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Better deck creator


Pika4206

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So I am new to the pokemon  forums so this one is about the deck creator in Pokémon tcgo.

 

so what I want in the deck maker is like a sorta helper type thing. My decks that I make are not that great. So I wish that there was like a button or something that Would tell you the recommended amount of Pokémon trainers and energy cards that should be in the deck. I think if this was something they added it would be MUCH  easier to make a better custom deck.

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well some cards are good enough on there own to make great decks. For example, I have only one pokemon in one of my strongest decks a Guzllord GX deck. It has Guzzlord GX and 59 dark energies in it. It works great. In just two turns, I can do up to 180 damage

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1 hour ago, Pashok54321 said:

well some cards are good enough on there own to make great decks. For example, I have only one pokemon in one of my strongest decks a Guzllord GX deck. It has Guzzlord GX and 59 dark energies in it. It works great. In just two turns, I can do up to 180 damage

Heads up though this is a horrible deck that only works against new players or the RNG-forsaken ones. 

 

While I don't think TC's idea is bad I would imagine it would be a little hard to implement unless you just generalize everything into something like 11 pokemon, 37 trainers and 12 energy for every deck. But then they also have to make sure that those pokemon and trainers are actually useful ones, and not all decks follow this distribution anyway. I also think it would be difficult for new players to understand why they need so few energy and so many trainers. 

 

They could try to detect stuff like 20 energies and say 'you seem to have too much energy in your deck are you are about this?', but a proper deck construction helper of sorts would be (for lack of a better word) troublesome to code. Might as well leave it to the grey stuff stored inside our heads. 

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6 hours ago, Pashok54321 said:

well some cards are good enough on there own to make great decks. For example, I have only one pokemon in one of my strongest decks a Guzllord GX deck. It has Guzzlord GX and 59 dark energies in it. It works great. In just two turns, I can do up to 180 damage

Well, I would then strongly recommend building Reshiram & Charizard gx to hit 200 in one turn(welder+attachment) or 230 on your second turn(welder +2 attachments or turn 1 kiawe), having supporters you might need(guzma), not giving your opponent that many mulligan cards and giving opponent much harder time getting your mons knocked out(eg.flareon gx variant demanding from your opponent 2 reshizard knockouts and flareon knockout).

 

 

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9 hours ago, BowserLuigi said:

Heads up though this is a horrible deck that only works against new players or the RNG-forsaken ones. 

 

While I don't think TC's idea is bad I would imagine it would be a little hard to implement unless you just generalize everything into something like 11 pokemon, 37 trainers and 12 energy for every deck. But then they also have to make sure that those pokemon and trainers are actually useful ones, and not all decks follow this distribution anyway. I also think it would be difficult for new players to understand why they need so few energy and so many trainers. 

 

They could try to detect stuff like 20 energies and say 'you seem to have too much energy in your deck are you are about this?', but a proper deck construction helper of sorts would be (for lack of a better word) troublesome to code. Might as well leave it to the grey stuff stored inside our heads. 

 

Yeah, this would require a deck analysis AI, where the current game's AI is barely able to pretend it can play a deck built just for it, and the deck wizard may still build you a deck with cards you just can't use at all.

 

Some decks eat energy, and need a lot of it to keep going. Alternately, one of the top Lost March decks at a regional used only 8 energy.

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