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More daily challenges?


Boznoz89
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Hi guys,

Im sure this has been asked before but here we go:

 

Why there are only 3types of daily challenges ?

knock out x pkmn / evolve x pkmn / Do 1000dmg to pkmn

 

Can we get more variety to force people use more interesting deck builds?

 

Examples:

 

Do x dmg with poison / burn

Paralyze x oponent pkmn

Knock out oponent pkmn with basic 60hp pkmn

knock out x pkmn  on oponents bench

 

There are many other interesting ideas, not all of them have to be mega easy for kids, thats why its called a "challenge".  They will always have another 2 options available if they dont feel ready for such task.

 

Thanks

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3 hours ago, Boznoz89 said:

Hi guys,

Im sure this has been asked before but here we go:

 

Why there are only 3types of daily challenges ?

knock out x pkmn / evolve x pkmn / Do 1000dmg to pkmn

 

Can we get more variety to force people use more interesting deck builds?

 

Examples:

 

Do x dmg with poison / burn

Paralyze x oponent pkmn

Knock out oponent pkmn with basic 60hp pkmn

knock out x pkmn  on oponents bench

 

There are many other interesting ideas, not all of them have to be mega easy for kids, thats why its called a "challenge".  They will always have another 2 options available if they dont feel ready for such task.

 

Thanks

 

 

Hello @Boznoz89

 

Thank you for sharing your suggestions with the forum. 

 

I've also passed them along to the development team for further consideration. 

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  • 4 weeks later...

Absolutely Agree! I think Challenges should be separated into two categories: The ones we have now, renamed to Simple challenges because they're pretty straightforward, and introduce new, more complex challenges called Robust challenges. They'd be harder goals such as 'Get 10 energy attached to 1 of your Pokemon in one match', 'Knock out 3 Pokemon-GX in one match', 'Get 12 item cards into your discard pile in one match', things like that. But because they're significantly more interesting and complex, they also give more and slightly better rewards. Let's say the 10 energy challenge would be a Ultra Rare challenge, and it would give 2 Uncommon Chests and 40 tokens. 

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