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Popular Content

Showing content with the highest reputation since 07/24/2019 in all areas

  1. 6 points
    Hello! I would like to bring to attention an extremely bad issue that was found today by me and a few others while looking through chat emotes. This issue not only affects the players who use it, but other players as well in drastic ways. The issue has to do with various unused chat emotes such as {blend_1}, {rarepromolarge}, and all energy emotes followed by "_64x64". The effect of this is drastic to begin with, with almost all assets except the basic UI and cards deloading. All text becomes unviewable. This generally will last until the player logs out and logs back in on the client or until they close and reopen the client. However, it can at times cause the player's game to become permanently corrupted and all text and most assets to become unviewable until reinstall. As a side effect of this, running the game in this state can cause Windows system crashes due to a "critical structure corruption" having to do as a result. This isn't just a problem for the users who type the messages in chats; anyone who views the messages will usually end up with at least needing to relog. As well, using the emotes in friend game chat will cause games to lock up and even will cause the client to crash sometimes. Another result due to the corruption and assets not loading is that going into a game will force an autoloss and prevent the player from conceding until they close and reopen the client. The best way to solve the issue would be to temporarily close all chats including friend game chats and the lobbies. Until the emotes are removed from the game and have been identified, this could have dire consequences. People can force other players to reinstall at any time if they even view a message. If this is not fixed urgently, it will end badly. To users reading this, DO NOT OPEN CHATS. No chats are safe. Wait until an emergency bug fix is implemented. -Panda, your friendly neighbourhood bug boy
  2. 5 points
    The following is a list of bugs and issues found/known to work in update 2.65.1 that as of me posting this are not listed in the bug tracker. Some of these may have already been reported, but the majority have not been. The bugs and issues listed below have a variety of things that they affect, including during gameplay, in trades, and in the collection. Gameplay-related issues with known circumstances: Alolan Muk & Muk Tag Team-GX UNB 61, 196, 197, 220 allows you to use the secondary effect of it's GX attack, "Nasty Goo Mix-GX", with only three energies attached if Dimension Valley is in play. The intended interaction should be that it still requires four energies to be attached even with Dimension Valley in play as the original cost of the attack is zero and as Dimension Valley only fulfills the energy requirement for the attack, not the extra energies. This means that it is possible for a Pokemon to have "fewer" than zero energies required for an attack on PTCGO, which shouldn't ever occur in normal gameplay, and only is noticeable with this specific instance. Rowlet & Alolan Exeggutor Tag Team-GX UNM 1, 214, 215, 237 does not allow you to use it's attack "Super Growth" to evolve a Pokemon to a stage 1 or a stage 2 on the first turn it is in play, or on the first turn of the game. The intended interaction should be that it allows you to evolve a Pokemon under these circumstances as it doesn't provide any restrictions to its use. This is likely due to the game's code saying that "Super Growth" acts as a regular evolution, with no rules put in to allow a first turn evolution. Porygon-Z UNB 157 allows you to attach energies such as Splash Energy BKP 113 and Triple Acceleration Energy UNB 190 or any other energy that can only be attached to specific Pokemon to Pokemon that should not normally be able to have these energies on them. It immediately discards them, which is intended. I am unsure if this is an intended interaction or unintended and considered a bug, but given the fact that the energy cards mentioned specifically state that it can only be attached to a specific class of Pokemon, I believe it is a bug. Another thing to note is that a report exists claiming that retreating a Pokemon with Recycle Energy UNM 212 or 257 attached to it by a Porygon-Z UNB 157 prevents it from returning to the hand, but I have been unable to replicate this issue at all in my testing with similar circumstances. Gameplay-related issues with unknown circumstances or that are unable to be replicated: Fractional damage counters can be done to Pokemon. The circumstance that this occurred in involved Muk TEU 63 attacking a Dragonite ROS 52 with the move "Toxic Secretion" and Seviper BUS 50 as a damage booster which the Pokemon took 99 damage after poison and had 61 damage remaining. All