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Inactivity Locks Game when Viewing Discard Pile


AnyRandomName

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I think this is a known bug, but I will post it anyway. Just had a match locked down because opponent went inactive and I was viewing my discard pile. I took a screen shot if that will help, but it seems there is a problem with event handlers in the code. One event (viewing discard pile) is interrupted by another event (inactivity timer), and this simultaneously execution of two separate events causes the game/match to lock.

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This is certainly a big problem; I've had to log out quite a few times because of this bug. I've even encountered someone who went inactive several times in an attempt to use this bug to win when the game wasn't going his way (sore loser).

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Hi AnyRandomName,

 

The Dev team is aware of this issue and will be looking into it when they can. In the meantime, we greatly appreciate your patience!

 

I'll be closing this thread now. Please feel free to create another or submit a ticket via the link in my signature if you come across any other bugs.

 

Thanks for your report!

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