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Zekrom, Beedrill deck help


matthew69

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Pokemon : 16

 

 

 

4 X weedle

 

 

 

3 X kakuna

 

 

 

3 X beedrill

 

 

 

2 X zekrom

 

 

 

2 X pachirisu

 

 

 

2 X shaymin

 

 

 

Trainers: 12

 

 

 

4 X communication

 

 

 

2 X dual ball

 

 

 

4 X pluspower

 

 

 

2 X junk arm

 

 

 

Supporters: 10

 

 

 

4 X collector

 

 

 

4 X juniper

 

 

 

2 X oak

 

 

 

2 X seeker

 

 

 

2 X judge

 

 

 

20 Energy: a lot but I prefer to have lots

 

 

 

6 Grass

 

 

 

14 Electric

 

 

 

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Beedrill is to grab Shaymin, I'm guessing? I wouldn't do it. The point of the Zekrom pachi shaymin thing is to have a first turn fully loaded Zekrom. Beedrill is gonna take some turns.

 

 

 

I guess it'd be useful for setting up a second Zekrom, but, eh, I'm not feeling it.

 

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