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Daily Challenge(s) that takes 2 hours to complete


SlowpokeXXL

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A bit extreme, don't you think? I'm talking about the 'KO 20 Pokemon with x type' ones. Especially the ones which type has nothing going on for it in this meta (and doing this challenge in trainer challenge mode is even more time consuming).



For example, I've got the Psychic one at the moment. Yeah Mewtwo Ex can get a few Ko's a game if lucky, and maybe night marsh can pull 1 off on the first turn before getting owned by Seismitoad Ex. Those are the best options, and yet this challenge would still take 2 hours if not more time to complete. It's just too long. Can't you make it 10 Ko's instead of 20? And if not, then why not? All the other challenges are fine it's just the 20 Ko one that's too time consuming. I hope that you'll consider this suggestion atleast ^_^



Edit: Aww come on I can't even edit my thread title? It said Challenge(s) by the way lol. Oh also, people giving up long before you take all their prizes (aka Ko some of their Pokemon) adds to length of this type of challenge.

 

Edit2: Why can't I post perfectly fine feedback on these forums without a key word being censored which is not offensive in any way? I give up.

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*cough* crobat *cough*

 

On a serious note though, given that those challanges are awarded with a higher price ( a 5 card pack is worth more than your average 25/50 coins), I personally think it it fair to have them be more time consuming than other challanges, allthough your aprox. time of 2 hours is rather insane, especially if you consider, as you said yourself, that you can even farm for those challanges against the ai.

 

 

However, I'd love them to be changes to "take 20 prizes with typ x pokemon", as the current EX format, aka 3 KOs to victory, can certainly be a little exhausting in that regard.

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As you progress in level, the Daily Challenges correspondingly progress in difficulty. You can always abandon a challenge that you don't want to do. Also, this is why the system will give you the option to choose from different Daily Challenges when you get to level 3 and beyond.

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IMHO it is not in the 'spirit' of a daily challenge that people have come to expect from all the games that use 'dailies'.  It is supposed to be a oversized reward for small effort but offset by the fact that it is only obtainable once a day as a draw for people to overcome the barrier to start the game up or make some time for it, and it sometimes leads to people playing more of the game.  basically it makes it a habit for people to logon at least.  right now the 'daily challenge' is quickly becoming a grind itself.  So it loses that 'small effort big reward' feel, and no longer serves the purpose it was perhaps intended for.  

 

You should not apply your grind formulas for a daily reward.  It is good to have variety, but just 'knock out 1 pokemon using X type' would suffice for that.

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I don't see what's so difficult. We have popular decks of every type that can complete these challenges (Mewtwo/Bats for Psychic, Kyogre for water, etc)

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I don't see what's so difficult. We have popular decks of every type that can complete these challenges (Mewtwo/Bats for Psychic, Kyogre for water, etc)

 

Yes, because every player has every top-tier deck....

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Ok, cheaper, Wobb/Bats, Weavile/Exeggcute, Night March... My point is, the challenge isn't that hard, and if you look hard enough, you can find a way to prevail in the end :)

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Currently I've only received options for water, fire, grass and psychic challenges. And it just so happens that the game comes with all four of those theme decks by default. It would take you probably 5 matches against an "Easy" ai trainer from the trainer challenge list. That stacked with the fact that you can pick the easier trainers and pick the perfect match ups (fire against grass). Clearing 5 matches shouldn't actually take that long.

My concern is when they start making challenges for other elements. For those types it might be nice to have lower thresholds. For example if there is a challenge with fire type: "play 15 fire type pokemon for 1XP" the equivalent challenge for electric type might be 10 for 1XP or give 2 or 3 XP for the same amount. And for dragon make the equivalent challenge closer to 5 for 1XP or 10 for 2 or 3 XP.

This is not only because players may not have decks for those types but also that it relegates all the challenges to random battles which could make the challenges unintentionally harder just by the fact that you cant pick a good match up for your type, and you could be using a deck that is bad because you just threw it together with the deck wizard. And then you could have to use that bad deck against a tier one deck which wouldn't be fun.

