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Community Beginner's Guide


TheShaoh
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 I think that at some point we were all new players, and we all needed help with our first decks, and we always appreciate those people who helped us build our first decks, so lets help all the new comers from here on out, build a strong deck so they can join the fun :)

 

So many people come to this section, and often ask the same questions, and often get very similar replies, so what I propose is that together, we fill this thread with strategies and different deck list that beginners can look at, and be able either build, or be able to to take bits and pieces to build their own version. I obviously can't do this on my own, so hopefully this gets enough support, and we can get it pinned so that beginners can get help, without having to continuously make new threads. 

 

I'll start off with staple cards (cards that are needed/recommended to have in every deck) and eventually add a deck list of my first deck. Maybe this turns out to be a waste of time, but hopefully we can come together as a community and pile a very well made list. I will add any helpful suggestions/decks lists that you guys make, and I will add more deck lists of my own as I see that this thread Isn't just going to fade out. Hopefully this at least helps one person, and that they are able to construct a better deck because of it :)

 

A message to the beginners: You want your deck to have ideally 27+ trainers. You do not want to have more than 20 pokemon max. You want to be able to draw into your trainers that will help you set up, and let you run through your deck so that you find your much needed cards much faster.

 

How do I create my deck? 

 

Firstly you want to complete all the Trainer challenges on the hardest difficulty to claim free packs that will help you get some cards and build your deck. After that, ideally you want to play theme tournaments and get tradable packs so that you can purchase the necessary cards for your deck. If your deck is not good enough to play the versus ladder, you can switch the settings so that you can play with your theme deck on the versus ladder against other theme decks.

 

 

Which theme deck is the best?

 

If you are purchasing a theme deck online or in real life, the best idea would be to go for the Dark Hammer theme deck, if you do not wish to spend money on the game thats fine too! Arguably the best two theme decks are the basic blue and basic green theme decks the game gives you upon starting the game.

 

Where can I buy the cards I need?

 

On these forums is an "In-game item exchange" section where there are trading companies that sell your desired cards at a set price. You can also post your wanted cards in that section of the forum, and members of the community will come and help you out. As a basis value for the cards you are getting, look at the prices the trade companies have posted, as well as their card ratios to get an idea.

 

 

What Trainers should I have in my deck? 

 

Here is a list of Trainers that will help you accomplish this. Keep in mind that you should not add all of these, but here is a list of trainers that you might want to consider investing in for your current and future decks. Any tier 1 staples that do not have * marked next to them should be a must for you to add to your collection. Also keep in mind that if you wish, you can run more than number I have listed here as it all depends on your strategy. Also as you continue to build your collection you will eventually want to have the max number of each card I have listed (and even x4 of of some of them as well), even though you will most likely find most of these cards in the packs that you open via the trainer challenges. 

 

 

Staple Trainers (Standard)

 

Tier 1 Staples

 

3-4 Sycamore - This card is one of the most effective ways to draw cards, and thin out your deck in the process. A must in about 95% of decks. 

 

2-3 N - A very powerful supporter that can be used to potentially disrupt your opponent's hand, and give you draw support as well. Of course if you are winning and down to your last few prizes, N will mostly hinder your strategy. 

 

1-2 Lysandre - A card that you can use to potentially take out your opponents benched pokemon, and stop them from setting up, as well as disrupting their strategy, forcing a retreat, or a stall until they can bring out their attackers.

 

3-4 VS seeker - A staple that is usually run x4 because of its versatility where you can pick up ANY supporter from your discard pile and use it that turn if you had not played a supporter that turn. Almost a must have in any deck

 

3-4 Trainers mail - Not a necessity is some decks, but in most decks it will add consistency and allow you to pick up much needed items and supporters like your draw supports or items that help you find pokemon (ultra ball, dive ball, level ball ect.) 

 

3-4 Level ball - only a necessity in decks that run a lot of evolution pokemon, and running these will help you search out for possibly the basic or the stage 1 depending on what is in your hand, or in play.

 

3-4 Ultra ball - Almost a must in every deck. It help thin out your deck by discarding 2 cards that you may potentially not need/can pick up later with other cards (e.g Super rod, VS seeker) so you are able to get your much needed pokemon from your deck. Another card that should be run in your decks. 

