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Help with deck


RGBGSCRSE

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I made a new deck for 2020 based of breloom and amoonguss, but I’m not sure what else to use.

 

Here is the deck:

 

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 20

* 1 Ditto {*} LOT 154
* 4 Breloom Unified Minds
* 4 Foongus Unified Minds
* 4 Shroomish Unified Minds
* 2 Venonat UNB 9
* 3 Amoonguss Unified Minds
* 2 Venomoth UNB 11

 

##Trainer Cards - 31

* 4 Professor Elm’s Lecture LOT 188
* 4 Pokémon Communication TEU 152
* 1 Stadium Nav Unified Minds
* 1 Judge FLI 108
* 1 Erika’s Hospitality TEU 140
* 3 Slumbering Forest Unified Minds
* 4 Cynthia UPR 119
* 4 Pokégear 3.0 UNB 182
* 4 Net Ball LOT 187
* 1 Shrine of Punishment CES 143
* 4 Judge Whistle TEU 146

 

##Energy - 9

* 9 Grass Energy

 

Total Cards - 60

 

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

 

The deck is for 2020 standard and I  just want to know what else I should add/remove.

 

If you don’t know what the new cards do:

 

Breloom- Hits for 30+ 90 if opponent’s active is asleep.

 

Amoonguss-  Makes opponent’s active asleep and poisoned if pokemon with spore(attack) is played, foongus and breloom have spore.

 

Stadium Nav- Timer ball but for stadiums.

 

Slumber Forest- opponent needs to flip 2 heads to wake up.

 

 

 

 

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Single shrine looks little out of place to me seeing that I would rather have slumber forest up in all if the matchups though on the other hand I see reasoning to hit numbers for reshizard or any 270 tag team. I would however experiment Reset Stamp in one or two copies, possibly something like:

-1 Judge Whistle

(-1 Shrine of Punishment)

+1(2) Reset Stamp

or alternatively replacing whole judge set and going for acro bikes and stamps (3-2 line perhaps or 4-2 with shrine taken out).

I think your deck looks really fun to play and I'm looking forward to test something like it after expansion is out. Thumbs up it will hit success like Weezing did ;)

 

edit:some cards that may also be considered:

-karta'na: buzzwole but if you have 4 prices

-lure ball:potentially your fifth breloom or another amoongus should it faint. Stretcher is gone so that's best we've got, unfortunately.

-diancie prism star: boosts breloom to 2-hit-ko nearly anything

-jirachie-engine(boards, switchs etc.) if you have them or budget allows:consistency and search for net balls, supporters or communications. Could be replacement for elm.

edit2: censor is hitting Kart'ana :/

Edited by Sniperi96
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if you can get muk&muk gx add it! nasty goo mix would fit perfecly, also try dust island to keep up poison

 

-2 judge whistle

-1 Cynthia

+1 muk& Alolan muk Gx

+2 Dust Island

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3 hours ago, sunAndrew said:

if you can get muk&muk gx add it! nasty goo mix would fit perfecly, also try dust island to keep up poison

Sure,but the following are major issues:

-it demands **** tons of energy, notably yet to do anything else than gx attack there would need to be psychic, in a deck that relies on the fact that the attackers only need 1 energy and has no acceleration and the energy of choise is grass.

-it gives opponent 3 prices, something that non-gx based deck would never want to do. Only cases nongx deck would want to play even normal gx is to have finisher (koko in zapdos etc.) or be support (ninetales, lele, dedenne, shaymin etc.) and muk isn't doing that on any level.

-I need to be honest here, sorry: Muk tag team isn't worth playing in any deck that even tries to be in any way competitive, period. It is too slow and does far too little for the energy costs and in return allows opponent to swing tempo with 3 prices.

 

Finally about dust island:just no. I already am little against shrine, but shrine very least makes a lot of sense in deck though competing against slumber forest. Dust island on the other hand would do nothing but compete against forest, would mean the is now playing 6 stadiums and for what? That switching doesn't remove poison and muk can hit its numbers?

 

No, the deck doesn't need that.

 

ps. This isn't to offend, this is just to tell the reasons why you can't push something into deck that on paper would have some kind of synergy but in practise is actually competing out of attention and causing inconsistency. If I have however by any chance written this little too harshly, I apologize.

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15 hours ago, Sniperi96 said:

Single shrine looks little out of place to me seeing that I would rather have slumber forest up in all if the matchups though on the other hand I see reasoning to hit numbers for reshizard or any 270 tag team. I would however experiment Reset Stamp in one or two copies, possibly something like:

-1 Judge Whistle

(-1 Shrine of Punishment)

+1(2) Reset Stamp

or alternatively replacing whole judge set and going for acro bikes and stamps (3-2 line perhaps or 4-2 with shrine taken out).

I think your deck looks really fun to play and I'm looking forward to test something like it after expansion is out. Thumbs up it will hit success like Weezing did ;)

 

edit:some cards that may also be considered:

-karta'na: buzzwole but if you have 4 prices

-lure ball:potentially your fifth breloom or another amoongus should it faint. Stretcher is gone so that's best we've got, unfortunately.

-diancie prism star: boosts breloom to 2-hit-ko nearly anything

-jirachie-engine(boards, switchs etc.) if you have them or budget allows:consistency and search for net balls, supporters or communications. Could be replacement for elm.

edit2: censor is hitting Kart'ana 😕

Will probably try all of these except jirachi, thanks!

