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Fun Status/Special Conditions Deck


Comicazy

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Hey guys, been playing this deck for a while and I find it rather fun. Just wondering what changes you would make to it and why.

 

Main goal is to inflict special conditions to power up Alolan Muk's Chemical Breath. Crunch is a great backup move, and Hoopa deals enough damage with Choice Band while defending against EX/GX's. De-evolution spray lets me reuse Salazzle's and Raichu's Evolution ability, while Pal Pad and Puzzle of time can get them back into my hand after they've been used or discarded. In another variation I was using Sea of Nothingness to prevent getting rid of special conditions via evolution, but I didn't get a whole lot of use out of it. Thoughts? The other thing I have to fight against is Guzma and Switch, but I don't see a way around them just yet. 

 

****** Pokémon Trading Card Game Deck List ******
 
##Pokémon - 16
 
* 2 Hoopa SLG 55
* 2 Alolan Muk-GX BUS 84
* 2 Salandit GRI 15
* 2 Salazzle GRI 16
* 2 Pikachu BUS 40
* 2 Raichu BUS 41
* 3 Alolan Grimer SUM 57
* 1 Tapu Lele-GX GRI 60
 
##Trainer Cards - 33
 
* 2 Professor's Letter XY 123
* 2 Rescue Stretcher GRI 130
* 4 Devolution Spray EVO 76
* 3 Pal Pad UPR 132
* 1 Acerola BUS 112
* 4 Puzzle of Time BKP 109
* 2 Brigette BKT 134
* 4 Cynthia UPR 119 (Either this or stick with Sycamore. Getting mixed results.)
* 2 Field Blower GRI 125
* 1 Guzma BUS 115
* 2 Choice Band GRI 121
* 2 Float Stone BKT 137
* 4 Ultra Ball FCO 113
 
##Energy - 11
 
* 4 Double Colorless Energy SUM 136
* 7 Darkness Energy Energy 7
 
Total Cards - 60
 
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

 

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Hi! I recommend having a couple of Silent Labs to shut down any ability who takes care of Status Conditions, such as Virizion EX’s ability or Comfey’s Flower Shield. You’ll also need Enhanced Hammers to take care of Wonder Energy cards (they do wonders, believe me). You will probably need to run a few Hypnotoxic Lasers (extremely useful in status decks).

 

You can also run Darkrai-GX to instakill anything with a Status marker.

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This looks like a fun deck! I am doing something somewhat similar, except I'm using Toxapex (SUM 63) and Seviper (BUS 50) and some Poison Barbs to focus on poison damage.

 

Unfortunately Toxapex doesn't help with the Switch / Guzma situation.

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Thanks guys, I'll look into some of the cards you mentioned.

 

Aurora-I'm intending this to be a Standard only deck(I have another one I like to play for Expanded), so Silent Lab is out(and that would take away my abilities to inflict status conditions anyways), and I don't have to worry about Wonder Energy. I've heard of Hypnotoxic Lasers, but don't know exactly what it is.

 

As far as Darkrai-GX is concerned, I like it. However, I find that it divides my attention, as well as takes up another bench space that I can't afford to loose(two pikachu/Raichu, two salandit/Salazzle to evolve and de-evolve on the fly, and one slot for Hoopa to combat other EX/GX's. Not to mention Tapu Lele-GX or if I need to set up another Muk). Too bad Sky Field is out of rotation as well. My thought is that Darkrai would be better as the sole/main attacker, and while it's GX attack is devastating, it only helps you once so it's not the most reliable for a constant threat.

 

These are just my thoughts on the matter though. Any input is definitely welcome.

 

Nicole- Believe me, the guys at the local store I play hate it when I show up. Lol. They always ask if I'm still running my Alolan Muk Deck. I had thought about Toxapex as well, but you're right, it only helps when they actually retreat, Guzma and Switch get around that ability. Poison Barb is a great idea, I would just have to figure out where to squeeze it in. Really wish I had more bench space, Seviper would be a good addition as well.

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Hello Comicazy,

 

Thank you for sharing your deck with us! I hope that you are able to make the improvements that you are looking to make!

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Thanks Jynthu, some of the comments did get me thinking, so I made a few changes and we'll see how they work. Modified Decklist below. 

