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  1. ellomello044208

    ellomello044208

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  2. abinhathbour456

    abinhathbour456

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  3. Rappelmann

    Rappelmann

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  4. Otakutron

    Otakutron

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Popular Content

Showing content with the highest reputation since 08/26/2020 in all areas

  1. 26 points
    Dear PTCGO Team, I would like the game to output some txt log files live, so other programs can read those. One log, that gives information which menu is open (in-game, waiting in event, deck manager and so on), one log, that contains the current deck list, one log, that has information about the game state (both player's discard piles, Pokemon in play, amount of deck cards, and all other public information). Those would be mainly of interest for people that live stream the game, but I think that it could help promote the game, since we could write software, that enables the viewers to read opponent's cards in play for example, and more! Other games like Hearthstone have something like this, which lets people create very cool stuff. If the log files are sufficient, we could even make a spectator client for example. And people would have access to the log files after/during the game, so if we want to report bugs, we can still do so, even if we forget to export the log at the end of the game.
  2. 6 points
    I was just in an expanded game matched up against a rogue metal deck that had main attackers as scizor with the "Raid" attack that does 30+90 more if it evolved from scyther that turn and they also had the bisharp from team up that has the attack single lunge which does 30 base, but plus 90 if there are no damage counters on it. There was never an ADP and never any professor kukui played or any other damage modifiers (no muscle belt, no dojo, no giovanni scheme, etc.) to add any extra damage, but the attack continued to hit 140 instead of hitting basic math of 30+90 = 120. This is a bad bug? (but I'm ready for all the defenders to come out and argue in some way that this didn't happen, blah blah, oinka boinka, etc. etc) I should have copied the game logs if that would help? All I know is game testers should be easily be able to duplicate this bug. It was in expanded so just use the exact same pokemon in expanded. It definitely costed me the game because one of my main attacking pokemon I was using had 130 HP and there I am smiling anticipating 120 damage hit and survive, but suddenly I get hit for 140 damage making zero sense and making me beyond flabbergasted. There was no muscle band attached, no other damage modifiers in any way. Toward final few turns I verified yet again by looking in the discard pile and nothing to modify damage was in there. Also there was no support pokemon in the field of play to add damage... hooooollld on... um... A huge tesla coil light-bulb has just lit up my entire soul. Yes there was support pokemon help. I almost knocked it out it early on, but it retreated and was on the bench the rest of game! It's name was galarian perserker adding exactly 20 more damage. Guess I'm a still a rookie noob sometimes. Uffda. LOL. In my defense I haven't played against a perserker in at least 200 maybe even 250 matches so it's been a long long while. Enjoy a giggle at this one folks, because I'm keeping it up so y'all the read the way my mind pieces stuff together often jumping to conclusions too quickly in the assumption I'm right. (Which yup you have seen before with me sometimes, for sure) At least I'm aware? #NotPerfect #Yikes #AlwaysLearning. Maybe others can use this information next time they think something isn't right with extra damage and I do recon this deck I saw played could be an interesting popular rogue deck hitting 160 for a single energy if you add in muscle bands... (good enough to two shot tag teams and most Vmax) I wonder if it can work in standard too with vitality band or just setup 2 of those perserkers on bench to get to 170 (120+vitality band, 20+20) all for a single energy! Speedy attackers in today's pokemon game are indeed very important. Mods can delete or remove if they want.
