Jump to content

Search the Community

Showing results for tags 'versus mode'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • English
    • Pokémon TCG Online Announcements
    • Pokémon TCG Online Discussion
    • Pokémon TCG Online Support
    • General Pokémon Discussion
  • Français
    • Annonces du JCC Pokémon Online
    • Pokémon JCC Online
    • Assistance du JCC Pokémon Online
    • Discussions générales sur les Pokémon
  • Italiano
    • Annunci del GCC Pokémon Online
    • Discussioni del GCC Pokémon Online
    • Supporto del GCC Pokémon Online
    • Argomenti di carattere generale
  • Deutsch
    • Pokémon Sammelkartenspiel Online: Ankündigungen
    • Pokémon Sammelkartenspiel Online: Diskussionsforen
    • Pokémon Sammelkartenspiel Online: Support
    • Allgemeines Pokémon Diskussionsforum
  • Español
    • Anuncios de JCC Pokémon Online
    • Discusiones sobre JCC Pokémon Online
    • Asistencia sobre JCC Pokémon Online
    • Discusiones generales sobre Pokémon
  • Português
    • Comunicados Pokémon TCG Online
    • Discussões Pokémon TCG Online
    • Suporte Pokémon TCG Online
    • Discussão Geral Pokémon

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...

Found 611 results

  1. I just played a match where I had discarded my Altaria gx to allow my Mewtwo/Mew to use the Bright Tone attack. My opponent had a Keldeo gx in the active which prevented the damage from Bright Tone as it should, however I would still take damage from the Keldeo gx attacks. My understanding of the Pure Heart ability and Bright Tone attack is that these would cancel each other out resulting in neither of us taking damage.
  2. Hello PTCGO, I may have seen a bug... In one game earlier, I played 2 Electropower on Alolan Raichu, twice and discarded one energy to knockout a 90 HP Zygarde (UNM #124).... This game log shows a game I just recently played and some added info that will be needed for my discussion. Electropower I believe is bugged possibly because it isn't calculating the damage regularily... It showed damage equal to one electropower being used instead of 3. Hope this helps. Game Log Output Begins Here:
  3. i noticed a bug. i started a match, and the connection buffered a bit before my opponent flipped a coin to start it. afterwards the coin was still in the center of the screen and i could see my active Pokemon without hovering on it. this is the first time it happened to me.
  4. The Giratina and Garchomp tag team card does not work about 50% percent of the time. I have both the sm193 promo, and the unified minds 146/236 print. When I have the full energy cost for any of the attacks I am not able to use them as though I have not paid the energy cost. This happens with basic energy along with special energy. Even when trying to use Linear Attack, you may be unable. This happens without the effects of an opponents attacks, and it is very frustrating. Client: Garchomp & Giratina GXCard Number: Black Star Promo SM193, Unified Minds #146, Unified Minds #228, Unified Minds #247 Expected Action: The attacks should be able to be used when the energy cost is met by unit energy, rainbow energy, basic energy, and other forms of special energy; however, this does not happen always.Actual Action: The card will either not be able to attack at all, or will display any number of combinations of the cards attacks as usable, while others are unusable, such as being able to use Calamitous Slash and not Linear Attack.Steps to Reproduce: I had the most trouble with this card when using it in a deck with Porygon Z (Unbroken Bonds #157) and special energies (rainbow, Unit energy fighting dark fairy, and unit energy lightning psychic metal). I switched my deck list entirely to try and avoid the issue, but it still happens with basic energies.
  5. When I look at the TCG Online Leaderboards I get a message " You haven't earned any Versus Points from Standard format matches in Versus Mode yet this season." I have over 900 points this season and all of them are from standard matches. Is there a setting that needs to be turned so that your profile appears on the leaderboards?
  6. AlexLikesBacon