 

****** Pokémon Trading Card Game Deck List ******
 
##Pokémon - 16
 
* 2 Hoopa SLG 55
* 2 Alolan Muk-GX BUS 84
* 2 Salandit GRI 15
* 2 Salazzle GRI 16
* 2 Pikachu BUS 40
* 2 Raichu BUS 41
* 3 Alolan Grimer SUM 57
* 1 Tapu Lele-GX GRI 60
 
##Trainer Cards - 33
 
* 2 Poison Barb SUM 124 (How many of these should I run? Is 2 enough?)
* 2 Professor's Letter XY 123 (What about Energy Lotto to help search for DCE?)
* 2 Rescue Stretcher GRI 130
* 2 Switch SLG 67 (Added these to help get the right Pokemon in play)
* 4 Devolution Spray EVO 76
* 3 Pal Pad UPR 132
* 1 Acerola BUS 112
* 4 Puzzle of Time BKP 109
* 1 Brigette BKT 134
* 4 Cynthia UPR 119 (Still can't decide between her and Sycamore. Thoughts?)
* 2 Field Blower GRI 125
* 2 Guzma BUS 115 (Added one more of him.)
* 4 Ultra Ball FCO 113
 
##Energy - 11
 
* 4 Double Colorless Energy SUM 136
* 7 Darkness Energy Energy 7
 
Total Cards - 60
 
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
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Hi Comicazy,

 

Thank you for sharing those changes with us! I think I will give your deck a try myself. :)

 

Good luck!

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  • 3 weeks later...

I will probably not use your deck, Comicazy!

 

I am a die hard Gengar Fan!

 

However, I wanted to come to your thread to tell you about a deck I saw!

 

It might be a deck/game changer!

 

Or

 

Maybe, the deck I played against is a very unique Hybrid.

 

I did manage to win the battle.

 

However, The deck I faced was pretty disgusting.

 

It left bad taste for sure. Lol

 

The deck had serious status condition’s!

 

————————————————————————

 

The deck started off normal with Alolah Grimer & Alolah Muk GX.

 

Than things took a turn for worst if you ask me!

 

This guy I was facing didn’t use any of the other Pokémon’s in your deck list!

 

The Pokémon he used was a Pokémon called Vectreebell!

 

Have you seen the Guardian Rising Vectreebell?

 

What a vicious Pokémon Vectreebell is!

 

Disgusting!

 

It did 1 attack and my Pokémon started losing HP all kinds of ways.

 

3 different effects from 1 Attack!

 

It’s crazy.

 

I’m convinced that the guy I faced must have been a Status Condition Pro.

 

All his Bellsprout-Vectreebells were Reverse Holo’s.

 

All his Trainers were Full Art Works.

 

—————————————————————————

 

I remember reading a comment you made talking about having trouble vs Fighting Decks.

 

Your Alolah Muk has a weakness vs Fighting.

 

I wanted to tell you that maybe the guy I faced found the solution to your problem!

 

A lot of fighting decks have a weakness to Grass Pokémon.

 

Vectreebell is a Grass Pokemon + it inflicts a lot of status effects.

 

Vectreebell helps Muk’s Chemical Attack + Counters some of Muk’s Weaknesses.

 

—————————————————————————————

 

I wanted to report this development to you.

 

It seemed like a very unique deck to me.

 

It was the first time I ever saw a deck like that.

 

It is definitely something to think about for sure.

 

Fruit for Thought!

Edited by Player_Jay
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Hmm, I just looked at that. It has some serious potential.

On one hand it's a Stage 2, on the other I don't have to devolve and re-evolve it each time to get the status conditions. A simple Guzma, Switch or retreat and it's in the active spot and wreaking havoc on the enemy. Another plus is that Confusion doesn't go away after one turn like paralysis does, and it has the potential to cause damage when the enemy tries to attack.

 

The Type advantage is a huge bonus as well. A little payback, hehe.

 

My only major qualm with it is having to use different energy, although the move that inflicts the status conditions only cost one grass energy. If it were for a single colorless, oh boy, that would have been really exciting. 

 

I'm gonna make a few changes and see what I can come up with

 

***Please, if anyone comes up against this deck, and it's not me(I have the same name in game), see if the deck list is available to copy. I'd like to see what else make it tick. Thanks***

 

Comic

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I would like to confirm your previous post!

 

The player did play Guzma & Float Stone in our duel.

 

He did attach Float Stone to Vectreebell.

 

I didn’t see him use switch, but I only saw half his deck.

 

He may or may not have switch in deck.

