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Simple but effective improvements for the game


Pokeplayer8800

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playing this since like 2 months, really like it, however sometimes it takes more time than needed for simple things. without further ado, some suggestions to drastically improve userexperience, benefitting EVERY player without any drawbacks

 

- If there is a mulligan, autoproceed, dont wait for user confirmation (saves a lot of time)

 

- provide an option "default choice for take more cards on opponent mulligan"

 

- if there is no pokemon to place on the bench anymore, autoproceed instead of wait for player klicking "OK"

 

- provide an option "default choice for start as 1st or 2nd"

 

- provide an option "default choice for heads or tails on 1st coinfip"

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1) This is one of the official rules. If you have no basics, you must take a mulligan but show your opponent your hand. This was mostly for IRL in my opinion, to prevent taking mulligans until you have a perfect hand.

 

2)Not a bad idea.

 

3) But what if you want to play a trainer card or attack after your bench is full? But I’m probably not understanding your question correctly.

 

4) Good idea.

 

5) I know some people who don’t have a default choice, but I would like this because I always choose Heads.

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I like 3. If no more pokémon to place on bench at the start, move on not waiting for done click.

 

4 is depending the deck. Is not always 1st or always 2nd and set it in every deck maybe is hard to implement? IDK but sometimes you choose or change your option seeing the types of opponent. This doesn't happen IRL but I see many variables in the online.

 

5 is ok, is luck anyway.

Edited by Lalamon
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#1 could be done, almost. There needs to be at least one stop-point, as there are occasions where you have a choice to mulligan or not (non-basics which can be played as though they were basics during setup), and the presence of these should be concealed from the opponent by a delay.

 

#2 isn't something you'll want when you face a deck that takes 50 mulligans.

 

#3 is allowing the chance to conceal the presence or non-presence of playable cards

 

#4 is dependent on at least your own deck, and sometimes what you know of your opponent's deck, if you guess correctly what it contains based on the energy of the pokemon.

 

#5 would be OK, but could lead to streamlining over time, to the point where the game just decides without the coinflip animation that player A gets to choose. This is essentially how it works already, but the illusion of choice is powerful enough that people will insist that choosing and seeing the coinflip actually matters.

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- If there is a mulligan, autoproceed, dont wait for user confirmation (saves a lot of time)

 

- provide an option "default choice for take more cards on opponent mulligan"

 

- if there is no pokemon to place on the bench anymore, autoproceed instead of wait for player klicking "OK"

 

- provide an option "default choice for start as 1st or 2nd"

 

- provide an option "default choice for heads or tails on 1st coinfip"

1st... never. Mulligans reveal the deck of your opponent and hence its a great insight to what techs your opponent might be using. Its a great way of obtaining information about your opponent's deck.

 

2nd.. not sure, its user preference, I believe an option to choose from is better.

 

3rd... because auto-proceeding gives the indication to your opponent that you have no pokemon to place in your hand. Information given away. Its good there is a button !

 

4th... Not all decks go first or second.. Depends on the deck..

 

5th... User preference again, I switch my choices often but an option to choose default for those who wish to, might be great..

 

The above are my opinion :)

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#5 would be OK, but could lead to streamlining over time, to the point where the game just decides without the coinflip animation that player A gets to choose. This is essentially how it works already, but the illusion of choice is powerful enough that people will insist that choosing and seeing the coinflip actually matters.

But it does!!!  :o I don't know about the heart of the cards in this game, but I do have a connection to my coins.  They tell me what they're going for.  They're hard to hear, and they don't always succeed, but it's good enough for a friend.

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There is something I'd like to have clarified because what I understood from reading the first post doesn't seem to be what some of you got.  I'm viewing all the suggestions as optional presets.

 

Ideally, they could be different for different Formats, but if not, I'd just get used to selecting what I want at the beginning of long-term grinding in a particular Format, then going back to my "general play" settings after.

 

I play the Theme Format a lot, and there I'm only going to want to see my opponent's hand because I forgot what they were running or out of sheer increduality.  I'm only going to want to pass on my mulligan draw if I'm using an older deck which lacks a shuffle-and-draw Supporter OR if my opponent has ludicrously bad luck. XP  In other words, risks so low I'll take them to save time on so many actual games.  Even for other Formats, I really don't need to see my own mulligan again.

 

If I don't care about fooling my opponent into thinking I've potentially got more Pokémon to play from my hand, I'd like a preset that let the game skip that step for me.  While some decks work better if you go second, and there may be certain decks where you're better off letting them go first, there aren't enough to make an optional preset a bad idea.  Besides the devs not thinking of it, an "Always pick heads/tails" option for the coin flips also makes sense as a time saver for the player; if you believe it matters, that's fine, but let others have their shortcut. XD

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Ever ask yourself, why do we discuss (or debate) these suggestions in the first place?  There's zero real conversation coming from the Development Team.

 

In the last 3 years, I have yet to see EVEN ONE player idea or recommendation get programmed into the game.  And there have been so many good ones (improvements, time-savers, fixes, fair trading, statistics, rewards, gameplay, etc. etc. etc.)

