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Dan's Steely Knives (Last one, I promise!)


Pokegen85
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I love your Metagross deck idea Player_Jay! I understand your frustration regarding the Alolan Ninetales stall wall. That was one of the reasons I decided to keep this particular deck out of standard.

 

I also have issues playing against fire type decks. It’s frustrating when an opponent has a type advantage over you! One of my earlier builds of this deck had the Altar of the Sunne stadium which eliminated that weakness and evened the playing feild. I decided to cut it because the Max Potions do more for the deck’s consistency. My deck space is pretty tight, so try as I might for almost an hour, I couldn’t think of anything I could cut to bring them back in without feeling queasy about it.

 

I’m surprised to see that you run just two Metagross-GX. I have the third for faster access and to eliminate the fear of one being Sycamore’d away. Even with rescue stretcher I’d fear bad lucking into a hand where both of them and Metagross-GX were Sycamore’d at the same time! Hence the reason for my item card retrieval thread. Putting puzzle of time in my deck wasn’t an option because holding two at once, even if you have four in your deck, seems based too heavily on luck. I considered Oranguru from Ultra Prism as well, but the bench space just isn’t there for it.

 

My ideal bench usually consists of two Metagross-GX’s, one Solgaleo-GX, one Ultra Necrozma GX, banana master, and Alolan Vulpix/Coconut master (whichever comes first). The third Metagross-GX often comes into play for me of either of the last two get knocked out or discarded through parallel city. My deck gets away without choice band due to Ultra Necrozma GX’s face ****************** attack, but for your deck I would find a way to force a few in to get Solgaleo-GX over the 250 ****.

 

One card I’m considering adding in is a Skyla. This could let me get faster access to rare candy. I’m mulling over making space for at least one of her while I’m running my errands today.

 

While I got you here I wanted to ask you something. Okay, multiple somethings! LOL! Do you feel that Judge FLI will be a viable replacement for N in standard decks after the rotation? The draw from Judge FLI meets the best and worst possible takeaways from N half way, so I’m guessing it will be used as an agitator more than for back up draw support. Of the gameplay videos

I’m watching on websites I shan’t mention here for fear of the dreaded ban hammer, I’m noticing that players are already using less Sycamore (which will also be rotated out) and more Cynthia and Lillie.

 

I’ve also seen decks where two coconut masters are benched at once for maximum draw power! My deck can be a little slow if I get terribly unlucky with both my hand and availability of draw cards/supporters. This doesn’t happen often though, because VS Seeker keeps bringing them back! I’m rolling two Lysandre in case one or two VS Seekers are used for this very purpose. I’m also unsure of the number of draw cards people tend to run in standard, but from what I’ve noticed (this likely varies depending on the deck and number of draw supporters) an average of four Cynthia, three Lillie, and two N (whom I’m guessing will be replaced with Judge FLI).

 

One last question is whether Steven’s Resolve is going to be worth the N/Judge FLI risk. I’m assuming that players will attempt to use that as a setup card more than anything else, or in situations where they can’t attack for some reason, mitigating the turn ending consequence that card brings. I have something similar to Steven’s Resolve already in my deck; Metagross-GX’s algorithm. I try not to use that in favor of Solgaleo’s Sol Burst attack, but it’s helped me get started in instances where I’ve been stuck (and led to me crossing my fingers and repeating the “please don’t N away my hand” mantra. My need for Algorithm diminished greatly after adding Colress to my deck though.

 

I hope you have an awesome day! I look forward to reading your reply.

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Your completely spot on, Pokégen.

A 3rd Metagross would be 100% better.

 

The main reason I only have 2 Metagross is because I made the deck for fun.

I don’t plan on using this deck as my main deck.

I made it as a fun Metal Deck to complete trainer challenge’s.

 

The whole deck was made with cards I pretty much owned.

I got 2 Metagross from Ladder.

I got 2 Solgaelo from Ladder.

I was only missing the basic + stage 1.

