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Found 1,406 results

  1. DarthPrytz

    Altered Creation & Focus Sash

    When you knock out a pokemon twice due to it having a Focus Sash the ADP GX attack Altered Creation triggers twice and you draw 2 extra price cards.
  2. Hello! I'm played in expanded, using an single prize deck, against an ADP and my oponnet used his GX. He's took his first's two prizes but when he's killed my second pokémon, he's took 3 prizes at once. I really don't understanded this situation and I thing MAYBE it can be some sort of bug. (I'm used Focus Sash and my Hitmonchan survived an attack before the final turn). Here's the log, the final turn is at 78 before I concede:
  3. My opponent took 3 prizes while knocking out my single prize pokémon Excadrill, as seen on action 218 in the game log listed below. They had used the altered creation GX attack so they should have taken 2 prizes, but it is still one prize too much. I think it has something to do with focus sash. I believe the Excadrill took one hit earlier in the game but survived due to focus sash, but since it got knocked out twice, the game might have calculated the extra prize card twice.
  4. In all of my experiences with the card Beastite, it adds 10 less damage to any attack that I use with it attached than would be expected. Here is an example where I have taken 3 prize cards, and it should be adding 30 damage to my Blacephalon GX's attack, equalling 280, but instead only adds 20 and I come up 10 damage short.
  5. Eevee GX (SM175)'s ability, Ascension DNA, seems to have a couple of bugs. 1. If abilities are disabled by any card effect such as a stadium or Pokemon, you are unable to evolve the Eevee GX card. From what I can tell, the ability is just supposed to heal the Pokemon once it is evolved, however without the ability, the card just can't evolve in general. I cannot place a Vaporeon card on it, for example, because abilities are disabled. 2. Using Leafeon GX (13/156)'s GX attack, Grand Bloom GX, cannot evolve Eevee GX cards. If there is an Eevee GX card on the bench, it will simply say that there are no valid Pokemon to select, even if there is an Eevee evolution in the deck to use. This GX attack works fine on normal, basic Eevees that aren't GX. I have a deck built around Eevee cards, and I've been playing around this, but it is a frustrating bug. Due to the rarity of getting ability locked in versus, I was only able to get a log of the second bug with Leafeon GX, since a friend could versus me just for me to set up and replicate the glitch. He didn't have any ability locking cards, so I wasn't able to do the same for bug one. Here's the log, though. Let me know if the game log for the first bug is absolutely necessary and I'll grind versus until I can get a log. Thank you!
  6. card bugs I was playing another player with Groudon who had just used Trembling Ground. The card showed "Can't use Trembling Ground this turn" on the current effects. The opposing player switched the Groudon card out and switched it back in and the player was able activate Trembling Ground a second time in a row. Not cool.
  7. The last update added a "new" or another Rayquaza GX (177a/168 from Celestial Storm) card to the game. Now there are two exact same Versions of this card in the game. One of them I own, the other new one I miss. I think it is an issue and I wanted to draw attention to it. But shame on my head when everything is right with the second Rayquaza GX 177a/168 Card.
  8. When Blacephalon GX uses it's Mind Blown attack with a Beast Energy Prism Star attached choosing to put the Beast energy in the lost zone it doesn't add the 30 damage provided by Beast Energy Prism Star. However it is supposed to add this damage. A quote from the rulings compendium black and white updated at September 12, 2019, 7:25 pm: Mind Blown (Blacephalon GX - Lost Thunder) Q. If Blacephalon GX uses its "Mind Blown" attack to discard a Beast Energy as one of the Fire Energy discarded, does it still get the +30 damage bonus from Beast Energy? A. Yes, it does. The energy cards are chosen, then Damage is calculated before the cards are sent to the Lost Zone. (Nov 1, 2018 TPCi Rules Team) This issue has many times cost me games or advantageous situations and disables me from properly testing and playing my deck versus other people I am unable to get eye-to-eye with. This issue also has been reported before but so far hasn't even been added to the known bugs list, please at least add it there and treat it with the appropriate urge afterwards. Thank you very much.
  9. Energy Recycle System, game crash bug Tested again today, 20 times. The game crashed 11 out of 20 attempts after using Energy Recycle System. I took 1 energy to hand 20 times during this testing. This is a game breaking bug and needs to be patched in the next maintenance before the release of Cosmic Eclipse. Please people upvote this post, make sure to devs know about the bug. Needs fixing urgently.
  10. No_Name_AC

    Tag switch bug?