attempts to recreate this have failed, and my best guess is that something went wrong with a floating-point integer or an extremely specific interaction. Tag Switch UNM 209 can randomly cause elements of the game such as attaching energies or playing a turn to soft-lock when used. I have been unable to consistently replicate this, but it can occur when using the card randomly. My only guess regarding the circumstances for such a temporary soft lock in gameplay is that the moving of two energies gives the game issues due to a lack of other cards with a similar effect. Visual-related issues with known circumstances during gameplay: Persian-GX UNB 149, 207, 227 has a visual bug in which the ability "Cat Walk" is shown to be usable every turn. When the user goes to click on the card to use the ability, it only allows for the user to use the ability and not fail it in the intended circumstances of the ability's use, which is the turn after the opponent knocked out one of the player's EX/GX Pokemon. Filter-related issues in the collection and trades: The Mega Blastoise and Mega Charizard Battle Arena Decks show up under the "Evolutions" set when filtered in collection or in trades and show the set symbol next to the listing in trades. The primary items in this item are not from Evolutions, and the products were not released with Evolutions and have nothing to do with the set itself and should be tagged with no set symbol. Trade-related issues with unknown circumstances: Random set symbols are displayed next to gameplay and avatar items that have no set symbols associated with them. These have no pattern, and can even change while loading trades. None of these items should be affiliated with any set. The only thing I can notice is that more often than not it shows the Unified Minds set symbol, which might be due to the trade volume of the cards and packs of this set coinciding with the release. Pack and deck related issues: Two of the XY theme decks, Bolt Twister from Phantom Forces and Stone Heart from Ancient Origins yield the player the incorrect versions of Potion. The version that is intended to be given is the KSS 37 print, but the BCR 132 print is given instead. This can be seen with other XY theme decks containing Potion such as Burning Winds from Phantom Forces containing the correct print as well as the real decks containing the KSS print of the card.
  3. 3 points
  4. 3 points
    I would like to update this thread with a couple more bugs that me and others have found after the original post, as well as an update regarding a bug with previously unknown conditions. Gameplay-related issues with known causes: Heatran-GX UNM 25, 216, 238 behaves very oddly when interacting with Burning Energy BKT 151. When using Heatran-GX's "Burning Road" ability to move Burning Energies from other Pokemon to it when it becomes active, the Burning Energies will initially not register. They will not be accounted for with attack costs, retreat costs if applicable, etc. As well, if regular Fire Energy is attached, the Burning Energy will not be accounted for when determining the damage total of Hot Burn-GX, Heatran-GX's GX attack. However, this can be fixed by getting the game to update the board state and the log, which I will refer to as a GSU from here on out, short for game state update. This can be done by playing a trainer, attaching an energy, etc., as well as letting the opponent do these actions or waiting a turn. If a GSU occurs, the Burning Energies will return to usual. As well, there are other oddities involving this situation. If only Burning Energy is moved with no energy previously attached to the Heatran-GX that was moved to the active and it's the first time you've used "Burning Road" during the turn, it will not allow you to right-click to view a detailed summary of the card a majority of the time. If the Heatran-GX previously had energy attached, had a combination of regular Fire Energy and Burning Energy moved to it, or it is not the first time Burning Road is being used during a turn, than it will usually allow you to view the detailed summary with a right-click. However, it will show up glitchy with some of the assets missing, such as the backing to the "information" card detailing HP, etc., and borders missing. Another to note is that if you do this and you are able to right-click for the detailed summary before performing a GSU, it will not show the Burning Energies as being attached, which proves that the game doesn't recognize them as being attached despite displaying them on the game board. Finally, when moving only some of the energies on board and not all (usually when moving all from one Pokemon and none from the others) or when moving no energy at all, the animation used for the ability will often not trigger and it will immediately move the energy to Heatran-GX and trigger the bugged state. To continue, I