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PTCGO Guide Deck Breakdown: Why decks work the way they do


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Soup1900
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Hello fellow pokemon trainers, this is a guide to help your deckbuilding skills as well as explaining why certain decks work the way they do to work. I'm only going to explain Legacy and Expanded decks since the Standard Format is ALWAYS changing every year makin them outdated once a set rotates out. But 1st things 1st, you need to know the good trainer cards and the other good tech cards and WHY they're good.

 

Legacy staple cards:

Professor Oak's New Theory is basically the Cynthia if the Legacy format since it's the same effect by shuffling your hand to your deck and drawing 6 cards making it extremely useful

Professor Juniper is the Professor's Research of both the Legacy and Expanded format since it discards your hand and draws 7 cards.

N is a hand disruption card since it shuffles BOTH players hands to their decks and draws cards EQUAL to their remaining prizes making it more useful in the late game but not early game.

Judge is another hand disruption card but unlike hand it makes both players draw 4 cards after shuffling their hands into their decks making sure they have less cards. Best for the early game and not late game unless it's Durant Mill.

Skyla allows you to search for any trainer card but only 1 making it very useful when looking for a very specific card.

Colress is a card that shuffles your hand into your deck and draw cards equal to the TOTAL amount of pokemon in play meaning both yours and your opponents. Include 1 copy since your really only going to use it once or twice when there's a lot of benched pokemon.

Twins is a card that if you have more prizes left than your opponent you can search for ANY 2 cards. This is best for Durant Mill since this deck doesn't take prizes.

Ghetsis is a banned card FOR EXPANDED but LEGAL in Legacy. Which forces your opponent to put ALL their item cards from their HAND back into their deck. This not only clears all their item cards from their hand which is mostly what your deck is, it has an added bonus of drawing cards for how many they put into their hand making it not just a hand lock, it forces your opponent to show the item cards to you which can help you know they don't have game.

Junk Arm is an item card which allows you to grab ANY trainer card for the discard besides itself and put it in your hand. It does make you discard 2 cards in the 1st place but it's worth it.

Level Ball is an item card which allows you to search for any pokemon with 90 HP or less at any evolution. This is best for decks like Fluffychomp, Durant Mill, and Flareon Revenge.

Dual Ball is an item card which if you get heads it searches for ANY basic pokemon from your deck. The reason it's called Dual Ball? That's because it flips 2 coins and each heads searches for a basic pokemon. While this does require a coin flip this is the best pokemon search card out of anything since it can also search any pokemon EX card. You'll roughly get 1 of the 2 so it's still worth it.

Ultra Ball is an item card that makes you discard 2 cards from your hand to look for ANY pokemon. This is the worst at of all of the best ball search cards since it makes you discard but if you have bad coin flip luck you can use ultra ball.

Computer Search is an ACE SPEC item card that if you discard 2 cards from your hand it'll let you search for ANY card in your deck. This is the best ACE SPEC generally but not for some decks in Legacy.

Dowsing Machine is an ACE SPEC item card that if you discard 2 cards from your hand it'll let you search for ANY trainer card in your discard pile. This is actually useless in Legacy since Legacy is the only format with Junk Arm in it and they have the EXACT same affect. This makes Dowsing Machine a no-no in Legacy but in expanded it's 2nd best. Good this isn't expanded.

Life Dew is an ACE SPEC tool card that if the pokemon the card it attached to gets knocked out your opponent takes 1 LESS prize card. This is the 2nd best ACE SPEC in Legacy. This is the best ACE SPEC for Durant Mill.

Scramble Switch is an ACE SPEC item card that switches your pokemon while moving the energy from the pokemon you switched out with the new 1. This is the 3rd best ACE SPEC in Legacy. This is the best for Mewtwo EX and Keldeo EX decks.

Mr. Mime is a pokemon which protects your bench from damage has 1 copy in EVERY deck I've ever seen.

Lost Remover is an item card which puts a special energy from any of your opponent's pokemon into the lost zone which then will be unretrievable. You pretty much need 1 of these in any deck since EVERY Legacy deck uses at least 1 special energy.

Random Receiver is an item card which keeps looking through your deck until you find a supporter and puts it in your hand. This is extremely useful when looking for a supporter and is better than Pokegear 3.0 in Legacy.

Pokemon Communication is an item card that puts a pokemon from your hand into your deck and finds you a new 1 to put into your hand. This is really useful for stage 2 decks that also use ultra ball to find high HP pokemon like stage 2 and pokemon EX.

Tool Scrapper is an item card that allows you to discard up to 2 tool cards attached to any pokemon in play, meaning either your opponent OR yourself. This can get rid of those pesky tool card like Life Dew to make sure you get all your prizes, Float stone so they can't retreat, Silver Bangle so they do less damage to your EX pokemon, and Silver Mirror so your Team Plasma pokemon can actually damage your opponent.

Silver Bangle is a tool card that when attached to your pokemon they do 30 more damage to your opponents active EX pokemon allowing you to take more OHKOs against your opponent. This is needed in EVERY deck.

Silver Mirror is a tool card that when attached to your pokemon they take NO damage from your opponents Team Plasma pokemon. There's at least 1 in EVERY deck since Team Plasma decks are a top tier deck and this disrupts your opponent from taking prizes.

Tropical Beach is a stadium card that ends your turn if you play it BUT also allows you to draw cards until you have 7 in your hand. This is extremely expensive and not to be rude will probably be something you'll never have but it's a staple in a lot of decks if they have it.

Skyarrow Bridge is a stadium card that makes your basic pokemon have 1 less retreat cost. This is best for non-evolution decks since they can utilize it the most.

Jirachi EX is a pokemon that when placed onto the bench will allow you to look for ANY supporter in your deck and put it in your hand. This gets even better since it CAN be searched by level ball so you can put it with decks like fluffychomp, flareon revenge, or durant mill.

Float Stone is a tool card that when placed on a pokemon it gives then no retreat cost. This is a staple since this doesn't go in the discard after use like switch. It also lessens the use of switch too.

Crushing Hammer is an item card that flips a coin and if that coin flips heads you get to discard ANY energy attached to your opponent's pokemon meaning it can discard basic energy too.

Sage's Training is a supporter card that lets you look at the top 5 cards of your deck an lets you choose 2 too put into your hand while the other 3 gets discarded. This is really good when you want to keep the hand you currently have while also choosing what you want to keep and what you don't want to keep making this a really good supporter to have in your decklist.

Now, you might be wondering what some of the cards I said are something else for the legacy format. Well that's going to be explained on the expanded staples section.

 

Expanded Format Staples:

Professor Juniper/Professor's Research is a supporter card that discards your hand an draws you 7 more cards. Note that you cannot have a mix of any of these thanks to a special errata ruling sine it was too overpowered.

Computer Search is an ACE SPEC item card that if you discard 2 cards from your hand it'll let you search for ANY card in your deck. This is the best ACE SPEC generally but not for some decks in Expanded.

