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gunmetal

[CARD] Fighting Fury Belt (BKP #99) - won't increase damage

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gunmetal
Game Log Output Begins Here:

 

    **removed**

 

Game Log Output Ends Here
Edited by Mod_GuruLot
a long game log removed
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yoshidada

I have had this same problem in expanded format while using Buzzwole.

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Chasista

I had the same issue, and couldn't come to check/report before.

 

I've lost a game not being able to KO 2 Ralts with Buzzwole GX with a Strong + FFB.

 

Buzz Jet punch = 30 + Strong energy 20 + FFB 10 which is total 60

 

For twice I couldn't KO Ralts before were Gardevoir GX as only was hitting 50 to them.

Edited by Chasista
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TPCi_Mathis

Thanks for the report. The QA team is looking into this.

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BeiYiFa

just want to report the same question XD

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SrMadeira

Game log comproving the title

Game Log Output Begins Here:
1. SrMadeira flipped 1 coin(s), resulting in 0 heads and 1 tails, for Beginning of Game.
2. It is now HawK_PR's turn (Turn #1).
3. HawK_PR drew a card.
4. SrMadeira drew Guzma.
5. HawK_PR drew a card.
6. SrMadeira drew Enhanced Hammer.
7. HawK_PR drew a card.
8. SrMadeira drew N.
9. HawK_PR drew a card.
10. SrMadeira drew Hoopa.
11. HawK_PR drew a card.
12. SrMadeira drew Cynthia.
13. HawK_PR drew a card.
14. SrMadeira drew Nest Ball.
15. HawK_PR drew a card.
16. SrMadeira drew Float Stone.
17. Hoopa became SrMadeira's new Active Pokémon.
18. HawK_PR drew a card.
19. HawK_PR played Brigette.
20. HawK_PR put Zorua onto the Bench.
21. HawK_PR put Zorua onto the Bench.
22. HawK_PR put Ralts onto the Bench.
23. It is now SrMadeira's turn (Turn #2).
24. SrMadeira drew Acerola.
25. SrMadeira played Nest Ball.
26. SrMadeira put Tapu Koko onto the Bench.
27. SrMadeira attached a Float Stone to Hoopa.
28. SrMadeira played Cynthia.
29. SrMadeira drew Fighting Fury Belt.
30. SrMadeira drew Darkness Energy.
31. SrMadeira drew Professor Sycamore.
32. SrMadeira drew Darkness Energy.
33. SrMadeira drew Darkness Energy.
34. SrMadeira drew Max Elixir.
35. SrMadeira played Max Elixir.
36. SrMadeira attached a Darkness Energy to Tapu Koko.
37. SrMadeira attached a Darkness Energy to Tapu Koko.
38. SrMadeira's Hoopa retreated.
39. Tapu Koko became SrMadeira's new Active Pokémon.
40. SrMadeira attached a Fighting Fury Belt to Tapu Koko.
41. SrMadeira's Tapu Koko used its Flying Flip attack.
42. SrMadeira's Tapu Koko used Flying Flip and did 20 damage to HawK_PR's Zorua.
43. SrMadeira's Tapu Koko used Flying Flip and did 20 damage to HawK_PR's Zorua.
44. SrMadeira's Tapu Koko used Flying Flip and did 20 damage to HawK_PR's Zorua.
45. SrMadeira's Tapu Koko used Flying Flip and did 20 damage to HawK_PR's Ralts.
46. It is now HawK_PR's turn (Turn #3).
47. HawK_PR drew a card.
48. HawK_PR put Zoroark-GX onto the Bench.
49. HawK_PR's Zorua evolved into Zoroark-GX.
50. HawK_PR played Ultra Ball.
51. HawK_PR drew Zoroark-GX.

Game Log Output Ends Here

 

Edited by SrMadeira

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EpicShonenGuy

Yup can confirm i was using Dakrai EX/Hypno deck and couldn't OHKO a Tapu Lele GX with dark head

 

Dark Head attack: Does 80 damage plus 80 more damage if your opponent's active pokemon is asleep with a total of 160 damage, with FFB it does 170 damage, it almost costed me the game, i was quite confused but now i know it's facing some issues, FFB might get temporally banned to fix this issue which sucks FFB is a good tool.

Edited by EpicShonenGuy

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Cael6

After using ninja boy to switch tapu lele gx (had fighting fury belt equipped at the time of playing ninja boy and 100 damage) into a tauros gx the tauros's damage wasn't increased.



I used the rage attack which should do 20 + 10 * damage counters on tauros. It should have done 20 + 100 + 10 (130) but only did 120. On subsequent turns I used horn attack which only did 60 damage each time.



The increased HP was still effective. It was only the increased damage that wasn't.

Edited by Cael6

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Mod_GuruLot

After using ninja boy to switch tapu lele gx (had fighting fury belt equipped at the time of playing ninja boy and 100 damage) into a tauros gx the tauros's damage wasn't increased.

 

 

 

I used the rage attack which should do 20 + 10 * damage counters on tauros. It should have done 20 + 100 + 10 (130) but only did 120. On subsequent turns I used horn attack which only did 60 damage each time.

 

 

 

The increased HP was still effective. It was only the increased damage that wasn't.

Hello there Cael6,
 
Thanks for raising it!
 
I'm passing it along to the developers for their review.
 
Also, I'm editing the title of your post to make it more descriptive.
 