can confirm this is an issue relating to specifically Burning Road. I tested moving Burning Energy with Multi Switch GRI 129, and it worked as intended. In addition, Arcanine EVO has an ability of the same name that functions identically despite slightly different wording and is affected the same way. Max Potion GRI 128, 164 work as intended despite Burning Energy not being counted as the GSU is performed when a card is played to immediately reflect in the game log, causing the Burning Energy to go back to their intended state. Furthermore, I've tested cards such as Xerneas Prism Star LOT 144 and have not been able to recreate the bug. It might be due to the slightly different wording, or it could have to do with the energy I tested with. Xerneas Prism Star may be bugged, and should be tested. Another thing to point out is that I have not tested Tapu Koko-GX GRI 47, 135, 153 which has a similar but different ability in that it activates immediately when played, and not when sent to the active. Updates to previously reported bugs with unknown causes: The cause of softlocks occurring near in time to the use of Tag Switch UNM 209, 254 has been identified. It seems to be that having a Tag Team-GX in the active with a stadium in play, using Tag Switch from one Tag Team Pokemon to any other Pokemon, and than quickly doing an action such as retreating or attacking with the active Tag Team or playing a card will often cause the game to softlock far more consistently than previously possible. This means that this is likely the root cause of the issue. Filter-related issues in the collection and trades: Heatran-GX UNM 25, 216, 238 is unable to found in the collection or the deck builder when searching variants of "when this" despite the text being clearly displayed in the ability and other cards with the same text showing up when filtered. Other strings of the same ability text do work, but the card will not show up when filtered with the specific phrase mentioned previously. Code card related issues: The Dragon Majesty Naganadel Elite Trainer Box code yields the player with 6 copies of Lightning and Water Energy instead of the usual 5 like the other energy within it as well as with other ETBs. I am unsure if this issue or a similar issue exists with ETB codes from other sets. Visual-related issues in the collection with unknown circumstances: Card and pack counts will often not update when traded or opened for a period of time, until reloading the page, or until relogging on occasion. There is no consistent trigger for the issue that can be identified. As well, I would like to refer to my previous posts that contains many more bugs and other issues in the current update. Some of these issues have been added to the known issues log, but some have not, and need to be to ensure that the game can be fixed properly by the developers in a timely manner.
  5. 3 points
    So, I've returned recently to this game and there are still items that cannot be obtained that are trading at 700+ pack value in this game. Why is this allowed? It sends a bad message to new players in my opinion. I feel this game needs to allow people obtain all cards/gameplay pieces, perhaps in a new, custom "pack"/box. I don't like seeing all the exploitations out there. (I speak as a person with 4 beaches.) Also, in the versus rewards, can we please not just have full art trainers and EXs/GXs, but also LEGENDs, Primes, Secret Rare/Full Art Pokemon, and CoL/HGSS/Secret Rare energies? There's no reason why they wouldn't be cycled like all the other rare cards. Thanks!
  6. 3 points
    You should look at things that get energy (you have Energy Retrieval and Fisherman), and remove about half of the energy you have. This will make a lot of space. You need duplicates of your primary attackers, getting rid of weaker pokemon that don't help with abilities or other effects. You can add 10 or so trainer cards, and you might have too many heals. Cheren and Tierno are the same, and they're not the best choice in most cases. As long as you're in Expanded, look at N, Brigette, Cynthia, (the list goes on, I can't remember them right now). This looks like you took this list from the online game, but removed all the important information from it. The card numbers and set names tell us more about what cards these are than the names alone do. For example, you might have Articuno with ΔPlus (Delta Plus), Find Ice, Ability: Blizzard Veil, Gust, or Ice Beam. The set and number would tell us.
  7. 3 points
    From the trade listings, the "I am giving" tab is reversed when reviewing a trade.
  8. 3 points
    @DEV and/or Moderators, Seriously, he's not kidding. The trades are backwards, and the wrong item count is being shown. There are going to be a lot of mixed up people, with very bad trades accepted. Please, you need to shut down Public Offers until a server patch can be deployed.