  3. 5 points
    I've done this before on here a year or two ago, but I'm trying this again because I think it's a point worth mentioning. From the end of 2014 throughout 2017, I was a very active player on PTCGO. Some of you may remember me, I doubt it though. During my time in those years I had seen a plethora of new features come up through the TCG that would improve upon the enjoyment of the ******** biggest one for me being the Legacy Format. It continues to be my favorite format to play in to this day, with some of my favorite deck archetypes, such as Plasma TDK still playable in it due to the metagame. The issue is...Legacy Tournaments were taken down the people running this game, much to my disappointment. I am here to explain why this was an awful idea, and why Legacy tournaments should be returning to PTCGO. I know this is unlikely for anyone actually working on the game to know, but I still think it needs to be said. The Legacy Format, Trading, and Collecting. One of the biggest benefits the Legacy Format had was giving new life to the trading community, as well as collecting on this game. A plethora of old cards became accessible to more and more players. This, in turn, gave people more interesting cards to collect as well as creating a lively trading community for these Legacy cards. This is all because the format was giving out HGSS and BW era packs for rewards in tournaments. It was a golden age of the market on this game, to the point where I hadn't seen as much activity before or since, in my time on this game. I was able to build up a collection through it, and even start my own (albeit short-lived) Trading post, where I exchanged much of my extra cards to players who wanted and needed them. At this point in time, if you want to collect Legacy cards, you're out of luck. Because HGSS packs are no longer accessible in a tradeable fashion, only the players who played during this time-most of which top-level traders in the game- own HS era cards. As someone who wants to re-collect these cards on here, this throws a large amount of difficulty into that, and makes me not want to play the game as much. I could open packs from the shop, but those are trade-locked. I would much prefer to have cards I can display in my collection. That's part of the appeal of real-life collecting, you can put together your binders to show others and talk about your collections. If someone, such as myself wants to do this nowadays with BW and HGSS era cards, this is harder than ever to do. My favorite cards in the entire TCG are from these eras, and I would like to collect them on here because I have fun doing so. Bringing back Legacy Tournaments will only benefit the trading section of this game. It will give people more to collect and strengthen the in-game trading economy by creating the supply needed for the demand that cannot be fulfilled anymore. The Legacy Format and Accessibility A follow-up to the previous section, and this part should be obvious. Assume that a player wants to get into the Legacy format. They saw a video somewhere showing off a deck that looked fun, or they see it in the game wondering what it is, or they just want something different after playing against the same three standard decks over and over. Now they want to hunt out the cards that they need to put together a deck, such as Junk Arms. All they can do now is buy packs and hope they get those cards they need. Someone wants to play Genesect? It's not easy pulling two or three Celebi Prime, and even harder to trade for them in this day and age. Putting together a deck, in real life and the online TCG involves trading and obtaining cards besides just opening packs hoping you get the one thing you need. Nobody would ever be able to put together a proper deck if your only option was pulling cards. Not having these tournaments is dismissing anybody who wants to get into this format, and it's discouraging anybody to even try to participate in this format. It isn't fair to those people. The Legacy Format, Variety, and Preferences Another thing that Legacy gave to this game was an added amount of variety. Instead of the typical theme, standard, and expanded, you could play a new format with its own unique metagame. Oftentimes people want variety to keep them engaged in whatever game they're playing. Tournaments are a huge part of the TCG, and its one of the best ways to get packs in the game. When you're playing the same deck or format over and over again, you're bound to get sick of it. This is why Legacy can only benefit engagement in this game for some. Not everyone will instantly switch to Legacy to mix things up a little, but a lot of people could. This all being said, some people-such as myself- don't like the established Standard, Expanded, and Theme formats. I much prefer playing Legacy over any of these three. Yes, there is the VS ladder, But after I've finished going up the ladder, I can't do anything else with my decks besides play a few daily matches to get some rewards. It would be a lot better if I can have my decks be put to use in a tournament, where I can test my skills and earn more than just the daily rewards. I don't like Sword and Shield's TCG, nor do I care much for Sun and Moon. So, a player such as myself who prefers the older cards is at a disadvantage because of it. I don't get rewarded as much as the people who are playing Standard, etc. because the format I prefer isn't supported in tourneys. This is discouraging me, and other players from actually giving my time to this game. I would like to, because I have had a ton of fun with it in the past, but it doesn't feel rewarding to play like this. Countering the "Lack of Activity" Reasoning The reason that Legacy went down, or so I have heard, was due to a "lack of activity." While this may have been true then, I see a lot of people in VS playing Legacy. I get matches fairly reliably, if not a slightly higher wait-time than a Standard or Expanded match. I would assume, these days this would also translate to tournaments. A slightly longer wait time, but that's it. People still play this format, and I'm sure there would still be tournament activity if it was seen more. In Conclusion... I think my points here show exactly why Legacy Tournaments did nothing but benefit the game. It let the trading community flourish, it gave people like myself a drive to actually engage in your product, and it breathed new life into older cards. It gave people more to do in this game, where ever since, there's been nothing new. Not having it discourages players such as myself from engaging more in this game, and it discourages new players to enjoy a large part of this game as well. I don't see any reason the Legacy format's tournaments should be kept defunct. It does nothing to benefit the game, and only causes overall harm to it. Wouldn't take that much time to put these tournaments back in at all. It'd make players like myself and many others a lot more engaged in the game like we were during its peak. As of now, it feels like an empty shell of its former self. My comments, I know most likely won't be put into consideration, and that disappoints me immensely. That being said, I hope the mods and the developers at TPCi take their time to actually listen to what I had to say and take into consideration my feedback.
