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Some feedback


CartmanBrah007

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I'm playing this game a lot and have many hours. My opinion how to make this game better.

1. Option on 'filter', to choose 'locked cards' or 'tradable'. At the moment there is no filter and it's really hard to go threw all collection if i want to add some cards to trade. There is no way to seperate them. 'Quantity' option also does not help a lot...just makes a big mess.

2. Trades shoud be free, to pay for it with 'tokens' it a really BAD IDEA. I think this is the reason why people don't want to trade. Even though you put cards to trade, there is no chance you will get a deal, most likely you will just waste tokens.

3. The booster packs which has been bought with 'tokens', should be tradable. There is no particular reason, why they should not be. I just spent many thousands of tokens, and the thing that i can't do any trades, makes no sense, people are spending many hours playing this game to get any monthly/daily awards. Also, i saw that mpeople trades 'booster packs' to good cards (GX/EX rare), how to know if your tradable card will be traded to booster pack which is at least tradable aswell ? even though the game is called "Pokemon trading card game". Reward for spending many hours in this game is questionable. I'm really disappointment, because i liked the gameplay.

Edited by CartmanBrah007
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1) Agreed. It's a minor thing, but it would be nice to have a filter for tradable cards in the collection. You can already sort of do it the way things are now, but it takes more work. You'd have to attempt to create a trade, remove filter, and you'll see only the cards that are tradable. You can tag them "for trade" one by one, and then use the filter "for trade" in your collection. So yeah, it would be nice to have such a filter.

 

2) I'll have to disagree with this one. IIRC, charging tokens is somewhat of a safety measure. Without any cost, people would freely spam bad trades, which could flood the offers list with nothing but garbage. It would also increase the chances that the players that don't know any better en up unwittingly falling for these bad trades (it can already happen as it is, but it's less likely).

 

One thing I should mention that you may or may not be aware of, is that your tokens get refunded if your trade is accepted. In other words, if you make fair offers you will never lose a single token. The system is made so that your trade offers must be at least half serious if you intend on keeping your tokens.

 

Of course, sometimes your trade won't be taken by anyone even if it's fair if you're asking for a card that is very rare or very expensive, but generally speaking you will never waste tokens as long as you check the relative price of what you're asking for and offer something of equal value (usually the card's worth in packs, since packs are essentially money in this game's secondary market).

 

Also, it's not true that "people don't want to make trades". There's plenty of public offers available at all times. Learning so search for what you need and making offers that almost always get accepted is a matter of time and experience, you'll get the hang of it soon enough.

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You made good points.

Ok, let's say tokens are to protect new players, but what about old players ? the trade system takes WAY too much time. There are so many cards...i think they should allow to trade cards not only on the app, but just by joining to this site. The database is very big, takes ages scrolling down, very uncomfortable. Just searching and adding filters, makes me wanna quit doing it. This game should be reachable on all platforms (PC), like internet explorer, google chrome, firefox. The game is not only about playing, competing, but trading and interacting with others aswell. The app is too old nowadays, they should update whole thing, add filters as i mentioned before and figure it out something with new/old players trading mechanism/system. Maybe new players could not trade with old ones until they make a certain number of trades in that case, Tokens could return even though the trade was expired. 

 

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1) Agreed. It's a minor thing, but it would be nice to have a filter for tradable cards in the collection. You can already sort of do it the way things are now, but it takes more work. You'd have to attempt to create a trade, remove filter, and you'll see only the cards that are tradable. You can tag them "for trade" one by one, and then use the filter "for trade" in your collection. So yeah, it would be nice to have such a filter.

 

2) I'll have to disagree with this one. IIRC, charging tokens is somewhat of a safety measure. Without any cost, people would freely spam bad trades, which could flood the offers list with nothing but garbage. It would also increase the chances that the players that don't know any better en up unwittingly falling for these bad trades (it can already happen as it is, but it's less likely).

 

One thing I should mention that you may or may not be aware of, is that your tokens get refunded if your trade is accepted. In other words, if you make fair offers you will never lose a single token. The system is made so that your trade offers must be at least half serious if you intend on keeping your tokens.

