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XY9: BREAKPoint Standout Cards Review (EARLY)


ChawkyV

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XY9: Rage of The Broken Sky Came out a few days ago, the Japanese set had 89 cards, It has 8 EXs, 3 BREAKs and 1 SR (It is expected we'll get more in the English release), This Set has some Amazing Art and some pretty good EXs, here are the Standouts: 

 

003/080: Meganium Grass – HP150

Stage 2 – Evolves from Bayleef

Ability: Overgrow
If this Pokemon’s remaining HP is 50 or less, this Pokemon’s attacks do 70 more damage.

[G][G][C] Green Force: 50 damage. Heal from this Pokemon the amount of damage this attack did to your opponent’s Active Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 3

 

It is good to finally see this Evo Line again, it's been a long time !

The Ability is good on paper but very hard to use properly as getting the HP down by 100 proved to be very hard (M Glalie-Ex) , and the attack is only good when the ability is activated, this card will hardly see any play imo, at least it has Great Art !!

Design: 2/10   -   Art: 7/10

 

008/080: Lilligant: Grass – HP80

Stage 1 – Evolves from Petilil

[G] Whimper: 20 damage. During your opponent’s next turn, if he or she attaches an Energy card to the Defending Pokemon from his or her hand, the Defending Pokemon becomes Asleep.

[C][C] Leaf Slice: 30x damage. Flip 2 coins. This attack does 30 damage times the number of heads.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

 

Making Original and Creative non-Repetitive Attacks is always refreshing even if those attacks aren't very "good", still this card might be useful a little in Energy Disruption decks, but for 80 HP i don't think it will see any play, cute art though.

Design: 5/10   -   Art: 6/10

 

009/080: Durant: Grass – HP70

Basic Pokemon

[G] Mountain Gnaw: 10 damage. Discard the top card of your opponent’s deck.

[G][C] Grind Down: If this Pokemon has any damage counters on it, discard the top 4 cards of your opponent’s deck.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

 

The Queen of Mill decks is back :)

I always loved the Noble Victories Durant, it was fun to use and pretty viable when used right, I dare say this Durant might be even better because using a single Rainbow Eenrgy + 1 Col allows you to Mill 4 cards each attack, but again, it has very low HP and can't benefit from Shield Energy, Still we'll see some pairings with AT Bunnelby and Crushing Hammers for sure.

Design: 7/10   -   Art: 5/10

 

011/080: Camerupt: Fire – HP130


Stage 1 – Evolves from Numel

[C][C] Ram: 30 damage.

[R][R][C] Eruption: 80+ damage. Each player discards the top card for his or her deck. This attack does 60 more damage for each Energy card discarded in this way.

Weakness: Water (x2)
Resistance: none
Retreat: 4

 

Eruption can do a huge amount of damage, and with the help of Blacksmith and Burning Energy it can 2HKO most EXs and even Megas for only 3 energy, it can see some use but with the introduction of an absurd amount of Water types, this is doubtful ! Art-wise it's mediocre.

Design: 6/10   -   Art: 5/10

 

 

014/080: Slowbro: Water – HP100

Stage 1 – Evolves from Slowpoke

[W] Careless Hand: 10+ damage. Flip a coin. If heads, this attack does 50 more damage.

[C][C][C] Miracle Home Run: When you use this attack, if you have 1 Prize card remaining, you win the game.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

 

Another incredibly Original Attack in Miracle Home Run, this attack adds a New way of Winning, For 3 Col if you have 1 Prize card you win the game !!, it might not seem like much when you're basically about to win anyways but it can help VS stallers, can possibly be useful as a, End game tech.

Design: 7/10   -   Art: 4/10

 

 

018/080 - 081/080 - 089/080: Gyarados-EX: Water – HP180

Basic Pokemon

[C] Wet Weather: Flip a coin until you get tails. For each heads, search for your deck for a [W] Energy card and attach it to this Pokemon. Shuffle your deck afterwards.

[W][W][C][C] Splash Bang: 130 damage. Does 10 damage to each of your Benched Pokemon.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4

 

Since the introduction of Megas and Especially in the recent Sets, the PTCG developers and card creators started having the habit of Making absolutely Terrible EXs (that have Megas), so they basically became a "Stepping Stone" just to get the Mega out, i have no idea why they did this but at least make them decent enough to be used for a few turns before getting the Mega out, This Particular EX is very similar to the horrible Tyranitar-EX and the slightly better Ampharos-EX, and it's a slow EX, sure the first attack helps and it will benefit from the Water support in this set but it's not good enough.. the art is mediocre as well, the Full art looks a lot better and the Secret rare is just Meh ... I don't know why they thought Secret Rare EXs would be a good idea ...

Design: 2/10   -   Art: 4/10     Full Art: 7/10    Secret Art: 5/10 

 

 

018/080  -  082/080: M Gyarados-EX: Water – HP240

Mega Evolution – Evolves from Gyarados-EX

When 1 of your Pokemon becomes a Mega Evolution, your turn ends.

[C][C][C][C] Blast Geyser: 120+ damage. You may have this attack do 20 more damage times the number of [W] Energy attached to this Pokemon. If you do, discard the top 2 cards from your deck.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2

 

Like recent EX / Mega combinations, the EX is pretty horrible, while the Mega is mediocre to great, This Mega is pretty good honestly, it can be a monster in Expanded  with the help of Deluge Blastoise and Keldeo-EX and the new Manaphy-EX, it is a bit slower in Standard as it takes longer to atatck the required water energies, it does have a negative effect thou in Milling your own deck but it's nothing compared to how good the attack is, but again it is easily Stopped by Anti-EX and Anti-Mega pokemon like Regice and Giratina-EX, still it will some use !

