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How's your basic deck like?


DDarkray

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I've been a bit curious about how other non-paying player's deck like. After playing Pokemon TCG Online for a while, and unlocking basic red, blue, green, and yellow (as well as some booster packs from closed beta reward), I find that Basic Blue is the best of the four. And so I started to add some improvements to it.

 

...And the result is this...

 

Pokemon: (12 Basic, 8 Evolution)

 

2x Delibird

 

3x Totodile

 

2x Croconaw

 

1x Feraligatr

 

3x Horsea

 

2x Seadra

 

1x Kingdra

 

1x Mantine

 

3x Eevee

 

2x Vaporeon

 

Trainer: (9)

 

1x Pokégear 3.0

 

2x Pokémon Communication

 

4x Potion

 

2x Switch

 

Supporter: (7)

 

1x Bill

 

1x Cheerleader's Cheer

 

4x Engineer's Adjustments

 

1x Pokémon Collector

 

Energy: (24)

 

24x Water Energy

 

 

 

This one works fairly well. The strategy is pretty simple: Get Feraligatr, Kingdra, and Vaporeon out quickly, and knock-out Pokemon as quickly as possible. Unlike the initial basic blue, this one features a lot of draw power, which makes evolving a lot easier, but whenever I lose, it's often from decking myself out. <img src="http://www.pokemontcg.com/javascripts/fckeditor/editor/images/smiley/png/confused_smile.png" alt="" />

 

There are other cards that can be used like Professor Elm's Training Method, but I don't really use them often.

 

 

 

So anyway, if you still use any of those basic decks, how are they like? <img src="http://www.pokemontcg.com/javascripts/fckeditor/editor/images/smiley/png/regular_smile.png" alt="" />

 

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I've been a bit curious about how other non-paying player's deck like. After playing Pokemon TCG Online for a while, and unlocking basic red, blue, green, and yellow (as well as some booster packs from closed beta reward), I find that Basic Blue is the best of the four. And so I started to add some improvements to it.

 

...And the result is this...

 

Pokemon: (12 Basic, 8 Evolution)

 

2x Delibird

 

3x Totodile

 

2x Croconaw

 

1x Feraligatr

 

3x Horsea

 

2x Seadra

 

1x Kingdra

 

1x Mantine

 

3x Eevee

 

2x Vaporeon

 

Trainer: (9)

 

1x Pokégear 3.0

 

2x Pokémon Communication

 

4x Potion

 

2x Switch

 

Supporter: (7)

 

1x Bill

 

1x Cheerleader's Cheer

 

4x Engineer's Adjustments

 

1x Pokémon Collector

 

Energy: (24)

 

24x Water Energy

 

 

 

This one works fairly well. The strategy is pretty simple: Get Feraligatr, Kingdra, and Vaporeon out quickly, and knock-out Pokemon as quickly as possible. Unlike the initial basic blue, this one features a lot of draw power, which makes evolving a lot easier, but whenever I lose, it's often from decking myself out. confused_smile.png

 

There are other cards that can be used like Professor Elm's Training Method, but I don't really use them often.

 

 

 

So anyway, if you still use any of those basic decks, how are they like? regular_smile.png

 

 

pretty decent....maybe get the prime ferglatior and seadra...now we talking. 2 and 2

 

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3x Totodile 2x Croconaw 1x Feraligatr

 

3x Horsea 2x Seadra 1x Kingdra

 

 

This is your main problem. If you are going to play stage 2 attackers, you should have 4-2-4 lines with at least a couple of rare candies or 3-2-3 lines.

 

If you don't have rare candies, you should at least have the same amount of basic pokemon and their stage 2 evolution.

 

Also, add more supporters like Professor Oak's New Theory and Pokemon Collector.

 

Reduce the water energies and replace those with supporters. In this deck, I'd say have 12-16 energies.

 

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mine's looking something like this.

 

 

 

2x Caterpie, 2x Metapod, 1x butterfree

 

3x Chikorita, 3x Bayleef, 1x Meganium, 1x Meganium Prime

 

2x Turtwig, 2x Grotle, 1x Torterra

 

1x Paras, 1x Parasect

 

1x Tropius (Filler)

 

1x Kricketot, 1x Kricketune (Fillers)

 

2x Jigglypuff, 2x Wigglytuff

 

Total: 27

 

2x Interviewer's Questions, 2x Fishermen, 2x Energy Retrieval, 2x Prof oak's new theory, 2x Pokemon Communication, 1x Prof Elm's Training method, 2x Switch, 3x Potion, 2x Engineer's Adjustments

 

Total: 18

 

Energy: 14 grass, 1 Rescue energy

 

Total 15:

 

 

 

I Plan on replacing the Energy Retrieval for 2x Fishermen, maybe the Eng Adjustments for Oak's new theories. not sure what to change beyond that.

 

Any ideas what trades i should look out for to replace the fillers? they're just in the deck to take space until i can get more cards.

 

 

 

Edit: Made some changes. graded the kricks for a dual pokeball and another Prof Elm's training method. Noticed i was having problems getting my core pokemon out, and those two i never used.

 

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