As long as the challenges are reasonable to complete for all types, keeping in mind you shouldn't be penalizing people who haven't purchased other theme decks, then I don't have a problem with it.

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As you progress in level, the Daily Challenges correspondingly progress in difficulty. You can always abandon a challenge that you don't want to do. Also, this is why the system will give you the option to choose from different Daily Challenges when you get to level 3 and beyond.

 

I am still level zero, and I have been getting nothing but these types of challenges.  Evolve this number of psychic pokémon in random mode, KO twenty pokémon with psychic pokémon.

 

I have to say that so far I have hated the daily challenges.  As a primarily casual player, I enjoyed being able to log in for 20-30 minutes a day, get my daily bonus, play a match or two and get my match bonus, and log out - still able to progress.  

 

I have lost that in these daily challenges that I don't have the time to devote to completing.  If I get one of these challenges (and I only ever do get these challenges) I either have to abandon it, making no progress on the day, or accept the fact that it's going to take me a couple days to complete (or I have to set aside a few hours to play a game I had been enjoying casually - which makes me enjoy it quite a bit less.)

 

With the "increased rewards at higher levels of play" mantra that keeps being repeated concerning the daily challenges, I feel that I as a casual player have lost my rewards for playing a game in favor of those able to devote multiple hours every day to play. 

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no one is saying they are too hard in this thread.  reading comprehension please.

it does not serve the 'hey let me log on real quick cuz theres that quick reward' purpose.  

 

none of those challenges are that fun.  putting N number of type of pokemon out is sort of a definition of mindless grinding.  it is almost serving as a secondary trainer challenge than a 'daily reward' system.

 

Ok, cheaper, Wobb/Bats, Weavile/Exeggcute, Night March... My point is, the challenge isn't that hard, and if you look hard enough, you can find a way to prevail in the end :)

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I don't think it needs to be looked as a grind though.

 

These challenges can be seen more as "Use X type of deck today" challenges.  If you take your eyes off the challenge meter and just play the game with a certain deck type, then you'll have more fun and it won't feel like a grind.

 

And people claiming they don't have the top tier decks?  All of these challenges can be completed with theme decks (some even in Trainer Challenge if you're really having that hard of a time against real opponents in Random Battle).

 

And, as has been pointed out by others, once you pass the first few levels you'll have a choice.  So, don't feel like playing a fire deck today?  Pick the psychic challenge.

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To put it in perspective. In contrast to the thread title. I just completed my daily challenge: "KO 20 pokemon using grass type" for 3XP and a pack reward. That is the same challenge that the original post is refereing to and it took me 20 minutes to complete doing 4 trainer challenges. It might be a grind, but it definetly doesn't take 2 hours.

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Edit2: Why can't I post perfectly fine feedback on these forums without a key word being censored which is not offensive in any way? I give up.

 

Slightly off topic, I just tweaked the filter to correct the issue with Challenge(s) being blocked and updated the thread title.

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It is important to consider what these Daily Challenges are supposed to be about.

 

They have replaced the Daily Log In bonus, though they are also to give people something to do.  Of course, I realize now that a similar mechanic is one of the reasons why I have all but quit (...it is still installed but I haven't played it in over a month) another very popular and successful online TCG: it made the game more frustrating and not more entertaining as I desperately struggled to compete challenges for badly needed in game credit to build my deck/collection up.

 

Just as one person taking two hours to complete a challenge doesn't mean everyone will take as long, neither does getting lucky and knocking the challenge out quickly mean that it will be easy for everyone.  Resolving things via theme decks is usually not fun and tends to be very luck based as the theme decks simply aren't very reliable or efficient (and yes I realize they are not supposed to be).