  9. 3 points
    Per Rules Team. Q. Can you use Professor Juniper or Professor Sycamore with no cards in your deck, just to discard your hand?A. No, you cannot. Discarding your hand is a cost not the effect, and you cannot play Trainer cards for no effect. (Apr 27, 2017 TPCi Rules Team)
  10. 3 points
    Welcome. Fast tips, 20-20-20 is bad. Go for 15-30-15. Add staple trainers. Trade for the ones you miss. A main attacker, 3 or 4 copies. Some support pokémon to make it better (hit harder, heal it, poison opponent... whatever) Cheren, Tieno and Ether (unless you can make the next card be an energy) are bad cards. P Center lady and Hand charm are not competitive. Please, check this post and the links in it: https://forums.pokemontcg.com/topic/71944-expanded-blissey-deck-help/?tab=comments#comment-627450 You can check the rest of replies too to have a wider point of view. Notice it's a review of a different deck so some tips are for different cards. Either way the general tips are for any Expanded (or Standard) deck. It's a good spot to start from. Any question, just write here.
  11. 3 points
    Sun & Moon - CLB Rockruff 9LX-PQZD-LKK-T2K Legend of Hoenn Tin HPP-DCY4-FDP-NVM
  12. 2 points
    As long as this Pokemon is your Active Pokemon, prevent all effects of your opponent's GX attacks, including damage, done to your Pokemon. It says "...prevent all effects of...." It does not say "...all attacks..." anywhere. In any case, I'm done with this thread.
  13. 2 points
    the card is not broken it works exactly how it is desired
  14. 2 points
    no GX attacks are the special OP attacks at the bottom of a GX card and can only be used once by "ALL" GX attacks it means no matter what GX attack it is whether it is on lycanroc GX or pikarom GX it cant do anything to benched pokemon.
  15. 2 points
    There's no misunderstanding it perfectly states GX attacks, wich you can only use once per game so the other normal attacks from your GX pokémon will still damage you because it's not a GX attack. Capiche?
  16. 2 points
    A GX Pokemon using an attack is not a GX attack.
  17. 2 points
    No trader in the game is obliged to follow any sort of price guides. To make it more clear, the values in the guide are only perceptional and based on what the guide maker thinks the values are. Many of these values might be close to the real values. But the true and only source of finding proper value is to average out highest buying and lowest selling prices on public trades. Calling others 'scammers' based on price guides is something pointless in my opinion. No guide can compel traders to put up trades that the guide think its worth for. You have the choice of whether to take it or not. If you like it, its fair, if you don't its unfair ? That's not how it works. It depends on what he got the card for and how much people are paying for it. If not it will just expire. I don't see how this is scamming. Its an open trade. You like the deal, you grab it otherwise leave it.. Someone else who thinks its fair, will take it.
  18. 2 points
    The same advice applies to you as applies to any other returning or new players: Grind for 500 Tokens Buy a more recent Theme Deck Use Theme Mode to grind for rewards (including Event Tickets) Play Theme Event to win booster packs you can trade Use booster packs to trade for the cards needed for other decks That first step won't be fun, but remember you have to re-learn the Theme Format's metagame. Yes, newer Theme Decks are stronger than older ones; that has always been true, it is just much more obvious after a 3-Year hiatus, and since the start of the SM-era, Theme Decks are borderline competent... which I consider to be a good thing, as they're supposed to be a learning tool for new players, as well as the foundation of their first deck.
  19. 2 points
    If you're like me, a prolific trader, you end up with 50+ trades at any time. When you click "public offers" a search box appears mid-centre-right screen, meaning you can filter trades to only show ones that include a certain string. My suggestion is very simple: please add the exact same box to the "My trade offers". This would enable people with many trades, such as myself, to quickly check information about our own trades I understand this may be a bit niche, but it is not very difficult to implement and it would it more convenient for a particular group of people.
  20. 2 points
    I can only hope that this message gets out to as many people as possible before a chat lock is implemented.
  21. 2 points
    A thing I have just discovered: If you save a deck with the name containing a broken emote, the moment you view it anywhere, it will cause the text and other assets to deload. It doesn't affect the opponent, but it will cause the usual side effects.