 

*3-4 Dive Ball - Almost a must in every water deck because....why not? You basically get ANY water pokemon from your deck for FREE. (if you do not run water pokemon then this is obviously not a must)

 

*1-2 Mega turbo - More optional but if you are running mega evolution pokemon, this will help a lot with setting up your Mega evolution pokemon with 1 additional energy, while still being able to play one from your hand.  

 

1-2 Pokemon ranger - This depends on your strategy, but most EX/evolution decks should consider running  only one so that they have an answer to Regice and Glaceon (as well as others) who will prevent the effects of your EX and evolution pokemons attacks respectively. There are also other attacks that have effects that will hinder your pokemon/increase their pokemon's attack/strength, so this is a useful card to shut their effects down.

 

1-2 Hex Maniac  - A supporter that shuts off both your's and your opponent's pokemon's abilities. This is very useful against decks that rely on abilities (e.g yanmega break, Shaymin ex, octillery etc.).

 

1-2 Switch - Very useful in situations where you have started the game off with the wrong pokemon, or want to switch into a different pokemon that you have potentially powered up. This is also useful in getting rid of any special conditions that might have been on your pokemon ( confused, paralyzed, poison etc.)

 

*2-4 Rare candy - A must if you run stage 2 pokemon as it will help you skip an evolution stage as long as you have the basic on the field and the stage 2 in hand. (not necessary if you run EX or stage 1 pokemon) 

 

1-2  Super Rod - Allows you to bring back pokemon and basic energy from the discard pile. Very usefull to prevent decking out, as well as being able to recycle your pokemon and energy when you are running low. 

 

 

Tier 2 Staples 

 

*You want to start getting these after getting your tier 1 staples that fit your future/current strategy*

 

1-2 Professors letter - Ideally you don't want to run more than one, or any professor letters for that matter, because you want to have room for other much needed trainer cards, but if you have room, and your deck is low on basic energy, it is useful. 

 

2-3 Float stones - Ideally want to have 3 in your collection but having 2 is only neccessary for decks that have pokemon with high retreat costs that were not intended for fighting (Hoopa, Octillery, Shaymin etc.) If your deck does not use these kind of pokemon, feel free to exclude it. 

 

2-4 Fighting Fury Belt - If you run basic pokemon that you do not intend to evolve (this incudes basic EX pokemon), then this is the ideal tool that you can attach that will increase damage as well as increase your pokemons health. 

 

1-2 Ninja boy - A supporter that allows you to switch your current active pokemon, with another basic pokemon is your deck while keeping all energy and conditions on that new pokemon. Great card if you are stuck with an unusable/vulnerable card in your active position. 

 

1-2 Escape rope - Very useful to get your pokemon out of the active spot, but keep in mind that more often than not your opponent will leave their weakest pokemon/a pokemon that they are confident you won't KO in the active which means next turn they might potentially have an active that will knock out your pokemon. Requires a bit of strategy but very useful.

 

3-4 Max Elixir - A very useful card that will help you accelerate powering up your pokemon. It is strategy based, so not every deck needs to use it. Running this would mean you would need a decent amount of basic energy (8-15) so that you don't miss the energy. Remember that this only works on BASIC pokemon only. 

 

1 Pokemon centre lady  -Useful in some situations where you need to heal or remove a special condition (e.g poison etc.). You don't want to run more than one as it might clog up your deck, you can always use one of your VS seekers to bring it back if you ever need it. 

 

2-3 Professor Birch - Not the ideal draw support as you risk drawing 4 cards, and let me tell you, drawing 4 cards more often than not leads to a dead hand. Unless you are running Yanmega break, you probably want to run N or sycamore. 

 

1-2 Judge - A great card to limit and disrupt your opponents hand, while drawing 4 new cards.  It could lead to a dead hand unless you have draw support in cards like octillery that can add cards to your hand through an ability. Not the ideal draw support, maybe run 1 for disruption, and if your running Yanmega break than by all means up it to 4. Also useful for cards like Galie that require you and your opponent to have the same number of cards in hand to do extra damage.

 

1-2 Shauna - A safer draw support that shuffles your hand in your deck and lets your draw 5, but you probably want to run into a sycamore instead. Useful if your in need of draw support. 

 

1-2 Skyla - Great if your deck is in need of specific item cards or supports, you don't want to run too many, or run them at all if your deck doesn't have the need for searching out items.   

 

1-2 Teammates - If you are running a slower deck, or a deck that needs specific cards to tick, then this card helps a ton as you can pick any two cards from your deck if you pokemon was taken out last turn. A lot of decks drops this because it clogs up your deck, especially if you are winning, but a very useful card if you don't have a lot of options.