 

So as not to sound like I am totally negative (I love the unique coin/sleeves/deck you can earn for each type!), I simply think a "Challenge Mode" is the solution; this may not be feasible but if that person trying to Bench 20 Pokémon of Type X is facing other people with similar goals, it should take less time and likely be more fun than dealing with the computer, the slow (unless luck plays a major role) of theme decks or the frustration when you have little chance of building a competitive deck around the designated Type (for use in more competitive venues).

 

TL;DR: Luck happens; sometimes it makes for agonizingly long Challenges, sometimes it makes for quick; my experience is that it takes a lot longer than I find enjoyable.  I think the solution is creating an additional venue, a specific "Challenge Mode" where you can to face people who are also just focused on doing Challenges.  You should still be able to fulfill challenges in other modes, though.

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I don't see what's so difficult. We have popular decks of every type that can complete these challenges (Mewtwo/Bats for Psychic, Kyogre for water, etc)

 

i have not trouble with the daily challenge ...killing 20 pokemon with 1 type is easy with theme decks....especially basic blue, green & red theme decks.....the only problem is when i need to kill more pokemon but the opponent concedes knowing he or she will lose & not let me kill his remaining pokemon

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It is important to consider what these Daily Challenges are supposed to be about.

 

They have replaced the Daily Log In bonus, though they are also to give people something to do.  Of course, I realize now that a similar mechanic is one of the reasons why I have all but quit (...it is still installed but I haven't played it in over a month) another very popular and successful online TCG: it made the game more frustrating and not more entertaining as I desperately struggled to compete challenges for badly needed in game credit to build my deck/collection up.

 

Just as one person taking two hours to complete a challenge doesn't mean everyone will take as long, neither does getting lucky and knocking the challenge out quickly mean that it will be easy for everyone.  Resolving things via theme decks is usually not fun and tends to be very luck based as the theme decks simply aren't very reliable or efficient (and yes I realize they are not supposed to be).

 

So as not to sound like I am totally negative (I love the unique coin/sleeves/deck you can earn for each type!), I simply think a "Challenge Mode" is the solution; this may not be feasible but if that person trying to Bench 20 Pokémon of Type X is facing other people with similar goals, it should take less time and likely be more fun than dealing with the computer, the slow (unless luck plays a major role) of theme decks or the frustration when you have little chance of building a competitive deck around the designated Type (for use in more competitive venues).

 

TL;DR: Luck happens; sometimes it makes for agonizingly long Challenges, sometimes it makes for quick; my experience is that it takes a lot longer than I find enjoyable.  I think the solution is creating an additional venue, a specific "Challenge Mode" where you can to face people who are also just focused on doing Challenges.  You should still be able to fulfill challenges in other modes, though.

 

Creating a "Challenge Mode" would defeat both of the purposes of the Daily Challenges.

 

As I see it there are two main purposes of the Daily Challenges.

 

  1. Encouraging daily participation in the various game modes available to us, ensuring a large pool of players who are playing a variety of decks.
  2. Providing a challenge to players to conquer each day, if they so choose.

 

Now, introducing a "Challenge Mode" would draw many people away from the standard game modes, thwarting much of the first purpose.  Furthermore, much of any challenge would be eliminated if both players are working to quickly grind out challenge counters and not playing the game normally.

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A bit extreme, don't you think? I'm talking about the 'KO 20 Pokemon with x type' ones. Especially the ones which type has nothing going on for it in this meta (and doing this challenge in trainer challenge mode is even more time consuming).

 

 

 

For example, I've got the Psychic one at the moment. Yeah Mewtwo Ex can get a few Ko's a game if lucky, and maybe night marsh can pull 1 off on the first turn before getting owned by Seismitoad Ex. Those are the best options, and yet this challenge would still take 2 hours if not more time to complete. It's just too long. Can't you make it 10 Ko's instead of 20? And if not, then why not? All the other challenges are fine it's just the 20 Ko one that's too time consuming. I hope that you'll consider this suggestion atleast ^_^

 

 

 

Edit: Aww come on I can't even edit my thread title? It said Challenge(s) by the way lol. Oh also, people giving up long before you take all their prizes (aka Ko some of their Pokemon) adds to length of this type of challenge.

