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Fasten ability that move damage


arc7093

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This a million times. The logic shouldn't be too bad.

 

Move how many damage counters?

<Player Input - Make sure amount doesn't exceed current total counters>

Click where to place counters

<Player Input - If left over counters, place them somewhere else>

 

It's a little tricky, but certainly possible!

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This should definitely be fixed.

 

According to the mods, the problem is abilities like (hypothetical) "deal 10 damage to each Pokemon using a Poke Power whenever it does so".

 

However, phase 1 of the solution is no problem: scrap the "Poke Power is over: end. - Start Poke Power again"-part. Keep the user in the "shift a damage counter"-screen: the user can cancel out himself once he's done. In this phase, the "confirm" button remains (so, shifting 2 damage counters goes like this: "activate ability - select Pokemon to move a counter from - select a Pokemon to move the counter to - Confirm - abilities that trigger from a used Poke Power trigger now - select Pokemon to move a counter from - select a Pokemon to move the counter to - Confirm - abilities that trigger from a used Poke Power trigger now - instead of selecting a Pokemon again, the user clicks on "Cancel" and ends the interaction". Still not ideal, but much better than now where the Poke Power has to be selected each and every time.

 

And then phase 2 can work on even eliminating that "Confirm" button properly (so, working towards a system that works more like in the GBC games). But as for now, just phase 1 would be so much better already.

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