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these do x damage with x type challanges please stop


phalanx1337

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they are making the game really boring and irritating right now game after game of water decks in theme mode this is getting tedious, especially as 9/10 of these people using it know you are doing challenge, yet concede as soon as you actually get anything that can do damage into play.

can we please make challenges damage TO a type rather then with so we actually get a mix.

and its getting rather boring facing xy blue every game, especially as it now turns the game into, best hand at start wins.

6 games in a row of junk battles where I am unable to do anything because of card draws, (2 battles with just a magikarp... please) and hundreds of damage on the challenge i could have done, not done because of the aforementioned conceders.

and 6 losses in a row taking up half an hour of time because of what is essentially who can get greninja out first

every battle, a good 15+ now has been against xy blue (2 against concede happy xy green players).

I play theme mode currently due to fighting the same stuff over and over in standard, (bored of mewtwos).

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why not just keep it as do so many dmg in vs and/or tournment instead of a set type. i dont do water. i am psychic. i would not get 3k dmg with water cause i dont have the types to do that and i am not gonna be hours or days trying to get something that wont be done intime. specially 2 days

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They need to make it so if the opponent concedes, you get credit for KOing all the pokemon the opponent had in play. So that means getting credit for prizes, and for dealing damage.

 

Conceding just makes so many challenges frustrating.

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You're honestly not making any sense. You're complaining that you "face xy blue every game," and you're asking that challenges get changed to "damage done to x type pokemon"? You do realize that, assunming you do in fact face mostly xy blue, that would make it nigh impossible to complete any challenge besides water type, right?

 

Even if that weren't the case, that would still make completing dalies into a nightmare. For popular types, such as psychic in standard or grass/water in theme, they would still be relatively easy to complete. However, it would be a very daunting task to complete dailies for less comon types. I could probably fish the entire day for a fairy types deck and I would still struggle to rack up 1000 damage on fairy type pokemon.

 

The current challenge system is fine. I don't mind crazy special challenges but the actual daily challenges don't need a radical change like this. Maybe I'd like to see more levels or a few new challenges, but the "do x damage with x type pokemon" challenges should stay. They're mostly easy to complete and you don't need to rely on your opponents to just so happen to pick the type you need for your challenge.

 

EDIT: It just hit me that you were implying that by making this change people would start playing other decktypes precisely BECAUSE it would be completely impossible to complete non-water challenges otherwise.

 

Well, I got bad news for you. The players don't care enough about dailies to switch from their top tier decks to some random deck, much less if they're not the ones that receive the benefit for it. If you are using, say, a random darkness type deck, that would allow others to complete darkness type challenges, but not you. What's gonna happen is that people are gonna keep spamming xy blue while hoping they run into some poor fool who's using the decktype they need to play against.

 

If people spam xy blue it's because it's getting them wins, and that's not gonna change if your suggestion were to be implemented. All you're gonna do is make it incredibly hard to complete any challenge that doesn't involve one of the types that see more play among the users.

 

EDIT 2: Welp, this is what happens when I comment after weeks of not playing. You were actually talking about a special challenge. However, my point still stands. In this case it would have worked out anyways because people will play xy blue a lot regardless of whether there's a water challenge or not. But if the challenge would have been fairy type or some other uncommon type, this challenge would have actually been a nightmare to complete if you were supposed to do damage to that type as opposed to with that type. This is specially true for the Theme Deck format, where you will rarely ever see a deck that isn't one of the basic sets or dark hammer. Even Iron Tide, which is a strong deck, isn't nearly as common to see as xy blue/green. Generally speaking, the type variety in Theme is smaller than in Standard or Expanded.

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I completed mine in Unlimited in about 30 mins... It just took me conceding Froakie starts, and using the attacks that logically produce the most damage... I actually ran into a quad Wailord/Greninja deck half way through, and that game gave me 1600 damage credits... They really are not that hard... 

 

 

The KO 300 Pokemon with X type are really annoying though, as are the Win 2 million VS games in 5 days....

 

Personally, i think the TC and Damage Challenges are much more achievable than the KO challenges.

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they are making the game really boring and irritating right now game after game of water decks in theme mode this is getting tedious, especially as 9/10 of these people using it know you are doing challenge, yet concede as soon as you actually get anything that can do damage into play.

can we please make challenges damage TO a type rather then with so we actually get a mix.

and its getting rather boring facing xy blue every game, especially as it now turns the game into, best hand at start wins.