Dowsing Machine is an ACE SPEC item card that if you discard 2 cards from your hand it'll let you search for ANY trainer card in your discard pile. This is the 2nd best ACE SPEC in expanded since there aren't any Junk Arms in expanded as there are in Legacy.

Float Stone is a tool card that when placed on a pokemon it gives then no retreat cost. This is a staple since this doesn't go in the discard after use like switch. It also lessens the use of switch too.

N is a hand disruption card since it shuffles BOTH players hands to their decks and draws cards EQUAL to their remaining prizes making it more useful in the late game but not early game.

Startling Megaphone is an item card that when played discards ALL item cards from ALL of your opponents pokemon making it better than Tool Scrapper for Expanded.

Pokemon Communication is an item card that puts a pokemon from your hand into your deck and finds you a new 1 to put into your hand. This is really useful for stage 2 decks that also use ultra ball to find high HP pokemon like stage 2, Pokemon EX, Pokemon GX, Pokemon V, and Pokemon VMAX.

Colress is a card that shuffles your hand into your deck and draw cards equal to the TOTAL amount of pokemon in play meaning both yours and your opponents. Include 1 copy since your really only going to use it once or twice when there's a lot of benched pokemon.

Ultra Ball is an item card that makes you discard 2 cards from your hand to look for ANY pokemon. This ball search card is the best for evolution decks that can also use ultra ball to find other basic pokemon.

Nest Ball is an item card that lets you search for ANY basic pokemon and put it straight on your bench. This is the best ball search card for basic pokemon since it doesn't have to discard anything but can be bad if it wasn't supposed to go on your bench.

Quick Ball is an item card that lets you search for ANY basic pokemon and put it in your hand as long as you discard another card from your hand. This is the best for decks that don't want pokemon going straight on their bench.

Evolution Incense is an item card that when played lets you search for ANY evolution pokemon. This is extremely useful if you don't want to discard anything but can backfire if you need to search for a basic pokemon and not an evolution pokemon.

Mew/Mr. Mime is a pokemon which protects your bench from damage from attacks. This is needed in EVERY deck nowadays ever since Rapid Strike Urshifu VMAX was introduced in PTCGO.

Skyla is a supporter card that lets you search for ANY trainer card in your deck. It can be used at any time during the game but will only let you pick 1. This is the easiest and cheapest 1 to get and use in a battle.

Rosa is a supporter card that lets you search for ANY trainer card, pokemon, and basic energy all at the same time BUT can only be used if your opponent knocked out 1 of your pokemon on their last turn. This is the best card for 1 prize decks since they can afford being knocked out on the last turn and still win. This is on the expensive side though.

Guzma & Hala is a tag team supporter card which lets you search for any stadium card in your deck BUT of you also discard 2 cards from your hand it can also search for any tool card and any special energy in addition of searching for a stadium. This is used in a lot of decks which can really utilize at least 2 of the 3 effects.

Cynthia & Caitlin is a supporter card which lets you search for ANY supporter card besides itself from the discard pile into you hand which is extremely useful when you already discarded the supporter you need. It can also draw 3 more cards if you discard 2 cards from your hand which is kind of meh but can help a little bit.

Green's Exploration is a supporter card that lets you search for ANY 2 trainer cards from your deck BUT can only be used if none of YOUR pokemon have abilities on them even if they can't be used.

Jirachi from Team Up is a pokemon that lets you get ANY trainer card from the top 5 cards of the deck into your hand. It can only be used while it's in the active spot and will fall asleep after using its ability meaning you can't just retreat it out of the active spot but by other switching means or by scoop up net.

Pokegear 3.0 is an item which lets you look at the top 7 cards of your deck for a supporter card and then but it in your hand. This doesn't seem good but unlike the other choices it neither takes bench space nor a supporter use to find a supporter.

Misty's Favor is a supporter card which lets you look for any 3 supporters from your deck into your hand.

Trainer's Mail is an item card which lets you search for a trainer card except itself from the top 4 cards in your deck.

VS Seeker is an item card which lets you look for ANY supporter card from the discard into your hand.

Max Elixir is an item card that looks at the top 6 cards of your deck for an energy card to attach to 1 of your basic pokemon. This is the best trainer card for energy acceleration.

Life Dew is an ACE SPEC tool card that if the pokemon the card it attached to gets knocked out your opponent takes 1 LESS prize card. This ACE SPEC card can be generally be used in any deck since it can slow down the prize race for your opponent.

Crushing Hammer is an item card that flips a coin and if that coin flips heads you get to discard ANY energy attached to your opponent's pokemon meaning it can discard basic energy too.

Enhanced Hammer is an item card that discards a special energy attached to your opponent's pokemon. You should include at least 1 copy of this card if you play Crushing Hammer too since it can GUARANTEE a discard of special energy.

Special Charge is an item card that when played lets you grab ANY 2 special energy from the discard pile into your hand. This is usually needed if you play any special energy.

Ordinary Rod is an item card that when played can either put 2 pokemon from the discard pile into your deck, put 2 basic energy from the discard into your deck, or do both at the same time. This is extremely useful for decks that have stage 2 pokemon in it or uses 1 prize pokemon.

Rescue Stretcher is an item card that when played can either retrieve a pokemon from your discard pile into your hand or put 3 pokemon from the discard pile into your deck. This is also used in the same decks with Ordinary Rod or with 1 prize decks that use special energy instead of basic energy like Falinks Monotype deck( hint hint 😉).

Mallow & Lana is a supporter card that switches your active with 1 of your benched pokemon and if you discard 2 cards from your hand you'll also heal 120 damage from that pokemon. This is good for tanking decks that take little damage and/or can have a potential to heal a ton of damage.

Cherish Ball an item card that when played will search for ANY GX pokemon and put it in your hand. This is the best ball search card for GX heavy decks like Mew3 (hint hint 😉).

Crobat V is a pokemon that when placed onto the bench from your hand will draw cards until you have 6 cards in your hand. This pokemon has at least 1 copy in most decks since it's ability can draw you more cards without using a supporter. This can ONLY be used once per turn so don't bench multiple per turn.

Dedenne GX is a pokemon that when played will discard you're hand and draw 6 cards. This pokemon has at least 1 copy in most decks since it's ability can get you a new hand without using a supporter. This can ONLY be used once per turn so don't bench multiple per turn.

Scramble Switch is an ACE SPEC item card that switches your pokemon while moving the energy from the pokemon you switched out with the new 1. This is usually used for decks that have tons of energy on 1 pokemon or will take a lot of time to build up a pokemon again.

Field Blower is an item card that when played can discard a stadium in play and a tool, or 2 tools from either your self or your opponent. This us used in decks that really don't play any stadiums or want to get rid of their own stadium after they use it so your opponent can't use it.

Jirachi EX/Tapu Lele GX is a pokemon that when placed onto the bench will allow you to look for ANY supporter in your deck and put it in your hand. 