 

Of course, sometimes your trade won't be taken by anyone even if it's fair if you're asking for a card that is very rare or very expensive, but generally speaking you will never waste tokens as long as you check the relative price of what you're asking for and offer something of equal value (usually the card's worth in packs, since packs are essentially money in this game's secondary market).

 

Also, it's not true that "people don't want to make trades". There's plenty of public offers available at all times. Learning so search for what you need and making offers that almost always get accepted is a matter of time and experience, you'll get the hang of it soon enough.

^^ I'm always behind pretty much 100% of what this guy says. Good to see you back on the forums Sakura ;) I knew there was a reason my intuition was telling me to get back on here XD

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^^ I'm always behind pretty much 100% of what this guy says. Good to see you back on the forums Sakura ;) I knew there was a reason my intuition was telling me to get back on here XD

WOAH, same to you too XD Welcome back, I haven't seen you in ages. I'm so happy to see you once more.

 

Yeah, I also had a feeling I'd return some day xd I was really prepared to say goodbye forever that time, but here I am. It took me 2 years, but I just couldn't resist returning in the end xD

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You made good points.

 

Ok, let's say tokens are to protect new players, but what about old players ? the trade system takes WAY too much time. There are so many cards...i think they should allow to trade cards not only on the app, but just by joining to this site. The database is very big, takes ages scrolling down, very uncomfortable. Just searching and adding filters, makes me wanna quit doing it. This game should be reachable on all platforms (PC), like internet explorer, google chrome, firefox. The game is not only about playing, competing, but trading and interacting with others aswell. The app is too old nowadays, they should update whole thing, add filters as i mentioned before and figure it out something with new/old players trading mechanism/system. Maybe new players could not trade with old ones until they make a certain number of trades in that case, Tokens could return even though the trade was expired. 

 

 

Old players are the ones who would be posting unfair trades if the cost weren't there. You protect new players not by charging new players, but by charging all players. Refunding the tokens would nullify the penalty, as the people posting the trades could have 20,000 or more tokens reserved just for this.

 

Yes, the trade system is cumbersome, and there are so many ways it could be improved.

 

I'm currently hunting for a card:

  1. Since I have a lot of tokens (ever since they stopped offering bundles), I started by buying 20 LoT boosters in the shop and opening them. Got some good stuff, but of course I didn't get the one card I wanted.
  2. In the trades, I checked "I'm getting," "tagged for want," "Lost Thunder." Since there are three variants, I used the name in search rather than the card number.
  3. On looking through all the trades (I wish I could flip from trade to trade without closing and opening each in turn, since it only reveals one of the items on each side!), I found my best option would be to trade for another card people want and that I have exactly 4 of, across all its variants.
  4. I repeated steps 2 and 3 for that card, only to find another card I'd need to get to make a trade.
  5. Repeat again for that card, but now I have a loop. To get the third card, I need the first or second.
  6. OK, I need to post a trade myself, and make it fair. My best bet at getting the price about right isn't to look at other trades, as the ones that are still there are often the ones people have rejected. So, Outcast, perhaps? (this is code)
  7. That verifies those trades I was looking at weren't very good. But it tells me I have a card that, with a pack alongside it, should be a fair trade.

So I need to use other resources that probably shouldn't be built into the game to find a fair price*, but there's a reasonable chance I'll have what I want soon.

 

EDIT: That trade's already been accepted, even though I set it for 48 hours. It was generous by about 0.05 standard packs according to the source I used. Maybe I could have gone short by that much instead.

 

 

*Okay, it probably SHOULD be built into the game, in the form of a database of trade trends, but there's SO much more that should happen in that area, and if it was less than fully automated and continuous tracking with history, it would be very untrustworthy. Given what we have and how long we've wanted more, I don't see it happening.

Edited by SandaledOtter
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Old players are the ones who would be posting unfair trades if the cost weren't there. You protect new players not by charging new players, but by charging all players. Refunding the tokens would nullify the penalty, as the people posting the trades could have 20,000 or more tokens reserved just for this.

 

*Okay, it probably SHOULD be built into the game, in the form of a database of trade trends, but there's SO much more that should happen in that area, and if it was less than fully automated and continuous tracking with history, it would be very untrustworthy. Given what we have and how long we've wanted more, I don't see it happening.