 

While they mean well, once a moderator claims to "forward it," you may as well picture a circular trash can.  End of story, isn't it?

Edited by RobRatt
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Ever ask yourself, why do we discuss (or debate) these suggestions in the first place?  There's zero real conversation coming from the Development Team.

 

In the last 3 years, I have yet to see EVEN ONE player idea or recommendation get programmed into the game.  And there have been so many good ones (improvements, time-savers, fixes, fair trading, statistics, rewards, gameplay, etc. etc. etc.)

 

While they mean well, once a moderator claims to "forward it," you may as well picture a circular trash can.  End of story, isn't it?

 

I'm not so sure about that.  The catch is the stuff I'm thinking of are things that you or I wouldn't like, but that I have the vague notion someone else suggested.  For example, I seem to recall there being different animations when I began playing the game, but having the option to turn them off (so I did).  Then people were making threads like this one, wanting better animation.  The devs implemented the current animations and we lost the ability to disable animations. XP

 

Some of the other "Why do we need to do that?" things feel similar.  You know, like how mulligans are handled now.  "I didn't mulligan!  The game made a mistake!" so now we basically have to double verify our mulligans. @_@  If I'm wrong, though, I'm wrong.  I care just enough to mention it, but not enough to go digging through the forums to see if that "vague notion" is a legitimate memory or not.

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playing this since like 2 months, really like it, however sometimes it takes more time than needed for simple things. without further ado, some suggestions to drastically improve userexperience, benefitting EVERY player without any drawbacks.

Even if I believed that these 5 changes would be implemented, they all seem rather pointless to me.  There are drawbacks to playing differently than real-world events.  IMHO, the initial premise is flawed.  An idea that PTCGO "takes more time than needed" isn't true for most players.  Doing so limits the individual choices that each deck or situation needs.

 

I guess everybody's experience is going to be different, but with thousands of games played, I have never (not once) ran out of time on my side of the clock, either on the VS Ladder or in Events.  Maybe it's because the OP has only been playing two months, but these steps (coin flip, mulligan, initial setup) all seem very fast, and automatic to me, especially compared to IRL play.

 

Realistically, how much time are we talking about saving?  ...the 2 seconds it takes to push a button?  Maybe 20 seconds total?  And all while adding a layer which removes setup choices?

 

All of these things happen with decks in the real world too.  And physically doing them takes substantially longer than PTCGO does.  Not to mention deck shuffling, dice rolls, placing damage counters, etc.  If these basic rules aren't learned Online, how would these players adjust to the physical game?

Edited by RobRatt
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Ever ask yourself, why do we discuss (or debate) these suggestions in the first place?  There's zero real conversation coming from the Development Team.

 

In the last 3 years, I have yet to see EVEN ONE player idea or recommendation get programmed into the game.  And there have been so many good ones (improvements, time-savers, fixes, fair trading, statistics, rewards, gameplay, etc. etc. etc.)

 

While they mean well, once a moderator claims to "forward it," you may as well picture a circular trash can.  End of story, isn't it?

Well I stopped for 2 years in between. But before that, I saw all the trash ideas getting passed.

 

Canning the in-game chat was actually proposed by the playerbase and because complaints in the toxicity rose, they implemented even though they already had bad ideas.

 

Animations got implemented, again the most time wasting and really a useless feature which got implemented I think after Roaring skies or breakthrough not really sure.

 

Some useful features like the option to download and see the progress of card cache, vs ladder were also implemented in the last 3 years.

 

However these are only 1% of all the suggestions and most of them aren't even good. So I do agree with you, but none of them getting implemented would be wrong xD !!

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Hello there, 

 

Thank you for your feedback. I've passed on all your suggestions!  ;)

Thanks!

 

 

Realistically, how much time are we talking about saving?  ...the 2 seconds it takes to push a button?  Maybe 20 seconds total?  And all while adding a layer which removes setup choices?

 

All of these things happen with decks in the real world too.  And physically doing them takes substantially longer than PTCGO does.  Not to mention deck shuffling, dice rolls, placing damage counters, etc.  If these basic rules aren't learned Online, how would these players adjust to the physical game?

 

If this happens again and again there is a lot of time and nerves to save.

Being an optional choice, everyone is satisfied.

 

As for real world: as much as i like this game i would never would want to play it physically. I don't want to be the one who has to enforce the gamerules. I don't want to pay attention to failures. I don't want to wait for slow players. I don't want to spend time meeting with someone to play.

Further i do not want to shuffle cards, buy them, take care of them, arrange my cards, search for them when creating a deck and so on.

 

Last but not least i love the idea of getting new cards for playing the game.

 

Playing this game virtual makes sure all my prerequisits for a pleasurable game are met.

 

When i was younger and Pokemon came out, i played the TCG on the gameboy for the very same reasons.

I play this game here because i looked for a remake of the gameboy-TCG and i found one. :)

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5) I know some people who don’t have a default choice, but I would like this because I always choose Heads.

 

 

I always choose tails as this game like to give me tails about 70% of the time. :(

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