 

The strategy he used was very good.

 

He attacked with Vectreebell to get 3 conditions on my Pokémon.

 

Than he retreated Vectreebell into Muk.

 

It is a very interesting deck to say the least.

 

It has its advantages & disadvantages.

 

It could be worth exploring.

 

If I see it again, I will let you know.

Edited by Player_Jay
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I've made some changes based on what has been said and suggested so far. Additional notes after the Decklist.

 

****** Pokémon Trading Card Game Deck List ******
 
##Pokémon - 14
 
* 2 Hoopa SLG 55
* 2 Alolan Muk-GX BUS 84
* 3 Bellsprout GRI 1
* 2 Victreebel GRI 3
* 3 Alolan Grimer SUM 57
* 2 Tapu Lele-GX GRI 137
 
##Trainer Cards - 32
 
* 3 Professor's Letter BKT 146
* 4 Rare Candy SUM 129
* 1 Acerola BUS 112
* 2 Brigette BKT 134
* 4 Cynthia UPR 119
* 4 Guzma BUS 115
* 3 Altar of the Moone GRI 117
* 4 N FCO 105
* 3 Float Stone BKT 137
* 4 Ultra Ball FCO 113
 
##Energy - 14
 
* 4 Double Colorless Energy SUM 136
* 4 Grass Energy  1
* 6 Darkness Energy Energy 7
 
Total Cards - 60
 
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
 

It seems to be working pretty good. One downside is that the opponent can still retreat while confused. I'm wondering if it would be worth it to add Toxapex to combat the retreats. It won't help against Guzma and Switch, but it would force them to use those cards instead of just getting away from it with any of the free retreat tactics. Also wouldn't help against Abilities that allow bench switching, but you can't win them all. Also considering adding in Seviper for some extra poison damage.

 

So, to make those changes, I would have to figure out what to remove. Hoopa is a great defense against EX/GX's, but with the release of Ultra Beasts and Prism cards, he still gets knocked out pretty easily. Victreebel can be a good attacker against cards like Hoopa and A9T, and only requires a DCE in addition to the single Grass Energy needed for the first attack.

 

Here's what I'm thinking:

 

-2 Hoopa

-1 Bellsprout

-1 Alolan Grimer

-3 Alter of the Moone

 

+1 Float Stone

+2 Mareanie

+2 Toxapex

+2 Seviper

 

Let me know if my numbers don't seem right, or if there are any other suggestions.

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Actually, I have something very important to ask you.

 

What Format are you thinking of using this deck in?

 

- Current Standard

- September 1 Standard

- Expanded

 

The cards in your deck will be slightly different in each format.

 

- Right now in current Standard and Expanded, I believe Evosoda is King in evolution lines.

 

I wouldn’t use Rare Candy at all unless your monsters have a hand to bench ability.

 

- September 1 Standard, We are forced to play Rare Candy in evolution lines because Evosoda is illegal.

 

Rare Candy is actually a set back/downgrade.

 

It is harder to get 2 specific cards in your hand(Rare Candy + Stage 2) vs 1 card (Evosoda).

 

In addition, Evosoda is never a dead card because it can evolve anything!

 

It can evolve your Bellsprout + Grimmer.

 

Rare Candy is good at evolving Bellsprout.

 

However, I doesn’t benefit Grimmer.

 

It makes a difference.

 

——————————————————————————————

 

I copied your deck.

 

Than made some changes to it based on what I think would help.

 

The changes I made are for the Current Standard Format.

 

****** Pokémon Trading Card Game Deck List ******

 

##Pokémon - 17

 

* 1 Oranguru SUM 113

* 2 Alolan Grimer BUS 83

* 1 Hoopa SLG 55

* 2 Alolan Muk-GX BUS 84

* 3 Bellsprout GRI 1

* 3 Weepinbell GRI 2

* 3 Victreebel GRI 3

* 2 Tapu Lele-GX GRI 60

 

##Trainer Cards - 31

 

* 1 Town Map BKT 150

* 4 Evosoda XY 116

* 3 N FCO 105

* 1 Brigette BKT 161

* 4 Ultra Ball SUM 135

* 3 Cynthia UPR 119

* 2 Professor Sycamore PHF 101

* 1 Super Rod BKT 149

* 3 Float Stone BKT 137

* 2 Professor's Letter BKT 146

* 1 Acerola BUS 112

* 2 Guzma BUS 115

* 2 Field Blower GRI 125

* 1 Parallel City BKT 145

* 1 Pal Pad UPR 132

 

##Energy - 12

 

* 4 Darkness Energy Energy 7

* 4 Double Colorless Energy NXD 92

* 4 Grass Energy Energy 1

 

Total Cards - 60

 

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

 

I would also like to comment on your deck changes.