 

2-4 Puzzle of Time - If you play 1: look at the top three cards of your deck and put them in any order. If you have 2 of this card in your hand, you can put two cards from your discard, back into your hand. Ideally you want to be playing when you have two, but if the situation call for it, playing the one can always be useful.  

 

Stadiums 

 

This is more optional but having these will help knock out your opponents stadium and allow you to have an added bonus during the game. Here are some useful stadiums, ideally you want to run 2-4 of these depending on the strategy, and you can alway add different stadium types too! For beginner you probably only want to have a max of 2-3 stadiums until you have a firm grasp of the game.

 

Parallel city- One side limits the bench, and the other reduces the attack of water, fire, and grass type pokemon (remember that this also affects you) 

 

Scorched Earth- A decent draw support for fighting and fire type decks which requires a basic fire or fighting energy to be discarded.

 

Rough seas- The ideal stadium for water and electric based decks as it will heal 20 damage from your water/electric type pokemon. Keep in mind your opponent can also use this effect. 

 

Forest of Giant Plants- Very useful for Grass type decks that require a lot of evolution as you can potentially get a stage 2 pokemon on your first turn. 

 

Chaos tower - It can remove/prevent special conditions. One side prevent the players pokemon from falling asleep and being paralyzed, and the other side prevents that players pokemon from being confused or poisoned. Play this card wisely

 

Silent Lab - Makes it so that each player's baisc pokemon, regardless of where they are (hand, discard, in play), have no abilities.

 

Sky Field - Makes it so that the new maximum amount of bench space is now 8 for both players (you can put 8 pokemon on your bench) 

 

Energy

 

Double colourless - You always want to run 4 double colourless if your deck relies on it. 

 

# of Basic energy - You want to be ideally running 8-15 (this depends on how much you need energy, most decks should run 8-12 if they have an attack cost of 1-3 basic energy, if your pokemon have 3+ attack cost, you could potentially run more toward the 15 mark) 

 

Pokemon

 

You want to ideally only run 2-4 different types of pokemon. You also do not want to run more than one evolution chain that has a stage 2. Running more than 4 types of different pokemon can often lead to a watered down strategy, and a bunch of cards that become useless during the match. You want to focus your strategy, and have multiple copies of several pokemon that you are going to use as your main attackers and support. There will be exceptions to this such as the Rainbow Xerneas deck, but you will learn about the exceptions to this rule as you become more familiar with the game, but for simplicity, stick to 2-4 different types of pokemon.

 

Are their any types pokemon that I should add? 

 

Of course! Most beginners tend to only run attackers and not enough support pokemon, here is a list of support pokemon, and which decks you could potentially put them in. 

 

Octillery- Ability: Draw until you have five cards in your hand - Works for any deck 

 

Xerneas - Geomancy (effect): Add two fairy energy from your deck to two benched pokemon (1 to each) - Only Fairy decks

 

Ariados- Ability: poison both active pokemon (except grass types) - Grass decks and ratticate break

 

Volcanian - Power heater (effect): Add two Fire energy from your deck to two benched pokemon (1 two each pokemon)- only Fire decks

 

Carbink/Carbink break-Ability: EX pokemon cant effect or damage it, also accelerates discarded energy to your benched pokemon (attack effect) - Fighting Decks

 

Garbador - Ability: When a tool is attacked to him each pokemon in play/in hand/in discard pile has no abilities - Any deck that does not rely on abilities (e.g Vileplume, octillery, Manaphy, or any other ability based support pokemon)

 

Hoopa EX: Ability: Find 3 EX pokemon from your deck and add them to your add -EX heavy decks

 

Manaphy EX: Ability: When there is a water energy attached to one of your pokemon, that pokemin has free retreat - Any deck that uses basic water energy as the main energy

 

Shaymin EX: Ability: When you play this card from the bench pick up cards until you have 6 cards in your hand - Any deck

 

Vileplume: Ability: Neither player can play item cards 

 

Magnezone : Ability: attach as many electric energy as many times as you like from your hand to your pokemon (you can use this ability more than once essentially)

Edited by TheShaoh
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Budget Deck Ideas 

 

 theotherguytm's Lugia- Snorlax

 

Pokemon 13
4 Snorlax Fates Col
3 Drowzee BrPo
3 Hypno BrPo
3 Lugia Fates Col

Energy 14
4 Double Colourless

Any 10 energy 

Trainers 30
Puzzle of Time: 4
Fighting Fury Belt: 4
VS Seeker: 2
Max Elixir: 3
Professor Sycamore: 4
Delinquent: 2
Chaos Tower: 2 (an exception, but it is fairly easy to get)
Ultra ball 3
Great Ball 2
Wally: 2
Professor's Letter 1
Pokemon Fan Club: 1

And 3 more cards of your choice, based on what you have from the TC. 

