4 copies, and terrible cards should have 0 copies.
  • Pokemon type is not a rule. Don't mindlessly cram Pokemon into a deck just because they follow a 1-2 typing pattern.

Pokemon:

  • Pick one. Decidueye V/VSTAR? Flying Pikachu V/VMAX? Urshifu VMAX? Miltank? Your chosen (ace) Pokemon should have a full 4 copies. Throw all of the others out.
  • Support Pokemon should be specifically chosen because they assist your ace in setting up or executing its strategy. Does the Pokemon help attach energies? Does it draw more cards? Does it boost damage output? "It has the same type" is not a reason to include it in your deck. If you look at most decent decks that include Crobat V (a dark type) you'll notice they don't include any dark energy in their list. That's because Crobat V is a garbage attacker, and is included solely for its Ability. If you include dark energy for the 0.01% of games where you MIGHT want to attack with it, then you will make your deck worse for the other 99.99% of games where you don't.
  • There is definitely such a thing as a bad Pokemon V. Oranguru V is a bad card. Coalossal V (without VMAX) is a bad card.

Trainers:

  • All of your Pokemon (most of which should be removed) are Standard-Format cards. Why are all of your trainers from Expanded? Without special reasons, that's just asking to get steamrolled. I'll assume you're playing Expanded anyway.
  • VS Seeker should be 4 copies, it's one of the strongest cards in Expanded.
  • All of the remaining trainers are bad for one reason or another. They may do nothing for you, or there may be better options. But you should get rid of them. If you stick with a fighting-type ace, then Scorched Earth is a good Stadium (3-4 copies) but otherwise toss it.
  • Draw Support: Generally speaking, you will want ~10 Supporter cards that you can use to refresh your hand. Start with 4 copies of Professor's Research, Professor Sycamore, or Professor Juniper. (They are identical, but you can't mix them) Pick 6 more from this list:
    • Cynthia
    • N
    • Marnie
  • Pokemon Search: 4 Quick Ball and 4 Ultra Ball. Depending on the Pokemon in your deck, you may want to include some Level Balls and/or Evolution Incenses.
  • Specialized trainers: Some trainers are specific to a Pokemon, a type, or other subgroup (e.g. Stage 2's) that are nice to have if and only if your deck centers around them. Here are some examples:
    • Bea (fighting)
    • Korrina (fighting)
    • Karate Belt (fighting)
    • Scorched Earth (fighting)
    • Focus Sash (low-hp fighting)
    • Volkner (lightning)
    • Electropower (lightning)
    • Thunder Mountain Prism Star (lightning)
    • Stormy Mountains (lightning)
  • Recovery Cards: Especially if you have a lot of discard-y cards or need to recycle your main attackers, you might include 1 or 2 recovery cards, like Super Rod or Ordinary Rod.
  • "Other" cards. If you have the space, you can include a Town Map or similar "sure why not" cards. Generally you're better off not doing this.

Energy:

  • What type of energy does your main attacker require? That's your only energy type.
  • Special Energy (Strong Energy, Stone [F] Energy, Speed [L] Energy, etc) can be nice to have but also not. Depending on how you accelerate energy, special energy can be a liability even if it's the correct type.
  • Start with 12 energies and play some games. If you find that you always have more energy in your hand than you need, cut it down to 11, or 10, or 9, etc. If you find yourself always running out of energy, then include better draw/search/recovery cards. Notice how I did NOT say to increase your energy count?

Hope that helps!

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13 hours ago, IceBeamTogetic said:

 

I posted the following comment on your other post, which looks very similar to this deck. Hopefully you find it helpful

 

- - - -

 

 

assume this is your deck that you put a lot of love and effort into, but despite that I have to ruthlessly tear it to shreds so you (and others who encounter this post) can avoid these same mistakes. 

 

General Structure:

  • There is definitely such a thing as a bad card.
  • 20/20/20 is not a rule, it's actually terrible. Typical good decks look like 15/35/10 (15 Poke, 35 Trainer, 10 Energy) or 10/40/10, but there are always exceptions based on energy requirements and necessary support pokemon. Some decks run 4 Double Colorless Energy and no other energies, and some need a lot (12-14) of energy. Aside from meme decks, I've never seen a serious deck run more than 15 energies.
  • 1 copy, 1 copy, 1 copy, ... why does every card only have one copy? Important cards should have the full 4 copies, and terrible cards should have 0 copies.
  • Pokemon type is not a rule. Don't mindlessly cram Pokemon into a deck just because they follow a 1-2 typing pattern.