6 games in a row of junk battles where I am unable to do anything because of card draws, (2 battles with just a magikarp... please) and hundreds of damage on the challenge i could have done, not done because of the aforementioned conceders.

and 6 losses in a row taking up half an hour of time because of what is essentially who can get greninja out first

every battle, a good 15+ now has been against xy blue (2 against concede happy xy green players).

I play theme mode currently due to fighting the same stuff over and over in standard, (bored of mewtwos).

My Brother RELAX!!! Try using an Archie-blastoise deck. It took me 2 hours to beat mine!

 

Personally I have built deck types (fire, fighting, etc) to complete daily challenges with so when I log on-I just go to the challenge I want and switch to a deck of that color and....... ^_______^

 

I LOVE the 16 ko ones even though they can be alittle tough at times but if you talk to most opponents-they will work with you to help beat these challenges. (including the 3000 damage or 500 ko's in 5 days ones) I have acquired Sr.s and Fa.s from the packs in these challenges. Remember this my brother- Conversation RULES THE NATION!

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I understand the challenges are made to promote variety in deckplay, but wouldn't it be more fun to include all types rather than force us to go down a specific type each time

 

some examples of what i'm suggesting include:

 

1. get one knockout with five pokemon of different types (which I could complete with fire, water, grass lightning and dragon)

 

or

 

2. get a ko with two different types of pokemon in a single match (meaning I could try fighting and psychic)

 

or

 

3. finish a match with a psychic type taking less than 200 damage

 

making the challenges more innovative and less (extremely) monotonic would really make getting through them much more enjoyable

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I understand the challenges are made to promote variety in deckplay, but wouldn't it be more fun to include all types rather than force us to go down a specific type each time

 

some examples of what i'm suggesting include:

 

1. get one knockout with five pokemon of different types (which I could complete with fire, water, grass lightning and dragon)

 

or

 

2. get a ko with two different types of pokemon in a single match (meaning I could try fighting and psychic)

 

or

 

3. finish a match with a psychic type taking less than 200 damage

 

making the challenges more innovative and less (extremely) monotonic would really make getting through them much more enjoyable

You're on to something here...

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Challenges can be frustrating to complete, but they are definitely simple. The strangest one I saw was the M Gengar Deckbox one, which was to KO 30 (I think?) Pokemon with one of your Pokemon that was weak to Dark types. Which basically means your Ghost pokemon like Trevenant, Gengar, Golurk, etc.

That challenge was hard. I was a newbie back then, and beat it with my very first Standard deck which was a Lucario-EX deck (using the current VS rewards) which had a Golurk in it. 30 KOs with Golurk took SO MANY matches but my ELO was low so I was facing other newbies. In hindsight though, that challenge was the worst-made one I've seen.

 

I'm glad our challenges aren't like that any more. They can still get frustrating with the opponent conceding and stuff, but it's not too bad. I feel like any attempted changes would just make it worse.

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its not about completing the challenge is more players selfish behaviours and the effect the challange is having overall the gameplay (repetitive battles against the same stuff over and over).

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I see you must be new here for playing theme decks only. And it's understandable that you find more difficulty in doing these challenges but once you get ahead with the game and get some more cards they are actually extremely easy.

 

 

 

 

 

 

The strangest one I saw was the M Gengar Deckbox one, which was to KO 30 (I think?) Pokemon with one of your Pokemon that was weak to Dark types. Which basically means your Ghost pokemon like Trevenant, Gengar, Golurk, etc.

 

 

baby ***** just remembering that gives me the *******. What an awful challenge!...

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I understand the challenges are made to promote variety in deckplay, but wouldn't it be more fun to include all types rather than force us to go down a specific type each time

 

some examples of what i'm suggesting include:

 

1. get one knockout with five pokemon of different types (which I could complete with fire, water, grass lightning and dragon)

 

or

 

2. get a ko with two different types of pokemon in a single match (meaning I could try fighting and psychic)

 

or

 

3. finish a match with a psychic type taking less than 200 damage

 

making the challenges more innovative and less (extremely) monotonic would really make getting through them much more enjoyable

It depends on the situation-

 

1. If your in a hurry a 1 type deck would be faster as it works better together. If you are not in a hurry-your way would be ok

 

2. Using a multi colored deck can take time to set up and if you cant get the correct cards-then a deck like that can easily be ko'ed. (except if its an all EX deck) But theres always a chance you get the cards needed to use it.

 

3. I agree it can be more enjoyable but it can be more frustrating at the same time. I say that because if for example you need 1000 damage for lightning and are using a light/grass/fire deck but are only able to get grass and fire for the most part of the challenge-it could be mentally frustrating. Again you could pull the stuff needed or you could not.

