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Community Beginner's Guide


TheShaoh

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Thanks for the quick response. I will have a good luck tonight and start jotting down some ideas. When I think I have built a good looking one can I post it here for advice?

Yes of course you can :)

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Another cheap deck idea. This one's for all budding TinaToad or Vileplume players. Or anyone else who just wants a cheap way to be unfair.

 

Pokemon 18

 

Petilil BrPo 4

Lilligant BrPo 4

Slowpoke BrPo 3

Slowking BrPo 2

Slowbro BrPo 1

Spinarak AnOr 2

Ariados AnOr 2

 

Energy 7

 

Basic Grass 7

 

Trainers 35

 

Professor Sycamore 4

N 2
Wally 2

Skyla 1

Team Flare Grunt 1

VS Seeker 4
Ultra Ball 4
Puzzle of Time 4

Bursting Balloon 4

Crushing Hammer 2

Eco Arm 1

Super Rod 2

Dive Ball 1

Forest of Giant Plants 3

 

This deck is based on the Wave Slasher theme deck with support from Ancient Origins. The idea is cruel. Lilligant's attack puts to sleep the opponent's Active is he attaches Energy from his hand to it. In support, Slowking's Royal Flash moves any Energy that may be on the Active to your opponent's Bench. In combination with card like Team Flare Grunt and Crushing Hammer, this combo can keep your opponent attacking at all by denying his Energy.

 

The problem is Boo-Hoo only does 20 damage to your opponent. But you can increase the damage in several ways. The first is Ariados and its Poisonous Nest Ability, which Poisons your opponent to add on damage over time. The low rate of damage is not an issue due to the Energy denial. On top of that, should your opponent ever attack, Bursting Balloon puts an extra 60 damage on your opponent one time only. In fact, this effect is so strong, some opponents would rather not attack than take the hit, and wait a turn when Bursting Balloon gets discarded. But then you can just use Eco Arm and Puzzle of Time to recover them and go again. Should any Lilligant get KOed, Puzzle of Time and Super Rod are there to reload.

 

Another problem is the lack of attackers. The deck only has 4 in comparison to the 6 needed to last a full game. But in fact, the deck has a fifth attacker: Slowbro. Its Walk-Off Homer attack automatically wins the game as long as you have 1 Prize card remaining. So you just take 5 slow prizes, and then take the sixth instantly.And recovery can give you the few extra attackers you need to go the distance.

 

Again, make any changes you want. Perhaps try a Vileplume line as well to really bog down your opponents.

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Another cheap deck idea. This one's for all budding TinaToad or Vileplume players. Or anyone else who just wants a cheap way to be unfair.

 

Pokemon 18

 

Petilil BrPo 4

Lilligant BrPo 4

Slowpoke BrPo 3

Slowking BrPo 2

Slowbro BrPo 1

Spinarak AnOr 2

Ariados AnOr 2

 

Energy 7

 

Basic Grass 7

 

Trainers 35

 

Professor Sycamore 4

N 2

Wally 2

Skyla 1

Team Flare Grunt 1

VS Seeker 4

Ultra Ball 4

Puzzle of Time 4

Bursting Balloon 4

Crushing Hammer 2

Eco Arm 1

Super Rod 2

Dive Ball 1

Forest of Giant Plants 3

 

This deck is based on the Wave Slasher theme deck with support from Ancient Origins. The idea is cruel. Lilligant's attack puts to sleep the opponent's Active is he attaches Energy from his hand to it. In support, Slowking's Royal Flash moves any Energy that may be on the Active to your opponent's Bench. In combination with card like Team Flare Grunt and Crushing Hammer, this combo can keep your opponent attacking at all by denying his Energy.

 

The problem is Boo-Hoo only does 20 damage to your opponent. But you can increase the damage in several ways. The first is Ariados and its Poisonous Nest Ability, which Poisons your opponent to add on damage over time. The low rate of damage is not an issue due to the Energy denial. On top of that, should your opponent ever attack, Bursting Balloon puts an extra 60 damage on your opponent one time only. In fact, this effect is so strong, some opponents would rather not attack than take the hit, and wait a turn when Bursting Balloon gets discarded. But then you can just use Eco Arm and Puzzle of Time to recover them and go again. Should any Lilligant get KOed, Puzzle of Time and Super Rod are there to reload.

 

Another problem is the lack of attackers. The deck only has 4 in comparison to the 6 needed to last a full game. But in fact, the deck has a fifth attacker: Slowbro. Its Walk-Off Homer attack automatically wins the game as long as you have 1 Prize card remaining. So you just take 5 slow prizes, and then take the sixth instantly.And recovery can give you the few extra attackers you need to go the distance.

 

Again, make any changes you want. Perhaps try a Vileplume line as well to really bog down your opponents.

Updated with this. Very helpful decks my friend :)

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