Pokemon:

  • Pick one. Decidueye V/VSTAR? Flying Pikachu V/VMAX? Urshifu VMAX? Miltank? Your chosen (ace) Pokemon should have a full 4 copies. Throw all of the others out.
  • Support Pokemon should be specifically chosen because they assist your ace in setting up or executing its strategy. Does the Pokemon help attach energies? Does it draw more cards? Does it boost damage output? "It has the same type" is not a reason to include it in your deck. If you look at most decent decks that include Crobat V (a dark type) you'll notice they don't include any dark energy in their list. That's because Crobat V is a garbage attacker, and is included solely for its Ability. If you include dark energy for the 0.01% of games where you MIGHT want to attack with it, then you will make your deck worse for the other 99.99% of games where you don't.
  • There is definitely such a thing as a bad Pokemon V. Oranguru V is a bad card. Coalossal V (without VMAX) is a bad card.

Trainers:

  • All of your Pokemon (most of which should be removed) are Standard-Format cards. Why are all of your trainers from Expanded? Without special reasons, that's just asking to get steamrolled. I'll assume you're playing Expanded anyway.
  • VS Seeker should be 4 copies, it's one of the strongest cards in Expanded.
  • All of the remaining trainers are bad for one reason or another. They may do nothing for you, or there may be better options. But you should get rid of them. If you stick with a fighting-type ace, then Scorched Earth is a good Stadium (3-4 copies) but otherwise toss it.
  • Draw Support: Generally speaking, you will want ~10 Supporter cards that you can use to refresh your hand. Start with 4 copies of Professor's Research, Professor Sycamore, or Professor Juniper. (They are identical, but you can't mix them) Pick 6 more from this list:
    • Cynthia
    • N
    • Marnie
  • Pokemon Search: 4 Quick Ball and 4 Ultra Ball. Depending on the Pokemon in your deck, you may want to include some Level Balls and/or Evolution Incenses.
  • Specialized trainers: Some trainers are specific to a Pokemon, a type, or other subgroup (e.g. Stage 2's) that are nice to have if and only if your deck centers around them. Here are some examples:
    • Bea (fighting)
    • Korrina (fighting)
    • Karate Belt (fighting)
    • Scorched Earth (fighting)
    • Focus Sash (low-hp fighting)
    • Volkner (lightning)
    • Electropower (lightning)
    • Thunder Mountain Prism Star (lightning)
    • Stormy Mountains (lightning)
  • Recovery Cards: Especially if you have a lot of discard-y cards or need to recycle your main attackers, you might include 1 or 2 recovery cards, like Super Rod or Ordinary Rod.
  • "Other" cards. If you have the space, you can include a Town Map or similar "sure why not" cards. Generally you're better off not doing this.

Energy:

  • What type of energy does your main attacker require? That's your only energy type.
  • Special Energy (Strong Energy, Stone [F] Energy, Speed [L] Energy, etc) can be nice to have but also not. Depending on how you accelerate energy, special energy can be a liability even if it's the correct type.
  • Start with 12 energies and play some games. If you find that you always have more energy in your hand than you need, cut it down to 11, or 10, or 9, etc. If you find yourself always running out of energy, then include better draw/search/recovery cards. Notice how I did NOT say to increase your energy count?

Hope that helps!

Thought I'd ask this, maybe it's completely out of idea range, but would Trekking Shoes be a fit for digging deeper or Pokestop be a fit?

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1 hour ago, SlyFive0 said:

Thought I'd ask this, maybe it's completely out of idea range, but would Trekking Shoes be a fit for digging deeper or Pokestop be a fit?

 

Generally, Trekking Shoes are useful for decks that:

  1. like to discard certain cards AND
  2. have the space to accommodate the shoes

V-UNION decks want those V-UNION pieces in the discard pile as fast as possible, and Regigigas decks like to discard their energy cards. If you don't need to discard any particular cards, or otherwise draw super-aggressively, then Trekking Shoes might not be a good fit for your deck.

 

You also need to have the space to accommodate them. If 56 cards is not enough for you to have all of the necessary support cards (e.g. x4 Rare Candies for a Stage 2 deck) then Trekking Shoes are not worth it. If you're at 56 (or 57, e.g.) cards, stuck trying to think of another good inclusion, then Trekking Shoes can be a nice placeholder to reach the needed 60.

 

As a stadium card, Pokestop benefits decks that:

  1. like to discard certain cards AND
  2. play a LOT of item cards AND
  3. don't have another stadium they would rather play

Like with Trekking Shoes, the aforementioned V-UNION and Regigigas decks like Pokestop, because they have cards they want discarded and play many item cards. Regigigas should be wary though, discarding Regi pieces can put you at a long-term disadvantage. Decks like those that used to play Clay (now rotated) as a supporter card would also benefit from Pokestop. Zacian V decks can discard metal energy with Pokestop and draw their Metal Saucers, allowing faster energy acceleration. However, these same Zacian V decks may opt to play Crystal Cave instead, if they think the healing benefit is more useful than the extra draw power from Pokestop.

