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Avalugg Mill Deck


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Hello everyone, this is my first time posting on the forums, let alone under deck construction.


I'm looking to get help with this deck in terms of consistency. The trainer cards feel a little bit clunky and it doesn't flow as smoothly as I'd like. Shaymin EX is not included in this deck for the simple reason that it's a huge sitting target. The opponent will most likely be able to easily KO many of the pokemon in this deck. The opponent will be trying to take as many prizes as they can to win before being decked out.

Below is the decklist I am using:

****** Pokémon Trading Card Game Deck List ******

Pokémon - 15

3 Bunnelby PRC 121
1 Ralts BKT 100
1 Ralts AOR 52
1 Kirlia AOR 53
2 Gallade BKT 84
3 Bergmite STS 36
3 Avalugg STS 37
1 Manaphy-EX BKP 116


Trainer Cards - 27

2 Professor Birch's Observations PRC 159
1 Wally ROS 94
1 Lysandre FLF 90
2 N DEX 96
2 Super Rod BKT 149
2 Ultra Ball FLF 99
2 Max Elixir BKP 102
1 Brigette BKT 161

2 Rare Candy PLB 85
1 Rough Seas PRC 137
2 Dive Ball PRC 125
2 Energy Recycler AOR 72
2 Professor Sycamore PHF 101
3 VS Seeker PHF 109
2 Exp. Share NXD 87

Energy - 18

18 Water Energy

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******



Basic Strategy:

Ancient trait Bunnelby is a great starting card as it's attack is cheap and lets you discard two cards for only one energy. This can also be used as a pivot card at any point of the match, or simply something to throw out and stall. In the first turn you want to get out Bergmite and Ralts on your bench, if possible, so they can evolve ASAP. the first two or three turns should be spent powering up Bergmite on the bench and focusing on evolving Ralts into Gallade. Rare candy is especially useful for this. Once you are all set up, get Avalugg to the active, use Gallades premonition ability to search the top of the deck and place as many water energy on top of the deck as possible (preferably 3). Avalugg attacks and discards those three water energy, thus discarding 9 cards from your opponents deck. Use super rod and energy recycler to put the energy cards back into your deck and continue the cycle. For most decks, you will only need to attack with this 1-2 times. By the time your opponent is set up, they will usually have about 20 cards left in their deck after playing sycamore and Shaymins.


Tech Cards:


Experience share -  helps get Avalugg powered up while you stall with a Bunnelby or two.

Max Elixer - Energy Acceleration for Bergmite. With all of the energy, its almost always going to work

Manaphy-EX - Bergmite and Avalugg have high retreat costs and are targets for lysander to stall out.

Lysander - useful for stalling. This deck will almost never deal damage, but you can pull up a benched pokemon with a high retreat cost to help you get set up.

Energy Recycler - this deck burns through a lot of energy, this card helps bring it all back.

Bridgette - great early game to fill your bench with basics.


18 Water Energy?! - Yes, you need at least 3 to attack with, and you will probably have 4-5 energy between your bench/hand/discard pile. That means you still have around 10 energy in the deck when you use your attack.



Testing Matches:


Darkrai/Giritina - Won
Mega Scizor/Garbodor - Lost
Genessect/Togekiss - Won
Mega Ray - Won
Greninja Break - Lost
Mega Mewtwo - Won
Mega Scizor/Garbodor ( again ) - Lost

Palkia/Regice/Slowbro - Lost

(a lot of other people just quit after being hit with the main attack)

Garbodor is a big problem for this deck, but doesn't stop the main attacking pokemon. It just becomes more of a chance based match at that point. However, there will be a new item card called "Pokedex" in the upcoming Generations set which should help tremendously. It's basically an item card with Gallade's ability. Possibly a replacement?.

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  • 2 weeks later...

Since Garbodor is becoming increasingly more popular in many decks, I'm having a hard time even using the premonition ability at all. I decided to remove it completely from the deck, this also solves my problem of consistancy.

I decided to take some inspiration from Typhlosion's deck which uses 30 or so fire energy. That same logic can be played with this deck. Now it can both streamline it's milling attacks, and has quite a bit of disruption. Below is my new deck list. I haven't have a change to try it on real people yet, only NPC's

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 11

* 3 Bunnelby PRC 121
* 4 Bergmite STS 36
* 4 Avalugg STS 37

##Trainer Cards - 23

* 1 Delinquent BKP 98
* 1 Professor Birch's Observations PRC 159
* 2 N DEX 96
* 4 Max Elixir BKP 102
* 2 Level Ball AOR 76
* 3 Dive Ball PRC 125
* 2 Energy Recycler AOR 72
* 2 Team Rocket's Handiwork *** 112
* 3 VS Seeker *******
* 3 Exp. Share NXD 87

##Energy - 26

* 26 Water Energy

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

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If you still want Gallade in the deck, have you considered using Maxie's Hidden Ball Trick so you don't have to dedicate some deck slots to Ralts and Kirlia?

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I did consider Maxie's Hidden Ball trick paired with Gallade, but it didn't seem to work out in my preliminary testing.


Without Battle Compressor, it was hard enough to put the cards needed into the discard pile. However, it was increasingly harder to set up the conditions to use Maxie. The high energy count meant that I often had multiple energy in my hand at any given time, so it was hard to empty my hand down to one card with just ultra ball discards.

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I've been trying Avelugg in a standard set, but it is very hard to make headway. Have you tried to make a milling deck in standard?


(Thanx for the tips btw)

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