 

There are many more but they go into very specific decks meaning they aren't very general so they aren't going to be mentioned on this guide but if you need to know them here are some other guide links you can read about.  

List of guides

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Edited by Soup1900
added Sage's Training to Legacy Staples
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  • Soup1900 changed the title to PTCGO Guide Deck Breakdown: Why decks work the way they do- Part 2 coming soon...
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Part 2: [Legacy] Durant Mill Deck:

Spoiler

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 8

* 1 Ditto TM 17
* 1 Rotom UD 20
* 4 Durant NVI 83
* 1 Jirachi-EX PLB 60
* 1 Mr. Mime PLF 47

##Trainer Cards - 44

* 2 Ghetsis PLF 101
* 3 Skyarrow Bridge NXD 91
* 1 N DEX 96
* 4 Professor Oak's New Theory HS 101
* 2 Rescue Scarf DRX 115
* 4 Revive ROS 88
* 1 Pokémon Catcher EPO 95
* 2 Super Rod NVI 95
* 2 Lost Remover CL 80
* 1 Colress PLS 118
* 4 Twins TM 89
* 4 Level Ball AOR 76
* 1 Judge BKT 143
* 4 Dual Ball UL 72
* 1 Alph Lithograph TM 103
* 1 Tool Scrapper DRX 116
* 1 Life Dew PLF 107
* 4 Junk Arm TM 87
* 2 Silver Mirror PLB 89

##Energy - 8

* 5 Metal Energy SMEnergy 17
* 3 Metal Energy CL 87

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

 

The goal of this deck is to deck out your opponent by discarding their deck by using Durant's devour attack which discards a card for each of your Durant in play. To get all 4 of your durants so you can maximize devour we got 4 level balls since Durant has 90 hp or less and dual ball which for each heads searches for a basic pokemon.

The attack cost of Durant is 1 metal energy so we put 5 basic energy and 3 special metal energy which when attached to a metal pokemon it takes 10 less damage from attacks. This may sound useless but attacks from Yanmega bench snipe will make it a 3 shot instead of a 2 shot and some attacks do EXACTLY 70 damage meaning with that on they then have to 2 shot instead of 1 shot. This can be changed for all basic energy if you want though.

This deck NEVER does damage meaning it won't take any prizes meaning you can play Twins which if you're behind on prizes, which you'll always be, you can look for ANY 2 cards and put them in your hand which can also look for Durant, but also some more tech cards.

Life Dew is the ACE SPEC card choice for this deck since you got to assume you're going to be KO'ed every turn or every other turn so this card can slow down the prize race for your opponent. This can be further enhanced by the 4 Junk Arms we play since it can grab it back meaning you can use it up to 5 times max which it the same as your opponent wasting 5 KOs for no prizes which can buy you tons of time.

The random Pokemon Catcher in the deck is there to stall your opponent from attacking which buys you a turn of decking out your opponent.

Revive, Rescue Scarf, and Super Rod are there so when a Durant gets knocked out you can put it on the bench so you can keep the deck out consistency going. Super Rod can also grab your basic metal energy back so you can actually use devour.

Silver Mirror is there so you can wall against Team Plasma and Weavile Exeggcute since they're tagged as team plasma pokemon and if you have Silver Mirror attached they CAN'T damage you so you can basically buy some turns.

The Skyarrow Bridge is there so you can easily retreat your pokemon without attaching an energy to it to retreat.

Professor Oak's New Theory is there to get a new hand of 6 cards to help get some of your key items.

Colress is there for the same reason as Oak but is better once the benches are full since it then draws you up to 10 cards.

Judge N are there so you're opponent has a tiny hand which they can't do anything with allowing you to buy some turns.

Ghetsis is there to hand locks your opponent of item cards so they have to force a supporter to get the cards they want or just pass which then buys you some turns.

Jirachi EX is there to grab any supporter you want to use.

Mr. Mime for bench protection.

Ditto is there so you can limit your opponents bench.

Well, what happens if you prize a couple of key cards like Durant.

When that happens, we use a cool pokemon called Rotom with the Poke-POWER Mischievous Trick that when used swaps your original top deck with a face down card from your prizes. This can be used to grab the key cards you need from your prizes like Durant so you can maximize Devour.

In combination to this, we use Alph Lithograph TM 103 which lets you look at your face down prize cards so you know where they are. The reason we don't play Town Map instead is because Rotom's ability only works if the prizes are face-down meaning if we face them up the ability will NOT work.

 

This is how you use Durant Mill in the Legacy format.

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Edited by Soup1900
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Part Three: [Expanded] Falinks Monotype Deck: 

Spoiler

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 10

* 1 Diancie {*} FLI 74
* 4 Falinks RCL 109
* 4 Falinks V RCL 110
* 1 Sudowoodo GRI 66

##Trainer Cards - 42

* 1 Computer Search BCR 137
* 1 Crushing Hammer EPO 92
* 4 Rescue Stretcher GRI 130
* 1 N DEX 96
* 4 Nest Ball SUM 123
* 3 Cynthia UPR 119
* 4 Special Charge STS 105
* 1 Boss's Orders RCL 189
* 1 Guzma BUS 115
* 3 Colress PLS 118
* 1 Enhanced Hammer GRI 124
* 1 Marnie SSH 169
* 4 Sky Field ROS 89
* 2 Guzma & Hala CEC 193
* 3 Float Stone BKT 137
* 4 Repeat Ball PRC 136
* 3 VS Seeker PHF 109

* 1 Pokémon Ranger 113

##Energy - 8

* 4 Double Colorless Energy NXD 92
* 4 Twin Energy RCL 174

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

 

This is my Falinks monotype deck. The reason it's called monotype? It's because all of the pokemon are fighting type. The goal of this deck is to put all of your Falinks in play so Falinks RCL 109's Team Attack does more damage since on the move it states it does 30 more damage for each Falinks in play.

Since you can only put 8 Falinks in in total: 4 Falinks and 4 Falinks V, we have an extra bench space so we added Diance 💠 since it's ability states as long as it's in the bench your active fighting pokemon does 20 more damage. This doesn't do as much as another Falinks, but since there isn't another Falinks this is your sub.

The energy attack cost of Falinks's Team Attack is 2 colorless energy so to power it up in 1 turn we added both Double Colorless Energy and Twin Energy which when attached to Falinks it will provide 2 colorless energy which is the exact number needed to attack.

To find both Falinks and Falinks V, we added 4 Nest Ball to search for it since it is a basic, and 4 Repeat Ball since the goal is to try to find Falinks so you can use a repeat ball to find it as long as you already have 1 Falinks and/or 1 Falinks V.
To maximize Team attack we added Sky Field since when in play it increases your bench size to 8 so you can add all your Falinks in there.

I play 1 Sudowoodo since its ability Road Block decreases your opponents bench to 4 which can help bench lock them but also overrides the Sky Field in play for your opponent. This is best to use against decks that need a large bench space or so they can no longer use Dedenne GX, Crobat V, or Tapu Lele GX.