I got them from Steel Sun Theme Deck for 500 poke coins.

 

Yeah, I’m to cheap to get a 3rd Metagross.

I made the deck using the bare minimum of resources.

My decks biggest weakness is my lack of effort & interest in Metagross. Lol

I guess you can call my deck “Dan’s Dull Knives”.

 

——————————————————————

 

A new Rotation is coming for sure!

September 1 is going to shake things up.

I have talked with different people about the new rotation.

 

The majority of people believes Judge will be the best replacement for N.

The minority of people believes Illama will be a trick card replacement for N.

I, personally, plan on using Judge.

 

However, A few people in the minority have given me really solid arguments for Illama.

They plan on using Illama on turn 1.

They want to do a turn 1 Illama play.

Ultra Ball > Tapu Lele > Illama

 

I call it a trick play.

They plan to go first.

Than they use up there cards & play Illama.

There plan is to hope that there opponents flips tails.

If you flip tails, you only draw 3 cards.

It can be very devastating since the person going second has gone, yet.

 

The problem is Illama is very risky.

You could flip tails.

Your opponent could flip heads.

Than what do you do?

 

It seems like a trick play or gamble play.

It is something to think about.

I don’t know how popular this play will be.

High Risk, High Reward - type of play.

It’s unclear to me.

 

I wrote down a list of turn 1 support cards for myself.

 

- Kaiwe - Fire Decks

- Lillie - Basic Pokémon Decks

- Pokémon Fan Club - Evolution Decks

 

The above are the ones which I think will see play in those types of decks.

They seem very natural.

 

The next turn 1 support cards I have list have question marks near them.

They seems little iffy, but might be good.

 

- Illama - Gamble Decks?

Unclear...I’m not sure what type deck benefits at moment.

A discard/mill deck perhaps?

 

- Steven Resolve - Combo Decks?

I think if your deck has a lot of moving parts/combo based.

You could potentially use your turn 1 to draw 3 specific cards.

 

————————————

 

I think it will be interesting to see what happens.

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I'm sharing my deck list again after making some changes.

 

To begin, I've replaced Hex Maniac with a Solgaleo from Guardian's Rising. I realize that this makes the Pokemon seem "off balanced", but I assure you that my strategy hasn't been changed at all. The Solgaleo exists only as a work around for Alolan Ninetales and Hoopa. In all other instances it is to be discarded.

 

The second change was replacing Brock's Grit with a promotional Karen. I didn't need the energy recovery that Brock's Grit offered due to Geotech System,  but I did and do however, need something that Karen offers. The card forces both me and my opponent to shuffle all Pokemon in the discard back into our decks. Know where this can be useful besides recovering specific lost Pokemon? Night March!

 

It came to my attention from another player that Karen completely derails night march decks, as the attack requires Pokemon to be in the discard. Once the Battle Compressor: Team Flare Gear has been used, these decks are going to rely on more painful and less accurate methods to discard. With Gladion in my deck for sure access and versus seeker in my deck for supporter recovery, Karen can become a recurring nightmare for these types of players and slow them down considerably.

 

 

Deck Name: Dan's Steely Knives

Pokémon - 18

* 1 Oranguru SUM 113
* 2 Ultra Necrozma-GX FLI 127
* 3 Beldum GRI 83
* 1 Metang GRI 84
* 3 Metagross-GX GRI 85
* 1 Solgaleo GRI 87
* 2 Solgaleo-GX SUM 89
* 2 Cosmog SUM 64
* 1 Tapu Lele-GX GRI 137
* 1 Cosmoem SUM 65
* 1 Alolan Vulpix GRI 21

Trainer Cards - 28

* 1 Karen PR-XY XY177
* 4 Ultra Ball DEX 102
* 4 Rare Candy SUM 129
* 1 Gladion CIN 95
* 2 Lysandre AOR 78
* 2 Professor Sycamore BKP 107
* 2 Brigette BKT 134
* 2 Field Blower GRI 125
* 2 N NVI 92
* 2 Colress PLS 118
* 2 Max Potion BKP 103
* 4 VS Seeker PHF 109

Energy - 14

* 7 Metal Energy XYEnergy 7
* 7 Psychic Energy  5

Total Cards - 60

Well, I'm off to work. I hope everyone has a fun and exciting weekend full of Pokemon card battles!

