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Cresselia and Marshadow - The Sneaky Shadow Combo


KingZeus2020
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Hello everyone,

 

I have been having lots of fun with an original deck idea of mine lately in standard (See below deck list). It is a fun "Single-Prize" type deck, and I am posting this to take some credit and also for some much-appreciated feedback as well. My biggest problems have been draw power and more consistently getting the Turn 1, going second, triple energy acceleration onto my Marshadow with Cresselia's Crescent Glow attack.

 

Pros:

  • Really good against a lot of the Tag-Team decks with some easy takedowns on Mewtwo and Mew GX, ADP, Zacian V, and Reshi-Zard combos.
  • When it draws hot, the setup is relatively simple and easy to get started.
  • Takes prizes quick against heavy attackers.
  • Decent control with the hammers and Path to the Peak as well.

 

Cons:

  • Struggles against newer V and Vmax decks such as Eternataus, Blissey, and Urshifu.
  • Lacks draw support with only one Oricorio GX that is often a big target.
  • Relies on opponents having heavy hitting Poke's in the active spot to be able to do any damage.

 

Some of my thoughts were to add a Marshadow from UBB when you need to use Oricorio and get rid of your own Path to the Peak, or to avoid Chaotic Swells. Maybe another Snorlax as well, just something for draw power. Also, if anyone knows of ways to increase psychic attacks damage by a hair, that could help a lot. Well anyways, happy battling, and I hope to see you out there. 

 

****** Pokémon Trading Card Game Deck List ******

 

##Pokémon - 11

* 1 Spiritomb CRE 103
* 3 Cresselia PR-SW 114
* 4 Marshadow CEC 103
* 2 Mew V DAA 69
* 1 Oricorio-GX CEC 95

* 1 Snorlax VIV 131/185 

 

##Trainer Cards - 36

* 4 Crushing Hammer SSH 159
* 3 Switch CES 147
* 2 Ordinary Rod *******
********** Stamp UNM 206
* 2 Quick Ball SSH 179
* 2 Air Balloon SSH 156
* 3 Boss's Orders SHF 58
* 1 Bede SSH 157
* 2 Lillie's Poké Doll CEC 197
* 4 Professor's Research SSH 178
* 4 Fog Crystal CRE 140
* 3 Marnie CPA 56
* 2 Great Catcher CEC 192
* 2 Path to the Peak CRE 148

 

##Energy - 13

* 9 Psychic Energy Energy 5
* 4 Twin Energy RCL 174

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  • 2 weeks later...

Updated deck list after some play: (Still not sure if both the Snorlax VIV and Dedenne-GX are necessary, but it's really good to have lots of draw power to avoid being stuck. Maybe taking one out for a pal pad or something would be worth it.)
 

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 13

* 1 Snorlax VIV 131
* 1 Spiritomb CRE 103
* 1 Dedenne-GX UNB 57
* 2 Cresselia PR-SW 114
* 4 Marshadow CEC 103
* 1 Mew UNB 76
* 2 Mew V DAA 69
* 1 Oricorio-GX CEC 95

##Trainer Cards - 34

* 2 Old Cemetery CRE 147
* 4 Switch CES 147
* 2 Ordinary Rod SSH 171
* 1 Bird Keeper DAA 159
* 1 Reset Stamp UNM 206
* 4 Quick Ball SSH 179
* 2 Air Balloon SSH 156
* 3 Boss's Orders SHF 58
* 1 Bede SSH 157
* 4 Professor's Research SSH 178
* 2 Pokégear 3.0 UNB 182
* 4 Fog Crystal CRE 140
* 3 Marnie CPA 56
* 1 Great Catcher CEC 192

##Energy - 13

* 9 Psychic Energy Energy 5
* 4 Twin Energy RCL 174

Total Cards - 60

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The fact you had to add in Dedenne GX and Oricoro GX (2 prizers in a "single prize" deck) is 100% more proof how we need more single prize support pokemon that help with draw especially basics.... like the old oranguru with "instruct" ability... I been saying this for some time now... It is what puts single prize decks at such a severe disadvantage because their support pokemon are low HP 2 prizers easily picked off to give advantage to opponent that they otherwise would not have. As a big fan of single prizers it makes me rather sad. 

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