  22. 2 points
    Hello mod team, i know your hearing this alot at the moment but this is completely unacceptable. the august 8th change log was now over a week ago and still nothing has been done regarding this pretty gamebreaking bug. no announcements/ no maintenance/ no timeframe. IT IS THE WEEK BEFORE WORLDS!!! for this issue to not have been resolved before arguably your biggest weekend of the year in terms of the card game and popularity of the online client on a whole is a joke. imagine you see the stream on twitch over the weekend and think oh id like to have a go at that, then you logon to find that the client is taking 30 seconds to load every page and you can't trade for the cards you want because it is bugged. i am a long time player on this game and hate to see the state this game is in right now, i know im going to get the generic mod answer so this is probably just a waste of time but i just needed to vent. i can't even check the price of a card on the market and its infuriating. no way something like this should be going untouched with worlds on our doorstep. please fix it. have submitted a ticket(lol) like that'll do anything
  23. 2 points
    I can't wait for these bugs to be fixed in 2029
  24. 2 points
    I agree with the theme deck counsel. My daughters have recently started playing online, and this is the right idea. You won’t see any GX cards from them, but you can win packs in events that you can trade, and packs that you cannot trade (and Hereford open yourself) in the ladder.
  25. 2 points
    Bienvenida. 1. Estándar o Expandido son formatos que permiten cartas de unas colecciones concretas. Estándar: Desde Sol y Luna en adelante. Expandido: Desde Blanco y Negro en adelante (lo cual es todo Blanco y Negro, todo XY y todo Sol y Luna, en total +2500 cartas extra). Después del Mundial que es este mes de agosto, el Estándar será más restringido (desde Ultra Prisma en adelante solamente, y se irán añadiendo colecciones a medida que vayan saliendo). Expandido no tendrá cambios. 2. Abajo a derecha es el número de cartas que posees intercambiables. Izquierda con el candado las que no puedes intercambiar. Y la suma es el total en la colección. Puedes tener cartas intercambiables solamente, o no intercambiables solamente (y sólo sale el recuadro pertinente). A la hora de añadir cartas a una baraja, en línea puedes añadir todas las que quieras, hasta 4 copias de la misma, pero siempre hay que tener en cuenta que necesitas las copias necesarias. Si de una carta tienes una intercambiable y 2 no intercambiables, sólo dispones de 3 copias de dicha carta. $i añades 4 a una baraja, debería aparecer al lado en un color grisáceo. Puedes montar la baraja (incluso con cartas que dispones 0 copias como has dicho con la casilla de 'no posesión', pero necesitas tener las copias para poder jugar. Revisa el número de cartas en colección y cuántas has añadido a tus barajas y verás que has añadido más de las que tienes y ahí está el fallo. 3 No entiendo muy bien esto. ¿ Barajas (temáticas) para intercambio? Si es así, están sin @br|r y no puedes jugar con ellas. Hazte con todas las barajas temáticas que puedas en la tienda del ju€g0 valen mucho y aumentan mucho la colección con cartas bastante buenas, sobretodo entrenadores. Así siempre podrás intercambiar las barajas que hayas canjeado con código, o tenerlas en colección sin abrir, o abrirlas para disponer de más cartas en tu colección. También es posible que haya un bug relacionado con esto. En el foro en inglés, en News, hay un hilo de Bugs y problemas conocidos, versión tras versión. Puedes informarte allí de si hay bugs sobre esto. 4 Si compras una baraja física, viene un código para el online, y el código te da esa misma. $i es un pack especial con una promo, traen un código que generalmente, te da esa carta. $i es una lata, te da una baraja que contiene el Pokémon de la imagen de la lata entre todo su contenido- En cambio $i compras un sobre, el sobre en línea va a ser de la misma colección, pero las cartas no son las mismas que en físico, son aleatorias, dentro de las posibles de ese set. Lo mejor para obtener cualquier carta es mediante intercambios dentro del juego, a menos que sea una promo que viene en un código concreto. Ahí ya podrías elegir si quieres comprar el producto físico o sólo te interesa tenerla en línea. 5. Lo mejor es lanzarse y probar. Tú eliges siempre qué cartas dar y cuales recibir, O si quieres "comprar" un intercambio que otra persona propuso. Sólo hay que tener en cuenta revisar bien todas las cartas y sus valores antes de aceptar, para evitar dar algo valioso a cambio de cosas que no valen nada.