 

Edit2: Why can't I post perfectly fine feedback on these forums without a key word being censored which is not offensive in any way? I give up.

This is basically longer version (with reduced reward value) of Login and First match bonus combined.

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look people that keep missing the point.  the daily challenges are not DIFFICULT.  they are not poor in reward.  they are not pointless.  BUT they have completely removed the incentive system that it replaced.  it is not taking its place in function, only in name. 

 

it used to be people felt like hey i could log on really quick and get a daily reward.  and then they find they are in the game for longer time than they original planned or they find something fun to do in game.  THAT was the original intent of daily rewards as I understand it.  now that impetus is gone.  In its place is a very nice grind based challenge that offers higher and unique rewards.  The PROBLEM is that the original impetus, and the usual goal of 'daily rewards' is not being achieved.  so saying things like 'oh today i finished the challenge really quick' or 'there are ways you can finish them' etc are all beside this point.

 

on a separate note, things like put 20 pokemon out are not creative or fun or challenging.  it is about as lazy as you can get for a 'challenge'.  all people do is make a 60 card deck full of basic pokemons, go into versus, put out 6 pokemon on turn 1, then concede.  you can finish the challenge in 4 games on turn 1 on each making it THE FASTEST way to complete the challenge.  but is that fun?  is it a good mechanic to make people do that?  is it fun for the opponent?

 

i like the rewards and the fact this system is in but i feel there is now a void left for an actual 'daily reward' and also there is much to be improved in terms of what the challenges actually are.  right now they are pure grinds that actually detract from the playing experience rather than adding to it.

 

you can EASILY tell when you play against someone who is obviously grinding out a daily because they are not focused on winning, they are usually doing weird things like evolving lots of pokemon then scooping, or putting out pokemon then immediately quitting etc.

 

there is something very bad with the incentive system when you see tons of people doing things that are not fun for either player.

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look people that keep missing the point.  the daily challenges are not DIFFICULT.  they are not poor in reward.  they are not pointless.  BUT they have completely removed the incentive system that it replaced.  it is not taking its place in function, only in name. 

 

it used to be people felt like hey i could log on really quick and get a daily reward.  and then they find they are in the game for longer time than they original planned or they find something fun to do in game.  THAT was the original intent of daily rewards as I understand it.  now that impetus is gone.  In its place is a very nice grind based challenge that offers higher and unique rewards.  The PROBLEM is that the original impetus, and the usual goal of 'daily rewards' is not being achieved.  so saying things like 'oh today i finished the challenge really quick' or 'there are ways you can finish them' etc are all beside this point.

 

on a separate note, things like put 20 pokemon out are not creative or fun or challenging.  it is about as lazy as you can get for a 'challenge'.  all people do is make a 60 card deck full of basic pokemons, go into versus, put out 6 pokemon on turn 1, then concede.  you can finish the challenge in 4 games on turn 1 on each making it THE FASTEST way to complete the challenge.  but is that fun?  is it a good mechanic to make people do that?  is it fun for the opponent?

 

i like the rewards and the fact this system is in but i feel there is now a void left for an actual 'daily reward' and also there is much to be improved in terms of what the challenges actually are.  right now they are pure grinds that actually detract from the playing experience rather than adding to it.

 

you can EASILY tell when you play against someone who is obviously grinding out a daily because they are not focused on winning, they are usually doing weird things like evolving lots of pokemon then scooping, or putting out pokemon then immediately quitting etc.

 

there is something very bad with the incentive system when you see tons of people doing things that are not fun for either player.

 

I agree about incentives. I disagree with your point about daily rewards. I wouldnt know but Im sure Pokemon knows: The amount of people that litterally just log on for daily reward and then leave. The retention rate could have been really low, to fix that they put daily challenges in so people would actually play the game. Otherwise they are just giving cards/tokens/tickets to people who arnt even playing. Yes I'm sure a lot of people would come on and play after getting the daily reward. But Im sure there were an equally large amount of people that would just get the daily reward and leave. The challenges reward people who are actually playing. They could be more imaginative, but then it would be hard to keep then easy.