 

Deck Explanation:

 

"The idea is simple. Use Hypno to put both active Pokemon to sleep, and then Snorlax can still attack and do huge damage. That is the core and everything else is devoted to making Toss and Turn and Snorlax as good as they can be. This starts with Fighting Fury Belt. This will put Snorlax's health to 180 HP, enough to match most EXs, and Toss and Turn will do 130 damage. Then Double Colourless Energy and Max Elixir get it set up faster (note that Max Elixir needs to have at least 10 Basic Energy in a deck for it to worth running more than 2 copies), and the other Trainers find the cards you need to make all this possible.

 

With all this in mind, Lugia is a perfect support attacker, and conveniently in the same theme deck as Snorlax. It also works with FFB, Double Colourless Energy and Max Elixir well. Its Intensifying Burn gives the occasional EX you might encounter pain, and Pressure Ability makes it very hard for opponents to land a huge hit. As an added bonus, Lugia resists the Fighting types that punish Snorlax. The one trade-off is not using Hypno's Goodnight, Babies, but with Chaos Tower from Fates Collide you can prevent your side going to sleep while still lulling your opponents and using Intensifying Burn. Just remember to use Delinquent if you switch back to Snorlax; the big guy needs his sleep!

 

This is all good and well, but before you hasten to copy my list, remember that everyone has a different play style. Not all clothes fit one size, and it is similar in the TCG. However, the key to making someone else's style of deck your own is simple: play it a few times, and change everything you don't like. Add your own touch. I personally would fill that 3-card void with 2 Switch and 1 Lysandre. You might do something completely different. You might even decide to change the deck completely. How about a more defensive playstyle with All Night Party, Pokemon Centre Lady and a few Potions? Or throwing a Lugia BREAK or two to add even more firepower? Or Ninja Boy (once it's fixed) to play some really sneaky tricks. The choice is yours!"

 

 

 theotherguytm's The Weakness Spammer

 

Pokemon: 26

Bisharp StSi 4
Pawniard StSi 4
Eevee AnOr 3
Jolteon AnOr 1
Vaporeon AnOr 1
Flareon AnOr 1
Vespiquen AnOr 2
Combee AnOr 2
Unown AnOr 4
Klefki StSi 4

Energy: 8

Basic Darkness 8

Trainers: 26

Professor Sycamore: 4
N: 2
Wally: 2
Lysandre: 1
VS Seeker: 4
Ultra Ball: 4
Puzzle of Time: 4
Sky Field: 2
Assault Vest: 2
Evosoda: 1

 

"One of my previous deck ideas with non-EX or BREAK base. It is more expensive (ie: not built from theme deck cards), so feel free to swap any cards you don't have for similar substitutes. It is also based on the Steam Siege and Ancient Origins sets instead of BREAKpoint and Fates Collide."

 

"In short, the Eeveelutions give Bisharp 5 types so it can do massive damage. Vespiquen gets 4 types so it as a similar chance of hitting Weakness, and it already has OP attack power before that. BIsharp attacks first, giving the discard pile plenty of chance to build before Bee Revenge does its thing, and Unown and Klefki are there to be discarded. In Klefki's case, it also allows this deck to go toe to toe with Mega Evolutions. But once again, this deck is only the beginning. Make some changes, toss what you dislike, perhaps even add Golurk from Ancient Origins instead of Vespiquen and its support, giving you more variety in Trainers. Perhaps you might want to cut back on Bisharp instead for maximum flexibility. The choice is entirely yours. Just remember that no decklist works for everyone, and all decks should be built to your taste, whether you are copying the deck of a champion, or coming up with a deck from scratch."