  4. 4 points
    The main way for a stall deck to win is to strip the opponent of all resources, in order to reach a game state where the opposing deck can no longer operate. The main tools for interacting with your opponent are trainer cards and while certain staples such as Crushing – or Enhanced Hammer can be found in most decks, you are reliant on disruptive supporter cards to do most of the heavy lifting. However, this all of a sudden means that card draw, which is the main reason supporters are played in any other archetype, is neglected a bit. Usually you'll compensate this by other means to draw extra cards (i.e. by drawing with your Pokemon's Powers), though even then you are often required to refill your hand and Tropical Beach is the perfect card for that. People who are new to the game often wrongly assume that Tropical Beach has a symmetrical effect. After all both players are given the option to draw cards. In reality though this is one of the most asymmetrical cards you can find. Let's i9gnore the fact that you are always one draw ahead, simply by playing it and thus having immediate access to the effect. Let's also ignore that you get a use of your first turn when you are on the play and have to skip your supporter & attack. Even if we remove those out of the equation, you're dealing with a scenario where one deck is build to function under Tropical Beach whereas the other deck is forced to use the effect, thus ignoring their own primary game plan (which is to attack you and take 6 prizes). You mentioned it could be used to “trick the opponent into using it”, which illustrates the point above pretty good. Every turn your opponent spends using Tropical Beach is a) a turn where they don't attack you and b) another turn where the stadium is in play. If they choose not to use the card the picture doesn't look better, because now you are sitting there with a card that generates an incredible amount of card advantage while simultaneously not interfering with your own game plan. As for the playability of stall decks in Expanded without Beach: you certainly don't need the card to play stall in Expanded. In fact I'd argue that playing without it will probably help you to understand your deck better and make more right decisions more often, as you have to play with less resources and thus can't allow too many mistakes to happen. The only deck that comes to mind that lost an insane amount of win-percentage points if you played it without Beach was Wailord stall, all others have always been fine.
  5. 4 points
    Back in the days, when I just started playing Pokemon Trading Card Game Online, in-game shop had weekly rotated bundles containing hard-to-get promos and coins, sleeves, deckboxes... Some of those bundles were the only way to get older (HG&SS era) packs and theme decks. So, I was excited and happy, when I read on this forum a wonderful news: all of the old booster packs and theme decks will be available for purchase in the shop. But all those great bundles were permanently removed, new sleeves and deckboxes weren't added in the shop in ages (it still contains only three sleeves and three deckboxes with Kanto starters) and... well, generally in-game shop became a very bland and empty copy of the old self. And it doesn't even have ALL the possible booster packs and theme decks available for purchase. "Dragon's Vault", "Double Crisis", "Generations", "Shining Legends", "Dragon Majesty", "Detective Pikachu", "Hidden Fates" and now "Champion's Path" hidden behind the paywall, never been available to purchase straight from the in-game shop. People supposed to be happy when new set came out, but if it is a mini-set - I just dissapointed because game client will try to update, update will not happen properly, I must uninstall the game client, reinstall the game client and doesn't even have a chance to try new cards. All of the World Championships Decks have the same treatment. Despite being Theme Decks, they were never available in the shop. I understand - all those boosters and decks supposed to be very rare and luxury items, but why they should be completely unavailable to the online players' base, who isn't playing TCG in real life? Make these boosters cost 400 coins instead of 200, make World Championships Deck costs 1200 coins instead of 600 and it would be reasonable, and gamers will have a new goals to farm enough coins. I can't even get in my collection so-called "Online Exclusive Theme Decks" - Basic Red, Basic Yellow, Basic Green, Basic Blue and Power Relay (I understand they are unplayable now, but purchasing them in shop just for collection would be neat). Many people says Pokemon Trading Card Game Online is hugely outdated and in desperate need of complete revamp. I personally don't think it needed or even can be done. But I need something good and interesting to happen to the shop, and it seems reasonable for me.