 

All-in-all I say we just have different opinions. Some things work for some and other things work for others. To tell the truth there's no right or wrong answer.  

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A challenge to get a KO with 2 different types of Pokemon in one match would DEFINITELY not allow people to get the challenges by playing normally.

 

Besides forcing you to use a deck with two types of Pokemon (and some times don't even work well together at all), it would dictate your moves DURING the game.

Say your challenge is to get a KO with a Fighting and a Psychic type in the same match. You have your Lucario in the Active position, powered up and at full health. You use it to get a KO. Now instead of continuing to use it like you would in a normal match, you're basically forced to switch to a Psychic type just for the Challenge.

 

The basic Daily Challenges should be easy enough to attain during <i>normal</i> gameplay and should not make you play differently to attain them. The current type-basis makes you use different decks each day, but beyond that normal deck can attain these challenges (except the Evolution one if you're using an all-Basics deck)

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A challenge to get a KO with 2 different types of Pokemon in one match would DEFINITELY not allow people to get the challenges by playing normally.

 

Besides forcing you to use a deck with two types of Pokemon (and some times don't even work well together at all), it would dictate your moves DURING the game.

Say your challenge is to get a KO with a Fighting and a Psychic type in the same match. You have your Lucario in the Active position, powered up and at full health. You use it to get a KO. Now instead of continuing to use it like you would in a normal match, you're basically forced to switch to a Psychic type just for the Challenge.

 

The basic Daily Challenges should be easy enough to attain during <i>normal</i> gameplay and should not make you play differently to attain them. The current type-basis makes you use different decks each day, but beyond that normal deck can attain these challenges (except the Evolution one if you're using an all-Basics deck)

you got me completely wrong here.. I said to leave an open-ended challenge where the player himself determines the types to be used..

 

refer example used in last post of mine

 

if I were to say use lando bats- I would take out an opponent with landorus and another with bats

 

I never said break the game by closing down options- but rather promote variety in decks by (nonspecifically) encouraging multitype decks

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you got me completely wrong here.. I said to leave an open-ended challenge where the player himself determines the types to be used..

 

refer example used in last post of mine

 

if I were to say use lando bats- I would take out an opponent with landorus and another with bats

 

I never said break the game by closing down options- but rather promote variety in decks by (nonspecifically) encouraging multitype decks

 

Oh, okay.

Being able to choose the types yourself is an interesting idea. Especially for those of us near level 30 who have a few specific Level rewards left to unlock.

 

But still, my point is that a challenge involving getting a KO with 2 different types of Pokemon in the same match would make you play a specific way and make you choose different decisions during that match, compared to how you would play a regular match. 

if you're playing LandoBats and your Landorus already got a KO, you'd have to make sure to let Bats get a KO too so you'd play differently. Even if Landorus is in a good position to finish the match, you'd have to manipulate the match so Crobat gets the KO.

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Oh, okay.

Being able to choose the types yourself is an interesting idea. Especially for those of us near level 30 who have a few specific Level rewards left to unlock.

 

But still, my point is that a challenge involving getting a KO with 2 different types of Pokemon in the same match would make you play a specific way and make you choose different decisions during that match, compared to how you would play a regular match. 

if you're playing LandoBats and your Landorus already got a KO, you'd have to make sure to let Bats get a KO too so you'd play differently. Even if Landorus is in a good position to finish the match, you'd have to manipulate the match so Crobat gets the KO.

of course that is different from regular playing, but since when were we not manipulating to get our challenges complete..?

 

besides the whole point of this was to provide an alternative to the ridiculous special challenges given to us and the monotony in deck matchup they create.. if you have a better idea for a challenge (that isn't downright boring), please do tell :)

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This challenge was easy, man. Done within an hour. Just play standard. My Greninja Break deck just racked up those damage points.

I agree, I had 0 people concede prematurely to me(except Shiftry users cause I would play a Celebi) and I did the whole challenge in unlimited and a tad bit in expanded. So yeah, I have never used a theme format for a challenge, but from what I hear I would avoid it.

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Sorry, I'm not trying to attack your idea. We all do definitely play a little differently to get our Challenges complete.

But dealing damage, evolving Pokemon, and getting KnockOuts are what you're supposed to do anyway when you play normally. That's why it's so monotonous, because the challenges are basically "play mostly normal with a specific type deck". We may manipulate our choices to deal maximum possible damage or evolve Pokemon as fast as possible, but that's not much of a deviation from what normally happens in normal matches.