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I’m wondering how I can make my deck even faster. After watching several videos online, I’m considering replacing Sycamore with Lillie, taking out all four of the VS Seeker, and replacing those with one Lillie, two Cynthia, and one Lysandre for good measure. I’ll see what happens when I get off of work. I’m tired of the slow starts that I still get on occasion thanks to the VS Seekers.

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UPDATE: I've settled on this current deck list. It has ten draw supporters, making my deck reliably faster than VS Seeker does. I would like to give thanks to DarkIntegralGaming whose advice prompted my removal of VS Seeker in the first place. Without further adieu:

 

-------------------------------

Dan's Steely Knives

-------------------------------

 

Pokémon - 18

* 1 Oranguru SUM 113
* 2 Ultra Necrozma-GX FLI 127
* 3 Beldum GRI 83
* 1 Metang GRI 84
* 3 Metagross-GX GRI 85
* 1 Solgaleo GRI 87
* 2 Solgaleo-GX SUM 89
* 2 Cosmog SUM 64
* 1 Tapu Lele-GX GRI 137
* 1 Cosmoem SUM 65
* 1 Alolan Vulpix GRI 21

Trainer Cards - 28

* 4 Ultra Ball DEX 102
* 1 Pal Pad UPR 132
* 4 Rare Candy SUM 129
* 1 Gladion CIN 95
* 3 Lysandre AOR 78
* 1 Karen PR-XY XY177
* 2 Brigette BKT 134
* 2 Field Blower GRI 125
* 2 N NVI 92
* 2 Colress PLS 118
* 3 Lillie UPR 125
* 2 Max Potion BKP 103
* 1 Cynthia UPR 119

Energy - 14

* 7 Metal Energy XYEnergy 7
* 7 Psychic Energy  5

Total Cards - 60

 

Notes on the changes: I'm continuing to run two Colress, but added in a Cynthia due to its unreliability (number of cards drawn relies on number of benched Pokemon which can vary. Three Lillies were added to serve the same purpose as the Sycamore did (draw out my deck faster) without having to fear discarding valuable cards in exchange. The two N have stayed for draw support and to erase my opponent's hand if the situation warrants it. The final two draw supporters are the Brigettes for bench warmers.  I've added in a single Pal Pad for supporter recovery (mostly to recover Lysandre or Karen depending on what I'm playing against). The final change I've made is adding in a third Lysandre (to replace not being able to VS Seeker them out of discard to target specific Pokemon).

 

Thank all of you for your advice and suggestions as I continue to strive towards making the most competitive deck that I can out of these cards. Have a very happy week! :)

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I never liked playing 4 VS Seekers in my deck for Expanded with only 1 exception.

 

Exception = Battle Compressor’s

If my deck list for Expanded has Battle Compressors, I don’t mind playing 4 VS Seekers.

BC’s let me mill out the supporter so I can VS Seeker them.

 

 

The problem with 4 VS Seekers is you can draw them to early in a battle.

A VS Seeker in your hand at the begin of a battle is useless because you don’t have any support in your discard pile.

You want a Supporter in the beginning of a battle.

You want to VS Seeker in the middle-end of a battle.

 

I agree 4 VS Seeker is to much especially with no Battle Compressors.

I agree reducing the amount is in order.

I don’t agree with removing it completely.

 

I think 1 or 2 VS Seeker in a Expanded Deck is valueable.

It’s ironic because your using Pal Pad.

 

Pal Pad is like a Standard cop out to not having VS Seeker.

We want VS Seeker in Standard, but we don’t have it.

The closest thing we have are Puzzles of Time & Pal Pad.

 

I think you should consider using 1 or maybe 2 VS Seeker.

