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question about stats, leaving tournaments, concession scoring, best turn order


buddyglass

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Sorry to batch these up into a single post, but the forum software makes me wait 2 minutes between posts. Some things I've been wondering about since starting playing:

 

1. In the statistics section, do trainer battles and/or "test deck" battles count toward damage done, damage taken, games played, upset wins, etc.? Or only "versus" (and possibly tournament) matches? ********** the latter.)

 

2. Is a win or loss *by concession* treated any differently than a "normal" win or loss for statistical purposes?

 

3. Excluding situations where a card that keys off a specific turn order, is it generally thought to be more advantageous to go first or second? Or does it just depend on your deck?

 

4. When you enter a tournament and are waiting for it to fill up, and then leave, are your tickets refunded? Or are they gone for good?

 

5. Is it known how the game determines which player is "favored" in a given match? Is it just based on weaknesses (e.g. fire vs. grass), or does it include things like # of GX cards, player's overall record, etc.? Or is it one of those "nobody really knows" things?

 

6. What's the point to "leveling up" in each energy type? Do you just get additional "bling" (deck covers, coins, etc.?)

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  1. Hmm, don't know

No. Win = win.

It does depend on the deck. If your main attacker is a 1-energy basic and requires minimal setup, going second means you're coming out swinging.

I've never tried.

It has ABSOLUTELY NOTHING to do with the makeup of your deck. It is a hidden ranking based on your wins and losses.

To start with, it is just the coins, sleeves, and boxes, but each of those levels adds to your overall level. The challenges will get harder (bigger), to the point where they will be 1000 damage (35 tokens), 10 evolutions (60 tokens), or 16 KOs (1 booster pack), and the option to complete them against the AI goes away early on. You unlock choice of challenge (choose from 2 and then 3) and extra slots to carry over uncompleted challenges (a second and third again). Additionally, when you reach level 16, the booster pack you receive for each KO challenge will be tradable, giving you the de facto in-game trading currency.

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Sorry to batch these up into a single post, but the forum software makes me wait 2 minutes between posts. Some things I've been wondering about since starting playing:

 

1. In the statistics section, do trainer battles and/or "test deck" battles count toward damage done, damage taken, games played, upset wins, etc.? Or only "versus" (and possibly tournament) matches? ********** the latter.)

 

2. Is a win or loss *by concession* treated any differently than a "normal" win or loss for statistical purposes?

 

3. Excluding situations where a card that keys off a specific turn order, is it generally thought to be more advantageous to go first or second? Or does it just depend on your deck?

 

4. When you enter a tournament and are waiting for it to fill up, and then leave, are your tickets refunded? Or are they gone for good?

 

5. Is it known how the game determines which player is "favored" in a given match? Is it just based on weaknesses (e.g. fire vs. grass), or does it include things like # of GX cards, player's overall record, etc.? Or is it one of those "nobody really knows" things?

 

6. What's the point to "leveling up" in each energy type? Do you just get additional "bling" (deck covers, coins, etc.?)

  1. General rule of thumb: The game tracks stats very poorly across the board ( at least for win/lose records). I honestly don't know about the other statistics (i.e. collection percentage).

  2. No.

  3. Going first is correct in most circumstances, unless your deck, or the match up dictates otherwise.

  4. When you leave before the tournament starts your tickets are refunded.

  5. It's based on your hidden ELO.

  6. On the one hand you get aesthetics (deckboxes and coins). On the other hand (and way more important than the former) is additional daily quests. While you still only get 1 quest per day, you get to choose between 3 of them ( in think first it's two and then it's three). Additionally you get two store up two three quests, so even if you don't finish your 16 K.O. Challenge you still get to chose a new one. Last but not least, the packs that you get from the 16 K.O. Challenge become trade able after a certain level.

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General rule of thumb: The game tracks stats very poorly across the board

Yeah, that's my impression as well so far. Which is a shame. I enjoy stats.

 

 

Going first is correct in most circumstances, unless your deck, or the match up dictates otherwise.

Good to know. The deck I'm using right now is...weird. I feel like it's somewhat pathological, built around the few random GX cards I've gotten from booster packs. ****** for a separate post.

 

It's based on your hidden ELO.

Do we know for sure they use ELO rating? If so, then that's an example of a stat I'd love to see made public.

 

 

way more important than the former) is additional daily quests. While you still only get 1 quest per day, you get to choose between 3 of them ( in think first it's two and then it's three). Additionally you get two store up two three quests, so even if you don't finish your 16 K.O. Challenge you still get to chose a new one. Last but not least, the packs that you get from the 16 K.O. Challenge become trade able after a certain level.

Is completing challenges the only way to level up? I started playing around 10 days ago. So far I've completed every challenge I've been offered, completed the daily versus ladder every day, completed the longer-term ladder (where shiny Korrina is the final prize), and I maxed the power-ups to the starter theme decks. I'm level 3.

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Do we know for sure they use ELO rating? If so, then that's an example of a stat I'd love to see made public.

 

 

Is completing challenges the only way to level up? I started playing around 10 days ago. So far I've completed every challenge I've been offered, completed the daily versus ladder every day, completed the longer-term ladder (where shiny Korrina is the final prize), and I maxed the power-ups to the starter theme decks. I'm level 3.

 

We know it is at least Elo-like, so there's no reason it wouldn't be.

 

Yes, completing challenges is the only way to level up, and the level merely reflects your challenge progress. The maximum level is 30, 3 for each of the 10 types, and there is no special reward for reaching level 30. It would be nice if there were 3 more levels for colorless challenges, along with coin, sleeve, and box designs for them, but there aren't.

 

The challenges are still worth doing, as they provide an extra prize beyond what a versus or tournament match normally gives you. Also, they encourage you to try new types and strategies, rather than sticking to using the latest fire deck all the time.

 

The types available in the challenges will expand as you level up. If you haven't seen anything beyond grass, fire, and water, that's why.

Edited by SandaledOtter
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