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  1. Hi, Since the new UI has been released, I lost a battle because the "inactivity auto-lose timeout window" opens behind the card preview windows. I was checking the opponents cards, and had the "on mouseover" card preview + the right click card preview open at the same time.... Then the "inactivity timeout window" opens behind the other preview windows... and the UI freezes a bit. Impossible for me to click on the dismiss "need more time" button because it's hidden behind the preview windows... I try to close the preview windows, but by the time the Windows "un-freeze" / dissapears, I've lost the match for timeout... :-( These type of "confirm or lose" windows need to be displayed on top of all other windows. -- as a side remark : It would also be nice if actions such as previewing opponents cards (via right clicks) be taken into account as active actions so as to avoid unnessary disconnects, especially since I find the new UI and animations increases the overall timeplay. Speaking of which, is there a way to disactivate the "on mouseover" card preview ? If I want to preview, I can right click on the cards. I find the "on mouseover" preview, while nice for new players, can get annoying and slows down overall gameplay once the user nows how to right click. A disactivate option for the auto-"suggest card" would be also nice. ;-) Cheers.
  2. So I was doing the trainer challenge to get my BREAK packs. And I noticed a few things (too bad I didn't keep the logs - let's see if I can do it again tonight.) Using my grass pokemon against Alomomola (PhantForce, 22,) it didn't recognize the grass doing double damage (I didn't see a weakness policy attached.) Has anyone else had that problem - it was only noticed last night (I didn't see it before the new update.) Did the trainer's decks get modified with the update as well? (I know basic Blue, red, and Green were.) Can someone confirm that the weaknesses were properly reflected in the code for a grass-type card hitting it? Client: 2.32.0.78 Card: Alomomola Card Number: Phantom Forces #22 Expected Action: Attacks from Grass-type pokemon should do double damage, but did not appear to do so. This is the only card I remembered - other cards may have the same issue. Actual Action: Grass attacks do normal damage, with no weakness policy attached. Steps to Reproduce: Trainer challenge against the trainer with Alomomola (I think he also had a Kyogre from Primal Clash,) and utilize a grass pokemon against them. Watch for the quantity of damage. (Also look for "Super Effective" Text Thank you, ZevKyogre
  3. I have been annoyed with all the random crashes since Nov 4 update. I have two computers - Surface pro and Surface pro 3, all running Windows 10. Two computer give me exactly the same bugs - whenever I start a trainer challenge, game crashes - I was unable to play any challenges since the update whenever I check public trade, the client randomly crashes as I scroll down. Today, I uninstalled pokemon TCGOL client on both computers, re-downloaded the client (the Nov 4 version) from the website and re-installed the game, suddenly, all the crashes are gone, on both computers, so it is not coincidence. If you are experiencing weird bugs/crashes like me since Nov 4, try uninstall/reinstall, it may be solved this way. Hope this can help somebody else who were struggling with the new version like me!
  4. So this so far has a 100% rate replication bug. I login, go to trainer challenge, city championship, select any difficulty, any deck and then select Rika. As soon as you click her, you will be prompted with the window "Pokemon TCG Online has stopped working" and it always crashes. This bug is particularly annoying since I want to move on and do the challenges. Any help will be good, thanks in advance
  5. Client: 2.32.0.2078.Live.23327:85#839 OS: Windows Steps to reproduce: Select Trainer Rika (steel) in Trainer Challenge, at any difficulty. Expected action: Trainer should be selected, and the player should be available of starting a match. Actual action: Game crashes.
  6. On the pc the game crashes now after picking an opponent for trainer challenge. I've restarted the game and my pc but it does not help.
  7. I just won two trainer challenge games (trying to complete the League Hero challenge - win 12 trainer challenge games), but neither win is reflected in my active challenge. What's up????
  8. Whenever I select Otis from the city level on the trainer challenge the game instantly crashes. The crash happens when I select him and not when I start the battle. I can select anyone else however I dont have any charaters unlocked after him. It doesnt matter what deck I have selected and also I have cleared the cache.
  9. Client Version: 2.31.0.1912.Live.19583:84 Server Version: 2.31.0.1988 Bundles Version: 817 Current Game ID: d0991b10-80bc-11e5-824b-22000afc008a Scenario: So basically, I defeated Kendall's Dedenne in Trainer Challenge with my Rapidash using its overrun attack, also did twenty damage to her Skuntank, then collected my last prize card, but then the game froze. I could still access the menu, options, and right click cards to view them, but the game didn't end. Was forced to either close the game or concede. Edit: After taking about half an hour, the game actually ended, giving me the win. I don't know what caused the long delay.
  10. 2 times my daughter (WarynLynne) used the blue deck in the trainer challenge and completed the 4th star which should have been a pack reward. instead she got a grenja added to the deck and 1 token. Next time it was a rough seas on her 7th win for the deck, but also filling the 4th star against one of the trainers. When she filled the 4th star against someone she already beat with the blue deck, she won a pack prize. I told her she would win a pack by filling the stars, and she was discouraged when it didn't happen. I feel this is a bug and you should be rewarded with the normal scheduled reward plus the card added to the deck. This should be an easy fix. Thanks-
  11. Client: 2.31.0.1912.Live.19583:84#801 Expected Action: Defeating Zach, the AI trainer, should result in my win counter going from 2 of 12 to 3 of 12 for basic yellow. Actual Action: Counter remained at 2 of 12. Steps to Reproduce: Defeated Zach in gold league with basic yellow, and this was the final battle to max out Zach to 4 stars and earn a booster pack.
