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Zephyr's Team/Pokemon Improvement Thread!


Zephyrsword

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Alright, so I'll be giving you some tips to improve your team/pokemon. I can also give advice on to how best improve single pokemon!

 

Just post your team/pokemon below along with the list of moves you plan to use and I'll write back a response! =)

 

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Archeops

 

Jolly

 

Attack 252 Speed 252 Defense 4

 

Earthquake

 

Rock Slide

 

Acrobatics

 

Dragon Claw

 

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Archeops

 

Jolly

 

Attack 252 Speed 252 Defense 4

 

Earthquake

 

Rock Slide

 

Acrobatics

 

Dragon Claw

 

 

Summary:-

 

Archeops is what you would call a 'glass cannon' pokemon. He's a bit like aerodactyl, fast and hits hard, faints really easily. The main difference here is that Aerodactyl is faster, Archeops has a little more attack than Aerodactyl. If you plan to use Archeops, use him in a way that will either 1HKO or severely dent an opponents pokemon.

 

Nature:-

 

Run with Jolly to maximise it's speed, to outpace the swift Aerodactyl. Adamant is a no-go because of Archeop's defeatest ability.

 

Moves:-

 

Swap out Rock Slide for Stone Edge if you can take the small risk of doing a ton more damage. Acrobatics will hit for 140 base power if you place on a Flying Gem and want to immediately take out something in a single shot.

 

U-Turn is another move that will not only send Zoroark and Alakazam into oblivion, it will also give Archeops the chance to jump out of the battle away from harm later on, avoiding nasty damage.

 

Example Pokemon that will be defeated by this moveset:-

 

Alakazam, Zoroark, Absol, Houndoom, Aerodactyl, Froslass, Moltres.

 

What to watch out for:- Caution when using Archeops:- Be warely of entry hazards such as Stealth Rocks, as this will draw this pokemon ever closer to activating it's nasty ability, though normally, Archeops is likely to go out in a single hit thanks to it's horrible base defense anyway.

 

Be wary also of prority moves such as users of Extremespeed, Quick Attack. Ice Shard and Bullet Punch will be the most painful of all of them, so make sure you have something on your team to help counteract that weakness.

 

Because of their stats, Archeops won't have much chance against Cloyster, Bastiodon and Steelix. Any pokemon in high base defense should be countered with a Sp.Atk sweeper.

 

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Lucario

 

Lax

 

[don't know if it has EVs, so I'll just post its stats]

 

Lv. 100

 

HP - 303

 

Attack - 250

 

Defense - 163

 

Sp. Attack - 252

 

Sp. Defense - 145

 

Speed - 210

 

Moves: Flash Cannon, Close Combat, Dark Pulse, Aura Sphere

 

Ability - Inner Focus

 

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Lucario

 

Lax

 

[don't know if it has EVs, so I'll just post its stats]

 

Lv. 100

 

HP - 303

 

Attack - 250

 

Defense - 163

 

Sp. Attack - 252

 

Sp. Defense - 145

 

Speed - 210

 

Moves: Flash Cannon, Close Combat, Dark Pulse, Aura Sphere

 

Ability - Inner Focus

 

 

Summary:-

 

Lucario is a sturdy fighter, not only popular in looks but an extremely competant battler with a ton of versitility. His base special attack is 113; the top 13 of all 649 pokemon, being right behind Yanmega and Togekiss. The rest are Uber class. Now that IS something. His attack is pretty respectable as well. His typing completely negates Zoroarks dark type moves (Save for Focus Blast).

 

Lucario's no-flinching ability is pretty good for annoying Waterfall users like Gyarados or Rock Slide spamming Tyranitar. His hidden ability; Justified, is also a great ability, giving an excuse to switch him in when a dark type is threatening you, giving you a lovely bonus in attack to get you started. Definitely run the latter ability for an Adamant, attack based Lucario.

 

Nature:-

 

Run with Adamant, Jolly, Modest... heck, there are a lot of Natures you can put Lucario under, he's just that customisable. If you want a full offensive, Adamant or Modest. If you like speed (or a mixed sweeper), go with Jolly or Niave. (Judging by your set you want a full offensive special attacker, so Modest is the one to go for)

 

That said, the Attack IVs of your Lucario seem exteremely high.

 

Moves:-

 

If you like to boost; go with Nasty Plot/ Swords Dance as possible options. The fantastic part is Lucario can learn both! Each stat boost will add a good few hundreds to Lucarios already high stats, so if you can predict a switch or stall move easily, this is something for you.If you want to pass on these stat boosts to something more dangerous (say Deoxys A or Cloyster) give him Baton Pass.

