Jump to content
Sign in to follow this  
Eiyaki

Teaming Up with Incineroar-GX!

Recommended Posts

Eiyaki

I woke up one day and said, "Incineroar has an ability that lets it charge itself?! Hmm..." Well, here's the fruits of my work!



4 Incineroar-GX TUP
1 Torracat
4 Litten
1 Hoopa SHL
2 Jirachi TUP
1 Oranguru SUM
1 Marshadow SHL

4 Cynthia
4 Lillie
 

2 Professor Elm's Lecture
2 Acro Bike
4 Nest Ball
4 Ultra Ball

1 Nanu TUP

1 Rescue Stretcher
2 Professor Kukui
2 Devoured Field
1 Black Market {*}
2 Choice Band
2 Guzma
3 Rare Candy
2 Brock’s Grit
2 Max Potion
 

9 Darkness Energy SUM
1 Double Colorless Energy



My strategy consists of simply playing Elm, finding rare candies, getting Incineroar, and winning! I added Jirachi and Hoopa as techs to help me out here, but I'm not sure how they fit in quite yet.

Edited by Eiyaki

Share this post


Link to post
Share on other sites
SuperStone

If only there were an electropower for dark types...  I have had my eye on Incin since TeU dropped, but it's main attack just isn't quite big enough for OHKOs...

 

I think this may be a 4 max potion deck, but then again Pikarom and Ultra Nec are so common that may not make a difference anymore.

 

My one real advice is to try a Hoopa-GX; it should help clean up KOs that Incin leaves behind, and allows you to play your Guzmas more freely.  Also- you can have the TCGO generate a decklist for in in Deck Manager.

Share this post


Link to post
Share on other sites
BomberBoy6578

Looks like a good deck,

May I suggest 1 minor change that may help you out, add in a second torrecat instead of a trainer that you have multiple of like 1 nest ball or ultra ball. This will merely increase the chance of you getting incineroar go a lot quicker. Even though you may end up with a rare candy or torrecat spare, it will result in quicker action and therefore more kills

Share this post


Link to post
Share on other sites
Sign in to follow this  

×
×
  • Create New...