Design: 7/10   -   Art: 5/10     Full Art: 7/10 

 

 

019/080: Suicune: Water – HP120

Basic Pokemon

Ability: Wind Protection
As long as this Pokemon is your Active Pokemon, prevent all effects of your opponent’s attacks, except damage, done to each of your Pokemon. (This Ability does not remove existing effects.)

[W][W][W] Aurora Beam: 110 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

 

It may not be the EX Stopper Suicune from Plasma Blast, but this is still good nonetheless, the Ability is pretty useful VS Status Conditions and Energy Disruption caused by Attacks, and its own attack is a stronger version of the same attack as before and art-wise it looks amazing !!

Design: 6/10   -   Art: 8/10

 

020/080 - 083/080: Manaphy-EX: Water – HP120

Basic Pokemon

Ability: Aqua Cube
Each of your Pokemon that has any [W] Energy attached to it has no Retreat Cost.

[W][W] Mineral Pump: 60 damage. Heal 30 HP from each of your Benched Pokemon.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

 

Can anyone tell me why they always make these Cute Legendary into Great EXs ?? we've had a good Shaymin-EX in Next Destinies, then an awesome Mew-EX in Dragons Exalted then a Staple Jirachi-EX in Plasma Blast and finally a must-have Shaymin-EX in Roaring Skies, and now Manaphy-EX joins the club !

This card is basically Darkrai-EX for Water types but with Less HP, it lets Anything with a Water Energy Attached to have free retreat, this can be an extremely helpful replacement of Darkrai-EX for Standard, This card is definitly the Star of the Set !

And on top of that it's cute as a button !

Design: 10/10   -   Art: 8/10   -   Full Art: 9/10

 

 

023/080: Seismitoad: Water – HP150

Stage 2 – Evolves from Palpitoad

[W] Sop Up: Choose up to 3 Energy cards from your discard pile and attach them to this Pokemon.

[W][W][W][W] Rumble Fall: 90 damage. Your opponent’s Active Pokemon is now Confused. During your opponent’s next turn, the Defending Pokemon can’t retreat.

Weakness: Grass (x2)
Resistance: none
Retreat: 3

 

One of the best Stage 2 in this set imo, it might seem slow at first but it can easily set itself up turn 2 with the help of 1 Battle Compressor, it gains Free Retreat thanx to Manaphy-EX and can perform a very annoying Lock than can only broken by Zoroark/Keldeo-EX or Switch, it will see definitly see some play with Archie's Ace in the Hole !

Design: 7/10   -   Art: 4/10

 

 

028/080: Frogadier: Water – HP70

Stage 1 – Evolves from Froakie

[W] Water Clone: Search your deck for up to 3 Frogadier and put them on your Bench. Shuffle your deck afterward.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

 

It's nice to finally see a Stage 1 (Mid Evolution) that is actually GOOD, that attack lets you swarm the field with Frogs ! so for the first time we can run a 1-4-4 Stage 2 Line !! this is probably the Best Middle-Stage card ever

Bravo, a very good Stage 1 indeed, Even the art is phenominal it's step forward from the Froakie art, it looks like a real ninja !

Design: 10/10   -   Art: 10/10

 

 

030/080: Greninja BREAK:  Water – HP170

BREAK Evolution – Evolves from Greninja

Greninja BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.

Ability: Giant Water Shurikan
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may discard a [W] Energy from your hand. Then, put 6 damage counters on 1 of your opponent’s Pokemon.

 

The Greninja Introduces in this set is very Mediocre, This BREAK was obviously meant to be used with the XY Greninja that has a similar ability, if You use that Greninja, You will be able to do 90 damage on any pokemon for 2 Discarded Energies and still can attack each turn, this card will be big with Archie and Frogadier's Help, I can already see New water decks that run 20+ Water energies, Sniping will be fun with this card, Archie and Fisherman can help make this deck very very viable !

Design: 8/10   -   Art: 7/10

 

 

034/080: Hypno: Psychic – HP90

Stage 1 – Evolves from Drowzee

Ability: Good Night Baby
Once during your turn (before your attack), you may use this Ability. Both player’s Active Pokemon are now Asleep.

[P][P] Zen Headbutt: 50 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

 

Okay, the only reason I mentioned this card is because on the absolutely Horrific art, it is the scariest card art I have ever seen personally and at the same time very original, kudos to the artist !

The Ability's name only adds to the Creepiness of this card, but it is unplayeable sadly ..

Design: 1/10   -   Art: 10/10

 

 

035/080 - 084/080: Espeon-EX: Psychic – HP170

Basic Pokemon

[C] Miracle Shine: Devolve each of your opponent’s evolved Pokemon and put the highest Stage Evolution card on it into your opponent’s hand.

[P][C][C] Psycho Shock: 70 damage. This attack’s damage isn’t affected by any effects on the Defending Pokemon.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

 

First Eeveelutions to get an EX, it could've been better honestly but it can be a bit useful with Bats, doing damage and than Devolving Stage 1s and Stage 2s  with enough damage to get KO'd for a 0-1 energy cost, but again Stage1s and Stage2s aren't used that much these days ....