 

Lucario has access to two priority moves; Extremespeed and Bullet Punch. Extremespeed is the faster one, Bullet Punch gets the +20% stab. You might want one of them anyway, even if you are running a special set just to destroy any remainders the foe has.

 

 

Example Pokemon that will be defeated by this moveset:-

 

Vanillish, Aggron, Bastiodon,

 

What to watch out for:-

 

Any Fighting type, Machamp being the big one. Gyarados and Gengar will also destroy Lucario.

 

Lucario geared in the attack aspect will be at mercy to Skarmory, however, a Modest geared one will easily take it out, it's entirely varient on the situation. Study which pokemon have what stat at it's lowest; Defense or Special Defense? Then attack it's weakness from there.

 

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Lucario

 

Lax

 

[don't know if it has EVs, so I'll just post its stats]

 

Lv. 100

 

HP - 303

 

Attack - 250

 

Defense - 163

 

Sp. Attack - 252

 

Sp. Defense - 145

 

Speed - 210

 

Moves: Flash Cannon, Close Combat, Dark Pulse, Aura Sphere

 

Ability - Inner Focus

 

 

Summary:-

 

Lucario is a sturdy fighter, not only popular in looks but an extremely competant battler with a ton of versitility. His base special attack is 113; the top 13 of all 649 pokemon, being right behind Yanmega and Togekiss. The rest are Uber class. Now that IS something. His attack is pretty respectable as well. His typing completely negates Zoroarks dark type moves (Save for Focus Blast).

 

Lucario's no-flinching ability is pretty good for annoying Waterfall users like Gyarados or Rock Slide spamming Tyranitar. His hidden ability; Justified, is also a great ability, giving an excuse to switch him in when a dark type is threatening you, giving you a lovely bonus in attack to get you started. Definitely run the latter ability for an Adamant, attack based Lucario.

 

Nature:-

 

Run with Adamant, Jolly, Modest... heck, there are a lot of Natures you can put Lucario under, he's just that customisable. If you want a full offensive, Adamant or Modest. If you like speed (or a mixed sweeper), go with Jolly or Niave. (Judging by your set you want a full offensive special attacker, so Modest is the one to go for)

 

That said, the Attack IVs of your Lucario seem exteremely high.

 

Moves:-

 

If you like to boost; go with Nasty Plot/ Swords Dance as possible options. The fantastic part is Lucario can learn both! Each stat boost will add a good few hundreds to Lucarios already high stats, so if you can predict a switch or stall move easily, this is something for you.If you want to pass on these stat boosts to something more dangerous (say Deoxys A or Cloyster) give him Baton Pass.

 

Lucario has access to two priority moves; Extremespeed and Bullet Punch. Extremespeed is the faster one, Bullet Punch gets the +20% stab. You might want one of them anyway, even if you are running a special set just to destroy any remainders the foe has.

 

 

Example Pokemon that will be defeated by this moveset:-

 

Vanillish, Aggron, Bastiodon,

 

What to watch out for:-

 

Any Fighting type, Machamp being the big one. Gyarados and Gengar will also destroy Lucario.

 

Lucario geared in the attack aspect will be at mercy to Skarmory, however, a Modest geared one will easily take it out, it's entirely varient on the situation. Study which pokemon have what stat at it's lowest; Defense or Special Defense? Then attack it's weakness from there.

 

 

Actually, his base SpA is 115, and a threat I would like to add is Chandelure, as it resests or is immune to his Priority moves and Stab. So the only real way to defeat it is to get in a Lucky Stone Edge on a Physical Variants

 

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Lucario

 

Lax

 

[don't know if it has EVs, so I'll just post its stats]

 

Lv. 100

 

HP - 303

 

Attack - 250

 

Defense - 163

 

Sp. Attack - 252

 

Sp. Defense - 145

 

Speed - 210

 

Moves: Flash Cannon, Close Combat, Dark Pulse, Aura Sphere

 

Ability - Inner Focus

 

 

Summary:-

 

Lucario is a sturdy fighter, not only popular in looks but an extremely competant battler with a ton of versitility. His base special attack is 113; the top 13 of all 649 pokemon, being right behind Yanmega and Togekiss. The rest are Uber class. Now that IS something. His attack is pretty respectable as well. His typing completely negates Zoroarks dark type moves (Save for Focus Blast).