To help search for either Double Colorless Energy or Twin Energy, Sky Field, and even Float Stone, we added Guzma & Hala since it can search for a stadium, a special energy, and a pokemon tool making it the ULTIMATE search card.

The ACE SPEC choice for this deck is Computer Search since it can search for anything which can be used to look for the perfect tech card at the moment.

We play 4 Special Charge so we can always retrieve either DCE or Twin Energy to reuse. This count can be shortened to 3 but I like to make sure I can always get my special energy to consistently attack.

We play 1 Marnie and 1 N to disrupt our opponent's hand.

We play 3 Colress since we're trying to get a large bench size so I thought it would be beneficial for searching to use Colress since it can quickly become better than Cynthia which we're also playing 3 of.

We play 3 VS Seeker instead of 4 since we're not trying to use as many supporters or using as many supporters so I thought we could pass by with only 3.
We play 4 Rescue Stretcher since you got to assume your active Falinks is goin to get KO'ed every turn so to retrieve them we play this. We don't play any Ordinary Rod since we don't play any basic energy.

I had extra deck space so I added 1 Enhanced Hammer to guarantee a discard of special energy on your opponent and I also play 2 Crushing Hammer to discard energy energy on your opponent so they have to reset a turn to reattach.

I play 1 Boss's Orders and 1 Guzma to KO something that's on their bench for easy prizes.

We play 3 Float Stone to switch out of the active.

Pokemon Ranger to counter ADP.

 

Why is there no Mew or Mr. Mime?

The reason for that is because we have Falinks V with its ability which makes ALL Falinks take 20 less damage which stacks for each ability. This means you can take a total of 80 less damage helping your Falinks tank a little more. I thought because of this we didn't need Mew which also just takes up a bench space.

 

This is a guide of how to use Falinks Monotype deck in Expanded format.

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Edited by Soup1900
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  • Soup1900 changed the title to PTCGO Guide Deck Breakdown: Why decks work the way they do- Part 4 coming soon.....
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Part 4: [Legacy] Fluffychomp Deck

Spoiler

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 19

* 3 Swablu LTR 103
* 4 Gible DRX 87
* 3 Altaria DRX 84
* 4 Gabite DRX 89
* 4 Garchomp DRX 90
* 1 Mr. Mime PLF 47

##Trainer Cards - 32

* 1 Computer Search BCR 137
* 2 Ghetsis PLF 101
* 3 Switch CES 147
* 1 Silver Bangle PLB 88
* 3 Tropical Beach PR-BLW 28
* 3 Professor Oak's New Theory HS 101
* 2 Super Rod NVI 95
* 1 Escape Rope PRC 127
* 1 N NVI 92
* 1 Colress PLS 118
* 4 Level Ball AOR 76
* 1 Judge BKT 143
* 3 Dual Ball UL 72
* 1 Tool Scrapper DRX 116
* 4 Junk Arm TM 87
* 1 Silver Mirror PLB 89

##Energy - 9

* 4 Blend Energy {W} {L} {F} {M} DRX 118
* 5 Fighting Energy SWSHEnergy 6

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

 

This is my fluffychomp deck. The goal of this deck is to get your Altaria in play with its Flight Song ability which makes your dragon type pokemon deal 20 more damage so your Garchomp's Mach Cut attack does enough damage to 1- shot lower hp pokemon and its Dragonblade attack can 1- shot EX pokemon.

This deck likes to play slowly by not using rare candy to immediately go straight into garchomp but to go ahead and evolve into Gabite with its ability Dragon Call allowing you to find ANY dragon pokemon. This includes more Gabites, Garchomp, and even Altaria.

Sometimes we need to use Dragonblade which is why I added Blend Energy {W} {L} {F} {M} since it can act like both a water energy and a fighting energy so you can count as both.

To get Gible and Swablu in play we play 3 Dual Ball which if you get heads lets you search for a basic and if you get 2 heads you can get 2 basic pokemon. We also play 4 Level Ball which can get those pokemon along with Gabite to dragon call and even Altaria so you can deal more damage.

Tropical Beach is the best stadium for this deck since it can allow you to draw cards until you have 7 in your hand allowing you to utilize your turn instead of just passing your turn since your not really going to do anything for 2 turns. This also saves a supporter use to get those cards you might of gotten. Sadly this is extremely expensive at a whopping 2000 packs so if you don't have any, (like me 😞), you can just get rid of them all together and use it for more trainer cards.

We play 3 Switch and 1 Escape Rope to switch out of the active spot. I chose this over Float Stone since we don't need to be switching a lot.

Silver Mirror is there so you can wall against Team Plasma and Weavile Exeggcute since they're tagged as team plasma pokemon and if you have Silver Mirror attached they CAN'T damage you so you can basically buy some turns.

Silver Bangle is there so you can deal 30 MORE damage to EX pokemon which is very popular in Legacy since they're very powerful.

Professor Oak's New Theory is there to get a new hand of 6 cards to help get some of your key items.

Colress is there for the same reason as Oak but is better once the benches are full since it then draws you up to 10 cards.

Judge N are there so you're opponent has a tiny hand which they can't do anything with allowing you to buy some turns.

Ghetsis is there to hand locks your opponent of item cards so they have to force a supporter to get the cards they want or just pass which then buys you some turns.

The ACE SPEC choice for this deck is Computer Search since it can let you look for anything in your deck.

We play 4 Junk Arms so we can get back ANY item card to reuse again like Silver Mirror or Silver Bangle.

We play 2 Super Rod so we can put back some of our pokemon in the discard back into our deck like Garchomp and Altaria lines as well as some basic fighting energy.

Mr. Mime for bench protection.

Tool Scrapper to get rid of your opponents Float Stones.

 

The best part about fluffychomp is that all your pokemon are 1 prize so your opponent has to take out 6 of your pokemon to win the game or you have to deck out. Another good thing is that for a 1-prize pokemon you are very tanky with a huge 140 hp meaning you can usually take at least 2 hits without getting knocked out. This also makes your opponents prize race win con harder because of that.

 

This has been a deck guide of how to use fluffychomp in Legacy format.

