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few ideas :)


wazzwatson

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i thought id make my first post on the forum since following for the past 2 years and decided to put some effort and money into ptcgo as im enjoying the the newer update anyways a few suggestions. :P dont shoot me down if these have been suggested or already implemented im still finding my feet in the community and game :)

 

1. eligible trades i know when looking for specific trades you have a icon indicating you can make a trade but since im quite new to learning the game its self and not knowing what to specificly looking for i wouldnt mind an option where you can look at any trade you are eligible to make. i find going through page after page of public offers a bit of a bore lol i know that sounds lazy but id prefer to spend more time improving my deck

 

2.maybe a higher reward in tokens when playing ranked games 3 for a win is a bit low or even have a system where if you play someone with a higher win/lose ration you'd recieve a bigger reward. or hitting win streaks 5,10,15,20 wins in a row.

 

3.having the ability to view someones overall record after playing them sometimes when i do play im intrested in who iv played and what kind of skill level their at just so i can try to compare myself and see where i fair myself to other players

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Guest ArtichokeCat

NO...you don't say ' my two cents' anymore...you can't even buy a booster pack with 2 cents! You say: "My Bitcoin."

Anyway, I think #3 is pretty interesting. Builds sort of a ranking and makes the game more competitive.

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Hi wazzwatson,

 

Great suggestions! I've handed them over to the Dev team for review and will leave your thread open for discussion in the meantime.

 

As always, we appreciate your input! :)

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idea with the untradeable packs because i packed a mega charizard from a token pack and i cant use him because i don't have a ex version nor do i use fire decks tbh and it sucks not being able to have any ways of utilizing in battling or used as a handy card for trading. few ideas

 

#1 if you use these cards maybe 100 (just an example) times in game they become unlocked and able use for trade

 

#2 having the card placed in a deck that is used sort of the same the first idea but you dont have to have it in play

 

#3 having the untradeable cards for an x-amount of days (30 days)

 

#4 you have the option of turning untradeable cards tradeable and you can only do this for 10 cards per every 30 days.

 

personally id prefer 2 and 4 this would nurf the idea of people just clogging the public trade full of cards that people arent too keen on

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I got back into the game after last September, a week ago. I think one of the things the team should do is #1 and #2 of the first poster and also, there should be a way to intimate us when the next round of tournament testing will be done.

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