 

Edit: I looked at all of them further and am not sure if I should take kartana or Buzzwole.

 

Edit 2: Now that I think about it, why do I need kartana/buzzwole? Breloom already hits 120.

8 hours ago, sunAndrew said:

if you can get muk&muk gx add it! nasty goo mix would fit perfecly, also try dust island to keep up poison

 

-2 judge whistle

-1 Cynthia

+1 muk& Alolan muk Gx

+2 Dust Island

I’m going to say no, since this is a sleep deck, not a poison one and if I had to have a tag team, I would still prefer Rowlet&Exeggcutor

Edited by RGBGSCRSE
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Updated deck list:

 

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 20

* 1 Ditto {*} LOT 154

* 1 Diancie {*} FLI 74

* 1 Kartana UNB 19

* 4 Shroomish Unified Minds
* 4 Breloom Unified Minds
* 1 Amoonguss Unified Minds

* 2 Venonat UNB 9
* 2 Venomoth UNB 11

* 2 Mareep LOT 75

* 1 Mew UNB 76

 

##Trainer Cards - 31

* 4 Professor Elm’s Lecture LOT 188
* 4 Pokémon Communication TEU 152
* 1 Stadium Nav Unified Minds
* 1 Judge FLI 108
* 1 Brock’s Grit TEU 135
* 3 Slumbering Forest Unified Minds
* 4 Cynthia UPR 119
* 4 Pokégear 3.0 UNB 182
* 4 Net Ball LOT 187
* 4 Judge Whistle TEU 146

* 2 U-Turn Board Unified Minds

 

##Energy - 9

* 9 Grass Energy

 

Total Cards - 60

 

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

 

Changes:

 

+1 Diancie {*}

+2 Mareep

+1 Brock’s Grit

+2 U-Turn Board

-1 Shrine of Punishment

-1 Foongus

-1 Amoonguss

-1 Erika’s Hospitality

-1 Judge Whistle

-1 Professor Elm’s Lecture

————————————————

+1 *******

*** Mew

+1 Judge Whistle

+1 Professor Elm’s Lecture

-3 Foongus

-1 Amoonguss

Edited by RGBGSCRSE
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On 7/11/2019 at 1:57 AM, RGBGSCRSE said:

Will probably try all of these except jirachi, thanks!

 

Edit: I looked at all of them further and am not sure if I should take kartana or Buzzwole.

 

Edit 2: Now that I think about it, why do I need kartana/buzzwole? Breloom already hits 120.

Sorry, I may have worded it confusingly. I didn't meant you should use buzz, I meant kartana has same kind of attack as buzzwole except it demands you to have 4 prices, not your opponent. 

 

The reasoning to play kartana would be to have another attacker (I would maybe take one venomoth line out) that can be played instantly if you have 4 prices and is therefore a) able to be played in some situations you don't have breloom up b) is saving one breloom (after all, you can only play 4) and c) is giving some type coverage by hitting for grass weakness, though I wonder if that may or may not be important after rotation.

 Certainly though the disadvantages are that unlike buzz, kartana demands that you have made those 2/1 if gx knockouts. On the other hand it can create more tempo than buzzwole but cannot create swing back alone as buzz would if you are behind in prices. 

 

Ps. Funnily enough, that brought to my mind that one interesting tech could be pheromosa & buzzwole gx used only as finisher. In February In Chiba it was teched in some zapdos decks that used it only for its gx attack and only with 1 energy to take the remaining 2/3 prices. Though it may now be big issue that as we don't have any gusting effects straight after rotation, the effectiveness of that tech may be really lackluster.

Edited by Sniperi96
had accidentally written energies on buzzwole, meant ofc prices
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On 7/11/2019 at 1:39 AM, Sniperi96 said:

Sorry, I may have worded it confusingly. I didn't meant you should use buzz, I meant kartana has same kind of attack as buzzwole except it demands you to have 4 energies, not your opponent. 

 

The reasoning to play kartana would be to have another attacker (I would maybe take one venomoth line out) that can be played instantly if you have 4 prices and is therefore a) able to be played in some situations you don't have breloom up b) is saving one breloom (after all, you can only play 4) and c) is giving some type coverage by hitting for grass weakness, though I wonder if that may or may not be important after rotation.

 Certainly though the disadvantages are that unlike buzz, kartana demands that you have made those 2/1 if gx knockouts. On the other hand it can create more tempo than buzzwole but cannot create swing back alone as buzz would if you are behind in prices. 

 

Ps. Funnily enough, that brought to my mind that one interesting tech could be pheromosa & buzzwole gx used only as finisher. In February In Chiba it was teched in some zapdos decks that used it only for its gx attack and only with 1 energy to take the remaining 2/3 prices. Though it may now be big issue that as we don't have any gusting effects straight after rotation, the effectiveness of that tech may be really lackluster.

Oh ok.

 

I looked at the deck again but its seems like there might be too many pokemon since you need to have a breloom/kartana in the active, mareep for sleep after every knock out, diancie for extra damage, amoonguss for more support and venomoth to stop opponents from setting up. There’s only 1 spot left to set up another breloom and I can’t fit mew, sawsbuck ( grass alolan sandslash basically) or other draw engines. What do you think?

Edited by RGBGSCRSE
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OH! almost forgot!

SHUCKLE

The Blazing volcano deck is a great example of this; shuckle can speed energy early and be a great recovery!

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