Art-wise .. it's an Espeon ! how bad can it be ?

Design: 3/10   -   Art: 7/10   -   Full Art: 7/10

 

 

040/080: Garbodor: Psychic – HP100

Stage 1 – Evolves from Trubbish

Ability: Garbotoxin
If this Pokemon has a Pokemon Tool card attached to it, each Pokemon in play, in each player’s hand, and in each player’s discard pile has no Abilities (except Garbotoxin).

[P][C][C][C] Panic Bomb: 60 damage. Your opponent’s Active Pokemon is now Poisoned and Confused/

Weakness: Psychic (x2)
Resistance: none
Retreat: 3

 

The King of Toxic Waste is back with a different attack !

If you played during the Mid BW Era you would have encountered Garbotoxin Garbodor, Abilities were and still are heavily used, and for an ability like this that completely shuts them down everywhere it can be very deck breaking (Greninja BREAK decks for example), it was a very hated pokemon and now it's back to Standard .... Abilities, Begone ! But it also proves that PTCG is running out of ideas .. repeating a few pokémon every set.

Art-wise it doesn't look that much different from its predecessor, and tbh it's a Trashbag .. how good can it look ? :P

Design: 9/10 or 5/10 for lack of originality  -   Art: 5/10

 

 

043/080: Aegislash: Psychic – HP140

Stage 2 – Evolves from Doublade

[C][C][C] Sword Pain: Place damage counters on each of your opponent’s Pokemon equal to the number of damage counters already on them.

[P][P][C][C] Megaton Slash: 100 damage. Choose 2 of your opponent’s Benched Pokemon. This attack does 10 damage to each of them. (Don’t apply Weakness and Resistance when damaging the Bench.)

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3

 

Again a very original pokemon, you gotta love it, this card can be deadly with Bats or Trevenant BREAK, it makes benching your damaged pokemon useless and it's the first card that can KO every single pokemon your opponent has in 1 Hit .... Theoritically at least !

Art-wise it looks amazing !

Design: 8/10  -   Art: 8/10

 

 

046/080: Trevenant: Psychic – HP110

 

Stage 1 – Evolves from Phantump

Ability: Seed of Anxiety
If this Pokemon is your Active Pokemon, your opponent’s Basic Pokemon’s attacks cost [C] more.

[P][C][C] Energy Press: 70+ damage. This attack does 10 more damage for each Energy attached to your opponent’s Active Pokemon.

Weakness: Darkness (X2)
Resistance: Fighting (-20)
Retreat: 3

 

Same with Greninja, it is infernior to its XY Counterpart despite actually being good !

The ability is actually quite good, especially in low energy decks !

Design: 6/10  -   Art: 6/10

 

047/080: Trevenant BREAK: Psychic – HP160


BREAK Evolution – Evolves from Trevenant

Trevenant BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.

[P][C] Silent Fear: Place 3 damage counters on each of your opponent’s Pokemon.

 

Definitly the Best looking BREAK so far, the Art is very very well done !

Being a fan of Damage Spread attacks myself, I have to say this card is GOOD, I will personally make sure it sees a lot of play with Bats (Obviously), and for a great attack like this to cost 1 Energy only (While using Dimension Valley) is just too good !

Design: 9/10  -   Art: 10/10

 

051/080: Garchomp: Fighting – HP130

Stage 2 – Evolves from Gabite

[F] Assault Turbo: 60 damage. Choose 1 Energy card in your discard pile and attach it to one of your Pokemon.

[F][F] Biting Pledge: 80+ damage. If your opponent’s Active Pokemon is a Pokemon-EX, this attack does 80 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 0

 

The PTCG Creators basically gave NO CHANCE for this card to be considered Bad:

- A Fighting-type so it benefits from all the Fighting Support (Fight Stadium, Strong Energy, Korrina, Maxie ... etc).

- Awesome Attacks for a very low energy cost.

- Free Retreat.

- An extremely Kickass art !!

Seriously this card is the ultimate EX annihilator imo, will see an incredible amount of play i'm sure, it is the Perfect 10/10 card  and do I dare say the Best Stage 2 of all time !

Design: 10/10  -   Art: 10/10

 

 

055/080 - 085/080: Darkrai-EX: Darkness – HP180

Basic Pokemon

[C][C] Dark Pulse: 20+ damage. Does 20 more damage for each [D] Energy attached to all of your Pokemon.

[D][C][C] Dark Head: 80+ damage. If your opponent’s Active Pokemon is Asleep, this attack does 80 more damage.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2

 

Ok the king of Darkness is back with a vengeance, i personally would've loved to see an Umbreon-EX to counter the Espeon-EX we got but this is equally good. it is the 2nd Star of this set imo.

The Darkrai-EX from Dark Explorers was great BUT it was only a tech card, but this has a great chance of having decks built around it, very similar to Yveltal-EX, it is heavily reliant on Energy, but unlike the latter you won't waste all the energy atatcked to it when it KO's you only need to attach 2 Basic Energies or 1 DCE to ti to use its attack, and it can do a lot of damage!

The 2nd attack shouts out to Malamar-EX, we will definitly see this pairing in the future !

Art-wise it looks extra ordinary, the FA thou it looks good but .... they made it Unintentionally i'm sure seem "Cute", Darkrai is the King of Darkness, IT CAN'T BE CONSIDERED CUTE !