 

Pokemon 18

 

Petilil BrPo 4

Lilligant BrPo 4

Slowpoke BrPo 3

Slowking BrPo 2

Slowbro BrPo 1

Spinarak AnOr 2

Ariados AnOr 2

 

Energy 7

 

Basic Grass 7

 

Trainers 35

 

Professor Sycamore 4

N 2
Wally 2

Skyla 1

Team Flare Grunt 1

VS Seeker 4
Ultra Ball 4
Puzzle of Time 4

Bursting Balloon 4

Crushing Hammer 2

Eco Arm 1

Super Rod 2

Dive Ball 1

Forest of Giant Plants 3

 

"This deck is based on the Wave Slasher theme deck with support from Ancient Origins. The idea is cruel. Lilligant's attack puts to sleep the opponent's Active is he attaches Energy from his hand to it. In support, Slowking's Royal Flash moves any Energy that may be on the Active to your opponent's Bench. In combination with card like Team Flare Grunt and Crushing Hammer, this combo can keep your opponent attacking at all by denying his Energy.

 

The problem is Boo-Hoo only does 20 damage to your opponent. But you can increase the damage in several ways. The first is Ariados and its Poisonous Nest Ability, which Poisons your opponent to add on damage over time. The low rate of damage is not an issue due to the Energy denial. On top of that, should your opponent ever attack, Bursting Balloon puts an extra 60 damage on your opponent one time only. In fact, this effect is so strong, some opponents would rather not attack than take the hit, and wait a turn when Bursting Balloon gets discarded. But then you can just use Eco Arm and Puzzle of Time to recover them and go again. Should any Lilligant get KOed, Puzzle of Time and Super Rod are there to reload.

 

Another problem is the lack of attackers. The deck only has 4 in comparison to the 6 needed to last a full game. But in fact, the deck has a fifth attacker: Slowbro. Its Walk-Off Homer attack automatically wins the game as long as you have 1 Prize card remaining. So you just take 5 slow prizes, and then take the sixth instantly.And recovery can give you the few extra attackers you need to go the distance.

 

Again, make any changes you want. Perhaps try a Vileplume line as well to really bog down your opponents."

 
 

 

TheShaoh's Glalie 

 

Pokemon- 11 

4x regice 

3x glalie ex

3x Mega glalie 

1x Glaceon

 

Trainers- 36

 

4x Sycamore

3x N

2x Vs Seeker (ideally you want to have play 4) 

2x Pokemon centre Lady 

1x lysandre

2x teammates 

3x Dive ball (If you don't have, can substitute for great ball)

2x Ultra ball 

3x rough seas

3x Glalie spirit link

4x Max elixir 

1x Hexamainiac 

4x trainers mail 

1x Super rod

 

Energy- 14

 

4 Double colourless

10 basic water energy  

 

Explanation: 

 

If your looking to hit hard, but are limited on the number of packs you can get, this is definitely a decent deck. Glalie is among the cheapest EX cards and by playing smartly, you can easily kill off your opponents. The idea behind this is to use either glalie's second attack which does 150 damage if you and your opponents have the same number of cards in hand, as well as mega glalie's attack which does 100, and does an additional 150 (250 in total) if he has already take 100+ damage. If you come up an EX heavy deck, or an Evolution heavy deck you can now use Regice or Glaceon (respectively), to trouble your opponents. Glaceon can do great work against Mega evolution decks (they still count as evolution pokemon) as well as your oridinary stage 1 and stage 2 pokemon, but more often than not, you want Regice as your ideal starter, as you can try and get a turn 2 attack with "resistance blizzard" (which prevents all damage and effects of EX pokemon to it) by hitting a basic blue energy and a double colourless. Meanwhile, you can start setting up your benched Glaceon and Galie using the max elixir.

 

This deck is a brawler, and sometimes your pokemon takes a Knock out, and you only have one pokemon only half ready, this is where teammates comes in, you can pick any two cards from your deck, and put them in your hand. Say you have a glalie on the bench/in the active that only has 1 water energy on it before your turn started, you can teammates that double colourless energy as well as a spirit link/Mega glalie (depending on your situation), and have your attacker ready to go for another battle. I would say a very cruicial part of the deck is having these kind of moves to set up fast and hit hard. Pokemon centre lady and rough seas are there to heal up your pokemon so they can stay in the battle a bit longer. In the future you can also add a 2-2 line of octillery (this means play 2 remoraid and 2 octillery), as it helps this deck, and also future decks you may build. Of course you can change it up and add cards like judge or experience share or fighting fury belt to name a few, so it is ultimately up to you! Pick what's best for you and your style of play! :)   

 

 

 

 

 

Edited by TheShaoh
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If you have any questions feel free to ask, and if you have any suggestions, feel free to leave them below. Of course if you have anything at all to add to this, feel free to comment, and I will do my best to read it, and add it to the original post :) 

 

Hopefully together we can help many new players :) 

 

I will continue to add this as it gets more traction, and as I find more time. 

