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  1. Во время начало вышел монета и не исчезает, стоит на экране до конца боя. Исправьте.
  2. Topic: Weakness Guard Energy does not act as an "effect" that can be ignored by certain attacks Client: Flygon-GX (CEC-110), Eternatus VMAX (DAA-117), Weakness Guard Energy (213-UNM)Expected Action: With Flygon-GX and Eternatus VMAX both in the active position, Flygon-GX uses its Sonic Edge GX attack. This should ignore the effect of Weakness Guard Energy and hit for weakness. Since a Martial Arts Dojo was in play and the Flygon-GX player had more prize cards remaining, the total damage should have been [220+40]*2 = 520! Actual Action: The Sonic Edge GX attack did 260 damage only. The effect of Weakness Guard Energy was not ignored.Steps to Reproduce: Flygon-GX and Eternatus VMAX both in the active position. Martial Arts Dojo in play. Eternatus VMAX equipped with Weakness Guard Energy. Flygon-GX equipped with 1 Stone Fighting Energy and 1 basic Fighting energy and a Karate Belt to pay for its attack. Attack with Flygon's Sonic Edge GX attack. For reference, the move Sonic Edge GX can hit for weakness on opposing Pokemon with a Fighting weakness. Also, Sonic Edge GX does properly ignore other effects like the increased defense granted to opposing Pokemon by Stone Fighting Energy.
  3. Hello team! I've been playing pikarom alot this week and noticed that probably 1 out of 4 games I'll have at least 1 speed lighting energy not draw 2 cards on attach. I have a game log to show it its fairly close to the end of the match. I have played this deck for weeks without any problems but I noticed this week since I added mewtwo & mew GX the speed lightning is not drawing 2 It's on number 231 in bold sorry its alot Game Log Output Begins Here: *** Debug Current Game State Output Ends Here *** Versions Data: Client Version: Server Version: Bundles Version: 2140 Archetypes Bundle Version: 14956 Localization Bundle Version: 14962 Current Game ID: ecbe33f0-3a68-11eb-a754-06907eba700f
  4. I think the new shedinja has been coded in a way that it is not only restricted from being put on the bench, but also restricted from going back in the deck and discard pile. The bug is that the shedinja will always stay in your hand, when you or your opponent uses marnie, and it will also stay in your hand if you put a Dedenne GX down and use it's ability. As far as i know this isn't supposed to happen. It is pretty game breaking as this puts me in a big disadvantage playing this deck. Because this card is useless in the hand. How to recreate: 1. Have Shedinja in hand. 2. Try to discard it or put it back into the deck using Marnie or Dedenne GX. (other cards have to be tested but same result expected) Greets, IGN: AwakenedPsyduck
  5. Build: 11/10/2020 update. Card: Recycle energy Card Number: SM - Unified Minds #212/236 Expected Action: ALL recycle energy should return to hand Actual Action: Only the FIRST recycle energy returned to hand. Most likely an if-then check, which does not account for the amount of recycle energy. Steps to Reproduce: Discard 2+ recycle energy from play. An easy way to set this up is with Porygon-z crazy code
  6. Cmeeks561

    Versus Ladder

    Yes ive been playing, grinding everyday and also spending money recently grinding the ladder to find out none of my versus points are being calculated. Tried everything. Any help please! i want to grind for players cup or anything else and im getting zero point for grinding daily
  7. When copying Yveltal GX's "Doom Count GX" with Marshadow GX against a Fairy Type Pokémon that has exactly four damage counters on it and has the "Fairy Charm Ability" tool card attached, the GX attack fails. "Doom Count GX" directly knocks out the defending Pokémon if it's condition is met and "Fairy Charm Ability" prevents damage, not a direct knock out.
  8. Someone please tell me why I lost:Game Log Output Begins Here: *** Debug Current Game State Output Ends Here *** Versions Data: Client Version: Server Version: Bundles Version: 2111 Archetypes Bundle Version: 14752 Localization Bundle Version: 14756 Current Game ID: 23d2b2c0-0685-11eb-b2b5-069ec13e38e1
  9. I retreated a Salamence Vmax by discarding two recycle energies, but instead of going back to my hand, the energies stayed in the discard pile. This happened in Turn 10 of the game log below: Game Log Output Begins Here:
  10. UltanPSV