  26. 2 points
    I like it, although giving it attacks in light of it's Ability seems redundant. Maybe the power should only specify GX attacks? And then give him another normal attack instead of a GX, maybe. Although there are ways of temporarily canceling out Abilities. EDIT-Oh wait, it's an evolution. Silly me. And it was pretty easy to read. If text for attacks isn't all bunched up, format isn't a problem Lemme bust out another one. Hmmmmm.... Wobbuffet & Chansey GX [350 HP] [C] Ability: Damage Buffer When your opponent attacks, for every 40 damage this card receives, draw a card. If it is a Supporter, you may place it back on top of your deck. If you do, and you draw that card at the start of your turn, discard it, and use it's effect. Then draw a card. This card is not affected by the Poison condition. [ C C ] Counter ? Discard any number of cards from your hand. This attack does 100 damage times the number of cards discarded. [ C C C C ] Full Counter GX ? This attack does 20 damage times the number of cards in your discard pile. You can only use one GX attack per game. Weakness [F] Resistance [D] Retreat [3] Like it?
  27. 2 points
    The Android update was pushed live about an hour ago. We'll be taking Trade out of maintenance for the Android client in about 2 hours.
  28. 2 points
    Anyone knows if they will release the unified booster packs and theme decks today in the tcg online version? If so what time? It's already the 3rd in Australia!
  29. 2 points
    Knowing how to trade, and getting the best value, can be somewhat tricky, especially for newer players who might also be the most vulnerable to market trends and prices. With all of the Trading Companies gone from this section, I'm guessing that just about everybody has relied on OU7C4ST extensively. But I don't know if everyone saw that he's retiring that service. Personally I have appreciated OU7C4ST's efforts. He's saved me a ton of time, and more importantly, gray matter that I didn't want to dedicate (or have extra to spare) to memorizing prices of virtual cards. Thank you, man!! With one door shut, another has opened though. The founder of Phantom Knight Trading Company, which many of you know, has come up with a website that I think is greatly improved. Ben (aka 9OutOfBen) has a passion for pricing fairly, and giving back to the Community. Until everyone becomes more familiar with it, you'll want to use either Google or Bing, and search for PTCGOGuide (one word). Best of luck to you Ben. And thanks too.
  30. 2 points
    Thanks for the kind words Rob. Also, with all due respect, This right here is one of the reasons I've just checked out of PTCGO lately. PTCGO Staff over the years has become so disassociated with the player-base, and game, they're not even aware anymore what the community is discussing. I love you all. Take care of yourselves. I'm always here if advice is needed about things in-game.
  31. 2 points
    Someone is seriously just going through and downvoting real tips and advice without offering any reason? Grow up and post something better. Offer this person tips of your own if you don't like mine. We've known for years that everything I said is true, and it helps new players to know that they shouldn't concern themselves with the broken AND useless leaderboards here. There is no visible rating system for this game, and the only indication that one exists at all in the occasional "advantage" graphic when you start a match.
  32. 2 points
    First tip: ignore the web site's leaderboard. It doesn't work correctly, and if it did, it would be only a record of points gained, ignoring losses entirely and only roughly reflecting wins, as you can gain points in a loss.
  33. 2 points
    Apparently, when stuff from shop, I usually check the cards the theme decks have. However, it has come to my attention that unowned cards no longer grey out in the theme decks as they previously did. Making it harder to find, which cards you already own, until you zoom in them and find that you own 0 copies of that particular card !
  34. 2 points
    While I do agree with the fact that luck does play a certain role in the TCG and I do believe that some players do underestimate this factor, I still think that skill, at least in this game, plays the most prominent role. Actually, around 50% of the skills lie within deck building while the other 50% depends on the player's ability on conserving resources, advanced planning, and correct sequencing. This is why the same players keeps on making it to the top, rather than having random players in the top finals. However, if your referring to the online game, then yes, luck is a huge factor here. Players only get to play one match instead of 3 and not to mention the problematic shuffling system online. As a player who has played IRL for many years, I can say that the online game is nothing like the real card game and all of my competitive decks had to be heavily tweaked online just for the sake of consistency. Yes, games should be only for fun, though there is nothing wrong trying to excel at the game you play. Just like you said, put your pride in chess, or anything else that does not depend on luck, and you will live more happily that way.