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I believe players should have more than 1-2 of a lot of these in their collections. I mean it's a good list and running 1-2 of a lot of these is what works in most decks but not always. To me staple means you want a play set or close as you can get. I mean I would never limit myself to just 1 PC Lady. In fact I use her x3 with Zygarde EX. Seems to fully heal him a lot in conjunction with the second attack. Just saying, good list though.

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I believe players should have more than 1-2 of a lot of these in their collections. I mean it's a good list and running 1-2 of a lot of these is what works in most decks but not always. To me staple means you want a play set or close as you can get. I mean I would never limit myself to just 1 PC Lady. In fact I use her x3 with Zygarde EX. Seems to fully heal him a lot in conjunction with the second attack. Just saying, good list though.

Very good point, I added this little caveat to the post. Of course I can't list for all situations and strategies, but more of an average for players to follow, and of course most people will have plenty of these cards in their collection via the free packs from the the trainer challenges. Thanks for your input, always appreciated :)

Edited by TheShaoh
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Would Manaphy-EX have a place on the Pokemon list? It looks like it can be useful for water-based decks where the star of the deck may be Benched at the moment.

 

 

And there is no Shaymin EX on the list. Yes, it is expensive, but it belongs in any Tier 2 or 1 deck. And yes, Manaphy EX is worth adding.

Good suggestions, They have been added :)

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Also Garbodor does not belong in any deck that relies on Abilities, eg: Vileplume. Small clarification. 

Your right, completely slipped my mind. 

 

Also Guys feel free to add Deck lists for cheap decks for beginners to use, will add this section soon.

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TheShaoh, on 11 Sept 2016 - 6:09 PM, said:

Also Guys feel free to add Deck lists for cheap decks for beginners to use, will add this section soon.

Sky Field and Silent Lab for the Stadiums list, 4 Puzzle of Time for the other trainers.

 

My recommendation: Snorlax-Hypno. You can basically just buy the same theme decks over and over to get the core.

 

Sample deck, using only those decks, some Energy, base cards, and BREAKpoint packs:

 

Pokemon 13

4 Snorlax Fates Col

3 Drowzee BrPo

3 Hypno BrPo

3 Lugia Fates Col

 

Energy 14

4 DOC

10 any

 

Trainers 30

Puzzle of Time: 4

FFB: 4

VS Seeker: 2

Max Elixir: 3

Professor Sycamore: 4

Delinquent: 2

Chaos Tower: 2 (an exception, but it is fairly easy to get)

Ultra ball 3

Great *******

Wally: 2

Professor's Letter 1

Pokemon Fan Club: 1

 

And 3 more cards of your choice, based on what you have from the TC.

Edited by theotherguytm
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If you're adding Manaphy EX in the list might as well add Darkrai EX too as they have the same ability.

That Darkrai is in Legacy which is not the format beginners are typically in, and for the sake of simplifying it for beginners I kept it strictly standard. Thanks you for your suggestion though :)

Edited by TheShaoh
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Despite it being disabled in Online at the moment, how about Ninja Boy for supporters? It's a really good Supporter, especially for decks that rely on specific Basics a lot.

I have added it to this list :)

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Just for the beginners I shall explain my deck. The idea is simple. Use Hypno to put both active Pokemon to sleep, and then Snorlax can still attack and do huge damage. That is the core and everything else is devoted to making Toss and Turn and Snorlax as good as they can be. This starts with Fighting Fury Belt. This will put Snorlax's health to 180 HP, enough to match most EXs, and Toss and Turn will do 130 damage. Then Double Colourless Energy and Max Elixir get it set up faster (note that Max Elixir needs to have at least 10 Basic Energy in a deck for it to worth running more than 2 copies), and the other Trainers find the cards you need to make all this possible.

 

With all this in mind, Lugia is a perfect support attacker, and conveniently in the same theme deck as Snorlax. It also works with FFB, Double Colourless Energy and Max Elixir well. Its Intensifying Burn gives the occasional EX you might encounter pain, and Pressure Ability makes it very hard for opponents to land a huge hit. As an added bonus, Lugia resists the Fighting types that punish Snorlax. The one trade-off is not using Hypno's Goodnight, Babies, but with Chaos Tower from Fates Collide you can prevent your side going to sleep while still lulling your opponents and using Intensifying Burn. Just remember to use Delinquent if you switch back to Snorlax; the big guy needs his sleep!