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Edited by Soup1900
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Part 5: [Expanded] Venusaur VMAX/Venusaur Deck

Spoiler

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 16

* 3 Bulbasaur SLG 1
* 1 Shaymin {*} TEU 10
* 3 Venusaur V CPA 1
* 1 Virizion-EX PLB 96
* 3 Venusaur SLG 3
* 3 Venusaur VMAX PR-SW 102
* 1 Dedenne-GX UNB 195
* 1 Tapu Lele-GX GRI 137

##Trainer Cards - 33

* 1 Net Ball LOT 234
* 1 Computer Search BCR 137
* 1 Rescue Stretcher BUS 165
* 1 Ordinary Rod SSH 171
* 4 Ultra Ball DEX 102
* 1 N DEX 96
* 3 Quick Ball SSH 179
* 3 Cynthia UPR 119
* 4 Max Elixir BKP 102
* 1 Colress PLS 118
* 1 Marnie SSH 169
* 2 Float Stone PLF 99
* 2 Turffield Stadium RCL 170
* 3 VS Seeker ROS 110
* 1 Guzma BUS 143
* 1 Field Blower GRI 163
* 3 Rare Candy PLB 105

##Energy - 11

* 11 Grass Energy SWSHEnergy 1

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

 

This is my Venusaur VMAX/Venusaur deck. The goal of this deck is to get Venusaur from Shining Legends in play with its ability Jungle Totem which makes Every basic grass energy in play count as 2 grass energy. This makes Venusaur VMAX's Forest Storm attack do more damage since it does 30 damage TIMES the amount of grass type energy attached to ALL of your pokemon and since Jungle Totem makes the energy act like double the amount of energy, Forest Storm will deal double the damage.

To get the energy in play, we use Max Elixir to get energy in play since it attaches an energy from the top 6 cards in your deck onto 1 of your basic pokemon which then acts like double because of Jungle Totem.

Another way to get energy in play is to use Virizon EX since its attack allows you to attach 2 basic grass energy from your deck into any of your benched pokemon, and if Jungle Totem is online you can use the attack for 1 energy instead of 2 saving you some energy and a turn of attaching.

The best part about this deck is that you can use Shaymin 💠 since its Flower Storm attack is the EXACT same thing as Venusaur VMAX's Flower Storm attack but as a single prize pokemon. This means that if your opponent knocks out a Venusaur VMAX you can send this pokemon out and deal pretty much the same amount of damage but as a single prize pokemon instead of a 3 prize pokemon.

We play 1 Marnie and 1 N to disrupt our opponent's hand.

We play 3 Cynthia to shuffle our hand back in and get a new hand of 6 cards.

We use 1 Colress to get a huge hand once both both myself and my opponent bench a ton of pokemon.

We have 2 Turffield Stadiums so we can get Venusaur VMAX or Venusaur.

The ACE SPEC choice for this deck is Computer Search since we usually need a lot of key cards and this card can let us look for ANYTHING in our deck.

We play 4 Ultra Balls to find any pokemon we want.

We also play 3 Quick Balls to get any basic pokemon and 1 Net Ball to get either a basic grass type pokemon or a basic grass energy.

We play 1 Rescue Stretcher to retrieve either a single pokemon back into our hand or 3 pokemon back into our deck to use later and 1 Ordinary Rod to get 2 pokemon and 2 grass energy back into our deck to use later.

We play 1 Guzma to choose 1 of our opponet's pokmeon to KO.

We have 2 Float Stones to easily switch out of the active spot.

We have 1 Field Blower to discard a stadium in play while also getting rid of your opponent's tool.

 

Why is there only 3 VS Seekers?

The reason for that is that this deck gets really tight since we have 4 Max Elixirs so to save space and have everything we had to cut 1 VS Seeker so we can add everything we need.

 

Why is there no Mew or Mr. Mime?

It's the same reason we don't have 4 VS Seekers. This is a really tight but effective deck but the tight space limits your pokemon options.

 

This has been a guide of how to use Venusaur VMAX/Venusaur in the Expanded format.

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Part 6: [Legacy] Rayoxys LEGEND Loop Deck:

Spoiler

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 17

* 1 Smeargle UD 8
* 3 Cyndaquil HS 61
* 1 Reshiram BLW 113
* 1 Vulpix DRX 18
* 1 Ninetales HS 7
* 1 Quilava HS 49
* 3 Typhlosion HS 110
* 1 Exeggcute PLB 102
* 1 Mr. Mime PLF 47
* 2 Rayquaza & Deoxys LEGEND (#89) UD 89
* 2 Rayquaza & Deoxys LEGEND (#90) UD 90

##Trainer Cards - 32

* 1 Computer Search BCR 137
* 1 Ghetsis PLF 101
* 1 Silver Bangle PLB 88
* 4 Professor Oak's New Theory HS 101
* 1 Indigo Plateau TM 86
* 4 Ultra Ball FLF 99
* 3 Super Rod NVI 95
* 1 Pokémon Catcher SSH 175
* 1 Colress PLS 118
* 1 Float Stone PLF 99
* 1 Level Ball AOR 76
* 1 N FCO 105

* 1 Judge BKT 143
* 3 Rare Candy PLB 105
* 2 Pokémon Communication TEU 196
* 4 Junk Arm TM 87
* 1 Skyla RCL 166
* 1 Silver Mirror PLB 89

##Energy - 11

* 4 Lightning Energy Energy 4
* 7 Fire Energy Energy 2

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

 

This is my Rayquaza & Deoxys LEGEND Typhlosion Deck, but to keep thins simple I like to call it the Rayoxys LEGEND Loop Deck. The goal of this deck is to get at least 2 Typhlosions with the Poke-POWER Afterburner which lets you attach a fire energy from the discard to 1 of your pokemon. Since you can only use it once per pokemon you need at least 2 to keep things efficient. This is good for Rayquaza & Deoxys LEGEND since its attack Ozone Buster does 150 damage then discards ALL fire energy, but if you have Typhlosion, you can loop the energy back onto Rayoxys LEGEND to keep effienciently attacking.

The reason our main attacker is Rayquaza & Deoxys LEGEND is because of its Poke-BODY Space Virus since it states that if you knock out a pokemon with Rayoxys LEGEND, you can take 1 MORE prize card making it essentially the ADP of the Legacy Format. 

The Reshiram is there as a secondary attacker when you can't get another Rayoxys LEGEND in play.

The Ninetales line is there to draw extra cards and help get energy in discard since its Poke-POWER Roast Reveal allows you to draw 3 cards if you discard a fire energy in your hand. We only have 1 line because of deck space and its pretty much like the 1 electrode line decks play except better.

The Exeggcute is there so you can discard 1less important card from your hand since with a deck like this you can't lose to many cards.

The Smeargle is there since its Poke-POWER Portrait allows you to look at your opponents hand and choose a supporter you find there and use that supporters effect as the effect of Portrait. This means you can essentially use 2 supporters in the same turn without actually using 2 supporters.

Mr. Mime for bench protection.

Judge N are there so you're opponent has a tiny hand which they can't do anything with allowing you to buy some turns.

Ghetsis is there to hand locks your opponent of item cards so they have to force a supporter to get the cards they want or just pass which then buys you some turns.

The ACE SPEC choice for this deck is Computer Search since it can let you look for anything in your deck.

We play 4 Junk Arms so we can get back ANY item card to reuse again like Silver Mirror, Silver Bangle, Rare Candy, Computer Search, or Super Rod.

Silver Mirror is there so you can wall against Team Plasma and Weavile Exeggcute since they're tagged as team plasma pokemon and if you have Silver Mirror attached they CAN'T damage you so you can basically buy some turns.