 

I feel like your decks main strategy is to get status conditions on your opponents Pokémon.

 

The main Pokémon that accomplishes this goal is Vectreebell.

 

This is why I feel like you need to increase the copy #’s for that evolution line.

 

You want Victreebell has your opener/beginning game Pokémon.

 

Alolah Muk is more like a closer/middle-end game Pokémon!

 

——————————————————————————————————

 

You were thinking of replacing both Hoopa’s.

 

I decided to only change 1 copy of Hoopa for Oranguru.

 

I think Oranguru is great addition to your deck.

 

He can give you extra draws when your hand is low.

 

——————————————————————————————————

 

I don’t agree with your decision to take out Bellsprout.

 

I feel like you need to increase the Victreebell evolution line.

 

The reason why is because realistically Victreebell will die!

 

Let’s be honest, Victreebell doesn’t have GX or EX HP.

 

Victreebell can’t handle many hits.

 

Some Victreebell’s will die.

 

You need to have extra copies + a way to recycle them.

 

For the above reasons, I added in a 3-3-3 line + super rod.

 

———————————————————————————

 

Alter of the Moon is completely useless in your deck.

 

I agree with your decision to Remove it.

 

I decided to replace it with stuff that can be useful!

 

- 1x Parallel City

 

If the status conditions don’t make your opponents hate you, Than drop a Parallel City on them!

 

Ha Ha

 

That’s my motto

 

- 2x Field Blowers

 

It can removal opponents stadiums + float stones!

 

Removaling the enemy Float stones will be major victory for you!

 

It will hurt a lot of your opponents retreating tactics!

 

I couldn’t find any space for Meanie + Toxapex + Seviper.

 

Hopefully, you will not need them.

 

- Extra Draw Supporting Monster(Oranguru)

- Spare Victreebells(Super Rod)

- Annoying Stadium of your own(Parallel City)

- Stadium & Item removal(Field Blowers)

 

I am banking on the above as the keys to your success.

 

I haven’t tried the deck list I gave.

 

I don’t own all the cards, but it is something I thought about.

 

In theory, it seems good.

Edited by Player_Jay
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Edit: Definitely sticking with the current Standard rotation right now. I'll switch things up when I have to.

 

Thanks for your inputs Jay. Yeah, the changes that I made didn't work out the way I had hoped. I think there was just too much going on to keep it consistent. I mean it did work out a couple times, but more often than not I couldn't get the cards I needed. I'm going to give your suggestions a shot and see how it goes.

 

One thing I'm worried about is the energy count. It just seems so low for how important it is.

 

Another is Parallel CIty. I know it knocks the opponent down to only 3 bench spaces, but it also decreases my Grass Type attacks by 20. Maybe it's not as big of a downfall as I'm thinking. My main concern is for using Victreebel as an attacker against other Hoopa's or A9T's. But again, I'm going to try it out and see how it does. I could be wrong about the level of impact it's gonna have on me.

 

One other change I made, I think this was actually a good one and I did it before you suggested it, I changed out the Alolan Grimer from SUM to the Alolan Grimer from BUS. This allows a free (attack)search for another Alolan Grimer, and also allows to confuse the opponent's active for a DCE.

 

Also, wondering what you think about removing Hoopa all together? Sure he's good against EX/GX attackers, but when it comes to match-ups against fighting decks, they seem to get around him with ease. Baby Buzzwole, Diance(I think that's the one I'm thinking of), and even other decks that are running a high Ultra Beast count. It just gives me one more choice to make about who to spend the energy on. With the low energy count like you've suggested, it takes everything in the deck to fully power up two Muk's(2 dark and one DCE in order to use Crunch instead of Chemical Breath if there's no Status Conditions inflicted).

 

I'm all about theorizing and trying it out, and I appreciate you bouncing ideas around with me. I'm actually going to be competing in a State Tournament on the 30th of this month, and I'm going to Internationals in Ohio. Getting this Deck in top shape is my main focus. The State Tourney will be a nice real world test to see if it's ready. I don't expect to win the whole thing(State or International), but I'm sure it can throw a decent monkey wrench into quite a few decks if it gets going right.