I wouldn't like it if I was playing an YZG deck and I already got KOs with Yveltal, so I had to ready up a Gallade and switch to him and get a KO even though Yveltal was ready. That would basically mean "play a specific way with a specific deck". And that specific way might not be what you would have done in that match if you didn't need to give Gallade a kill.

I basically did this when I was a newbie getting that Gengar deckbox special challenge I mentioned above. My only non-Theme deck at the time was basically a Lucario-EX deck with Golurk. So even though I was winning the match with Lucario, I would often have to switch to Golurk to get it some KOs for the challenge. It even cost me the match sometimes but gave me some progress on the special challenge.



I guess what I mean is that if you go in with a regular deck and try to complete the current challenge, it shouldn't manipulate you into making a losing/detrimental move which helps you get that challenge.



I'm overcomplicating this now, I know. :wacko: Your challenge ideas would be fun to complete. It's just that sometimes you would lose the match because you made a move to complete your challenge instead of making a move that would allow you to win.



But I will try to come up with my own ideas for challenges and share them here.

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there are a couple of quick, mutli coloured decks.

you can use, for example the breakthrough simi's which do the same move (hand fling) for no type cost. while being 3 types (fire water grass)

 

if the point of the challenge was to diversify the play, then facing 13/15 water decks because of one challenge is doing the opposite, if we stick to XY-Blue for the moment, and why i suggested DEFEATING rather then USING the deck is because, in XY-Blue you have TWO main weaknesses (steel or grass) and Gyarados with Electric weakness.

 

so instead of having ONE type being used, you have 2 being used, therefore the game is now more diverse just changing the challenge to damage to, then damage with.

that's more why I was asking for it.

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there are a couple of quick, mutli coloured decks.

you can use, for example the breakthrough simi's which do the same move (hand fling) for no type cost. while being 3 types (fire water grass)

 

if the point of the challenge was to diversify the play, then facing 13/15 water decks because of one challenge is doing the opposite, if we stick to XY-Blue for the moment, and why i suggested DEFEATING rather then USING the deck is because, in XY-Blue you have TWO main weaknesses (steel or grass) and Gyarados with Electric weakness.

 

so instead of having ONE type being used, you have 2 being used, therefore the game is now more diverse just changing the challenge to damage to, then damage with.

that's more why I was asking for it.

 

 

But matchups are random. What if you keep getting matched against decks that have no Water types? Would you keep conceding until you end up against a Water deck? You'd basically have to, because otherwise it would take you ages to finish your challenge. And what if after you were finally matched against a Water deck, your opponent then conceded because his challenge was to deal damage to Fire types?

If everybody's Special Challenge was to deal damage to Water types, then you'd be facing 13/15 Grass/Steel decks and nobody would reach their challenge.

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well no because instead of:

just water

you would have

grass

steel

grass/steel

 

instead of 1, you get 3, and people will use xy blue in theme because its strong regardless

.

no I win those battles as usual, get ladder points.but the fact is, battles water v water in theme, just toss a coin to decide the winner, because at the end of the day that's all it is.

I even left it a day to do the challenge to avoid the situation...

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But matchups are random. What if you keep getting matched against decks that have no Water types? Would you keep conceding until you end up against a Water deck? You'd basically have to, because otherwise it would take you ages to finish your challenge. And what if after you were finally matched against a Water deck, your opponent then conceded because his challenge was to deal damage to Fire types?

If everybody's Special Challenge was to deal damage to Water types, then you'd be facing 13/15 Grass/Steel decks and nobody would reach their challenge.

That is exactly my point. You have zero control over what deck your opponents pick to use. If you never run into that specific deck type you will take an eternity to complete it.

 

The other things you said are also true. If the challenge is to do damage to water types most people will run grass/steel decks, and people who do run water decks will probably insta concede against you if you aren't running a water type deck yourself.

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well no because instead of:

just water

you would have

grass

steel

grass/steel

 

instead of 1, you get 3, and people will use xy blue in theme because its strong regardless

.

no I win those battles as usual, get ladder points.but the fact is, battles water v water in theme, just toss a coin to decide the winner, because at the end of the day that's all it is.

I even left it a day to do the challenge to avoid the situation...

In case you didn't realize it before, any mirror matchup in Theme comes down to mostly luck (not necesarily just the coin flip, but luck in general).

 

You also seem to refuse to realize that the problem with making a "do damage to x type" challenge is that your opponent has zero incentive to use type x, because the people who would benefit from doing so are the other players, not themselves.

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