 

In conclusion, it depends. I think new players like OP would be better-served focusing on their consistency and draw support with cards like Ultra Ball, Professor's Research, and Marnie, and imrpoving their overall deck structure. But if the criteria listed above match your deck, you can consider playing these cards.

 

One more thing: Some Pokemon have Abilities that let you stack your deck, such as Premonition Gallade or Smooth Over Magcargo. In these cases, Trekking Shoes are much stronger because you can immediately draw the card you placed on top.

Edited by IceBeamTogetic
added "one more thing"
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*RAGE SOUNDS*

I DO NOT HAVE MORE THAN ONE OF EACH POKÉMON V!!!!! 

*splash*

Sorry i was angry from your tips.

Miltank is a V-Blocker, and is not necessarily the star of the show.

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*cough* Anyways,

 

 

 

 

LADIES AND GENTLEMEN, 

 

 

 

 

 

 

 

 

I, QWERTYUIOP265265 PRESENT,

 

 

 

 

 

 

 

 

 

 

 

A DECK WITH YOUR TIPS IN MIND,

 

 

 

 

 

 

 

 

 

THUNDEROUS FIGHTING 2!

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 16

* 1 Bouffalant BST 118  Sap Sipper - Many of the Pokémon in my deck are weak to Grass type, this card counters that.
* 1 Miltank ASR 126  V-Blocker/Miracle Body - This Pokémon does not take direct damage from Pokémon V.

* 1 Hisuian Decidueye V ASR 83 VSTAR Evolver - Attack 1 is Mountain Hunt, which lets you retrieve 2, ANY 2 cards from your deck. Attack 2 does 100 damage, BUT it is not affected by anything on your opponent's Pokémon. 

* 1 Landorus FST 148 Supporter/Attacker - Earthen Boom sends all Energy cards flying away... INTO YOUR POKÉMON!!!

* 1 Radiant Hawlucha ASR 81 [BIG MATCH] THIS POKÉMON HELPS YOU DEAL [Thirty] MORE DAMAGE TO YOUR [Opponent's Pokemon VMax]!!!

* 1 Cranidos ASR 76 Future Big Attacker See Rampardos.
* 1 Hisuian Decidueye ASR 82 I Hope You Like Exponential Functions - This Pokémon has an attack thst does 30 damage for each 10 damage already on your Opponent's Active Pokémon!

* 1 Rampardos ASR 77 Big Attacker - Jurassic Hammer does 240* damage for 2 Energy!!! *This attack does nothing if your opponent's hand is size 3 or smaller.

* 1 Hisuian Decidueye VSTAR ASR 84 STAR of the show 1/2 - 160+ DAMAGE PER TURN???? HOLY ROLYCOLY CRAWLING IN GUACAMOLE!!!! Not to mention the VSTAR Power, Star of Fortune. Draw cards until Hand Size = 8.

* 1 Victini EVS 20 2, ANY 2

* 2 Rowlet ASR 19 Future Decidueye 
* 2 Dartrix ASR 20 Less future Decidueye
* 1 Flying Pikachu V CEL 6 Flier - 50% Chance to not take any damage, otherwise do nothing. 
* 1 Flying Pikachu VMAX CEL 7 Star of the Show 2/2 - Basic Pokémon Eradication! Need i say more?

#Trainer Cards - 22

* 2 Rare Candy PGO 69 Basic to Stage 2.
* 2 Feather Ball ASR 141 For Retrieval of Flying Pikachu V/VMAX.
* 2 Ordinary Rod SSH 171 Shuffle into deck.
* 2 Moomoo Cheese VIV 156 2 POTIONS TAPED TOGETHER
* 1 Roxanne ASR 150 Better Ace Trainer.
* 2 Zisu ASR 159 Big hand.
* 1 Sordward & Shielbert BST 135 Retrive a Trainer.
* 2 Bede SSH 157 Second Energy Attach.
* 1 Weeding Gloves CRE 155 Same reason as Bouffalant. 
* 1 Klara CRE 194 Like the Rod, but into hand.
* 2 Unidentified Fossil ASR 157 Cranidos go brrrrrr
* 2 Memory Capsule VIV 155 Rebmer who you were, Decidueye!
* 2 Lucky Ice Pop EVS 150 20×heads=heal

##Energy - 22

* 1 Treasure Energy EVS 165
* 10 Fighting Energy SWSHEnergy 15
* 11 Lightning Energy SWSHEnergy 4

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

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On 8/1/2022 at 6:45 AM, IceBeamTogetic said:

 

I posted the following comment on your other post, which looks very similar to this deck. Hopefully you find it helpful

 

- - - -

 

 

assume this is your deck that you put a lot of love and effort into, but despite that I have to ruthlessly tear it to shreds so you (and others who encounter this post) can avoid these same mistakes. 