Design: 9/10  -   Art: 9/10  -   Full Art: 7/10

 

 

057/080 - 086/080: Scizor-EX: Metal – HP170

Basic Pokemon

[M] Steel Wing: 20 damage. During your opponent’s next turn, this Pokemon takes 20 less damage from attacks.

[M][M] Gale Thrust: 50+ damage. If this Pokemon was on your Bench and became your Active Pokemon this turn, this attack does 60 more damage.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2

 

The Same issue with Gyarados-EX, the EX is just bad when compared to the Mega or to other EXs that Have no Mega, it's just not good enough without its Mega, it has nothing to offer Imo

Art-Wise though it's very beautiful !

Design: 2/10  -   Art: 8/10  -   Full Art: 8/10

 

 

058/080 - 087/080: M Scizor-EX: Metal – HP220

Mega Evolution – Evolves from Scizor-EX

When 1 of your Pokemon becomes a Mega Evolution, your turn ends.

[M][M] Iron Crusher: 120 damage. You may either discard a Special Energy attached to your opponent’s Active Pokemon or discard a Stadium in play.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2

 

It is very similar to two Recent Megas, M Manectric-EX and M Sceptile-EX, All require 2 Eenrgy, their attacks do 100-120 damage, and have awesome effects to them !

All in all it's not the best Mega but ti's very good and very useable as Special Energy and Stadiums are common in almost every deck. And depsite already having Jirachi, Enhanced Hammer and Paint Roller, it will see a decent amount of play.

Art-wise the Regular art especially is one of the bets looking EX cards ever !

Design: 7/10  -   Art: 10/10  -   Full Art: 7/10

 

 

066/080: Raticate BREAK: Colorless – HP110

BREAK Pokemon – Evolves from Raticate

BREAK Evolution: This Pokemon has the attacks, Abilities, Weakness, Resistance, and Retreat Cost of the Raticate it Break Evolved from.

[C][C] Super Fang: Put damage counters on your opponent’s Active Pokemon until its remaining HP is 10.

 

Personally my favourite BREAK yet !

When you see the attack you directly think of Raticate BREAK / Ariados decks which i KNOW will be annoying and more common than Regice decks ! KOing basically ANYTHING for 1 DCE is an amazing feat, + No retreat and immunity to poison from Ariados thanks to Raticate's Ability will make this card something to be scared of !

Design: 10/10  -   Art: 6/10 

 

 

068/088: Ho-Oh-EX: Colorless – HP180

Basic Pokemon

Ability: Cleansing Flame
Once during your turn (before your attack), if this Pokemon has any basic [R] Energy attached to it, you may heal 50 HP from this Pokemon.

[G][W][L] Elemental Feather: 130 damage. Choose 1 of your opponent’s Benched Pokemon. This attack does 30 damage to it. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: Fighting (-20)
Retreat: 2

 

Why would PTCG make such a bad card so beautiful ! :( i think they're trying to balance the Amazing Ho-Oh-EX from Dragons Exalted or something ..... :/

Well obviously this is a terrible card that will see no play whatsoever, if at least they gave the attack a R cost or let us use the ability for a non basic R energy (Rainbow), i think it can be used with Smeargle, but i'm sure no one would bother.

 

Design: 1/10  -   Art: 10/10     Full Art: 10/10

 

 

 

071/080: Time Puzzle: Trainer

Item

You may play 2 Time Puzzle at the same time.

– If you played 1, look at the top 3 cards of your deck and put them back on top of your deck in any order you like.

– If you played 2, choose 2 cards from your discard pile, show them to your opponent, and put them into your hand.

You may play as many Item cards as you like during your turn (before your attack).

A very interesting card imo,  the new appearance or double effect cards is very refreshing and original imo, having 2 effects depending on how many copies of this card you play is NEW and pretty satisfying for our originality needs !

This card can be ideal in Night March decks for retrieving DCE which will make them even more annoying, but basically a playset of these can be added to any deck to retrieve discarded cards !

 

072/080: Max ElixirTrainer

Item

Look at the top 6 cards of your deck. You may choose a basic Energy card you find there and attach it to 1 of your Basic Benched Pokemon. Shuffle the remaining cards back into your deck

You may play as many Item cards as you like during your turn (before your attack).

More support for EXs, yaaay :(

An OP version of Ether, it can almost guarantee attaching 1 basic card with it, thus boosting up Yveltal-EX and M Mewtwo-EX faster, will definitly be a staple in those decks.

 

077/080: Delinquent: Trainer

Supporter

Discard a Stadium card in play. If you do, your opponent chooses 3 cards from his or her hand and discards them.

You may play only 1 Supporter card during your turn (before your attack).

A very Scary lady indeed, this card coupled with Red Card can severly hurt you opponent at an early stage of the game reducing his hand to 1 card easily, Hand Control is back, will definitly see play !

 

079/080: Reverse Valley: Trainer

Stadium

Blue Side: Choose which way this card faces before you play it. This ↓ player’s Metal Pokemon take 10 less damage from his or her opponent’s Pokemon’s attacks.

Red Side: Choose which way this card faces before you play it. This ↓ player’s Darkness Pokemon’s attacks do 10 more damage to his or her opponent’s Active Pokemon.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

Not as good as Parallel City was, because honestly adding an attack/defense boost of 10 isn't that helpful, but might see a bit of play in Dark/ Metal Decks

 

080/080: Splash Energy: Special Energy

This card can only be attached to a [W] Pokemon. This card provides [W] Energy only while this card is attached to a [W] Pokemon.

