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Showing results for tags 'Versus Mode'.
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[GAME] (Visual bug) See opponent's deck's window have no background
Chasista posted a topic in Report a Game Bug
Client 2.62.0 I ended a game right now and in the summary I went to magnifying glass button to check opponent's deck, as conceded without playing more than 2 cards so I was intrigued. The new window to see opponent's deck opened without background so the previous window background was all mixed with the new opened window. It also happens with own deck. Mouse scroll not always works in this screens plus some right clicks don't enlarge some cards. It seems random. Not being an issue making the game unplayable, is unpleasant to see all mixed together and controls not working p -
[CARD] Black Market (Team Up) #134 Giving less prizes on KO's dealt by ability damage
SillentRabbit posted a topic in Report a Game Bug
So, I was playing against a deck with Black Market, when I knocked out my opponent's Darkrai EX with Decidueye GX's ability it gave me only one prize. Black Market text reads: When a Darkness Pokémon (yours or your opponent's) that has any Darkness Energy attached to it is Knocked Out by damage from an opponent's attack, that player takes 1 fewer Prize card. It specifies damage from an attack, so it shouldn't be activating like that. -
I used Golduck's Amnesia attack to disable Garchomp's Royal Blades attack. On my opponent's next turn he retreated Garchomp and then used Escape Rope to bring the same Garchomp back into active position and they were able to use the Royal Blades attack. Why were they able to use it after I disabled it?
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Using Certain Stadiums continuously crashes my game!
Greninja3215 posted a topic in Report a Game Bug
When I first recognized this happening, I was playing Solgaleo GX nd was using the stadium Mt. Coronet. I took the stadium from my "hand" and dragged it extremely quickly onto the field but let go about where my bench is. Then my game froze and all I could do was exit Ptcgo. Today I was using a mill deck that included the stadium brooklet hill. Dragging it almost exactly how I did with Mt. Coronet, Brooklet hill just froze my game. When my game freezes, the stadium I played is just in the middle of my screen, still having the dragging animation (how it glows when you click on it). -
Cards SM: CS NO. 368 Gorebyss doing incorrect damage
EGGPUFFLALA posted a topic in Report a Game Bug
GOREBYSS DAMAGE ERROR I just experienced a damage error when attacking with an SM: CELESTIAL STORM NO. 368 Gorebyss against a SM: CRIMSON INVASION NO. 322 Numel. The attack is supposed to do 30 damage and protect it from all evolution damage next turn. Due to its weakness, Numel should receive 60 damage from the attack. In spite of this, in my previous game, I attacked Numel and did 100 damage, instantly defeating it in the process due to its 80 point health pool. I am not sure, but in the worst case scenario, this issue could affect multiple other matchups that I have not experienced -
For some reason the card Oricorio (Electric) Guardians Rising 46/145 when you use feather dance the next turn the base damage of pom-pom punch doesn't change and still be 20 not 100 Client Version 2.59.0.4021 Card : Guardians rising 46/145
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In Versus mode, it seems that I am constantly being paired with people who have better decks, not equivalent decks. Three moves and I concede. This gets tiresome. Is this a property of the user who responds? Or is this a bit of tuning for the AI? I have tried to post this to the correct sub forum. If it is wrong, please tell me.
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Anytime I try to use Mt Coronet te retrieve two metal energy from my discardpile to my hand the option will not pop-out, time will be called and my turn will end not before retrieving the energies.
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Alolan Diglett LOT 122 Call for family when bench full
King-Magikarp posted a topic in Report a Game Bug
You are able to use Alolan Diglett's LOT #122 Call for family attack when your bench is full. The game will not allow you to add to your bench when full but since it is public knowledge that you have a full bench you should not be able to use the attack at all.- 15 replies
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Client: Android 2.57.0.3995:#1792 Card: Ninja Boy Card Number: XY-Steam Siege 103/114 Expected Action: The selected Basic Pokemon is replaced by a selected Basic Pokemon form the deck with all existing tools, energy, damage and special conditions and effects transferred to the new Pokemon. Actual Action: Game ends with error message: "Error! We're sorry! Your game has crashed due to a server error. Your win streak has not been affected, though, so you can join another game with your current win streak." Steps to Reproduce: Use Ninja Boy on active Pokemon with attached energy with no Pokemon on
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I get the timer countdown in opponent's turn when he is supposed to play
mathismax posted a topic in Report a Game Bug
Hi I had this today. The log is : -
I Tried To Open Versus, Deck Manager, And Shop, As Well As The Other Interface Managers, And When I Click On Them, They Fade Away Into A Transparent Gray, And I Cant Access Or Use Any Of Them? Is Anyone Else Having This Issue? Do I Have To Reinstall?
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Cards Zygarde's Verdict GX move seems to used multiple times
qmentalist posted a topic in Report a Game Bug
I'm pretty sure that the opponent using Zygarde GX with the 'Verdict' GX move used it at least twice since my EX pokemon's attack got nullified twice. I think I saw this more than once. could you investigate into this? -
I was playing in the Legacy format and had a Sableye with a dark energy attached, with a Mewtwo EX on the bench with a dark energy attached and equipped with an EXP share. The Sableye was KO'd, and the energy went to the discard pile. I remember this issue existed before, why is this happening again? As a matter of fact, why do old bugs reappear? These simple gameplay issues are getting old devs.