 

Currently they are so easy you dont actually have to grind them. It will take you longer but if you just play normally, you could feesably complete the challege without trying. The people who use decks with 60 basic pokemon are more equivilent to those people who were just logging in to get the reward and then leaving. But in this case at least they are playing a match and the barrier to entry has been taken down even that much further. Its easy to launch a program, log in and then close it without even looking at anything else Pokemon TCGO has to offer. If you are grinding the challenges then you are already playing and in theory its easier for you to keep playing, and even if you don't at least you played for the 15-20 minutes that you did for the daily challenge.

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look, theres no point in trying to convince people whether they think its a grind or not.  not everyone reads the forums and you are not at all being convincing to people like me.  the fact people are making 60 pokemon decks is already empirical evidence that people are treating it as a grind.  if you think forcing people to play 4 games like that is better than just having them log on then I am pretty sure you are in the minority.

 

feedback is about reflecting the fact that people think its a grind and you can see a lot of people think that just from this thread and the way people are playing the challenges.

 

what exactly are you accomplishing though by having people put 20 pokemons on the bench vs 3 though?  just realize that adding more 'grinding' into the game comes at a cost to quite a lot of players where part of the appeal of the game was the lack of time commitment required.

 

 

 

I agree about incentives. I disagree with your point about daily rewards. I wouldnt know but Im sure Pokemon knows: The amount of people that litterally just log on for daily reward and then leave. The retention rate could have been really low, to fix that they put daily challenges in so people would actually play the game. Otherwise they are just giving cards/tokens/tickets to people who arnt even playing. Yes I'm sure a lot of people would come on and play after getting the daily reward. But Im sure there were an equally large amount of people that would just get the daily reward and leave. The challenges reward people who are actually playing. They could be more imaginative, but then it would be hard to keep then easy.

 

Currently they are so easy you dont actually have to grind them. It will take you longer but if you just play normally, you could feesably complete the challege without trying. The people who use decks with 60 basic pokemon are more equivilent to those people who were just logging in to get the reward and then leaving. But in this case at least they are playing a match and the barrier to entry has been taken down even that much further. Its easy to launch a program, log in and then close it without even looking at anything else Pokemon TCGO has to offer. If you are grinding the challenges then you are already playing and in theory its easier for you to keep playing, and even if you don't at least you played for the 15-20 minutes that you did for the daily challenge.

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look, theres no point in trying to convince people whether they think its a grind or not.  not everyone reads the forums and you are not at all being convincing to people like me.  the fact people are making 60 pokemon decks is already empirical evidence that people are treating it as a grind.  if you think forcing people to play 4 games like that is better than just having them log on then I am pretty sure you are in the minority.

 

feedback is about reflecting the fact that people think its a grind and you can see a lot of people think that just from this thread and the way people are playing the challenges.

 

what exactly are you accomplishing though by having people put 20 pokemons on the bench vs 3 though?  just realize that adding more 'grinding' into the game comes at a cost to quite a lot of players where part of the appeal of the game was the lack of time commitment required.

 

look, theres no point in trying to convince people whether they think its a grind or not.  not everyone reads the forums and you are not at all being convincing to people like me either.  Some people will make 60 cards basic decks and treat it like a grind, they are allowed to and you shouldn't complain if they like to play a sertain way. Other people won't treat it like a grind and again thats their decision. [Content removed - please keep all discussion polite and constructive. -Mod. Poplar] Your argument for daily log in bonuses was you thought it helped players stay online. Well this helps players actually play, where as the other system had no insentive for people to play. That is just the fact.