If the [W] Pokemon this card is attached to is Knocked Out by damage from an opponent’s attack, return all Pokemon cards to the owner’s hand instead of discarding them. (Discard all other cards attached.)

(If this card is attached to anything other than a [W] Pokemon, discard this card.)

Honestly I was disappointed with this card, sure returning the pokemon back to the hand is good but it could've done more, definitly one of the less good Special energies ..

 

Finally, I Hope Adding the Palkia-EX / Golduck BREAK combo to the English release will give us more playable cards and most importantly FA SUPPORTERS !! My money is on FA PROFESSOR SYCAMORE & FA MISTY'S VITAL SPIRIT

And Also like everyone else i'd really like to see some BREAK support ... they literally got nothing in this Set.

 

Edit: The Palkia-Ex / Golduck BREAK mini sit is confirmed to be part of XY9, so the hype for FA Sycamore & FA Misty is real people !

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Always nice to see other people's opinions on cards, I think some of the ratings you gave may be a little high but for the most part I generally agree. If I did my own list a lot that I would change would probably only be up or down by 1 or 2 from this list.

 

The only one I really have a problem with is Raticate BREAK, in theory it is good, as good as the old Raticate that did the same thing in fact, but that was a stage 1 and even if you get KO's every turn with this it's also KO'd back easily and trying to have a BREAK attacking consistently throughout the game just isn't reliable in the current game.

 

I'd have also mentioned Slowking, definitely one of the best cards coming from this set.

 

Also just for reference sake Time Puzzle being able to play 2 at once for an extra effect isn't new. see:

http://www.pokemon.com/uk/pokemon-tcg/pokemon-cards/diamond-pearl-series/dp7/89/

http://www.pokemon.com/uk/pokemon-tcg/pokemon-cards/diamond-pearl-series/dp7/88/

http://www.pokemon.com/uk/pokemon-tcg/pokemon-cards/diamond-pearl-series/dp7/90/

 

Poke Drawer + was an amazing card at the time and Time Puzzle is just as good (better possibly since we have Battle Compressor) so it's going to be a 4 of staple.

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Agree with the guy above, another thing is Darkrai-EX wasn't JUST a "Tech Card" It was a main attacker from the get go used with Garbodor or Sableye from Dark Explorers and it won many championships, just wanted to point that out.

 

Another thing is Splash Energy is actually pretty good, a card called "Rescue Energy" was used during the Gen 4 Era and was very popular, especially in Stage 2 decks.

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Always nice to see other people's opinions on cards, I think some of the ratings you gave may be a little high but for the most part I generally agree. If I did my own list a lot that I would change would probably only be up or down by 1 or 2 from this list.

 

The only one I really have a problem with is Raticate BREAK, in theory it is good, as good as the old Raticate that did the same thing in fact, but that was a stage 1 and even if you get KO's every turn with this it's also KO'd back easily and trying to have a BREAK attacking consistently throughout the game just isn't reliable in the current game.

 

I'd have also mentioned Slowking, definitely one of the best cards coming from this set.

 

Also just for reference sake Time Puzzle being able to play 2 at once for an extra effect isn't new. see:

http://www.pokemon.com/uk/pokemon-tcg/pokemon-cards/diamond-pearl-series/dp7/89/

http://www.pokemon.com/uk/pokemon-tcg/pokemon-cards/diamond-pearl-series/dp7/88/

http://www.pokemon.com/uk/pokemon-tcg/pokemon-cards/diamond-pearl-series/dp7/90/

 

Poke Drawer + was an amazing card at the time and Time Puzzle is just as good (better possibly since we have Battle Compressor) so it's going to be a 4 of staple.

- Well honestly I wasn't Around in DP era :P.

- Slowking isn't really good imo, nothing viable.

- I don't understand what u meant about Raticate BREAK tbh, it's immune to poison thanks to raticate's ability which will make it a great parter to Ariados !

 

And thanx for the comment :)

 

Agree with the guy above, another thing is Darkrai-EX wasn't JUST a "Tech Card" It was a main attacker from the get go used with Garbodor or Sableye from Dark Explorers and it won many championships, just wanted to point that out.

 

Another thing is Splash Energy is actually pretty good, a card called "Rescue Energy" was used during the Gen 4 Era and was very popular, especially in Stage 2 decks.

- I know about Rescue Energy which only adds to my point, nothing new !

- Well i Darkrai-EX might have been the main attacker with with all honesty its attack just isn't that strong, This new one is IMO at least much stronger !

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I'm quite hyped about TIme Puzzle, though it's a bit lame that they keep on giving us those insane Trainer cards without the Pokemon / Abilities to make full use of them.

In Expanded and obviously in Unlimited as well you can draw your entire deck on turn 1 and you literally got nothing to do with all of your cards ^^.

 

edit: Oh and of course thanks for the write up Chawky :).

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Many nice cards in this set, and since im fan of water pokes. New Frogadier and greninja break is awesome. If play 2nd turn and run 2-4-4. turn 1 froakie, wally (as usual in this deck) to frogadier and cloning. Bingo! 4 frogadier ready to evolve greninja XY and throwing many shuriken 120 damage next turn.

 

For Raticate break :D haha welcome back to great level rats! Finaly this superfang comeback with good HP :")

 

Nice review Chaw!