    Hi, I have tried a few times that after I played tag switch, and I can't do any actions, and the time goes on, which makes me lose because of this. Is this a kind of bug? Thank you.
  11. Client: 2.66.1.4483:#1966Card: Shining Ho-ohCard Number: Promo SM70Expected Action: Shining Ho-oh's ability Golden Wing when it is knocked out by damage from an opponent's attack, while it is your active pokemon, you're able to move up to 2 basic energy cards to your benched pokemon in any way you like Actual Action: You are only provided the option to move 1 basic energy card to 1 pokemon and the other energies are discardedSteps to Reproduce: Have preferably 2 benched pokemon to properly test and have shining Ho-oh be your active pokemon with 2+ energy cards. Then have it knocked out by damage from an opponents attack
  12. I just played a match where I had discarded my Altaria gx to allow my Mewtwo/Mew to use the Bright Tone attack. My opponent had a Keldeo gx in the active which prevented the damage from Bright Tone as it should, however I would still take damage from the Keldeo gx attacks. My understanding of the Pure Heart ability and Bright Tone attack is that these would cancel each other out resulting in neither of us taking damage.
  13. In the game, these two cards are triggered even when the improper Pokemon is active. I didn’t check Nita, because I don’t use it in the game, but maybe it is also are faulty. P. S. I apologize in advance for errors; my native language is Russian.
  14. Cards: Magnezone (60/236 UNM) & Metal Frying Pan (112/131 FBL)Expected Action: When any Metal-type Magneton (such as 82/156 ULP) is holding Metal Frying Pan and evolves into the above-mentioned Lightning-type Magnezone with its dual type ability, the Metal Frying Pan should continue to appear as and work as normal, because Magnezone's ability makes it both Lightning- and Metal-type.Actual Action: Instead, the Metal Frying Pan icon is X'd out as if it has no effect, with the accompanying "this tool has no effect" message in the little red box. I'm not sure whether this is just a visual bug or if the tool actually doesn't have an effect.Steps to Reproduce: Attach a Metal Frying Pan to a Metal-type Magneton, then evolve it into the dual type Magnezone (60/236 UNM). (Presumably this would also happen if the tool was attached to a Metal-type Magnemite and then it evolved via Rare Candy, but I haven't tested it yet.) Note: The last time I encountered this, the Magnezone had already taken some damage. After using Pokemon Center Lady to fully heal it, the X on its held Metal Frying Pan disappeared, as did the red message box. Strange. The same effect occurs if the Magnezone was on my bench when it evolved and I move it to the active spot after. Note: If the Pokemon is not given the Metal Frying Pan until after it evolves into the dual-type Magnezone, it appears correctly and works correctly.
  15. When using Ninja Boy on Mewtwo&Mew-GX the game crashes most of the time if not always. ****** Pokémon Trading Card Game Deck List ****** ##Pokémon - 21 * 1 Drampa-GX GRI 142 * 2 Shaymin-EX ROS 77 * 1 Tauros-GX SUM 100 * 1 Latias-EX PLF 85 * 1 Comfey GRI 93 * 1 Machamp-EX AOR 90 * 1 Pheromosa & Buzzwole-GX UNB 1 * 1 Pheromosa-GX UPR 140 * 1 Dedenne-GX UNB 57 * 2 Jolteon-EX GEN 28 * 1 Magearna-EX STS 110 * 1 Marshadow UNB 81 * 1 Mewtwo & Mew-GX UNM 71 * 1 Mewtwo-EX BKT 164 * 2 Tapu Lele-GX GRI 60 * 1 Unown AOR 30 * 1 Glaceon-EX FCO 20 * 1 Keldeo-GX UNM 47 ##Trainer Cards - 28 * 1 Hapu UNM 200 * 1 Fighting Fury Belt BKP 99 * 1 Stealthy Hood UNB 186 * 2 Mallow GRI 127 * 1 Rescue Stretcher GRI 130 * 1 Lillie SUM 147 * 3 Pokémon Communication TEU 152 * 1 Scramble Switch PLS 129 * 3 Dimension Valley PHF 93 * 1 Reset Stamp UNM 206 * 3 Ninja Boy STS 103 * 3 Ultra Ball SUM 135 * 1 Battle Compressor Team Flare Gear PHF 92 * 2 Guzma BUS 115 * 3 VS Seeker ROS 110 * 1 Field Blower GRI 163 ##Energy - 11 * 1 Beast Energy {*} FLI 117 * 2 Rainbow Energy SUM 137 * 4 Double Colorless Energy FCO 114 * 4 Prism Energy NXD 93 Total Cards - 60 ****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
  16. Hello! I noticed a bug with Miraculous Shine attack. My opponent's pokémons refused to devolve, denny the effect of Espeon-EX attack. I cheked all cards of the field e none of them are supose to negate the attack. The game log is in spoiler tag (the potential bug occurs in 290): Thank you for any help.
  17. Hello PTCGO, I may have seen a bug... In one game earlier, I played 2 Electropower on Alolan Raichu, twice and discarded one energy to knockout a 90 HP Zygarde (UNM #124).... This game log shows a game I just recently played and some added info that will be needed for my discussion. Electropower I believe is bugged possibly because it isn't calculating the damage regularily... It showed damage equal to one electropower being used instead of 3. Hope this helps. Game Log Output Begins Here:
  18. The Giratina and Garchomp tag team card does not work about 50% percent of the time. I have both the sm193 promo, and the unified minds 146/236 print. When I have the full energy cost for any of the attacks I am not able to use them as though I have not paid the energy cost. This happens with basic energy along with special energy. Even when trying to use Linear Attack, you may be unable. This happens without the effects of an opponents attacks, and it is very frustrating. Client: 2.65.1.4419Card: Garchomp & Giratina GXCard Number: Black Star Promo SM193, Unified Minds #146, Unified Minds #228, Unified Minds #247 Expected Action: The attacks should be able to be used when the energy cost is met by unit energy, rainbow energy, basic energy, and other forms of special energy; however, this does not happen always.Actual Action: The card will either not be able to attack at all, or will display any number of combinations of the cards attacks as usable, while others are unusable, such as being able to use Calamitous Slash and not Linear Attack.Steps to Reproduce: I had the most trouble with this card when using it in a deck with Porygon Z (Unbroken Bonds #157) and special energies (rainbow, Unit energy fighting dark fairy, and unit energy lightning psychic metal). I switched my deck list entirely to try and avoid the issue, but it still happens with basic energies.
  19. LegendofZapdos5