There are ways to make trading system balanced without charging Tokens. Make a trading limit per day/week depending on how many successful trades you have, you can raise your limit. Trades with new players are impossible until they reach certain level or gain trade expierence (until when, they can trade only with same level players).

 

My biggest issue is that the application just too old and it takes ages to do something, it's really bad and uncomfortable i wish they add game trade system into internet their site.

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There are ways to make trading system balanced without charging Tokens. Make a trading limit per day/week depending on how many successful trades you have, you can raise your limit. Trades with new players are impossible until they reach certain level or gain trade expierence (until when, they can trade only with same level players).

 

My biggest issue is that the application just too old and it takes ages to do something, it's really bad and uncomfortable i wish they add game trade system into internet their site.

Many of the people who post a lot of trades, especially those posting many duplicate trades, are likely also violating the Terms of Use by having multiple accounts (7 iii). They use the accounts to accept their trades themselves before they expire, then repost them, flipping between them, getting a few accepted each time.

 

While this partly defeats the purpose of charging a posting fee, it also would falsely inflate the number of successful trades they make.

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I'm gonna go ahead and say "don't fix what ain't broken". The current trade system where you're "charged" tokens which get refunded if the trade is successful works well enough. As long as you don't spend every last token you own on other stuff, you should never find yourself lacking the tokens you need to post trades. Keeping as few as a couple hundred tokens is enough to never be incapable of posting trades. Heck, just completing your 11 daily rewards once gives you around 200 tokens, you really should never find yourself without the necessary tokens to trade even if you never go out of your way to conserve tokens.

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Hello trainers, thank you all for posting your great feedback. I will forward this thread to the development team. 

Thanks. BTW, i just added third reason, which i think is also important.

Edited by CartmanBrah007
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3. The booster packs which has been bought with 'tokens', should be tradable. There is no particular reason, why they should not be. I just spent many thousands of tokens, and the thing that i can't do any trades, makes no sense, people are spending many hours playing this game to get any monthly/daily awards. Also, i saw that mpeople trades 'booster packs' to good cards (GX/EX rare), how to know if your tradable card will be traded to booster pack which is at least tradable aswell ? even though the game is called "Pokemon trading card game". Reward for spending many hours in this game is questionable. I'm really disappointment, because i liked the gameplay.

Absolutely not. This subject has been brought up several times in the past and the conclusion is always the same. If you took some time to search in the forum you would know why already. Just for some reference:

 

> forums.pokemontcg.com/topic/55613-why-cant-we-trade-locked-items/?hl=locked

 

> forums.pokemontcg.com/topic/53512-f2p-tradable-cards/?hl=locked

 

I'll give you a TL;DR in case you can't be bothered: It's a safety system to prevent exploits. It would be all too easy for people to create multiple accounts and flood the game with the free stuff they farm. Trading at all would become meaningless because there'd be no need to, everyone would get whatever they wanted by farming free stuff.

 

Either way, you shouldn't be complaining about FREE STUFF. When someone gifts you something, it's common sense to accept it with gratitude instead of complaining. There are so many freebies in this game that you can build decent (or even great) decks using almost nothing but the free cards you can obtain from the Token Shop, which you can then use to win Events and obtain tradable packs.

 

And yes, this IS a Trading Card Game, and you have plenty of things you can trade already. Besides the packs obtained by redeeming codes, you can earn packs by winning Events, which means you can obtain TRADABLE packs without spending a single cent, unlike IRL where no one is going to give you free packs for no reason. You should see the tradelocked things for what they are: just an added bonus.

 

And to top it off, the only reason you're even adding that 3rd point is to cover for the fact that you made an embarrassing mistake. It was your own choice to spend thousands of tokens on random packs despite having been advised to not do it, just like it was your choice to not read said advice. Just admit that you messed up and move on.

Edited by Sakura150612
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And to top it off, the only reason you're even adding that 3rd point is to cover for the fact that you made an embarrassing mistake. It was your own choice to spend thousands of tokens on random packs despite having been advised to not do it, just like it was your choice to not read said advice. Just admit that you messed up and move on.

I admit that you need attention and confrontation, it's obvious. Please don't reply to my posts, i'm not interested in reading your nonsense about myself or what i should do i shouldn't do. BUG OFF, will ya ?  :) 

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