 

 

and for garbotoxin -_- why you come back so fast...

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Thanks fo running all those down. You obviously ***** lot of time into researching and considering all these new cards, an eye opener for me, who would probably hunt around for articles featuring only a few of these cards at a time. It's nice to have them all here.

This might seem lame, but I'm pretty excited Clemont is getting a card. I wish it was 'Clemontic Gear' or something, or some 'description name' device.

I read 'Supporter - Search your deck for up to 4 (L) energies and put them in your hand',

of course, the application is a 2-of in a Magnetic Circuit deck so Pikachu-EX can wreck the house.

What I truly dislike about them reprinting pokemon is that they tend to change them insignificantly so that you cannot use the cards from the older set.

It grieves me to think that I must spend money on collecting Garbotoxin a second time when there is basically only a cosmetic difference between the XY9 one and the Dark Explorers. It's attack, which will probably never be used costs one © more and imposes status condition, whoo hoo. It's not a change that will affect the way Garbodor is played, and to release a basically identical card after rotating the LTR one out of standard less than 6 months ago is a pretty miserable move. They could have had the decency to give Garbodor a longer hiatus from the TCG before putting their hands into players' pockets like that.

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I'm quite hyped about TIme Puzzle, though it's a bit lame that they keep on giving us those insane Trainer cards without the Pokemon / Abilities to make full use of them.

In Expanded and obviously in Unlimited as well you can draw your entire deck on turn 1 and you literally got nothing to do with all of your cards ^^.

 

edit: Oh and of course thanks for the write up Chawky :).

Well Sabelye / Time Puzzle would be OP :P

And thank you for the comment :)

 

 

Many nice cards in this set, and since im fan of water pokes. New Frogadier and greninja break is awesome. If play 2nd turn and run 2-4-4. turn 1 froakie, wally (as usual in this deck) to frogadier and cloning. Bingo! 4 frogadier ready to evolve greninja XY and throwing many shuriken 120 damage next turn.

 

For Raticate break :D haha welcome back to great level rats! Finaly this superfang comeback with good HP :")

 

Nice review Chaw!

 

 

and for garbotoxin -_- why you come back so fast...

Thanks a lot man, Like i said in the Review, Frogadier is probably the best Middle Evo in a Stage 2 line ever made !! and I can't wait to start running Rats & Spiders !!

Too bad for that bag of garbage, i thought we finally got rid of it .. :(

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Thanks fo running all those down. You obviously ***** lot of time into researching and considering all these new cards, an eye opener for me, who would probably hunt around for articles featuring only a few of these cards at a time. It's nice to have them all here.

This might seem lame, but I'm pretty excited Clemont is getting a card. I wish it was 'Clemontic Gear' or something, or some 'description name' device.

I read 'Supporter - Search your deck for up to 4 (L) energies and put them in your hand',

of course, the application is a 2-of in a Magnetic Circuit deck so Pikachu-EX can wreck the house.

What I truly dislike about them reprinting pokemon is that they tend to change them insignificantly so that you cannot use the cards from the older set.

It grieves me to think that I must spend money on collecting Garbotoxin a second time when there is basically only a cosmetic difference between the XY9 one and the Dark Explorers. It's attack, which will probably never be used costs one © more and imposes status condition, whoo hoo. It's not a change that will affect the way Garbodor is played, and to release a basically identical card after rotating the LTR one out of standard less than 6 months ago is a pretty miserable move. They could have had the decency to give Garbodor a longer hiatus from the TCG before putting their hands into players' pockets like that.

I actually did, it took me +2 hours to type it alone :)

Yes I really do think in the English release they might add that mini set along with the Palkia-EX combo set, that would be amazing !!

And Yeah Garbodor, we thought we won't see u again :(

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  • 2 weeks later...

nice review :) although i think frogadier-greninja combo is a bit overrated here.. you need a minimum of 1 turn to wally plus two more turns to evolve at best.. and even then you can't be  sure you'll get both your greninja breaks out and have energy as well- just too much going on imo.. (like you'll have to use plenty of shaymin setup to get to the point where you have the breaks)

 

i guess we'll see about its playability when the set releases

 

my personal favorite here is garbodor.. As if we didn't have silent lab, wobbuffet and parallel city to worry about for shaymin, wally-garbo will be one of those annoying annoying combos that a lot of people will use to throw other decks off..

 

other than that, lots of decks are ability dependent- with a major part of the meta being bat-dependent, along with the occasional hawlucha, aromatisse and so on.. garbo will be a great addition to the new standard and will definitely shuffle things up a bit

 

great review man :) looking forward to reading more sometime

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nice review :) although i think frogadier-greninja combo is a bit overrated here.. you need a minimum of 1 turn to wally plus two more turns to evolve at best.. and even then you can't be  sure you'll get both your greninja breaks out and have energy as well- just too much going on imo.. (like you'll have to use plenty of shaymin setup to get to the point where you have the breaks)

 

i guess we'll see about its playability when the set releases

 

my personal favorite here is garbodor.. As if we didn't have silent lab, wobbuffet and parallel city to worry about for shaymin, wally-garbo will be one of those annoying annoying combos that a lot of people will use to throw other decks off..