Silver Bangle is there so you can deal 30 MORE damage to EX pokemon which is very popular in Legacy since they're very powerful.

Professor Oak's New Theory is there to get a new hand of 6 cards to help get some of your key items.

Colress is there for the same reason as Oak but is better once the benches are full since it then draws you up to 10 cards.

The Super Rod is there so you can retrieve your pokemon you opponent knocks out as well as some energy if you need to.

We play 4 Ultra Balls to find any pokemon we want.

We also play 1 Level Ball as our second ball search card.

We have a Float Stones to easily switch out of the active spot.

We have 2 Pokemon Communication to find the pokemon we need too.

We have the 1 Skyla that's usually there so we can get rare candy but can be used for other things too.

We have 1 Pokemon Catcher to hopefully gust a pokemon from your opponents bench to the active to knock out.

We finally also have what I think is very important which is Indigo Plateau since it gives Rayquaza & Deoxys LEGEND 30 MORE HP which can help you tank a little more but also help with the damage counters Afterburner does since the downside of Afterburner is that it puts 1 damage counter on that pokemon lowering your HP so having this is good but its also a counterstadium which can stick since Legacy is a format that if you use LEGEND pokemon they don't expect you to use a stadium or even in general.

 

This has been a guide on how to use the Rayoxys LEGEND Loop in the Legacy format.

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Part 7: [Expanded] Bird Trio Porygon-Z Deck

Spoiler

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 14

* 3 Moltres & Zapdos & Articuno-GX HIF 44
* 3 Porygon AOR 64
* 3 Porygon-Z UNB 157
* 1 Mew UNB 76
* 2 Remoraid BST 36
* 2 Octillery BKT 33

##Trainer Cards - 34

* 1 Computer Search BCR 137
* 4 Ultra Ball DEX 102
* 1 Choice Band BUS 162
* 1 N DEX 96
* 3 Nest Ball SUM 123
* 3 Rare Candy SSH 180
* 4 Cynthia UPR 119

* 1 Colress PLS 118
* 4 Special Charge STS 105
* 2 Boss's Orders RCL 189
* 1 Guzma BUS 115
* 1 Wondrous Labyrinth {*} TEU 158
* 1 Marnie SSH 169
* 3 Float Stone PLF 99
* 4 VS Seeker PHF 109

##Energy - 12

* 1 Capture Energy RCL 171
* 4 Prism Energy NXD 93
* 4 Rainbow Energy CES 151
* 2 Aurora Energy SSH 186
* 1 Weakness Guard Energy UNM 213

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

 

This is my Bird Trio Porygon-Z deck. The goal of this deck is to get Porygon-Z in play with the ability Crazy Code which lets you attach as many special energy as you like so we can easily power up Moltres & Zapdos & Articuno GX, or for simpler terms, the Bird Trio.

The reason we're using special energy to power up the Bird Trio like Plasma EnergyRainbow Energy, and Aurora Energy is because the attack Trinity Burn's attack cost costs a fire, water, and lightning energy plus a colorless so to make things very easy we have 3 different types of energy that, when on the Bird Trio, counts as every type of energy so it can count as either of the 3 types of energy. This can also power up its GX attack Sky Legends GX which for the same amount of energy for its full GX effect it does 110 damage to 3 of your opponents pokemon which allows you to snipe pokemon on the bench to finish them off. Then it shuffles itself and all cards attached to it back in your deck allowing you to reset the damage counters on it and preserving any tool or energy cards on it too to use later. 

We also have Weakness Guard Energy to remove our electric weakness since Pikarom is still pretty popular in expanded. It can also count as our colorless attack cost too.

We have Capture Energy since when attached it can let you look through your deck and let you bench a basic you find there. It can also count as our colorless attack cost too.

Mew for bench protection.

We have Octillery as our draw support since its ability Abyssal Hand allows us to draw cards until we have 5 in our hand which is really good in a stage 2 deck that accelerates energy from the hand making it smaller and smaller.

Rare Candy to evolve our Porygon straight into Porygon-Z.

We play 4 Ultra Balls to find any pokemon we want but specifically Porygon-Z so we can use  rare candy on Porygon to turn it into Porygon-Z.

We play 3 Nest Balls to bench our basic pokemon instantly.

We play 4 Cynthia to shuffle our hand back in and get a new hand of 6 cards.

We play 4 Special Charge so we can always retrieve either DCE or Twin Energy to reuse. This count can be shortened to 3 but I like to make sure I can always get my special energy to consistently attack.

We play 2 Boss's Orders and 1 Guzma to gust up something on the bench to knock out.

Colress is there for the same reason as Cynthia but is better once the benches are full since it then draws you up to 10 cards.

We have 1 N and 1 Marnie to disrupt our opponents hand size by lowering it so hopefully your opponent dead draws and just passes buying you some turns.

We have 4 VS Seekers to put a supporter from the discard back into our hand to reuse.

We have 3 Float Stones to easily switch out of the active spot.

We have 1 Choice Band to do 30 more damage to EX and GX pokemon in the active so Trinity Burn does 240 damage instead of 210 damage which allows you to 1-shot Pikarom and other GX pokemon higher than 210 but less than 240.

We have 1 Wonderous Labyrinth 💠 since it makes all attacks cost 1 more colorless energy which is fine for a deck like this sine you can just attach 1 more energy with Porygon-Z to fill that extra energy needed to keep attacking. This is probably best used when your about to use Sky Legends GX since you can put the energy and the pokemon and tool cards back into the deck so you don't waste them.

The ACE SPEC card choice for this deck is Computer Search since it lets you look for ANYTHING in your deck like rare candy for Porygon-Z or Choice Band to 1-shot GX or EX pokemon more easily.

 

This has been a guide on how to use the Bird Trio Porygon-Z deck in the Expanded Format.

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Part 8: [Legacy] Raikou & Suicune LEGEND Deck

Spoiler

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 17

* 1 Smeargle UD 8
* 1 Raikou-EX DEX 105
* 4 Tynamo NVI 38
* 1 Zekrom BLW 114
* 4 Eelektrik NVI 40
* 1 Mr. Mime PLF 47
* 1 Keldeo-EX BCR 142
* 2 Raikou & Suicune LEGEND ******** 92
* 2 Raikou & Suicune LEGEND ******** 93

##Trainer Cards - 34

* 1 Computer Search BCR 137
* 2 Ghetsis PLF 101
* 1 Super Rod DRV 20
* 1 Skyarrow Bridge NXD 91
* 2 Silver Bangle PLB 88
* 4 Professor Oak's New Theory HS 101
* 1 Silver Mirror PLB 89
* 4 Ultra Ball FLF 99
* 1 Energy Search SSH 161
* 1 Professor Juniper DEX 98
* 1 Colress PLS 118
* 2 Float Stone PLF 99
* 2 Level Ball AOR 76
* 2 N FCO 105
* 2 Pokémon Communication HS 98
* 4 Junk Arm TM 87
* 1 Skyla RCL 166
* 1 Tool Scrapper DRX 116
* 1 Escape Rope BST 125

##Energy - 9

* 2 Water Energy SMEnergy 12
* 7 Lightning Energy SWSHEnergy 4

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

 

This is my Raikou & Suicune LEGEND deck. The goal of this deck is to get Eelektrik in play with the ability Dynamotor which lets you attach an electric energy from the discard pile to 1 of your benched pokemon allowing you to easily power up Raikou & Suicune LEGEND with the attack Thunderbolt Spear which does 150 damage but does 50 damage to itself. 