You are doing a great job by reporting issues! Stay awesome!  :)

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Cael6

To add to this issue the damage is still not increased if you play the fighting fury belt after playing the ninja boy.

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LugiaPesadilla

Is the same for my Seismitoad-EX. Her Quaking Punch with fighting fury belt do only 30 damage, no 40. The HP item effect raise correctly. 

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TPCi_Samhayne

The issue with Fighting Fury Belt not adding damage is a known one, as per the Known Issues list: http://forums.pokemontcg.com/topic/56186-251-known-issues/

 

 

Apr. 3, 2018

  • Added: Fighting Fury Belt (BKP #99): Attacks of the Basic Pokémon this card is attached to don't do 10 more damage to the opponent's Active Pokémon.

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dolezalk

I attached it to my basic Turtanator GX.  Gave +40 HP like normal, but instead of getting a knockout with the extra 10 damage, I only did 160 with no extra damage...happened a second time the next turn.

 

Yes, even though +40 HP is still good, not having the +10 attack can be the difference of a knockout or a Pokemon surviving with 10 HP.

 

Oh yeah, was an Expanded format game if that matters at all.

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Chasista

Hi

 

The Fighting Fury Belt's not adding damage is a known bug:

http://forums.pokemontcg.com/topic/56186-251-known-issues/

 

 

 

Apr. 3, 2018

  • Added: Fighting Fury Belt (BKP #99): Attacks of the Basic Pokémon this card is attached to don't do 10 more damage to the opponent's Active Pokémon.

 

We only can wait...

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dolezalk

Ah ok.  

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Chasista

It's great to report. The more reports, the faster they know. And it's cool people use forums to help game to improve.

 

It's supposed we have to check if our intended thread already exists before making a new one. There are like 4 in this same page about the FFB. It's being a huge handicap in game. I've lost myself matches because of this bug :(

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Kavunildo

FFB is giving just the bonus hp but the +10 damage is not working.
I exported the game blog to prove ir, mas here it is...
Game Log Output Begins Here:
< removed log because it was really long >

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Chasista

Hi

 

This has been reported in more than 5 threads, in the properly 'Report a game bug' section.

 

It's supposed we have to check if threads already exist (and are recent) before posting new ones with the same topic.

 

The Fighting Fury Belt's not adding damage is a known bug for TPCi:

 

http://forums.pokemontcg.com/topic/56186-251-known-issues/

 

Quote

 

Apr. 3, 2018

  • Added: Fighting Fury Belt (BKP #99): Attacks of the Basic Pokémon this card is attached to don't do 10 more damage to the opponent's Active Pokémon.

 

 

Also, adding a full log in here is useless. It's good to report and if you want to do it with the full game log, you should send it to Support portal through the link in any of the mods signature. This way will be useful to developers :)

Edited by Chasista
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thepokestaller

FFB is giving just the bonus hp but the +10 damage is not working.

I exported the game blog to prove ir, mas here it is...

Game Log Output Begins Here:

< removed log because it was really long >

i ran some test battles, and can confirm that ffb does not give +10 damage like it should.

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Mod_GuruLot

FFB is giving just the bonus hp but the +10 damage is not working.

I exported the game blog to prove ir, mas here it is...

Game Log Output Begins Here:

Hello there Kavunildo, 

 

Thank you for reporting this known issue. Please keep an eye on this thread for updates on its resolution. 

 

Also, the title of your thread has been updated to match the format used in this subforum.

 

Hope this helps!  :)

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BlakeCFA

The fighting furry belt is not doing the extra damage only giving extra health

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SandaledOtter

Yup can confirm i was using Dakrai EX/Hypno deck and couldn't OHKO a Tapu Lele GX with dark head

 

Dark Head attack: Does 80 damage plus 80 more damage if your opponent's active pokemon is asleep with a total of 160 damage, with FFB it does 170 damage, it almost costed me the game, i was quite confused but now i know it's facing some issues, FFB might get temporally banned to fix this issue which sucks FFB is a good tool.

Bans tend to not happen if the bug only hurts the person using the card. Since you can't really exploit not getting a damage boost, it will likely remain usable while being fixed.

 

Consider the many cards not getting the damage reduction they should right now. None of those have been banned for that, and it's a larger effect than FFB's 10 point damage boost.

 

If it were inverted, and FFB was giving double the damage increase, that might be ban-worthy.

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jjkohls

Agreed... it has messed several of my games up - the extra damage is not happening

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Mod_GuruLot

 

Game Log Output Begins Here:
   
**removed**
 
Game Log Output Ends Here
 

 

 
Hello there gunmetal,
 
I removed the game log, as it is unnecessarily long for the forum.
I would rather recommend you to send it to the Support Team for their review if you find it necessary.
 
As this now is a known issue, you may want to keep an eye on this thread here
 
I'm also editing the title of your thread to better match this subforum. 
 
Hope this helps!

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EpicShonenGuy

Bans tend to not happen if the bug only hurts the person using the card. Since you can't really exploit not getting a damage boost, it will likely remain usable while being fixed.

 

Consider the many cards not getting the damage reduction they should right now. None of those have been banned for that, and it's a larger effect than FFB's 10 point damage boost.

 

If it were inverted, and FFB was giving double the damage increase, that might be ban-worthy.

Yeah you're right, that makes sense after putting some thought into it, we still get the +40hp so it's not so bad to be ban-worthy.

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