 

Feedback is an open platphorm, you are allowed to say its a grind. Im allowed to say I disagree. How some people choose to play the game is irrelavent. Unless PTCGO starts using mind control on all of its players, they can never stop people from playing how they want. People will always play to what type of insentives are set up. I agreed with you that they could change the insentive to try and stop people from doing things like 60 card basic decks. But at the end of the day what ever they choose to do, someone will find an exploit in their new system and do something else that annoys you. And like I said, they have to keep the daily challenges easy enough to not hinder your play so that it is easy for you to want to do the challenges and actually play. Again if PTCGO's goal was to get more people playing and only reward people who play, I think this system is better at that. [Content removed - please keep all discussion polite and constructive. -Mod. Poplar]

 

If the challenges were too easy, like put 3 basic pokemon on the bench: People would just draw their hand play the first few turns and leave. Making it 20 means they actually have to play a few matches. And makes it less likely that people will just leave after the first turn.

 

TL;DR:

 

[Content removed - please keep all discussion polite and constructive. -Mod. Poplar]

 

Edit: my comment was referring to his previous comment. "Reading comprention please"

 

 PTCGO may have not wanted to give out as many rewards to people who weren't even playing the game. From my point of view you are just wining that you have to do a bit of work to get the rewards now.

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Creating a "Challenge Mode" would defeat both of the purposes of the Daily Challenges.

 

As I see it there are two main purposes of the Daily Challenges.

 

  1. Encouraging daily participation in the various game modes available to us, ensuring a large pool of players who are playing a variety of decks.
  2. Providing a challenge to players to conquer each day, if they so choose.

 

Now, introducing a "Challenge Mode" would draw many people away from the standard game modes, thwarting much of the first purpose.  Furthermore, much of any challenge would be eliminated if both players are working to quickly grind out challenge counters and not playing the game normally.

 

[stupid opening joke deleted by me because re-reading it, it wasn't funny or even making sense. @_@]

 

If the idea that it is to promote play for a variety of Types seems unlikely; it would either have to be kicking out even amounts of challenges and adjusting for which a person accepts when they are a high enough level and probably should be taking into account what people are using.  That isn't so simple though; for example Jirachi-EX is a Metal-Type that sees a lot of play but its used in a variety of decks just for its Ability.  Metal-Types could functionally see no play and yet every deck might contain that one Metal-Type.  Deck variety doesn't hold true, especially given some of the challenges; any of the "Bench X" challenges just means finding a Basic of that type which is half decent, and using it.

 

That is also how it fails to meet your second condition; the challenges are "challenging" only due to the others issues with the game.  For example I've had a few heart-pounding moments because I thought the game was about to freeze (and thus I might not get credit for finishing my daily challenge).  Most of the challenges are easy except for:

 

  1. the players that frankly don't make fun opponents for anyone else that isn't also a new player with a severely constrained card pool.
  2. Constantly running into decks that are at worst poor versions of the top decks.  When you're facing control elements ("So much for Evolving; with Items locked down I lose all of my search so I've got to try and draw into the Stages in the correct order and before the lower Stages are KOed.") or fast, aggressive decks that simply KO you before you can accomplish much of the challenge.  About my only hope seems to be building a new deck for each challenge... because if you get more than a dozen wins it seems like you start getting slammed into Seismitoad-EX decks.

This is why I proposed a separate format for them; it might remove them from the common player pool but honestly none of us should be there in the first place.  Do you want to have your "serious" deck run into "Deck I built to do a challenge?"  I can't even come up with a good real world parallel for this.  It isn't like some guys who enjoy basketball setting some personal challenges to make training interesting... because even if you stick to the less formal stuff you still risk running into a "pro" who will just stomp you or to another at your level who does not want an opponent that isn't bringing their "A" game.

 

I am a completionist by nature, but I still accept that it is my fault for wasting time on the challenges.  If they don't shape up soon, I'll stop and make sure others know it is a waste as well.  Unless you're desperate for the rewards which kind of are in lieu of what you used to get for signing in and playing a match (win or lose).

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its ok to provide the feedback that you don't think its a grind.  its also ok to provide the feedback that you do.

[Content removed - please keep all discussion polite and constructive. -Mod. Poplar]

 

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