 

Thanks again,

Comic

Edited by Comicazy
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Just thought about two other cards, Wally and Timer Ball.

 

The downside of Wally is that it's a Supporter. The upsides are that you could evolve right after placing a benched pokemon, it only excludes EX's, and unless I'm interpreting it wrong you could evolve twice in one turn(Evosoda or evolve from hand, then Wally). Seems like a good idea, just not sure if it's worth the deck space. Thoughts?

 

Timer ball, well, it's a love-hate relationship. Could work out, could bite you in the rear. Flipping coins is always a gamble, and if you need a basic you're SOL. Chance to get you two evolutions though. Might not be worth it now that I think about it. What do you think?

 

Never thought I'd see the day when I actually wanted FOGP.

 

Comic

Edited by Comicazy
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I would like to comment on a few of your points:

 

1- Low Energy Count.

I haven’t played the deck!

The best thing to do is test the deck out!

In Theory based on your decks main attack’s, your deck is a 1-2 energy deck.

 

- Pollen Hazard - 1 Grass

- Stick & Absord - 1 Grass + 1 DC

- Super Pys Bolt - 1 Dark + 1 DC

- Chemical Breath - 1 Dark + 1 DC

 

The above energy combo’s is your ideal goal.

You rarely want to use the below attack.

 

- Crunch - 2 Dark + 1 DC

 

You may use Muk’s Crunch Attack in rare situation’s, but it isn’t the normal attack.

For these reasons, I feel you could get away with Lower energy count.

You also have Super Rod to bring back energy if you need too.

 

2- Parallel City

 

Keep in mind, you are only using 1 copy!

Most players use 2-3 Stadiums in there Deck builds.

Your 1 Parallel City will not stay up forever.

The main reason your using Parallel City is for 2 reasons:

 

A- It can help slow down your opponents

 

Some people play Brigette!

Parallel City can hurt your opponents ability to bring out a heavy line of Pokémon.

 

B- It can remove helpful bench supporters.

 

Some people may have 1 Dancie + 1 Oranguru + 2 Regirock + 1 Buzzwole on there bench.

Parallel City in that situation can hurt some of your opponents bench support!

Anything they discard benefits you because they will lose something!

They will lose a draw supporter(Oranguru) or back up attacker(Buzzwole) or attack boost supporter(Dancie & Regirock).

Will Parallel City stay up forever? No, your opponents will remove the 1 copy.

However, the damage you caused will endure!

 

3- Grimmer Change!

 

I think it is great change.

Deck thinning = Deck winning

Thin your deck has much as you can

 

4- Fighting Deck Problem?

 

You should blow Fighting Decks out the water!

Your deck should have a favorable match up V.S. Fighting Decks.

Fighting Decks major weakness = Grass & Pyschic Pokemon

You have both those types in your deck!

Victreebell & Tapu Lele are your keys to victory V.S. Fighting Decks.

Victreebell & Tapu Lele will be your Main Attackers.

Hoopa will be your Secondary Attacker.

Grimmer & Muk will be Ultra Ball ******.

I wouldn’t make Grimmer or Muk during those battles.

 

5- Evosoda VS Wally

 

Evosoda doesn’t work on a Pokémon that has been put on the bench that turn.

You will have to wait a turn to use it.

However, Evosoda is an item card which keeps your support card that turn free!

 

Wally does work on a Pokémon that has been put on the bench that turn.

However, Wally is a supporter.

You will be unable to use any others that turn.

 

Both cards have advantages & disadvantages.

The majority of people tend to favor Evosoda over Wally.

They favor it because they like to keep there Supporter per turn option open!

 

You can only use 1 support per turn.

You can use multiple items per turn.

 

Most decks don’t have a single Pokémon good enough to warrant them to evolve it immediately.

They would rather use a Draw Supporter and get a fresh hand immediately.

 

Truthfully, Wally isn’t terrible!

I think Wally can be clutch sometimes, but it is hard to pull off those clutch moments!

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All good points, thanks. I will definitely be testing it out. I just had to get a few of the cards I was missing.

 

One thing to remember though, Tapu Lele GX Energy Drive attack isn't affected by weakness(or resistance). Not a reason to disregard it as an attacker, but it takes the weakness factor out of it. Believe me, I've forgotten about that a few times when I was facing other psychics.