The reason we have 2 water energy is so we can use Aurora Gain which only does a small 50 damage but also REMOVES 5 damage counters from itself healing the 50 damage you just took. This can also work as the colorless energy cost for Thunderbolt Spear allowing you to use both attack for the exact same energy. 

The reason we're using Raikou & Suicune LEGEND as our main attacker is because it can be easily be powered up for 3 energy to do 150 damage which is a lot for the Legacy format.

We have Raikou EX there as a bench sniper since its attack Volt Bolt which deals 100 damage to any of your opponent's pokemon including their benched pokemon allowing you to finish any pokemon you couldn't OHKO.

We also have Zekrom as a single prize backup attacker since its attack Bolt Strike which does 120 damage which is a lot for a single prize pokemon but also does 40 damage to itself.

Mr. Mime for bench protection.

The Smeargle is there since its Poke-POWER Portrait allows you to look at your opponents hand and choose a supporter you find there and use that supporters effect as the effect of Portrait. This means you can essentially use 2 supporters in the same turn without actually using 2 supporters.

Keldeo EX is in the deck since its ability Rush In allows you to switch the active pokemon with Keldeo EX so your pokemon can't be trapped from paralysis or die from poison since you can use Keldeo EX to switch your pokemon out then switch back in by retreating.

We have 1 Tool Scrapper to remove your opponents tool cards attached to your pokemon but it's mainly there for the Garbodor matchup since Garbotoxin can shut off Dynamotor so to fix that we have to remove the tool attached to garbodor.

We have 2 Float Stones and 1 Escape Rope to switch ********** of the active spot.

We have 1 Super Rod to retrieve any pokemon and/or energy in the discard pile but it's mainly there to retrieve our LEGEND pieces once 1 of them gets knocked out.

We play 4 Ultra Balls to find any pokemon we want.

We also play 2 Level Balls as our second ball search card which can find the Tynamo line, Smeargle, or Mr. Mime.

N is there so you're opponent has a tiny hand which they can't do anything with allowing you to buy some turns.

Ghetsis is there to hand locks your opponent of item cards so they have to force a supporter to get the cards they want or just pass which then buys you some turns.

The ACE SPEC choice for this deck is Computer Search since it can let you look for anything in your deck.

We play 4 Junk Arms so we can get back ANY item card to reuse again like Silver Mirror, Silver Bangle, Rare Candy, Computer Search, or Super Rod.

Silver Mirror is there so you can wall against Team Plasma and Weavile Exeggcute since they're tagged as team plasma pokemon and if you have Silver Mirror attached they CAN'T damage you so you can basically buy some turns.

Silver Bangle is there so you can deal 30 MORE damage to EX pokemon which is very popular in Legacy since they're very powerful.

Professor Oak's New Theory is there to get a new hand of 6 cards to help get some of your key items.

Colress is there for the same reason as Oak but is better once the benches are full since it then draws you up to 10 cards.

We play 1 Skyla to find any item card we want from our deck.

We also play 1 Professor Juniper to get a new hand of 7 when we can discard our hand.

The Skyarrow Bridge is there so you can easily retreat your pokemon without attaching an energy or a Float Stone to retreat.

We have 1 Energy Search to find the water energy so we can use Aurora Gain.

We have 2 Pokemon Communication to find the pokemon we need too.

 

This has been a guide of how to use Raikou & Suicune LEGEND in the Legacy format.

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Part 9: [Expanded] Primal Kyogre EX Deck

Spoiler

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 13

* 1 Crobat V DAA 104
* 1 Dedenne-GX UNB 57
* 1 Jirachi-EX PLB 60
* 1 Hoopa-EX AOR 36
* 2 Keldeo-EX BCR 49
* 4 Kyogre-EX PRC 54
* 3 Primal Kyogre-EX PRC 55

##Trainer Cards - 36

* 1 Computer Search BCR 137
* 2 Aqua Patch GRI 119
* 1 Sky Field ROS 89
* 1 N DEX 96
* 1 Ordinary Rod SSH 171
* 3 Quick Ball SSH 179
* 4 Cynthia UPR 119
* 1 Boss's Orders RCL 189
* 2 Field Blower GRI 125
* 1 Guzma BUS 115
* 1 Colress PLS 118
* 1 Marnie SSH 169
* 3 Float Stone PLF 99
* 4 Dive Ball PRC 125
* 3 Mega Turbo ROS 86
* 3 Kyogre Spirit Link PRC 132
* 4 VS Seeker PHF 109

##Energy - 11

* 9 Water Energy SMEnergy 12
* 1 Splash Energy BKP 113
* 1 Wash {W} Energy VIV 165

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

 

This is my Primal Kyogre EX deck. The goal of this deck is to get Primal Kyogre EX in play as soon as possible with the attack Tidal Storm which only does 150 damage but also does 30 damage to all of your opponent's bench pokemon allowing you to hit pretty good numbers when trying to take down VMAX pokemon.

The way we get Tidal Storm powered up easily is to use Mega Turbo and Aqua Patch to attach an energy from the discard pile onto Primal Kyogre EX.

The reason we don't play as many as usual is because we can attach 2 energy a turn onto Primal Kyogre EX thanks to its Ancient Trait which allows you to attach 2 energy a turn when you attach an energy from your hand for your turn. Also when using Tidal Storm you move 2 energy from the pokemon from it to another pokemon allowing you to power up the 2nd Primal Kyogre EX to attack.

We play Jirachi EX over Tapu Lele GX since it can be searched out by Hoopa EX which lets you easily find it and play it quicker.

We play Keldeo EX in the deck because we can utilize the ability Rush In paired with Float Stone since we can't put Float Stone on Primal Kyogre EX because we already have to attach the Kyogre Spirit Link on it so we can continue our turn when we Mega Evolve and then it also has a 4 retreat cost so it is actually better to use Keldeo EX to switch ********** of the active spot. It can also be a decent backup attacker if needed.

We have Hoopa EX in the deck becuase since we're playing an EX heavy deck, we can utilize Hoopa EX's ability which allows you to search for 3 EX pokemon an put them in your hand which then can if you already have the Kyogre Spirit Link in hand you can find Kyogre EX, Keldeo EX, Primal Kyogre EX, and Jirachi EX so you can turn 2 evolve then easily find a supporter to use for the turn too.

We have Crobat V so we can draw cards until we have 6 in our hand.