Replace a Pal Pad & maybe 1 Lysandre.

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Hi Player_Jay! What you were describing fit my situation exactly Player_Jay! I would have instances of drawing VS Seeker prematurely with no support in the discard. Invariably, I’d end up drawing a Sycamore and have to discard one or more VS seeker just to get a new hand! The frustration was real.

 

I actually considered keeping one or two VS Seeker around initially, but found that the speed that the draw supporters gave far outweighed the random factor of drawing Lysandre too soon or too late to be able to use him. Most of the time I’m able to get him well enough now that I’m running three. I’ll do more runs tonight through the versus ladder and let you know what I decide.

 

Thanks so much for all your help. I couldn’t have gotten this far without the excellent community feedback that I received. Have a great day. :)

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I have a couple of upgrade ideas for this deck after coming across a Garbodor Garbotoxin deck.

 

First, I've removed the Solgaleo SUM to replace it with a Prism Star Solgaleo from UPR. The Radiant Star attack can help me load energy up on attackers from my discard in case my Geotech System gets blocked. Like Solgaleo SUM, this new Solgaleo will serve the purpose of a work around for Hoopa and Alolan Ninetales. I realize that once its discarded the card is gone, but the possible reward outweighs the risk I would wager.

 

Last, I removed one metal energy to replace it with a super boost energy. This will serve as a second possible workaround for Garbotoxin. Since the card can only be used on stage three Pokemon, Solgaleo GX and Metagross GX will be the only two that I place it on. The upside is that it can count as four energies if I have three stage three Pokemon up (I almost always do) and the downside is that once it's gone, it cannot be brought back with Geotech System.

 

I like the result that I got from removing the versus seekers and replacing them with additional draw support. My deck is now running faster without me having to fear a discard from Sycamore. I'll let you know how these other two tweaks work out. For now, here's my updated deck list:

 

---------------------------------------

     Dan's Steely Knives

---------------------------------------

Pokémon - 18

* 1 Oranguru SUM 113
* 2 Ultra Necrozma-GX FLI 127
* 3 Beldum GRI 83
* 1 Solgaleo {*} UPR 89
* 1 Metang GRI 84
* 3 Metagross-GX GRI 85
* 2 Solgaleo-GX SUM 89
* 2 Cosmog SUM 64
* 1 Tapu Lele-GX GRI 137
* 1 Cosmoem SUM 65
* 1 Alolan Vulpix GRI 21

Trainer Cards - 28

* 1 Pal Pad UPR 132
* 4 Rare Candy SUM 129
* 1 Gladion CIN 95
* 3 Lysandre AOR 78
* 1 Karen PR-XY XY177
* 2 Brigette BKT 134
* 2 Field Blower GRI 125
* 2 N NVI 92
* 2 Colress PLS 118
* 4 Ultra Ball SUM 135
* 1 Cynthia UPR 119
* 3 Lillie UPR 125
* 2 Max Potion GRI 128

Energy - 14

* 6 Metal Energy XYEnergy 7
* 7 Psychic Energy  5
* 1 Super Boost Energy {*} UPR 136

Total Cards - 60

Edited by Pokegen85
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I notice your list has 1x Cynthia + 3x Lillie.

Have you tried replacing Lillie all together?

I think 4x Cynthia might be better.

Edited by Player_Jay
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I notice your list has 1x Cynthia + 3x Lillie.

Have you tried replacing Lillie all together?

I think 4x Cynthia might be better.

Sorry for the belated reply. I haven't been playing the game as much lately because the current versus reward ladder isn't worth my time. Sure the cards have value. So does a penny. But I'm not picking up every penny that I see on the ground.

 

I've since modified my deck. I now have three Cynthias, two Lillies, two N, and one Colress. This is my latest attempt to settle what seem to be two polar opposites - speed and consistency. I like being able to draw out my deck to get what I need faster, and I also like having the ability to wipe my hand clean if my cards smell like... the current versus reward ladder. (See what I did there?) The Oranguru and Lillies are nice, but also come with a major drawback - if I can't dump my hand, they are useless.