    [GAME] Sudden Death bug

    A standard match I was playing online today ended in sudden death. When setting up for the sudden death match, the game used the old rules for sudden death matches, wherein both players would set out 1 prize card each, and the first player to reach a win condition takes the game. New rules (as of July 2019) say that sudden death matches are set up like regular matches, where both players set out 6 prize cards and the first player to either reach a win condition or have less prizes remaining than their opponent would take the game. Due to this incorrect behavior, the match started with myself taking a Reset Stamp to 1 card, essentially locking me out of the game. I feel that this is a pretty major thing to have functioning incorrectly!
  7. Hello, I just achieved the goal of 3 unified packs on the timeline on versus and I received nothing. Seems it's a bug. Could someone please send me the locked packs? Thanks!
  8. During a VS mode game, I was playing my Charizard deck against a Pidgeotto/Beheeyem control deck. After the opponent used their Air Mail Ability, the game seemed to lock up. My timer started counting down, then I was given the countdown warning, but I couldn't do anything. My opponent's timer then began to count down, without them doing anything. This process repeated about 2 or 3 times, and now both timers are frozen (me: 20:05 left, opponent: 20:24 left) and the Concede option is greyed out. No progress was made (no cards drawn, no cards played) at all during this episode. I pasted the game log below, but I don't know how much that will help. Is: Game stopped allowing game progress, timers began to count down for no apparent reason, then stopped. Concede option is greyed out. App must be quitted. Should be: not doing any of that. Other notes: * The wireless icon that usually appears when connection is spotty or drops did not appear, and my wireless is still fully functional. The game did not exit the match as it normally does when connection is lost. It's been frozen for about 20 minutes now as I type this. * The app itself is still responding to my cursor. I can hover over cards and check discard piles, and I can open the settings menu and game log. I can click emoticons from the chat menu but they do not appear in the game chat afterward. Game Log Output Begins Here:
  9. EDIT: Zapdos attack specifically states that it doesn't apply weakness so I'm wrong In turn 100, Zapdos should have knocked out the other Zapdos but for some reason weakness wasn't applied. I'm not aware of any item, stadium or any modifier in the game. The opponent's Zapdos had choice band so maybe there is a bug with it. Log:
  10. GuitaristMatt

    Escape Rope broke match

    I had a celebi & venusaur gx out. Opponent played escape rope on their turn. I immediately selected my benched celebi & venusaur gx. The highlights went away implying I had properly selected, but nothing happened. The AFK (away from keyboard) countdown started and reached 0, but nothing occurred. Total play time timer went down from 22 minutes to 0 minutes and still nothing has happened. The game is stuck and not proceeding to allow the opponent to change their pokemon out. Emotes do not appear to be working though, and I have not seen any emotes from the opponent. Game log in spoilers below:
  11. Glitch666

    [GAME] Wishful Baton glitch

    Situation: I had a Wishful Baton and 3 Fire Energy attached to my active Blacephalon (UNB); I was Escape Roped into it by my opponent. My bench: damaged Blacephalon-GX (150 damage taken) with a Fire Energy attached, and regular (UNB) Blacephalon with nothing attached. My opponent used Tag Bolt GX (with Thunder Mountain on the field and 5 Lightning Energy attached) to kill both my active Blacephalon, and my benched Blacephalon-GX. The game somehow thought my Wishful Baton was on my (benched!) Blacephalon-GX and only allowed me to move the one Fire Energy that was attached to my Blacephalon-GX to a benched Pokémon. 1: Blacephalon-GX wasn't holding a Wishful Baton 2: Blacephalon-GX was benched, and thus not active, thus it should not have been able to trigger a Wishful Baton. My guess is that it has to do with the combination of Escape Rope and Tag Bolt GX, but it needs further testing (other stuff also happened during that turn that could have impacted it but it was unlikely to have impacted it). Please fix this.
  12. P250

    Lure Ball Unusable

    The Lure Ball item from Celestial Storm was unusable today in the Standard Format. It just sat there and I couldn't use it. Unfortunately no screenshot but definitely not normal.
  13. tyrug33

    Forfeit Loss Bug

    I don’t know if it's just me, but I just got the new battle mind deck and it plays so well that I have made 3 people forfeit (I'm guessing) in the last day. Problem is, every time that they forfeit it says that I lost? Please let me know if anyone else has had a similar experience or if you know a fix. Thanks!
  14. Hello! Just like in title, I used Greninja attack called Shadow Stiching. This attack deal base 40 DMG and opponent cannot use any kind of his abilities till next turn. Opponent had a Gardevoir-GX on active. She attached two energies form hand(one from ability Secret ************************************************* is a screenshot form the game log Bug
  15. Card: Sigilyph-GX (LoT 98/214) & Metal Goggles (TeU 148/181) Expected Action: Metal Goggles should stop Sigilyph's ability from working and putting damage counters on my active Pokemon. Actual Action: Sigilyph's ability still worked. Steps to Reproduce: Attach Metal Goggles to your active Metal Pokemon and use an attack on your opponent's active Sigilyph-GX.
  16. Hi all, First off, please see attachment. Now, as you can see I have played the aether paradise conservation area stadium card, which should allow all basic grass and lighting Pokemon take 30 less damage. The effect was activated when I dealt damage to opponent's pokemon but the damage was not reduce when my opponent attacked me. As a result, I conceded my game as there is no point playing an unfair match. The photos I uploaded, featured my venusar TT attacked my opponent venusaur TT, however, no damage was registered apart from the special conditions effect. And when opponent used pollen hazard, and solar beam I took the full damage. This did not happen thrice, it happened more times throughout the game. Opponent also knocked out my shaymin prism with 130 damage instead of 100 from Sceptile's second attack, which was apprehensive due to hp capacity but it showed the aether conservation was flawed. Thank you for your attention.
  17. Chocotopian

