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TCGO still too buggy?


dcrane

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I rage quit from TCGO about a year ago because the bug count just kept escalating - existing bugs weren't being fixed fast enough and new sets were introducing even more bugs every 90 days.

 

Then I read on Pokegym that TCGO has a new downloadable client, so I thought I'd give it a try. Long story short: first game; Garchomp Mach Cut's my active Tynamo and the game forces my opponent to discard the DCE attached to my benched Tornadus.

 

--sigh--

 

So is this just a freak coincidence (first game back is buggy), and they're really getting a handle on the bugs? Or am I better off just rage quitting for another year?

 

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I would say lets wait and give them time, as this game was releases only thursday...therefore we are waiting on the verdict of how fast they can fix bugs and how good this new game will really be once trading is available (will there be collection resets after a few minutes or will our for trade list stay up)

 

Give them time to see as i was in the same boat as you my friend

 

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New Client, different bugs.

 

 

 

Most other games with this many bugs would have gone down by now, the speed they're fixing them (or not, as the case is). You'd have thought 4 months was long enough to stop Fliptini messing up and Eviolite stacking, but instead we get a whole new barrel of bugs, some of them even more abusable than we could have imagined (Rescue Scarf EX decks for tier 0, anyone?).

 

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