We also have Dedenne GX which can discard our hand and then get a new hand of 6 cards.

The reason we have the 1 Splash Energy is because we can attach it to Primal Kyogre EX so when it gets knocked out we can put it back into your hand to use it again. The energy and the Tool card does get discarded though so you have to find more energy and another spirit link.

Wash {W} Energy to negate any effects of attacks your opponent's pokemon.

We play 4 Cynthia to shuffle our hand back in and get a new hand of 6 cards.

We play 1 Boss's Orders and 1 Guzma to gust up something on the bench to knock out.

Colress is there for the same reason as Cynthia but is better once the benches are full since it then draws you up to 10 cards.

We have 1 N and 1 Marnie to disrupt our opponents hand size by lowering it so hopefully your opponent dead draws and just passes buying you some turns.

We have 4 VS Seekers to put a supporter from the discard back into our hand to reuse.

We have 3 Float Stones to easily switch out of the active spot.

We play 3 Quick Balls to get any basic pokemon and 4 Dive Balls to get any water type pokemon including Primal Kyogre EX.

The ACE SPEC card choice for this deck is Computer Search since it lets you look for ANYTHING in your deck like Kyogre Spirit Link.

Ordinary Rod to get 2 pokemon and 2 basic water energy back into our deck to use later.

Field Blower to either discard a stadium and a tool card or 2 tool cards.

Sky Field to increase our bench size since the bench gets really tight when trying to play all of these pokemon so if we need to we can play Sky Field to benxh more pokemon to use and then discard them after we Field Blower it off or the opponent counterstadiums it or Field Blowers it themselves too.

 

We don't play Volcanion 💠 since it's ability is kind of useless to use since they can just switch to a pokemon with no retreat cost to another attacker to use against me and also it just uses bench space so it was cut from the final deck.

 

This has been a guide of how to use Primal Kyogre EX in the Expanded format.

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Part 10: [Expanded] Shadow Rider Calyrex VMAX Gardevoir Deck

Spoiler

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 18

* 1 Dedenne-GX UNB 195
* 1 Giratina {*} UPR 58
* 1 Lunala {*} UPR 62
* 2 Ralts PLS 59
* 1 Ralts CEC 80
* 4 Shadow Rider Calyrex V CRE 74
* 1 Tapu Lele-GX GRI 137
* 3 Gardevoir NXD 57
* 4 Shadow Rider Calyrex VMAX CRE 75

##Trainer Cards - 31

* 2 Old Cemetery CRE 147
* 1 Computer Search BCR 137
* 1 Rescue Stretcher BUS 165
* 4 Mysterious Treasure FLI 113
* 1 Ordinary Rod SSH 171
* 1 N DEX 96
* 3 Quick Ball SSH 179
* 3 Cynthia UPR 119
* 1 Max Elixir BKP 102
* 1 Colress PLS 118
* 1 Marnie SSH 169
* 2 Float Stone PLF 99
* 4 VS Seeker ROS 110
* 1 Guzma BUS 143
* 1 Field Blower GRI 163
* 3 Rare Candy PLB 105
* 1 Fog Crystal CRE 140

##Energy - 11

* 11 Psychic Energy SWSHEnergy 5

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

 

This is my Shadow Rider Calyrex VMAX Gardevoir deck. The goal of this deck is like the Venusaur VMAX Venusaur deck since your trying to get as many energy in play as possible by  getting Gardevoir from Next Destinies with the ability Psychic Mirage which makes every basic psychic energy attached to your psychic pokemon count as 2 psychic energy making Calyrex VMAX's Max Geist attack deal more damage since it does 10 damages + 30 more damage for each energy attached to all of your pokemon.

 We also use Calyrex VMAX's ability Underworld Door which when used attaches an energy in your hand onto 1 of your benched pokemon AND draws 2 cards making the energy acceleration go even faster. We even have Giratina 💠's ability Chaotic Star which allows you to put 2 energy from your hand onto it when you put onto the bench from your hand which then doubles thanks to Gardevoir's ability making it 4 MORE energy attached to your pokemon making Max Geist deal even more damage. We even have 1 Max Elixir to look at the top 6 cards of our deck for an energy to attach.

Giratina 💠 is also a single prize backup attacker since it only needs 2 energy on it to use its attack Crisis Dive because Gardevoir's ability makes each of them count as double and because of that it can deal 160 damage which is a pretty good amount of damage while also discarding only 1 energy since Gardevoir makes the 2 energy discard setback only 1 energy instead.

Lunala 💠 is another backup attacker since its attack Psystorm deals 20 damages times the amount of energy attached to all of your pokemon making it like a mini Calyrex VMAX while also being a 1 prize attacker.

We also have Tapu Lele GX since its ability Wonder Tag allows you when put from your hand into your bench to find ANY supporter from your deck into your hand. This pokemon can also be used as a backup attacker since its attack Energy Drive does 20 damages times the amount of energy attached to both active pokemon which isn't as much as Lunala 💠's Psystorm attack since that does energy for your pokemon and not just the 2 active pokemon but if you need to you have the option to do that. You can also use its GX attack Tapu Cure GX which heals 2 of your benched pokemon which is extremely useful when your pokemon are low on hp.

Dedenne GX since when played from your hand onto your bench it can allow you to discard your hand and draw a new hand of 6 cards which can help you find the cards you need faster.

We play 4 Mysterious Treasures to find any of our psychic pokemon including evolution pokemon basically allowing us to find ALL of our important pokemon like Calyrex VMAX and Gardevoir and since it also serves the same purpose as ultra ball, that's why we don't play any ultra balls.

We also play 3 Quick Balls to get any basic pokemon and 1 Fog Crystal to get either a basic psychic type pokemon or a basic psychic energy.

We play 1 Rescue Stretcher to retrieve either a single pokemon back into our hand or 3 pokemon back into our deck to use later and 1 Ordinary Rod to get 2 pokemon and 2 psychic energy back into our deck to use later.

We play 1 Marnie and 1 N to disrupt our opponent's hand.

We play 3 Cynthia to shuffle our hand back in and get a new hand of 6 cards.

We use 1 Colress to get a huge hand once both both myself and my opponent bench a ton of pokemon.

We play 1 Guzma to choose 1 of our opponet's pokmeon to KO.

We have 2 Float Stones to easily switch out of the active spot.

We have 1 Field Blower to discard a stadium in play while also getting rid of your opponent's tool.

The ACE SPEC choice for this deck is Computer Search since we usually need a lot of key cards and this card can let us look for ANYTHING in our deck.

We also play 2 Old Cemeteries since when in play it puts 2 damage counters when you attach energy to a non-psychic pokemon but since basically all of our pokemon are psychic types we don't have to worry about attaching energy and taking damage.

VS Seeker to get any supporter from our discard pile back into our hand to use again.

 

This has been a guide of how to use Shadow Rider Calyrex VMAX in the Expanded format.

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Edited by Soup1900
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