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SuperStone

Timer & Multi-item selection

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SuperStone

          There is a serious problem with the timer system, which has become far more visible since the format rotation.  The aspects of  both slower games and increased  numbers of large searches being performed make it much more common.  Currently, if your action timer runs out while you are making a selection, a single random card is selected- oftentimes, this is disastrous, and can lose the entire game right there.  After all, these searches often originate from GX attacks, supporters with extreme drawbacks (Steven), and the use of items which you can never get back and which fuel trashalanche garbodor sitting on your opponent's side of the field.  To use such resources for no gain is oftentimes to eliminate a deck's ability to fund a campaign.

 

         There are a few things that can be done here.  A larger amount of time could be allowed for larger actions, or the compounding lateness subtractor (or what ever you want to call it) could be disabled or renovated.  However, the single most important- and most fair- action to take is to allow any cards that have already been selected to be taken.  For example, with Algorithm-GX, if one has already chosen four of their five cards when they time out, they should be given those four.  In a real-life tournament, a judge will never say, "Oops, you're taking too long.  Put those back; you get to have this energy instead."  And is not one of the PTCGO's primary goals to emulate the physical playing environment?  If some of the most powerful strategies in this format are to remain viable online, they will have to be possible to play without the digital interface scrambling their opportunities.

Edited by SuperStone
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Mod_Alder

Hello there. 

 

Thank you for posting your feedback, I will forward this thread to the development team. 

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