  35. 2 points
    also, it doesnt show the amount of cards/packs being offered. Example: I am giving "Dedenne-GX" trade shows offer for 1 Unbroken bonds pack, however when viewing the trade, the number of packs change.
  36. 2 points
    On July 30, 2019 the Pokémon TCG Online was updated to version 2.65. Changes in this version include: Added support for the Pokémon TCG: Sun & Moon—Unified Minds expansion. This expansion will be available in the game for code redemption on July 30 and in the Shop on August 2. Sun & Moon—Unified Minds will be legal for use in tournaments starting August 16. Aurorus (FFI #26): Attaching a {W} Energy to a {W} Pokémon while Aurorus is already in play does now consistently applies the effect of Ice Shield immediately. Dewgong (UNB #45): The client no longer becomes non-responsive for several seconds after using Dual Blizzard. Lucario (UNB #126): The bonus damage for Rush Up is now applied regardless of whether the Pokémon Tool card is still attached at the time the attack is used. Metal Goggles (TEU #148, 195): Damage counters placed by the effect of a Pokémon Tool card are no longer blocked by Metal Goggles. Persian-GX (UNB #149, 207, 227): Cat Walk can no longer be used a second time on the same turn by moving Persian-GX between the Active and Benched positions. Pokémon Ranger (STS #104, 113): Attack effects that change the base damage of a different attack during the next turn are now removed by Pokémon Ranger. Triple Acceleration Energy (UNB #234): Attaching this card with the effect of the Alpha Growth Ancient Trait or Harmonics Ability no longer causes it to be immediately discarded. Attack effects that prevent the opponent's Active Pokémon from using a specific attack on their next turn, such as Amnesia or Disable, should no longer fail if both players use an attack with this effect on consecutive turns using the same Pokémon. Using an attack that returns the attacking Pokémon to the hand does now consistently requires a new Active Pokémon to be promoted prior to resolving effects on other cards that trigger as a result of the attack. The placement of the For Want and For Review options in the filter window is now consistent across all item types. The Deck Validation pop-up now contains more useful messaging when the deck fails validation due to having both Professor Juniper and Professor Sycamore in the deck. The Mac client should no longer fail to install or update over a wireless connection for systems running OSX 10.12 or higher.
  37. 2 points
    No. You can use an attack for one less colourless energy in Psy pokémon, but to accomplish the effect, you need the 4 extra energy attached, is what the attack requires. Yet this attack is at no cost, there's no -1 in pokémon, there's nothing below 0. With Dimension valley you can use Severe poison at 1 Psy+1 Colourless and Poison absorption at 1 Psy+ 2 colourless. And of course Nasty goo mix GX at 0 energy Paralysing and poisoning the opponent but the 15 counters only will be added if 4 energy attached. If 3 energy attached only 1 counter will be added.
  38. 2 points
    Elemental Power Tin: Flareon - GX VXL-VKBT-B76-4BR
  39. 2 points
    Pyroar Box EJ3-GXXR-KPA-8QN
  40. 2 points
    Sun & Moon - Burning Shadows 3pk - Cosmog 9L6-9YJM-XTD-Q9V
  41. 2 points
    Oh, you're a mod, lol. Thought you were here for the codes 😅😂
  42. 2 points
    No problem , make sure to come here often, will be dropping more codes. More to come tomorrow 😃
  43. 2 points
    Sun & Moon - 3pk Togdemaru XXC-62KZ-XZ9-2BM Battle Check Lane Blister Gigalith GBM-KZ2R-9JN-77M Have more codes lying around will drop some later, be prepared
  44. 2 points
    Add an Ace spec. 4 Vs seeker (or 3 at least!!). This allows you to cut some trainers or add a wider variety of some used as a tech. Adventure bag seems too punctual having only one.If useful, add at least 2. If not could maybe be removed to add a 3rd stadium. Some staple trainers in Expanded include Super rod/Rescue stretcher. That could make (maybe) 3-2 M Sceptile or Quaqsire to be enough. Extremely, 2-1 Octillery too (if enough of the trainers). Also Revitalizer is an option. Field blower is also useful, not always staple but very useful against some archetypes. Think about Dive ball / Net ball for if they fit. With only Special energy in the deck, Special charge seems no brain. Rest is to try, add and remove maintaining the consistency. M-Sceptile/Ariados [AOr] had its time back in the past, just for if you like the idea too and want to try.