  6. 4 points
    I hear ya, not taking it the wrong way at all.
  7. 4 points
    I do hope this is taken into consideration too, i really love to see more player in legacy playing the game !
  8. 4 points
    Hiya again! The more I get back into playing this game, the more ideas I get for QoL enhancement suggestions. 😆 For some background information, I like to have a lot of different decks to play and experiment within the different formats, especially for completing specific daily challenges. Given, some of my decks may not show up in a specific format category (Standard, Expanded, etc.) mostly because of missing and/or banned cards. Thus here, I run into an inconvenience: If I don't exactly know the specific name of a deck I'm trying to find, I have to resort to scrolling down the "All" category hoping to find a particular deck I'm looking for. It can be quite a hassle when you have a jungle of experimental decks and such. (I can only speak for myself here, but I'm sure there are other players that fall into the same scenario as mine) I personally feel like the Deck Manager menu should have at least some way of filtering and/or sorting. A basic example would be filtering decks [in a certain category] by the types of Pokemon used within the deck. The Versus menu provides this option to filter for a certain type of legal deck to play with, so why shouldn't the deck manager menu have this feature too? 😛 Additionally, the ability to filter decks with incomplete/missing cards and banned cards would be a great way to determine what you need to change/obtain before playing a certain deck -- Keyword: with ease! TLDR/summary: it would be a great QoL feature if the Deck Manager menu had more sorting and filtering features for decks.
  9. 4 points
    I'll throw in a third opinion, that the real issue is - as it has been for pretty much the entire game's lifespan - the game's pacing. There are too many ways to speed up things like Energy attachments, and draw/search is pretty nuts as well. It often isn't any one card, but the combination of so many. Oh, and as a kernel of proof, I'll offer what this does to one of the TCG's core, iconic game mechanics: Evolution. There isn't enough time to manually evolve, so the game either needs massive shortcuts, crazy powerful Evolutions, or both. As opposed to: making lower Stages generally worthwhile slowing down non-Evolving Basics not letting cards assume multiple "roles" in a deck Making Evolutions and non-Evolving Basics on par within a role Assigning effects to Evolutions which would be broken on Basics due to the timing, not the raw power. ADP has a great GX-attack that it tries to pull off on Turn 2 via the available. If it wasn't happening so early and reliably in the game, it could still be a good effect, but it wouldn't be doing what it was doing now.
  10. 4 points
    PTCGO has an invisible ranking system used for the matchmaking. It seems really weird to me that it has to be invisible though. I think PTCGO would be much better off if people knew their level compared to other players. Right now there's really not much incentive to grind out games other than getting those 2000 versus points for all the rewards every third week. Also PTCGO becomes rather useless as a tool to prepare for tournaments if you don't know the lskill evel of the opponents you face. When I get a win streak of 10 I can't tell if it's because my deck is super consistent or it's just because the majority of players I meet doesn't have the same experience as I do. ELO or Glicko rating would be cool, but even something simple would improve the game a lot in my oppinion. HearthStone has a really simple ranking system that just works great. Thoughts? Let me know wether you agree or disagree
  11. 3 points
    Hello, I've been playing Pokemon on the side for a little bit and been having a blast! That said, this game is sorely missing one feature that may keep me from continuing and that is a ranked mode. I've read a few topics in the forum on ranked and there seems to be a small divide but most people leaning towards wanting a ranked system. The main Pokemon series has a ranked mode for their competitive fans after you beat the main game so why can't the official Pokemon TCG have a ranked mode. This would make the TCG infinitely more popular. On twitch, the Pokemon Online TCG only garners between 500-1000 daily views and occasionally when a pro-player plays 2000 viewers. Compare that to other TCGs with competitive ladders, Pokemon is a blip despite being apart of the biggest franchise in history. It literally shocked me when I came across the category that it had so few people watching. This game NEEDS to implement a competitive ladder. A few points on implementation: The ladder needs a reset. Every month would be best for player retention but every 2-3 (or set release) might be better for this specific game. Ladder rewards should be given out based on rank at the end of season. It could be cool cosmetics or packs or cards or a combo. Ranks should have different tiers to climb to before ascending to a higher rank. Wins should move you up and losses should move you down. You shouldn't be able to de-rank but you could lose tiers inside the rank. The top rank should eventually break out into the top X players. This is a carrot for competitive players like myself. I want a numbered rank in Magic so I keep on playing. This is a very fun game. It's nostalgic and core game design is solid. Please give me a reason to keep playing other than the occasional casual match. Cheers!
