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Moves for Chandelure?


Brozac

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Level Attack Name Type Cat. Att. Acc. PP Effect %

 

— Smog 20 70 20 40

 

The target is attacked with a discharge of filthy gases. It may also poison the target.

 

— Confuse Ray -- 100 10 --

 

The target is exposed to a sinister ray that triggers confusion.

 

— Flame Burst 70 100 15 --

 

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

 

— Hex 50 100 10 --

 

This relentless attack does massive damage to a target affected by status problems.

 

TM & HM Attacks

 

TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %

 

TM04 Calm Mind -- -- 20 --

 

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

 

TM06 Toxic -- 90 10 --

 

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

 

TM10 Hidden Power ?? 100 15 --

 

A unique attack that varies in type and intensity depending on the Pokémon using it.

 

TM11 Sunny Day -- -- 5 --

 

The user intensifies the sun for five turns, powering up Fire-type moves.

 

TM12 Taunt -- 100 20 --

 

The target is taunted into a rage that allows it to use only attack moves for three turns.

 

TM15 Hyper Beam 150 90 5 --

 

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

 

TM17 Protect -- -- 10 --

 

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

 

TM19 Telekinesis -- -- 15 --

 

The user makes the target float with its psychic power. The target is easier to hit for three turns.

 

TM20 Safeguard -- -- 25 --

 

The user creates a protective field that prevents status problems for five turns.

 

TM21 Frustration ?? 100 20 --

 

A full-power attack that grows more powerful the less the user likes its Trainer.

 

TM22 Solarbeam 120 100 10 --

 

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

 

TM27 Return ?? 100 20 --

 

A full-power attack that grows more powerful the more the user likes its Trainer.

 

TM29 Psychic 90 100 10 --

 

The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.

 

TM30 Shadow Ball 80 100 15 --

 

The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.

 

TM32 Double Team -- -- 15 --

 

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

 

TM35 Flamethrower 95 100 15 10

 

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

 

TM38 Fire Blast 120 85 5 10

 

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

 

TM42 Facade 70 100 20 --

 

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

 

TM43 Flame Charge 50 100 20 --

 

The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.

 

TM44 Rest -- -- 10 --

 

The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.

 

TM45 Attract -- 100 15 --

 

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

 

TM46 Thief 40 100 10 --

 

The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.

 

TM48 Round 60 100 15 --

 

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

 

TM50 Overheat 140 90 5 --

 

The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.

 

TM53 Energy Ball 80 100 10 --

 

The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.

 

TM59 Incinerate 30 100 15 --

 

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

 

TM61 Will-o-wisp -- 75 15 --

 

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

 

TM63 Embargo -- 100 15 --

 

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

 

TM66 Payback 50 100 10 --

 

If the user moves after the target, this attack's power will be doubled.

 

TM68 Giga Impact 150 90 5 --

 

The user charges at the target using every bit of its power. The user must rest on the next turn.

 

TM70 Flash -- 100 20 --

 

The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.

 

TM77 Psych Up -- -- 10 --

 

The user hypnotizes itself into copying any stat change made by the target.

 

TM85 Dream Eater 100 100 15 --

 

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.

 

TM87 Swagger -- 90 15 --

 

The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.

 

TM90 Substitute -- -- 10 --

 

The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

 

TM92 Trick Room -- -- 5 --

 

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

 

Egg Moves (Details)

 

Attack Name Type Cat. Att. Acc. PP Effect %

 

Acid Armor -- -- 40 -- Details

 

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

 

Heat Wave 100 90 10 10 Details

 

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

 

Haze -- -- 30 -- Details

 

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

 

Endure -- -- 10 -- Details

 

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

 

Captivate -- 100 20 -- Details

 

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

 

Acid 40 100 30 -- Details

 

The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.

 

Clear Smog 50 -- 15 -- Details

 

The user attacks by throwing a clump of special mud. All status changes are returned to normal.

 

 

 

Pre-Evolution Only Moves

 

Attack Name Type Cat. Att. Acc. PP Effect % Method

 

Ember 40 100 25 10 Lv. 1

 

 

 

The target is attacked with small flames. It may also leave the target with a burn.

 

Astonish 30 100 15 -- Lv. 1

 

 

 

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

 

Minimize -- -- 20 -- Lv. 1

 

 

 

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

 

Fire Spin 35 85 15 100 Lv. 7

 

 

 

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

 

Night Shade ?? 100 15 -- Lv. 13

 

 

 

The user makes the target see a frightening mirage. It inflicts damage matching the user's level.

 

Will-o-wisp -- 75 15 -- Lv. 16

 

 

 

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

 

Imprison -- -- 10 -- Lv. 24

 

 

 

If the opponents know any move also known by the user, the opponents are prevented from using it.

 

Memento -- 100 10 -- Lv. 33

 

 

 

The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.

 

Inferno 100 50 5 100 Lv. 38

 

 

 

The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.

 

Curse -- -- 10 -- Lv. 45

 

 

 

A move that works differently for the Ghost type than for all other types.

 

Shadow Ball 80 100 15 -- Lv. 53

 

 

 

The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.

 

Pain Split -- -- 20 -- Lv. 61

 

 

 

The user adds its HP to the target's HP, then equally shares the combined HP with the target.

 

Overheat 140 90 5 -- Lv. 69

 

 

 

The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.

 

 

 

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