 

other than that, lots of decks are ability dependent- with a major part of the meta being bat-dependent, along with the occasional hawlucha, aromatisse and so on.. garbo will be a great addition to the new standard and will definitely shuffle things up a bit

 

great review man :) looking forward to reading more sometime

Well IT IS an early review, we'll have to test to find out for sure, so many cards were looking to be  Meta Changing (I'm looking at you M Tyranitar) but ended up being trash, but For me as for many people Greninja BREAK is looking awesome so far, it isn't my fav card out of this set thou, that would be a tie between Raticate BREAK & Garchomp.

 

Garbo is basically just a reprint, it was incredibly annoying in BW and it's back now even thou everyone thought it was replaced with Silent Lab, I think they just don't  want Abilities to be Meta lol, and tbh they could've just done a different pokemon with a similar ability just to avoid repetitiveness !

 

Thank you so much, i appreciate the supportive comments :P

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nice review :) although i think frogadier-greninja combo is a bit overrated here.. you need a minimum of 1 turn to wally plus two more turns to evolve at best.. and even then you can't be  sure you'll get both your greninja breaks out and have energy as well- just too much going on imo.. (like you'll have to use plenty of shaymin setup to get to the point where you have the breaks)

 

i guess we'll see about its playability when the set releases

 

my personal favorite here is garbodor.. As if we didn't have silent lab, wobbuffet and parallel city to worry about for shaymin, wally-garbo will be one of those annoying annoying combos that a lot of people will use to throw other decks off..

 

other than that, lots of decks are ability dependent- with a major part of the meta being bat-dependent, along with the occasional hawlucha, aromatisse and so on.. garbo will be a great addition to the new standard and will definitely shuffle things up a bit

 

great review man :) looking forward to reading more sometime

Watch carefully frogadier in action :D

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Watch carefully frogadier in action :D

Thanks to Dive Balls, Greninja Breaks won't be hard to get imo, and Yes Frogadier is the key to that deck, people who are considering running Archie instead of it are weird !

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Interesting post. Obviously a lot of work went into it. Thanks for the analysis. If I can give a little constructive criticism, however, you should pay more attention to capitalization. There are a lot of random words in your post that are capitalized for no reason. (And I'm not referring to ones that are normally capitalized in the game when referring to specific things, such as Basic Energy.) It's a little distracting.

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Interesting post. Obviously a lot of work went into it. Thanks for the analysis. If I can give a little constructive criticism, however, you should pay more attention to capitalization. There are a lot of random words in your post that are capitalized for no reason. (And I'm not referring to ones that are normally capitalized in the game when referring to specific things, such as Basic Energy.) It's a little distracting.

I always welcome constructive criticism thanx.

I know, it's a habit i can't get rid of even in real life, I use Capitalization too much and quite randomly, i'll try to fix this when i can.

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... I don't think I want to play any more when that Garchomp comes out. Lol, that thing seems so ridiculous.

ikr ?? like i said, they gave it no chance to be considered bad, way better anti-EX than anything we've seen imo, it can 1hko any EX easily !

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Thanks to Dive Balls, Greninja Breaks won't be hard to get imo, and Yes Frogadier is the key to that deck, people who are considering running Archie instead of it are weird !

2-4-4-2 line

2-3 wally

4 dive ball :D

 

easy to say this thing on paper, but i will try this deck tho :D Btw im selling Greninja XY holo for 2 RS Each if someone interested :P

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... I don't think I want to play any more when that Garchomp comes out. Lol, that thing seems so ridiculous.

 

 

ikr ?? like i said, they gave it no chance to be considered bad, way better anti-EX than anything we've seen imo, it can 1hko any EX easily !

 

+ korrina make everything look easy here :)

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2-4-4-2 line

2-3 wally

4 dive ball :D

 

easy to say this thing on paper, but i will try this deck tho :D Btw im selling Greninja XY holo for 2 RS Each if someone interested :P

Stop doing business in MY THREAD lmao and yes i can't wait to test it out !

 

+ korrina make everything look easy here :)

Exactly, Fighting types get all the good support !

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Anyone who has played this deck knows that using 3 Greninja BREAKS (with 3 XY Greninja's) wouldn't be easy. 6 Energies/turn isn't easy, anyone who is saying they're gonna run 2-4-4-4 and hoping to get out FOUR Gren BREAKS clearly doesn't know how it works. I'm testing a Greninja/Miltank deck right now (REALLY fun and strong, can't wait to add in Gren BREAKS). and I run a 4-2-3 line (2 Frogadiers cause I'm scared of Toad and it works really well for me, especially if you're playing against an opponent who hunts your Greninjas and you waste your rare candies (which I only run 3 of). and once XY9 comes out I'll switch out my Brigette and rare candies to add in some more Dive Balls and run a 2-4-3-2 line. I'll explain my choice. 2 Froakies so I can setup Frog T2 without worrying bout prizes. 4 Frogs since I expect the one active to be KO'd and then I want to be left with 3 Frogs on the bench. 3 Grens to equal 3 Frogs (4 Greninja's are excessive, most of my matches I handle 2 and only get the third at the end, by the time the game is almost sealed, I never ever see myself needing 4 Greninjas in play at the same time.) and 2 BREAKS for when you can. By the time you get your 3rd normal Greninja in play the matchup is already HEAVILY stacked in your favour, unless you're playing against a deck that has a good matchup (from my experience, M Manectric/Articuno is almost an auto-loss unless they whiff Rough Seas and get a lot of tails on their Articuno flips). So, having 2 BREAKS should be perfect, by then you should spam Fisherman and the game is yours (80-100 from Miltank, 90 for each BREAK = OHKO's on EX's and OHKO snipes against small benched basics). Only thing is I'm not sure if Miltank works with BREAKS (does Powerful Friends still do 80 if there is only a BREAK?).