 

This is all good and well, but before you hasten to copy my list, remember that everyone has a different play style. Not all clothes fit one size, and it is similar in the TCG. However, the key to making someone else's style of deck your own is simple: play it a few times, and change everything you don't like. Add your own touch. I personally would fill that 3-card void with 2 Switch and 1 Lysandre. You might do something completely different. You might even decide to change the deck completely. How about a more defensive playstyle with All Night Party, Pokemon Centre Lady and a few Potions? Or throwing a Lugia BREAK or two to add even more firepower? Or Ninja Boy (once it's fixed) to play some really sneaky tricks. The choice is yours!

 

P.S. Again, add Sky Field, Puzzle of Time, and Silent Lab.

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First, Silent Lab only affects Basic Pokemon.

 

Second, one of my previous deck ideas with non-EX or BREAK base. It is more expensive (ie: not built from theme deck cards), so feel free to swap any cards you don't have for similar substitutes. It is also based on the Steam Siege and Ancient Origins sets instead of BREAKpoint and Fates Collide.

 

The Weakness Spammer

 

Pokemon: 26

Bisharp StSi 4
Pawniard StSi 4
Eevee AnOr 3
Jolteon AnOr 1
Vaporeon AnOr 1
Flareon AnOr 1
Vespiquen AnOr 2
Combee AnOr 2
Unown AnOr 4
Klefki StSi 4

Energy: 8

Basic Darkness 8

Trainers: 26

Professor Sycamore: 4
N: 2
Wally: 2
Lysandre: 1
VS Seeker: 4
Ultra Ball: 4
Puzzle of Time: 4
Sky Field: 2
Assault Vest: 2
Evosoda: 1

 

In short, the Eeveelutions give Bisharp 5 types so it can do massive damage. Vespiquen gets 4 types so it as a similar chance of hitting Weakness, and it already has OP attack power before that. BIsharp attacks first, giving the discard pile plenty of chance to build before Bee Revenge does its thing, and Unown and Klefki are there to be discarded. In Klefki's case, it also allows this deck to go toe to toe with Mega Evolutions. But once again, this deck is only the beginning. Make some changes, toss what you dislike, perhaps even add Golurk from Ancient Origins instead of Vespiquen and its support, giving you more variety in Trainers. Perhaps you might want to cut back on Bisharp instead for maximum flexibility. The choice is entirely yours. Just remember that no decklist works for everyone, and all decks should be built to your taste, whether you are copying the deck of a champion, or coming up with a deck from scratch.

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Hey guys so I have only just started playing and I am finding the electric deck quite enjoyable to play with as raichu seems to work for me. Now I want to start building my own deck and I am looking for ideas that may include raichu in there (or similar) the majority of the cards I have come from the steam siege or Ancient Origins deck. I hope this is enough to make a start with?

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Hey guys so I have only just started playing and I am finding the electric deck quite enjoyable to play with as raichu seems to work for me. Now I want to start building my own deck and I am looking for ideas that may include raichu in there (or similar) the majority of the cards I have come from the steam siege or Ancient Origins deck. I hope this is enough to make a start with?

You can use raichu with its break card as well as adding skyfield if you havent already. There is also a variant that uses eveeloutions (vapourean, flareon, ect/) where raichu essentially gets to hit for weakness on multiple pokemon (but you dont use the eveeloutions as your main attackers/at all really). You can also play a magnezone line build that wi

ll help accelerate electric energy to your raichu and raikou (if you choose to play it, which you probably should if you play magnezone). 

 

And also read through the staple cards for trainers to see what you think will work, and what you might need to get. 

Edited by TheShaoh
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You can use raichu with its break card as well as adding skyfield if you havent already. There is also a variant that uses eveeloutions (vapourean, flareon, ect/) where raichu essentially gets to hit for weakness on multiple pokemon (but you dont use the eveeloutions as your main attackers/at all really). You can also play a magnezone line build that wi

ll help accelerate electric energy to your raichu and raikou (if you choose to play it, which you probably should if you play magnezone). 

 

And also read through the staple cards for trainers to see what you think will work, and what you might need to get.

 

Thanks for the quick response. I will have a good luck tonight and start jotting down some ideas. When I think I have built a good looking one can I post it here for advice?

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