  12. 3 points
    I'm posting now because the game was just updated. Every time there is maintenance or a game update I'm crossing my fingers to maybe see a shred of Legacy support being (re-)implemented but I'm always left disappointed. This may sound like a personal issue (I'm just hoping we Legacy fans are not a vocal minority), but I can only, once again, tell you how much I love playing Legacy and that it's a crying shame support for it has been cut off, making the format borderline inaccessible for newer players or players with little disposable cards/ pack stock. My first forum post being in a thread regarding the reinstatement of Legacy tournaments should be a testament to how much this means to me. And judging by the regularity of forum threads regarding this topic or - might I say - issue tells me that I am not alone. Thank you to whoever reads this Sincerely, someone who is not yet ready to lose hope. Edit: PS: Also a HUGE Thank You to everyone who keeps fighting for Legacy and sharing their ideas!
  13. 3 points
    Usually, 1 prize decks are designed to deal massive amounts of damage, sometimes even more than tag team/v and v max decks. They aim to destroy these 'heavy' attackers without losing a lot of prize cards. What I mean is that for example, Baby blacephalon deals 50x damage for each fire energy you discarded. Paired up with massive amounts of energy in hand and supporters like welder, it can knock out tag teams/v max. The reason why these decks are popular, as you can see, the reason above. You want to deal damage without losing prize cards to your opponent. Normally, non gx/tag team/v/vmax deal little damage with the trade off with a single prize when knocked out. But with many combos such as welder going around this sometimes isnt the case, and thus there are these1-prize decks. Why don't all people use 1-prize decks then? Sometimes people prefer a little more consistency with other decks, and people might find single-prize attackers boring. I hoped I answered your question.
  14. 3 points
    It is in a Sirfetch'd V collection box, some people may have gotten access to the box early, hence having the code early. PTCGO puts cards into collection early to ease release on the release day, by putting it in early, they have less code and less input on the release date, and won't require a new patch, just a timed release.
  15. 3 points
    I would like to suggest the implementation of the old TCG rules into the game as an option for games to be played in. These are the primary rulesets to add. Black and White Rules (can attack going first, can play a Supporter on the first turn, old Burn rules, Pokemon Catcher does not require a flip). XY Rules (player going first cannot attack, can play a Supporter on the first turn, old Burn rules, Pokemon Catcher requires a coin flip). Sun and Moon Rules (player going first cannot attack, can play a Supporter on the first turn, new Burn rules, Pokemon Catcher requires a coin flip). Adding these rulesets would aide online tournament organizers in running Retro Tournaments on the program. Currently tournaments wishing to use these old Pokemon TCG formats require work arounds, such as having both players pass their first turns so that the player going first can play a Supporter Card or using cards like Repel and typing in the chat to simulate Pokemon Catcher (in Black and White formats). As of now with the Sword and Shield rules, it becomes difficult to use the program for old formats, especially in the Sun and Moon era where decks relied on Lillie for early game setup as the full effect of Lillie cannot be used with the pass-pass workaround. I would also suggest adding a Retro Ladder in the game that uses one of the games Old Formats and updates with a new Old Format when the ladder resets every 3 weeks. This game mode would likely be very popular and help keep players engaged in the game and help bring old players back into it when an Old Format that they enjoyed playing comes up on the ladder.