 

EDIT: ChawkyV, why is it that for Greninja BREAK, you have it read: "Ability: Giant Water Shurikan
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may discard a [W] Energy from your hand. Then, put 6 damage counters on 1 of your opponent’s Pokemon." I checked the scans and that active part doesn't exist.

 

EDIT #2: Turns out that you do indeed need Greninja BREAK to be active, something with the translations/errata not sure but yeah. Still not bad though, maybe add in Manaphy-EX/float stones and tech in 1 Greninja BREAK but I'd rather not have Manaphy since the main part of my deck is being able to draw my opponent to 6 prizes and I take 3 or in bad scenarios (Magnezone/Raikou) 5 with a Shaymin.

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Anyone who has played this deck knows that using 3 Greninja BREAKS (with 3 XY Greninja's) wouldn't be easy. 6 Energies/turn isn't easy, anyone who is saying they're gonna run 2-4-4-4 and hoping to get out FOUR Gren BREAKS clearly doesn't know how it works. I'm testing a Greninja/Miltank deck right now (REALLY fun and strong, can't wait to add in Gren BREAKS). and I run a 4-2-3 line (2 Frogadiers cause I'm scared of Toad and it works really well for me, especially if you're playing against an opponent who hunts your Greninjas and you waste your rare candies (which I only run 3 of). and once XY9 comes out I'll switch out my Brigette and rare candies to add in some more Dive Balls and run a 2-4-3-2 line. I'll explain my choice. 2 Froakies so I can setup Frog T2 without worrying bout prizes. 4 Frogs since I expect the one active to be KO'd and then I want to be left with 3 Frogs on the bench. 3 Grens to equal 3 Frogs (4 Greninja's are excessive, most of my matches I handle 2 and only get the third at the end, by the time the game is almost sealed, I never ever see myself needing 4 Greninjas in play at the same time.) and 2 BREAKS for when you can. By the time you get your 3rd normal Greninja in play the matchup is already HEAVILY stacked in your favour, unless you're playing against a deck that has a good matchup (from my experience, M Manectric/Articuno is almost an auto-loss unless they whiff Rough Seas and get a lot of tails on their Articuno flips). So, having 2 BREAKS should be perfect, by then you should spam Fisherman and the game is yours (80-100 from Miltank, 90 for each BREAK = OHKO's on EX's and OHKO snipes against small benched basics). Only thing is I'm not sure if Miltank works with BREAKS (does Powerful Friends still do 80 if there is only a BREAK?).

 

EDIT: ChawkyV, why is it that for Greninja BREAK, you have it read: "Ability: Giant Water Shurikan

Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may discard a [W] Energy from your hand. Then, put 6 damage counters on 1 of your opponent’s Pokemon." I checked the scans and that active part doesn't exist.

 

EDIT #2: Turns out that you do indeed need Greninja BREAK to be active, something with the translations/errata not sure but yeah. Still not bad though, maybe add in Manaphy-EX/float stones and tech in 1 Greninja BREAK but I'd rather not have Manaphy since the main part of my deck is being able to draw my opponent to 6 prizes and I take 3 or in bad scenarios (Magnezone/Raikou) 5 with a Shaymin.

I realize getting all the frogs u need will be hard obviously, but Dive Balls and Frogadier's attack can make it a LOT easier, as for energies there is always Fisherman, Vs Seekers & Energy Retrievals, and tbh a deck like this will run at least 15 Energies.

 

Answer 1: I copied each text from the scans directly, i didn't change a thing, they must've changed it after i made this thread, maybe because of a translation error or something.

 

Answer2: Well tbh i haven't checked the translations since, and Yes Manaphy-EX would actually help out because XY Greninja will be the only Greninja used for this deck and unlike BP Greninja, XY Greninja has a 1 retreat cost.

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Yeah I made that assuming that Gren BREAK can snipe across the bench. As for the Frogs, it won't actually be hard to get them out as you said, I think maximizing Dive Balls and having a 2-4-X-X line will make it easy. Only problem is that having 4 Grens out is wishful thinking, another thing is that no you don't need 15 energies, my Miltank/Ninja deck runs 8. Finally Manaphy-EX will be amazing since you can essentially get out an extra 6 Counters every turn and only run 1/2 BREAKS but the fact is that EX will be making it much worse for you rather than something useful since it takes a bench space AND it's easy 2 Prizes. I think a 2-1 or 2-2 Float Stone-Switch will be better since everyone will be running multiple Megaphones once Garbodor is out. Another thing overlooked with Manaphy is that you still need to attach an energy to the Gren BREAK and that's just wasteful. So I think I'll be trying a 2-4-3-2 line with 2 Stones and 1 Switch and max 10 energies. My normal NinjaTank deck is pretty decent so just having that extra 6 counters will make it a LOT more stronger (2 Grens + BREAK KO's a Shaymin in 1 turn + 80-100 damage from Miltank).

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So, because you can only retreat once in a turn, it'll be: 4 Greninja XY + 2 Greninja BREAK + 6 [W] = 240

But you can still spread the 360 if you use switches or escape ropes.

And that end my conclusion, that this deck can still do a lot of damage. The only thing is that you also need at least 3 turns to get all the frogs out.

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