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To Whom it may concern, I came across a game breaking bug in the game during one of my streams on May 29th, 2018 at approx. 9:15pm Pacific Time zone. This is in regards to having Wobbuffett (XY-Phantom Forces 36/119) in play as your active pokemon and Malamar (Sun/Moon - Forbidden Light 51/131) on your bench. Wobbuffet's Ability reads as follows: "As long as this Pokémon is your Active Pokémon, each Pokémon in play, in each player's hand, and in each player's discard pile has no Abilities (except for Psychic Pokemon)". As it reads, every pokemon in play, hand, or discard pile have
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So I placed down a skyfield during the first turn, and the game freezes on me. The game didn't crash completely, so my timer was still going down, but I was unable to select anything, including the menu on the top right except emoticons. I was forced to close my client.
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I was playing a match in versus mode with an electric deck. I had my Ampharos EX use Sparkling Tail onto my opponent's Pressure Lugia (which is weak to electric). As stated, Sparkling Tail ignored the weakness, but what it didn't ignore was pressure, which allowed my opponent to win the game. There was no stadium in play, and no tool cards or special energy (excluding double colorless) either. I'll list the text of Pressure and Sparkling Tail here. Ability Pressure As long as this Pokémon is your Active Pokémon, any damage done by attacks from your opponent's Active Pokémon is reduced by
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[CARD] Dawn Wings Necrozma GX attack. Resistance not applied.
ManOFaith posted a topic in Report a Game Bug
Client: 2.52.0.3746 Card: Dawn Wings Necrozma GX Card Number: Ultra Prism #63, #143, #161 Expected Action: Moon's Eclipse GX should do 180 damage before applying weakness and resistance +30 for Choice Band, -20 for psychic resistance of Zoroark-GX, resulting in 190 damage. Actual Action: Moon's Eclipse GX plus choice band did 210 damage. It appears as though resistance was not factored into the attack. Steps to Reproduce: Use Dawn Wings Necrozma's GX attack with a choice band attached and attack a Zoroark-GX. -
Kyurem EX's Icecalibur move does the specified 130 damage when used, but it does not force an energy to be discarded like it says on the card.
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[CARD] Why not banning Buzzap Thunder Electrode ? It makes the match crashing.
Vvardim posted a topic in Report a Game Bug
Hello, I'm in a match right now and the opponent used Buzzap Thunder, now we are waiting for nothing. No one can do anything. I'm pretty sure the guy knows about that bug because he doens't leave the game, though I'm not either. What kind of winning strategy is that, just ban that card please until it gets fixed. EDIT: Oh well not a strategy because it's even impossible to forfeit, I really don't understand how that card isn't forbidden yet.- 6 replies
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[CARD] - Poipole (Forbidden Light #55) "Knockout Reviver" attack doesn't work as expected
LSDsuperfruit posted a topic in Report a Game Bug
Poipole Ultra Beast 55/131 Forbidden Light Card: Poipole Card Number: Forbidden Light #55 Expected Action:During your opponent's next turn, if this Pokémon is Knocked Out, your opponent can't take any Prize cards for it. Actual Action: However if Poipole is Knocked Out by any other method than damage from opponent's attack (poisoned, burned, damage counters), opponent still takes the prize card while the text says just "Knocked Out". Steps to Reproduce: 1.Attach an energy to Poipole. 2.Use "Knockout Reviver" attack while Dimension Valley stadium card is on play. 3. Let opponent to- 2 replies
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[Card] Espeon EX miraculous shine removes energy
CollectorKeenan posted a topic in Report a Game Bug
Card: Espeon EX (or possibly Beedrill) Card Number: Breakpoint #52 (or Evolutions #7) Expected Action: Espeon EX's Miraculous Shine attack devolves all opposing pokemon (in this case 3 Beedrill EVO 7). All attached cards and damage counters remain on devolved pokemon. Actual Action: X All opposing pokemon devolve. All damage counters remain attached to devolved pokemon. All energy cards attached to devolved pokemon are discarded. Steps to Reproduce: Attach energy to evolved pokemon. Use miraculous shine to devolve evolved pokemon. This happened multiple times in game. Forcing to multi- 1 reply
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[CARD] Fighting Fury Belt (BKP #99) - won't increase damage
gunmetal posted a topic in Report a Game Bug
Game Log Output Begins Here: **removed** Game Log Output Ends Here- 35 replies
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[CARDS] General - Type: Null 89/111 Armor Press not working
Vvardim posted a topic in Report a Game Bug
Hi, So the title speaks for itself. Armor Press should give the ability to Type: Null to take 30 less damage from attacks during opponent's next turn, yet it doesn't do anything like that right now. -
Client: 2.51.0.3715:#1683 Card: Solgaleo Card Number: Guardians Rising #87 Expected Action: Flareon's Heat Breath should do 120 damage to Solgaleo due to Solgaleo's 2X weakness to fire attacks. Actual Action: Flareon (Ancient Origins #13) used Heat Breath and did 60 damage to Solgaleo; not factoring Solgaleo's 2X weakness to fire. Steps to Reproduce: Attack Solgaleo with any flame attack / pokemon. Attacked multiple times with flame pokemon / attacks before knocking it out and Solgaleo's 2X weakness to flame attacks was never factored in.
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