    Can't Attack Next Turn

    If this has been addressed before, please direct me to the correct topic. I've noticed a lot of players bypassing the "This Pokémon can't attack during your next turn" element of moves by, on their next turn, retreating/switching and returning the same card to play (e.g. Zeraora GX), and then proceeding to repeat the attack (e.g. Plasma Fists). Would this be considered a bug? I would understand if the wording of the move referenced the card staying active, but all it states is "during your next turn". Given Zeraora GX's ability to retreat for free (assuming it has energy attached), along with Guzmas, Escape Ropes etc., I would consider this bypass to significantly overpower this card. A card such as Cobalion GX, under its Iron Rule GX attack, states "During your opponent's next turn, their Pokémon can't attack. (This includes Pokémon that come into play on that turn.)" Should we assume that any card without this additional wording is able to bypass the attack block through the whole switching situation?
  18. Client 2.62.0 When playing, the use of Sky field (ROS 89) enlarges the bench but the Deckbox both sides, remains over the benches, covering the card on the left side (right for opponent). While still part of the card can be seen and enlarging the card through right click is possible, is unpleasant to play with some cards covered Steps to reproduce: Play an Expanded deck with Skyfield. Start the game and bench a couple Pokémon each player. A player plays Sky field stadium. Notice that the Deckbox remains over the bench covering some cards, both own and opponent's.
  19. Client 2.62.0 I ended a game right now and in the summary I went to magnifying glass button to check opponent's deck, as conceded without playing more than 2 cards so I was intrigued. The new window to see opponent's deck opened without background so the previous window background was all mixed with the new opened window. It also happens with own deck. Mouse scroll not always works in this screens plus some right clicks don't enlarge some cards. It seems random. Not being an issue making the game unplayable, is unpleasant to see all mixed together and controls not working properly.
  20. So, I was playing against a deck with Black Market, when I knocked out my opponent's Darkrai EX with Decidueye GX's ability it gave me only one prize. Black Market text reads: When a Darkness Pokémon (yours or your opponent's) that has any Darkness Energy attached to it is Knocked Out by damage from an opponent's attack, that player takes 1 fewer Prize card. It specifies damage from an attack, so it shouldn't be activating like that.
  21. I used Golduck's Amnesia attack to disable Garchomp's Royal Blades attack. On my opponent's next turn he retreated Garchomp and then used Escape Rope to bring the same Garchomp back into active position and they were able to use the Royal Blades attack. Why were they able to use it after I disabled it?
  22. When I first recognized this happening, I was playing Solgaleo GX nd was using the stadium Mt. Coronet. I took the stadium from my "hand" and dragged it extremely quickly onto the field but let go about where my bench is. Then my game froze and all I could do was exit Ptcgo. Today I was using a mill deck that included the stadium brooklet hill. Dragging it almost exactly how I did with Mt. Coronet, Brooklet hill just froze my game. When my game freezes, the stadium I played is just in the middle of my screen, still having the dragging animation (how it glows when you click on it).
  23. GOREBYSS DAMAGE ERROR I just experienced a damage error when attacking with an SM: CELESTIAL STORM NO. 368 Gorebyss against a SM: CRIMSON INVASION NO. 322 Numel. The attack is supposed to do 30 damage and protect it from all evolution damage next turn. Due to its weakness, Numel should receive 60 damage from the attack. In spite of this, in my previous game, I attacked Numel and did 100 damage, instantly defeating it in the process due to its 80 point health pool. I am not sure, but in the worst case scenario, this issue could affect multiple other matchups that I have not experienced. If you have Gorebyss and have experienced something like this please help me confirm the issue in this topic. Anyone who wants to help with detecting this issue, please play some matches with Gorebyss, that would help a lot. I'll add any more things I find.
  24. iugagt

    Electric Oricorio BUG

    For some reason the card Oricorio (Electric) Guardians Rising 46/145 when you use feather dance the next turn the base damage of pom-pom punch doesn't change and still be 20 not 100 Client Version Card : Guardians rising 46/145
  25. In Versus mode, it seems that I am constantly being paired with people who have better decks, not equivalent decks. Three moves and I concede. This gets tiresome. Is this a property of the user who responds? Or is this a bit of tuning for the AI? I have tried to post this to the correct sub forum. If it is wrong, please tell me.
  • Create New...