 

Lucario's no-flinching ability is pretty good for annoying Waterfall users like Gyarados or Rock Slide spamming Tyranitar. His hidden ability; Justified, is also a great ability, giving an excuse to switch him in when a dark type is threatening you, giving you a lovely bonus in attack to get you started. Definitely run the latter ability for an Adamant, attack based Lucario.

 

Nature:-

 

Run with Adamant, Jolly, Modest... heck, there are a lot of Natures you can put Lucario under, he's just that customisable. If you want a full offensive, Adamant or Modest. If you like speed (or a mixed sweeper), go with Jolly or Niave. (Judging by your set you want a full offensive special attacker, so Modest is the one to go for)

 

That said, the Attack IVs of your Lucario seem exteremely high.

 

Moves:-

 

If you like to boost; go with Nasty Plot/ Swords Dance as possible options. The fantastic part is Lucario can learn both! Each stat boost will add a good few hundreds to Lucarios already high stats, so if you can predict a switch or stall move easily, this is something for you.If you want to pass on these stat boosts to something more dangerous (say Deoxys A or Cloyster) give him Baton Pass.

 

Lucario has access to two priority moves; Extremespeed and Bullet Punch. Extremespeed is the faster one, Bullet Punch gets the +20% stab. You might want one of them anyway, even if you are running a special set just to destroy any remainders the foe has.

 

 

Example Pokemon that will be defeated by this moveset:-

 

Vanillish, Aggron, Bastiodon,

 

What to watch out for:-

 

Any Fighting type, Machamp being the big one. Gyarados and Gengar will also destroy Lucario.

 

Lucario geared in the attack aspect will be at mercy to Skarmory, however, a Modest geared one will easily take it out, it's entirely varient on the situation. Study which pokemon have what stat at it's lowest; Defense or Special Defense? Then attack it's weakness from there.

 

 

Actually, his base SpA is 115, and a threat I would like to add is Chandelure, as it resests or is immune to his Priority moves and Stab. So the only real way to defeat it is to get in a Lucky Stone Edge on a Physical Variant. Also don't Forget Vacuum Wave too

 

 

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Slowking

 

Nature: Serious

 

EVs: HP 255 Sp. Attack 255

 

Moves: Flamethrower, Surf, Psychic, Nasty Plot

 

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Archeops

 

Jolly

 

Attack 252 Speed 252 Defense 4

 

Earthquake

 

Rock Slide

 

Acrobatics

 

Dragon Claw

 

 

Summary:-

 

Archeops is what you would call a 'glass cannon' pokemon. He's a bit like aerodactyl, fast and hits hard, faints really easily. The main difference here is that Aerodactyl is faster, Archeops has a little more attack than Aerodactyl. If you plan to use Archeops, use him in a way that will either 1HKO or severely dent an opponents pokemon.

 

Nature:-

 

Run with Jolly to maximise it's speed, to outpace the swift Aerodactyl. Adamant is a no-go because of Archeop's defeatest ability.

 

Moves:-

 

Swap out Rock Slide for Stone Edge if you can take the small risk of doing a ton more damage. Acrobatics will hit for 140 base power if you place on a Flying Gem and want to immediately take out something in a single shot.

 

U-Turn is another move that will not only send Zoroark and Alakazam into oblivion, it will also give Archeops the chance to jump out of the battle away from harm later on, avoiding nasty damage.

 

Example Pokemon that will be defeated by this moveset:-

 

Alakazam, Zoroark, Absol, Houndoom, Aerodactyl, Froslass, Moltres.

 

What to watch out for:- Caution when using Archeops:- Be warely of entry hazards such as Stealth Rocks, as this will draw this pokemon ever closer to activating it's nasty ability, though normally, Archeops is likely to go out in a single hit thanks to it's horrible base defense anyway.

 

Be wary also of prority moves such as users of Extremespeed, Quick Attack. Ice Shard and Bullet Punch will be the most painful of all of them, so make sure you have something on your team to help counteract that weakness.

 

Because of their stats, Archeops won't have much chance against Cloyster, Bastiodon and Steelix. Any pokemon in high base defense should be countered with a Sp.Atk sweeper.

 

I replaced Dragon Claw with U-Turn and Stone edge is a little to risky so Rock Slide is the better choice

 

 

 

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Latios

 

Ability: Levitate

 

Evs:252 Sp Atk / 252 Speed / 6 Hp

 

Moves:

 

Dragon Pulse

 

Recover

 

Pyschic

 

Reflect

 

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Slowking

 

Nature: Serious

 

EVs: HP 255 Sp. Attack 255

 

Moves: Flamethrower, Surf, Psychic, Nasty Plot

 

 

Summary:-

 

Slowking is the ying to Slowbro's yang. In other words, Slowbro has the high Defense, and Slowking has the higher Special Def. Even so, Slowkings defenses are exceptionally good and will make for a tenacious wall in your team that can dish out a potential of damage in return. But as in his name, Slowking is slow and won't be the first to move in many matches.

