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Replace Triple Accel Energy in Salazzle/Weepinbell


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DrWayne02

Hello, I really like salazzle/weepinbell deck, but I'm struggling to think what energy would help keep it competitive after rotation hits and triple accel is out? I feel like 4 twin energies just isn't enough. MAybe capture energy? Thanks!

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Chasista

Welcome.

 

For next it's nice if you Export your decklist from game here so we can analyse accurate as every archetype may have many variations.

 

We'd need to boost the energy charge to 1+ per turn in trainer or ability form.

 

Options after rotation could mainly be Exp share adding Basic, Evolving skies Raihan, and a tricky Bede and then evolving.

 

All the rest I could potentially think even not looking as proper alternatives mainly because of amount of space needed affecting the consistency, is going to rotate too, including: Welder with Fire energies, UNB Porygon Z, Recycle energy...

 

Twin and Capture could kind of work but sadly it seems there's no appropriate replacement for TAE.

 

 

 

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