    Trading Cards

    I did not see anyone post anything on this subject but I have encountered a bug for private trades. When I go to set up a private trade with a friend-some of his/her cards would be missing (Even though they got it marked for trade). When I go to my selection to choose cards I want to trade to them-almost all mine (Or sometimes a few) are not showing up for trade. I have tried to mess with the filters but when I leave a trade and come back-the same problem is there again. I checked to make sure my cards are marked for trade and they are. Also different cards are missing for different friends I try to trade with. It also has the same affect if I try to counter-trade them as well. If someone else has reported this already-then please delete this post. EDIT: This bug does not affect public trades. It only affects private ones. My public trade I want to set up-the cards I got marked for trade show up just fine.
  20. ValeryLarame

    [CARD] Stadium cards bug

    Stadium cards such as Aether paradise conservation area and shrine of memories will cause the game to freeze when played from your hand. after this the timer will start and you'll run out of time causing you to basically lose that turn.
  21. Hi! When my opponent evolves Froakie into Greninja-GX using Rare Candy then Greninja's Ability Shuriken Flurry doesn't work. Am I wrong? If not, there is a bug.
  22. Noticed whenever Mewtwo/Mew Tag-Team GX is battling against another Mewtwo/Mew GX, any damage doesn’t apply weakness? Why. Mewtwo/ Mew clearly states on the card weakness x2 from Psychic types.
  23. I recently played a game where my opponent dropped a Giant Hearth, and it would not let me use the Stadium effect. The stadium did not have the green aura indicating a usable effect, and clicking did nothing. I had plenty of cards in hand and deck, and I was playing a Charizard deck. Actual Action: Unable to use Opponent's Giant Hearth stadium card. Expected Action: Able to use Opponent's Giant Hearth stadium card. Game log: (Stadium in question is played at item 223)
  24. Zygarde's Cellular Companions ability says that as long as it's on your bench, your Zygarde's and Zygarde-GX's attacks do 20 more damage. However, I was just in a game in which I had multiple Zygarde in play, one of which was my active Pokemon. It attacked with its 20-base-power Boost Fang, but it only did 60 damage because of the boost from Martial Arts Dojo. The other two Zygarde on my bench didn't affect it. Attached is the game log up until just after that happened. Card: Zygarde 124/236 UMExpected Action: If one Zygarde is active, and one or more others are benched, the abilities of the benched ones should boost the damage of the active one.Actual Action: Zygarde's Boost Fang attack only does the base 20 damage, plus boosts from anything other than other Zygarde.Steps to Reproduce: Make Zygarde your active Pokemon. Put another one on the bench. Attack, and note the amount of damage.
  25. AlexLikesBacon

    [GAME] Sudden Death bug

    A standard match I was playing online today ended in sudden death. When setting up for the sudden death match, the game used the old rules for sudden death matches, wherein both players would set out 1 prize card each, and the first player to reach a win condition takes the game. New rules (as of July 2019) say that sudden death matches are set up like regular matches, where both players set out 6 prize cards and the first player to either reach a win condition or have less prizes remaining than their opponent would take the game. Due to this incorrect behavior, the match started with myself taking a Reset Stamp to 1 card, essentially locking me out of the game. I feel that this is a pretty major thing to have functioning incorrectly!
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