 

Now onto the abilities. Oblivious is a bit meh since not many use Attract due to the reliancy on the foes gender (if they even have one) and that a simple switch in will solve that problem, wasting you a moveslot. Own Tempo is the big one if you want to safely defeat one of those nasty Dynamic Punch Machamps. If you're battling competitively, you might want to go with this since you will see them alot online. However, Regenerator is also amazing, recovering 1/4 of Slowkings HP with a switch out. If you want a machamp fainter, go with Own Tempo, if you want an annoying wall, go with Regenerator.

 

Nature:-

 

Nature:-

 

Slowking can go a couple of ways depending on how your team works. Quiet is great for Trick Room teams. Relaxed or Calm if you want some more defenses. Modest if you want to hit a little harder. Never ever, invest in speed.

 

Moves:-

 

Yawn, if you like to annoy the heck out of people. Good when faced against something you might not be able to beat. Especially useful if entry hazards are set up, forcing a switch for damage or some snoozing will happen on the foes team.

 

Scald ruins Salamence, Scizor and Lucario's day. If the burn happens, there attack is reduced to minimum (The equivilent of Growl X 6, that's crazy) and they won't hit for very much anymore.

 

Future Sight inflicts damage at 100 base power with +20% STAB, just hope a dark type doesn't come into play before it lands.

 

Grass Knot has the potential of wiping out Groudon. I'm not even kidding.

 

Otherwise, the moveset you listed is also good. This is just a few more ideas.

 

Example Pokemon that will be defeated by this moveset:-

 

Groudon, Machamp, Gliscor

 

What to watch out for:-

 

Any of the Lati family will quickly destroy Slowking, resisting his damage and hitting back hard. Weavile, Zoroark, Gengar, Spiritomb and Ninjask may quickly end this cute little creature.

 

 

 

 

Latios

 

Ability: Levitate

 

Evs:252 Sp Atk / 252 Speed / 6 Hp

 

Moves:

 

Dragon Pulse

 

Recover

 

Pyschic

 

Reflect

 

 

Summary:-

 

Commence my bias. Besides Latias, Latios is one of my favourite pokemon to use in the battle tower because of it's infinite sweeping potential. Speed base 110, Sp.attack base 130;... call a doctor, those stats are amazing. Combined with a neat typing of Psychic and Dragon, plus Levitate... *faints*

 

Soul Dew will always be the item to have, normally on Latios. If you want a trick team though, go for a Flame Orb.

 

Nature:-

 

Modest is pretty much the way to go. If you want a bit more speed (You don't really need it if you plan to EV speed) go with Timid.

 

Moves:-

 

Keep Dragon Pulse and Recover. Those two are a must.

 

Trick is not nessicary but a fun move to use to mess with players heads. They see you switch in Latios? They switch in for Garchomp! What's worse it that it's scarfed! Latios uses trick and passes the Flame Orb onto poor old Garchomp and he gets a nasty burn, dwindling his high attack to something mediocre. What's more, is Latios now has a Choice Scarf to sweep with!

 

Thunderbolt covers the common Ice/Water types on the field. Now you can also avoid Ice Beam!

 

Ice Beam wastes dragon/flying for x4 effectiveness.

 

Psychic is a nice STAB

 

Draco Meteor paired with a White Herb or Soul Dew will just utterly decimate the field.

 

Calm Mind if you want to turn Latios into a bulky sweeper.

 

Example Pokemon that will be defeated by this moveset:-

 

Dragonite, Garchomp, Salamence, Starmie, Kingler, Crawdaunt, Latias

 

What to watch out for:- Any pokemon with Sucker Punch is a danger to Latios. A scarfed dragon (That's choice scarf to you!) will move faster than it and potentially wreck Latios with a dragon move. Garchomp, Gengar, Spiritomb, Zoroark; will all finish Latios before you can say 'pie'.

 

Deoxys will also destroy Latios very quickly. (As it does with pretty much everything)

 

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Charizard@Life Orb

 

Jolly

 

Dragon Dance, Flare Bliz, Earthquake, Dragon Claw

 

EV's Attack 252 Speed 252 Hp 4

 

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