  12. Hello, I have encountered a freeze while playing in "trainer challenge" mode. Here you can see the last lines of my log: --- [...] DROPPING (index out of bounds:)0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) "Playmat/UI Root (2D)/Camera/Center/SelectionRevealDialog(Clone)/Footer/CardsFilterCheckBox/UICheckbox" has nothing for UIButtonColor to color (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at UIScrollAreaButtonBehaviour.CheckScrollButtons () [0x00000] in <filename unknown>:0 at UIScrollAreaButtonBehaviour.Refresh () [0x00000] in <filename unknown>:0 at UIDraggableBase.UpdateScrollbar () [0x00000] in <filename unknown>:0 at UIDraggableBase.Start () [0x00000] in <filename unknown>:0 (Filename: Line: -1) DROPPING (index out of bounds:)0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Audio item with name 'playmat.attack.fairy.small' does not exist (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) A card that was being managed by MatchCards, was destroyed by something else. Did you destroy a Card's parent? (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [PlaymatView] new parent is bench and old parent is: hand (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [PlaymatView] new parent is bench and old parent is: hand (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Audio item with name 'playmat.attack.fairy.small' does not exist (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [PlaymatView] new parent is bench and old parent is: hand (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Audio item with name 'playmat.attack.fairy.medium' does not exist (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [PlaymatView] new parent is bench and old parent is: hand (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Audio item with name 'playmat.attack.fairy.medium' does not exist (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [PlaymatView] new parent is bench and old parent is: hand (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [PlaymatView] new parent is bench and old parent is: hand (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Audio item with name 'playmat.attack.fairy.small' does not exist (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [PlaymatView] new parent is bench and old parent is: hand (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --- I am playing through wine-1.7.49 on Slackware 14.1 and Linux 3.18.20. Pokémon TCGO: - server version: 2.31.0.1949 - client version: 2.31.0.1912.Live.19583:84#801 Do you see why it happens? Thank you. Best regards.
  13. idk why but when ever i play a match , when im close to winning , it logs me out , it already happen to me like 20 times , i have good connection , really really good connection , and this never usually happen to me , so can you try fixing it soon , like please , it keeps on loggin me out , sometimes when i log in, it wont even let me chat with my friends online , sometimes , when i wanna trade and i accpet it , it logs me out , so please tcg , try fixing tcgo for me or the others who have the same problem like mine .
  14. Whenever there's a Stadium card in play and I click on it to activate it, often nothing happens. I have to click several times before it finally works, or else use the Activate Stadium button. I know it's not a big deal but it's still kind of annoying.
  15. Hello, Most of the time when I play any trainer challenges and I win, the counters do not increase. For example, one of the decks state I have won 4 of the required 12 wins to receive a free pack. However, after I win with that deck, it still says 4 wins when it should say 5 wins. Could the counters please be fixed? Thanks.
  16. Not implying they are using a 10 attack move to attack someone who reduces damage by 10, they still wont attack even if their move well exceeds the reduced amount.
  17. I was playing Ali in the Gold league and on her first turn, she played AZ despite having no benched Pokemon, giving me the win instantly. She should know by now that you can't farm rewards that way anymore.
  18. So I was battling Kendall in Trainer Challenge and she used Pachirisu (Phantom Forces #25) to make my Druddigon's Weakness Lightning. Druddigon (Legendary Treasures #106) has no Weakness, so when its Weakness became Lightning, when hovering over it with my mouse, it says "Weakness: 2." Since I cannot post screenshots here, I sent this bug report to Support, including a screenshot.
  19. I was battling Kendall, and she put down a Robo Substitute [Team Flare Gare] on her Bench, and then she immediately discarded it. Why.. why are the NPCs so stupid? Edit: She also had a Raichu with Circle Circuit in play, so making its attack weaker makes no sense. Edit2: I battles her again, and she put down a Darkness Energy on her Active Scrafty, and then immediately used an Energy Switch to move it to her Benched Dedenne. If she did not do that, she wouldn't have wasted an Energy Switch, and she would've had enough Energy to knock me out in one hit. Edit3: Now she put an Energy on her Scrafty which didn't need Energy to knock me out and which also had 10 HP left. What is wrong with the NPCs? Were they not treated correctly as a child?
  20. I thought that the Black & White Basic decks were supposed to be gone after the rotation. I read in the release notes of the new client update new Basic Decks (XY Basic Blue, XY Basic Green, XY Basic Red, and XY Basic Yellow) have been released, and the B&W Basic Decks are no longer available. Why can I still use the Basic B&W Decks in the Trainer Challenge, then?
  21. Suddently during a trainer challenge game I got a delay between actions of about 10s. Basically cards which could be used that turn weren't highlighted until the end of that delay, also the action list above the avatar would not show up for that time. However tooltips were still displayed on mouseover. I forfeited that battle and so far it hasn't happened again. Client: 2.30.1.186.Live.18802:83#756
  22. I currently have the daily challenge to do 750 damage to opposing Pokemon with my water Pokemon. I played a few trainer challenge matches on my iPad, successfully scoring damage from my water types. No credit was awarded towards the daily challenge. Just now I tried Versus matches on my iMac, again scoring damage (including 260 from my Blastoise) and seeing no credit on my daily challenge. Please help.
  23. Hello, I want to report a bug about trainer challenges . In some Trainer Challenges matches , AI Trainer's specially Zach do not attack even after having enough energy required to do damage attached to their active pokemon specially with Audino. The AI trainer keeps attaching energy to their benched pokemon without doing damage to my pokemon with his/her active pokemon . This happens in some of the matches . Thanks
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