    [GAMEPLAY] Game Freeze

    I logged in, made a change to a deck, went on ladder get paired against someone. They were about to be donked but my game froze before the game finished, or at least the animation never played as I had pressed the button to use Heatran GX's Steaming Stomp attack which was going to end the game. If this is an issue with certain cards, the cards played was Welder, attached 2 Fire Energy, Switch, and attached another fire energy to Heatran GX, I pressed on Heatran GX to give me options of which attacks to use, I selected an attack (Steaming Stomp), and the game froze. By froze I mean the game looks like it got stuck in animation, my timer never goes down (stuck at 24:32 for about 10 minutes until I was kicked off the server), I could only press the buttons to open the settings, the yellow symbol around my username continued to circle indicating who's turn it is. I would prefer to use the other method of reporting a bug but I cannot make sense of the links provided as they are not links to what people say they are. I have screenshots of what my screen looked like, and 2 others that are trying to show that there has been a movement of time that shows the screen should not look like it does (the game has been frozen for several minutes, no actions have been taken, my timer doesn't go down), I can't see how to post images on this forum right now but I will edit this post when/if I see it. I would attach a game log of the game but I never got one.
  11. Screenshot from the in game log here Opponent did not bench a jirachi<> or had ADP. Game was in standard ladder. My suspicion is Lillie's Pokedoll gave a prize when it should not
  12. Bug is consistent and can be recreated. Evolving Kirlia into this specific Gardevoir freezes the game.
  13. This bug has happened to me twice in the past 2 days! Naganadel & Guzzlord’s Tag Team GX attack, (Chaotic Order GX), is supposed to allow you to view all of your prize cards. Additionally, if you have 2 extra energy, you can pick up 2 prize cards. However the bug has allowed my opponents to pick up 3 prize cards. During my matches, the Naganadel & Guzzlord Tag Team GX did not knock out any Pokémon on the same turn, nor did they have any tools attached. Below is my game log. The error can be seen in lines 142-145.
  14. Fire Energy attachment went to Cramorant V in discard pile one turn after it was knocked out, but that only happened with the effect of welder and not manual attachment. The possible problem here is that the game didn't fully register Cramorant V in the discard pile.( I guess) I have pictures of the event and the game log
  15. So, if Trevnoir uses Night Watch, in the animation when your opponent discards 2 random cards, it is the Trevnoir player that needs to press OK. This time that the Trevnoir player takes to press ok, is discounted to the rival, not the player. After a while (30 sec?), the time start to count for the player that used Trevnoir. This is exploitable in tournaments, since you can time out your opponent using this strategy and watching for when the time starts being discounted to you Sorry for the bad English.
  16. I just played a game recently and it allowed me to play 2 supporters on the same turn. I do not play Lt. Surge's Last Stand in the deck so that is not the case. Attached is the game log for the turn it allowed me to do this. (Note actions 181 and 201) 177. It is now CyberCobalt's turn (Turn #7). 178. CyberCobalt drew Switch. 179. CyberCobalt put **********igzagoon onto the Bench. 180. Ehizoj's Pikachu & Zekrom-GX had 1 damage counter(s) put on it from **********igzagoon. 181. CyberCobalt played Professor's Research. 182. CyberCobalt drew Black Market {*}. 183. CyberCobalt drew Jirachi. 184. CyberCobalt drew Rainbow Energy. 185. CyberCobalt drew Professor's Research. 186. CyberCobalt drew Marnie. 187. CyberCobalt drew Scoop Up Net. 188. CyberCobalt drew Aurora Energy. 189. CyberCobalt's Jirachi used its Stellar Wish Ability. 190. CyberCobalt drew Shrine of Punishment. 191. CyberCobalt's Jirachi is now Asleep. 192. CyberCobalt played Shrine of Punishment. 193. CyberCobalt's Spiritomb used its Building Spite Ability. 194. CyberCobalt's Spiritomb had 1 damage counters put on it from Building Spite. 195. CyberCobalt's Spiritomb used its Building Spite Ability. 196. CyberCobalt's Spiritomb had 1 damage counters put on it from Building Spite. 197. CyberCobalt played Scoop Up Net. 198. CyberCobalt's Jirachi is no longer Asleep. 199. Spiritomb became CyberCobalt's new Active Pokémon. 200. CyberCobalt put Jirachi onto the Bench. 201. CyberCobalt played Marnie. 202. CyberCobalt drew Marnie. 203. CyberCobalt drew Mew. 204. CyberCobalt drew Great Catcher. 205. CyberCobalt drew Jynx. 206. CyberCobalt drew Escape Board. 207. Ehizoj drew a card. 208. Ehizoj drew a card. 209. Ehizoj drew a card. 210. Ehizoj drew a card. 211. CyberCobalt played Great Catcher. 212. Ehizoj's Jirachi retreated. 213. Ehizoj's Jirachi is no longer Asleep. 214. Raichu & Alolan Raichu-GX became Ehizoj's new Active Pokémon. 215. CyberCobalt's Jynx used its Ominous Posture Ability. 216. CyberCobalt's Spiritomb used Anguish Cry and did 100 damage to Ehizoj's Raichu & Alolan Raichu-GX. 217. Ehizoj's Raichu & Alolan Raichu-GX had 1 damage counters put on it from Shrine of Punishment. 218. Ehizoj's Dedenne-GX had 1 damage counters put on it from Shrine of Punishment. 219. Ehizoj's Pikachu & Zekrom-GX had 1 damage counters put on it from Shrine of Punishment. 220. It is now Ehizoj's turn (Turn #8).
  17. One of the games I was playing all of a sudden the game froze but not completely, literally as I was about to win. The music was still running and I could click on the cards to enlarge them and scroll through my discard pile. I got down to the "15 seconds" on my turn but the was unable to complete any moves at all. The turn then switched over to my opponent but they also were unable to do anything. I waited almost 10 minutes before exiting the game completely, only to reopen it and find my win streak was gone but it still gave me ****** for the prize cards I had taken. Has anyone else had this issue????
  18. GoodR__