 

General Structure:

  • There is definitely such a thing as a bad card.
  • 20/20/20 is not a rule, it's actually terrible. Typical good decks look like 15/35/10 (15 Poke, 35 Trainer, 10 Energy) or 10/40/10, but there are always exceptions based on energy requirements and necessary support pokemon. Some decks run 4 Double Colorless Energy and no other energies, and some need a lot (12-14) of energy. Aside from meme decks, I've never seen a serious deck run more than 15 energies.
  • 1 copy, 1 copy, 1 copy, ... why does every card only have one copy? Important cards should have the full 4 copies, and terrible cards should have 0 copies.
  • Pokemon type is not a rule. Don't mindlessly cram Pokemon into a deck just because they follow a 1-2 typing pattern.

Pokemon:

  • Pick one. Decidueye V/VSTAR? Flying Pikachu V/VMAX? Urshifu VMAX? Miltank? Your chosen (ace) Pokemon should have a full 4 copies. Throw all of the others out.
  • Support Pokemon should be specifically chosen because they assist your ace in setting up or executing its strategy. Does the Pokemon help attach energies? Does it draw more cards? Does it boost damage output? "It has the same type" is not a reason to include it in your deck. If you look at most decent decks that include Crobat V (a dark type) you'll notice they don't include any dark energy in their list. That's because Crobat V is a garbage attacker, and is included solely for its Ability. If you include dark energy for the 0.01% of games where you MIGHT want to attack with it, then you will make your deck worse for the other 99.99% of games where you don't.
  • There is definitely such a thing as a bad Pokemon V. Oranguru V is a bad card. Coalossal V (without VMAX) is a bad card.

Trainers:

  • All of your Pokemon (most of which should be removed) are Standard-Format cards. Why are all of your trainers from Expanded? Without special reasons, that's just asking to get steamrolled. I'll assume you're playing Expanded anyway.
  • VS Seeker should be 4 copies, it's one of the strongest cards in Expanded.
  • All of the remaining trainers are bad for one reason or another. They may do nothing for you, or there may be better options. But you should get rid of them. If you stick with a fighting-type ace, then Scorched Earth is a good Stadium (3-4 copies) but otherwise toss it.
  • Draw Support: Generally speaking, you will want ~10 Supporter cards that you can use to refresh your hand. Start with 4 copies of Professor's Research, Professor Sycamore, or Professor Juniper. (They are identical, but you can't mix them) Pick 6 more from this list:
    • Cynthia
    • N
    • Marnie
  • Pokemon Search: 4 Quick Ball and 4 Ultra Ball. Depending on the Pokemon in your deck, you may want to include some Level Balls and/or Evolution Incenses.
  • Specialized trainers: Some trainers are specific to a Pokemon, a type, or other subgroup (e.g. Stage 2's) that are nice to have if and only if your deck centers around them. Here are some examples:
    • Bea (fighting)
    • Korrina (fighting)
    • Karate Belt (fighting)
    • Scorched Earth (fighting)
    • Focus Sash (low-hp fighting)
    • Volkner (lightning)
    • Electropower (lightning)
    • Thunder Mountain Prism Star (lightning)
    • Stormy Mountains (lightning)
  • Recovery Cards: Especially if you have a lot of discard-y cards or need to recycle your main attackers, you might include 1 or 2 recovery cards, like Super Rod or Ordinary Rod.
  • "Other" cards. If you have the space, you can include a Town Map or similar "sure why not" cards. Generally you're better off not doing this.

Energy:

  • What type of energy does your main attacker require? That's your only energy type.
  • Special Energy (Strong Energy, Stone [F] Energy, Speed [L] Energy, etc) can be nice to have but also not. Depending on how you accelerate energy, special energy can be a liability even if it's the correct type.
  • Start with 12 energies and play some games. If you find that you always have more energy in your hand than you need, cut it down to 11, or 10, or 9, etc. If you find yourself always running out of energy, then include better draw/search/recovery cards. Notice how I did NOT say to increase your energy count?

Hope that helps!

So... what you are saying is..... i am the worst Pokémon TCG player to ever exist.

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How having more energy is bad:

Less Trainer Cards:(

How having more energy is good:

It lets you have more Pokémon ready to attack.

 

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