 

Sometimes dumping is easy, other times I get caught between the moon and New York City. It all depends on what I draw and how good the game shuffles my deck. The Colress is staying because its nice to be able to get those ten cards. If I can use him twice via a Pal Padding, that's eight additional card pulls that Lille and Oranguru had nothing to do with. I'm keeping Sycamore out because of my prism stars. If I added him back to replace the Cynthias for speed, I'd swap out my Oranguru SUM for an Oranguru UPR. I'd defiantly need that resource management insurance policy, owing to my rare candies and limited support recovery.

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I been trying to chase Full Art Lysandre on Ladder. Lol

I think The Pokémon game is extremely smart.

 

I would have skipped the Ladder completely if Lysandre wasn’t there.

I am not a fan of any of the cards + packs they put on it this time around.

I think the poke coins + Lysandre + tickets are the only thing that drove me to finish it.

 

I’m still not even done. Lol

I have like 2 days to get 200 points.

Edited by Player_Jay
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It's that time again folks! As I noted above, I've been having some trouble with deck speed. If I can't get up and going, I fall flatter than a year old bottle of Dr. Pepper. To solve this, I made a few adjustments. I give to you all without further adieu, the new and improved Dan's Steely Knives!

 

****** Dan's Steely Knives ******

 

Pokémon - 18

* 1 Oranguru SUM 113
* 2 Ultra Necrozma-GX FLI 127
* 3 Beldum GRI 83
* 1 Dialga-GX FLI 82
* 1 Metang GRI 84
* 3 Metagross-GX GRI 85
* 2 Solgaleo-GX SUM 89
* 2 Cosmog SUM 64
* 1 Tapu Lele-GX GRI 137
* 1 Cosmoem SUM 65
* 1 Alolan Vulpix GRI 21

Trainer Cards - 28

* 1 Pal Pad UPR 132
* 4 Rare Candy SUM 129
* 1 Gladion CIN 95
* 2 Guzma BUS 115
* 1 Tate & Liza CES 148
* 1 Karen PR-XY XY177
* 2 Brigette BKT 134
* 1 Apricorn Maker CES 124
* 4 Cynthia UPR 119
* 2 Field Blower GRI 125
* 2 N NVI 92
* 4 Ultra Ball SUM 135
* 1 Lillie UPR 125
* 2 Max Potion GRI 128

Energy - 14

* 7 Metal Energy XYEnergy 7
* 7 Psychic Energy  5

Total Cards - 60

 

The notable substactions are the prism star cards, Colress, and Lysandre. I'm now one hundred percent legal for standard. Yippie!

 

The notable additions for the sake of speeding up my deck begin with Dialga GX for its Overclock attack which allows me to draw cards until I have six cards in my hand for the cost of only one metal energy. Next up, I've removed all of my Colress and dropped my Lillie count down to one in favor of having four Cynthias and a Tate & Liza, and took away one of the three Guzmas in favor of Apricorn Maker to have quicker access to my Ultra Balls.

 

Note: I realize that having one Apricorn Maker isn't as reliable as having two. I also figured that since I've only four Ultra Balls, there's a higher probability than not that the second Apricorn Maker will be at least partially useless. I also have mt Pal Pad, so if I'm hurting for Ultra Balls I could easily Pal Pad the Apricorn Maker back into my deck.

 

So there you have it, my latest fix for speed. I do realize Brigette, N, and Karen are going to be rotated out, I'll remove them when the time comes. Right now, I'm just going to enjoy riding with them until they find greener pastures.

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How has Apricorn Maker been working out for you?

 

Very well. The great part about the card is that it can be pulled with wonder tag. The downside (other than using a supporter) is that it can be mistimed. If you use it to get the ultra balls too early, your opponent can easily N or Judge them away. In all situations, you should think before you play a card. If it benefits you next turn, use it then.

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