    59 Mulligans??

    As the title suggest, today (4/22/2020) I've encountered a 59 Mulligans taken by the opponent side. Is this allowed? or rather is this even possible?
  19. If you win a match after the date rolls over in game, the tracker for Daily Versus Rewards in the results screen shows the prior day's rewards but you get the reward for the first Daily Versus Reward of the new day. The results screen's Daily Versus Rewards tracker is in error, and should probably show the new day's Daily Versus Reward tracker instead. Client: Feature: Daily Versus Rewards Tracker Expected Action: In the Results Screen, the tracker showing the current day's track. Actual Action: The tracker showed the previous day's track, although the game correctly gives the current day's reward. Steps to Reproduce: Play a versus match and have it end after the date rolls over
  20. Twice already today i have had that the game just completely freezes during a game. Both times it happened it was on a different laptop. When It happens it will show the following behaviour: - Card animation is frozen. - Animation around Avatar is frozen - Remaining time does not seem elapse for either me or my opponent - I cannot play any cards or use any ability / stadium - I can enter the settings menu, but none of the options seem responsive. For example pressing the concede button will not do anything - I do not seem to timeout of my turn. When it freezes it stays like that 'Forever'. After 15 min it will still be the same. The only way i can get out of this is to kill the entire application and restart it.
  21. Hi, I was playing against a Glaceon GX (200HP) with a Big Charm (+30HP) tool attached, did 60 damage and then 190 damage, meaning it now had 250 damage on it - but it still wasn't knocked out. Game log captured below. Tim
  22. Snorlax 158/214 UNB has an ability that heals 10 damage between turns. Before the Pokemon Checkup rule change, you'd have survived 150 damage because the Snorlax would heal 10 damage after getting the damage. But now, the Pokemon are checked to be Knocked Out before the abilities. However, I am prettery sure that in the TCG you can choose whether to check for KO and apply ability in an order. I am quite confused as because before the Snorlax would survive with 150 damage taked out of its 150 HP but now it doesn't... Why doesn't the ability work like Donphan 112/214 LOT? Thank you.
  23. Client: Card: Guzzlord-GX, Shiftry-GX Card Number: Crimson Invasion #105, Celestial Storm #169 Expected Action: Opposing Shiftry-GX confused my Guzzlord-GX. I then proceeded to flip coins on subsequent turns for a 50% chance to attack. Actual Action: When flipping heads to attack through the confusion, the attack animation played, but no attack actually occurred, and no damage was dealt. Steps to Reproduce: Exact steps not known. Likely: Use Shiftry-GX to confuse Guzzlord-GX, then attempt to attack through confusion with Guzzlord-GX. ============================================ Game Log Included Below ============================================
  24. Whimsicott GX cant prevent damage when strike by the three legendery bird tag team card, didn't even flip the coin, just stright knock out.
  25. Hi! I'm playing TCGO after the last update and I noticed that the triple acceleration energy is no long going to my deck after the Downburst attack of Unfezant. Anybody knows if this is right or am I missing something? The energy goes to my discard pile either selecting yes or no in the effect window. My opponents get their energies and attached cards to their decks tho. Client: Cards: Unfezant from Unified Minds 176/236, Triple Acceleration Energy from Unbroken Bonds 190/214.
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