 

I'll let you know how things work out.

 

Comic

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Yes, I am aware that Tapu Lele doesn’t apply weakness.

I wasn’t suggesting that it did give a weakness.

I was mainly saying Tapu Lele is great value in that match up.

 

Buzzwole GX charges up with 3 energies.

1 Double Colorless on Tapu Lele is 5 total energies.

You can do 100 Damage.

It is very good value.

 

Alternatively, You could add in a tech. Pokémon that is Pyschic which can do weakness on Buzzwole.

I did a similar thing in my Gengar Deck.

It is something to think about.

 

You have been having doubts with Hoopa.

You could replace the Hoopa for a Pyschic Pokémon.

It just depends on how big of a problem you thing it will be.

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I figured you knew about Tapu Lele. Just from the wording of your post it seemed like you were suggesting I use it to take advantage of the type weakness of many fighting pokemon. I did end up taking Hoopa out altogether. I replaced him with two copies of Mewtwo from Evolutions. I know he'll be out once rotation hits, but he's great for now.

 

I actually had a match-up against my nemesis deck. I still didn't win, but that had more to do with luck I think than anything, maybe even slight error on my end since it was the first round I played with that deck since the changes. It came down to a one prize game, I'd beaten a Lucario GX, a Buzzwole, and one other GX I can't remember(Regirock GX?). It was exciting to say the least. I thought I had him beat up till the last 3-4 turns. I used Guzma to switch out his Crabrawler that had one energy on it. Used my Mewtwo to do 80 damage after weakness, then he evolved it and hit me for 100. I hit him again for 80, but it wasn't enough. He decided to be all flashy about his win. Used Guzma to switch out my second Mewtwo with no damage and no energy, and his Riolu. Evolved to Lucario GX, put an energy on and hit me for the final knockout.

 

I'll post my deck changes tomorrow when I get a chance.

 

Comic

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Here's my updated list. You'll notice that I also removed Oranguru. I did that because every time he was on the bench, he was pretty much useless. My hand rarely, if ever, gets down below three cards. It's just not worth the bench space.

 

****** Pokémon Trading Card Game Deck List ******
 
##Pokémon - 17
 
* 2 Alolan Grimer BUS 83
* 2 Alolan Muk-GX BUS 84
* 3 Bellsprout GRI 1
* 3 Weepinbell GRI 2
* 3 Victreebel GRI 3
* 2 Mewtwo EVO 51
* 2 Tapu Lele-GX GRI 137
 
##Trainer Cards - 30
 
* 4 Evosoda GEN 62
* 1 Pal Pad UPR 132
* 2 Professor's Letter BKT 146
* 1 Acerola BUS 112
* 1 Super Rod BKT 149
* 1 Brigette BKT 134
* 4 Cynthia UPR 119
* 1 Town Map BKT 150
* 2 Field Blower GRI 125
* 2 Guzma BUS 115
* 1 Parallel City BKT 145
* 3 N FCO 105
* 3 Float Stone BKT 137
* 4 Ultra Ball FCO 113
 
##Energy - 13
 
* 4 Double Colorless Energy SUM 136
* 4 Grass Energy  1
* 5 Darkness Energy Energy 7
 
Total Cards - 60
 
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
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The deck looks very smooth!

I like the smoothness!

It has the same 1, 2 punch play style my Gengar deck has!

 

Yeah, I think decks like that are dangerous.

They are very underestimated.

They can put up a very strong fight/battle.

 

How has it been doing in Standard?

Have you beat any meta decks with your updated list?

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YES!!!

 

Just played the newest version of my deck for literally the second time ever and got matched up with the same fighting deck. This time I won. It was still close, I think they had 2 prizes left, but I won. As suggested, I didn't even bother building up a Muk. Mewtwo and Victreebel ruled the day. Tapu Lele actually won the game though. They put their own Lele up as a last defender with a DCE(had him up once before to face my Victreebel so it already had 50 damage on it). So I switched mine up front and loaded a DCE as well and hit them for 80. They evolved a Lycanroc GX and used it's ability to switch up my other benched Lele, but I just threw a basic energy on, retreated, and went for the knockout with the original Lele.

 

So stoked that this deck is working. Major props to Player_Jay for all the suggestions and help.

 

Next step, beating the PITA Solgaleo GX Deck. Ultra Road kicks me in the rear every time. Any tips for shutting that deck down? Thanks!

 

Comic

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