  45. 2 points
    This is Expanded, so a bit outside my experience, sort of, though most of it was in Standard not too long ago. Anyway: You have too much energy. Get that down to 12-14 cards. Nothing in the deck gets stronger based on extra energy, and it gets in the way. Add ways to draw energy instead (you already have some!) You have too many, and too varied, pokemon. The first thing I'd cut would be the Eevee lines. Most of the rest of your pokemon are already water or lightning, so you shouldn't need those abilities. Besides, they only affect Magneton, Raichu, Dewott, and each other. You need more trainers. A normal number of them is about half the deck. In expanded, you want to use N and Professor Sycamore. Tierno is usually not great. Cynthia is a good choice, and Judge is often useful. Lady draws 4 basic energy rather than the 3 you get with Cilan. There are other things you can do, but I was hoping others would offer help, as my skills in this area are still lacking.
  46. 2 points
    Looking to make a throwback Keldeo/Deluge deck? haha
  47. 2 points
    Theme Decks. ...Start with the newest ones (at the top), and work your way back. The most recent 6 are all decent enough to be competitive, though you might want to start with Relentless Flame, Blazing Volcano, and Storm Caller, probably in that order. With these theme decks, you'll be able to gain a bunch more stuff on the Versus Ladder, will get a few good Trainers, and with enough practice, start playing in Theme Deck Events (tournaments). With tournament winnings, you get tradable boosters which can be used to get the cards for your first Standard format deck. P.S. Save 1,000 Tokens for the next two Theme Decks, which come out with the next set, on August 2nd. This will be fun for you, as well as having an equal shot with everyone else (since it will be new, and all).
  48. 1 point
    The Android update is now available and Trade has been taken out of maintenance for Android users.
  49. 1 point
    One question, why are people downvoting threads for no good reason? I see nothing offensive in his post. Are you playing in expanded or standard? If you play in expanded, then the wobb/hoopa/hitmontrio line should be fine. The only big threats are: 1. Weezing spread 2. Pikarom with flash energy 3. Item lock 4. Malamar variants Unified minds really don't have a lot of competitive tag teams so I doubt you would see any of them as a main archetype, other than the weavile toolbox (still even this is not going to be tier one). Watch out for the new wobb/hoopa/beheeyem archetype though, I think it might have a chance of beating your deck. As for standard, I don't play that format.
  50. 1 point
    i have the perfect dual type tag team card, and it adds a Galar region pokemon, i love the idea of this one drednaw and turtonator base HP: 320 [F][W] [Ability] shell trap: when your opponents pokemon attacks damage this pokemon flip a coin, if heads they take half of the damage dealt to this pokemon, if tails then this ability does nothing [W] [********** shell bash 100: this pokemon takes 50 less damage from attacks next turn [****************** continuous crunch 100+: this attack does 40 more damage for each basic energy attached to this pokemon [F] [F] [F] [W] [W] [W] dynamaxed shell blast 140: place 50 damage counters on your opponents pokemon in any way you like, this pokemon cant attack for the next 3 turns, discard all energy attached to this pokemon (you cant take prize cards from benched pokemon weakness: [Fairy] resistance: [G] retreat cost: [C] [C] [C] [C] i like the look of this one as it is two opposite pokemon that look alike, anyway its supposed to be a card that can take out those @Mod_Turtle, @offline_play, @LegendofZapdos5, @ZayZekrom and @866gamer668 tell me what yas think of the recent creation si have posted
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