Jump to content

Standard trainers/supports?


SupaCoolDavid

Recommended Posts

I'm new and am only running theme decks since I have no idea what everything does or how they all play together yet. So my question is what are some standard trainers/supports that can go with almost any deck and why? Thanks!

Link to comment
Share on other sites

Hi, welcome.

Obviously it depends on every deck but basically, the staple for any deck could be:

3-4 Sycamore > Nothing is more powerful than a 7 cards new hand
3-4 N > 6 cards at the beginning, disrupting if you loosing or you know what your opponent will play and have in hand. Save you from decking out in late game.
4 Ultra Ball > Look for any pokémon
Level ball > Direct look for any up to 90HP pokémon, sometimes 1 or 2 for support pokémon
4 Vs Seeker > Choose a Supporter from your discard and put it in your hand. If you have Battle Compressor they are a great combo.
2 Lysandre > Aim to any benched pokémon and put in as active

Of course there are a lot more like Skyla which is quite useful (sometimes one is played to look for items/stadiums), Korrina for Fighting decks (choose 1 pokémon+1 item), Dive balls for Water decks (look for any water pokémon), Trainers' mail (look at the 1st four card of your deck and choose a Trainer card)... and others like Max potion, Bursting balloon, Muscle band, Fighting Fury Belt, Float stone...

In September some cards will go out of Standard. All the Night March stuff and Dimension Valley stadium, Battle Compressor, Korrina, Muscle band... take a look from what set is every card. XY Kalos Starter set (previous to XY Base) up to Phantom Forces will be rotated.

Pokémon drawing engines are perfect if item locked. They are two big choices: Shaymin EX (when you play it you can draw up to having 6 cards in hand). The other one is Remoraid-Octillery (draws up to having 5 cards in your hand). Perfect for non EX decks!!

You can get a lot of trainers and supporter pokémon in the Theme decks (Sycamore is in a lot of them), also stadiums and some interesting pokémon as Yveltal, Joltik, Aromatisse, Xerneas, Froakie-Frogadier...

As general tips for building decks:

If you need anything to make your deck works, add enough (if you need a Muscle band, a link, a stadium or a pokémon, don't add just one, if prized you're lost).

Your main attacker quantity/line must be consistent. Add 3 or 4 of them or a powerful line 3-3, 4-4, 4-3 sometimes... if Stage 2 /Break go for 3-3-3, 4-4-4, 4-4-3. And always consider the Rare candies, your goal is the higher stage so jumping over the middle ones use to be good and you can go for 3-1-3, 4-2-4 with one or two rare candies.

Use the right amount of support pokémon. That means not 1-1 lines (if prized...) but neither 3-3-3 (too much space) 2-2 or 2-1-2 use to be enough. Also, when you have more than one evolution line it's hard to set up everything and also do it fast. Use to be hard to play so maybe you may choose which line of supporting pokémon is better.

Remember the stadiums.They help yourself while counter the opponent's. Having 4 stadiums use to make you win the territory battle but, is there space enough? I would recommend always 3 but if no space, play 2.

Of course there's a lot more to say and sure I forgot things but, hope this is a start. If you have any question just ask and welcome to the game, hope you enjoy it :)

Link to comment
Share on other sites

Standard format:

  • Professor sycamore- great for drawing, worth the discard.  Helps you get the cards you need to get the cards you need.
  • Ultra ball-great for finding pokemon, worth the discard.
  • ShayminEX-greatfor drawing, not a supporter, worth the bench slot.  But hard to get your hands on.
  • Vs. Seeker-gets supporters back.  Awesome.
  • Battle compressor-good for getting rid of fnecessary cards and for getting supports ready for vs. seeker.
  • Puzzle of time-cards return from the grave. Awesome.
  • Teammates-search for anything you want!  Great for comebacks.
  • N-disruption and draw.
  • Startling megaphone-reduces opponential power.
  • Double Colorless Energy-powers up soooo much stuff so much more quickly.
  • Town Map-Need a specific prize card?  No problem!
  • Chaos Tower-just stop the things that stop you.
  • Switch-free retreat.

​Expanded format:

  • ​Tropical beach-can't attack?  Draw instead!
  • Colress-lots of draw, few drawbacks.
  • Giant Cape-more HP!
  • Tool scrapper-arguably better than the megaphone.
  • Skyla-good for finding specific stuff.
  • Computer search-any card! Worth the discard.
  • Dowsing machine-almost as good as computer search.

This is not an all-inclusive list, despite its size.  There are certainly some cards I missed.

  •  
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...