  16. 3 points
    Zacian V FA 16x4 64 Zamazenta V FA 5x2 10 LucMel FA 6x2 12 Bronzor teu .1x2 .2 Bronzong TEU 1x2 2 Inteleon VFA 4x4 16 Inteleon VMAX 10x3 30 Snom .1x3 .3 Frosmoth 1x2 2 Dedenne-GX FA 11x2 22 **********igzagoon .1x2 .2 Suicune DAA .5x1 .5 Lapras V FA 2x1 2 Crobat V FA 20.5x2 41 Professor's research .5x4 2 Quick ball .5x4 2 Pokemon communication .5x4 2 Metal saucer .5x4 2 Marnie 1.5x4 6 Tag call .5x4 2 Boss orders 4x4 16 Mallow & Lana .5x4 2 Cynthia & Caitlyn .75x4 3 Scoop up net .66x4 2.64 Air balloon .5x4 2 Evolution incense .5x4 2 Capacious bucket .5x4 2 Training court .5x4 2 Total: 267.84 Add me and send the offers when ready. Thanks.
  17. 3 points
    Soon soon soon I will be playing with mad party. Fun little single prize smashing hard deck! Pretty impressed with it so far! Some of my better decks have struggled against Mad Party. I have taken a some matchups, but generally I think Mad Party is favored in many match-ups especially in expanded where battle compressor exists and especially against decks that run alot of 2 prize and 3 prize cards. I have said it before and I will say it a thousand times, single prize elite cards are what win in this game or having combinations of all the various different prize cards. Mad Party can sorta "suffer" from running the risk of decking itself out and I have even taken a few match-ups from that. Cards like bird-keeper and dedenne gx and prof research you gotta be careful with when it comes to your decking out. If they are in your deck need ordinary rods or rescue stretchers (for expanded) or brocks grit since bunnelby is the main best attacker and then polteageist 2nd option, but you want it for your draw engine to be sorta safe on bench. I have considered adding "Blaine's Quiz Show" to my decks because it forces opponent to draw 4 cards and that is literally often the difference of winning/losing decking out for many of the times I have played against Mad Party... Like ellomello said chaos swell will ruin ultra necrozma's silent lab stadium. Also can try enhanced hammers which will remove those special energy. Raticate, you are right 100% in regard to "giving that matchup up to beat other stuff" as each deck has very bad match-ups and sometimes there just isn't much you can do against that said matchup. Making a deck better overall for MOST MATCHUPS seems more of universally intelligent deck building strategy.
  18. 3 points
    ...and the point I am trying to make is, if you do not enjoy facing a heavily used, competitive deck, you can always still play the game with your friends. :) Note that I am aware I am quoting someone else; no sense double posting, after all. ;) Controlling myself so I don't post an overly detailed response... I agree. There are some other issues with the Expanded Format's failure to rotate... and I do consider it a failure. I can only assume someone at TPC has decided that Expanded is supposed to be "Unlimited 2.0" instead of "Standard 2.0". This is unfortunate, as it leaves us with a massive card pool that probably does more harm than good. Vast amounts of filler, peppered with a few cards that really are worth keeping, a few that are Banned or probably on the watch list, and a few cards that are going to cause problems if the designers forget about them. Seems like it would just be better for Expanded to get into a groove of "Last two generations of cards". Maybe three, but that still seems to be pushing it. Right now, we've got Black & White, XY, Sun & Moon, and now Sword & Shield. Even if we go "last two full generations", Black & White series releases probably need to be let go. I'm out of touch with the current specifics of Expanded, rarely playing in that Format (not a lot of time for the PTCGO in general). Still, let me offer some advice born from almost two decades of people arguing about "skill" in this game: The Pokémon TCG is about skills. Plural. For example, I don't like that the skill of cultivating a good hand over the long term is all but extinct. It is okay to force players to choose between the best draw effects and smaller gains with lower costs, but even if you do learn how to build your hand over time, you're an N (or in Standard, Reset Stamp) away from all the effort going to waste. The thing is, just because this one skill is not needed, doesn't mean the entire game requires no skill, or even low skill. Pacing is usually the big problem. An opponent who seems to be playing solitaire, because their deck strategy doesn't really care much about what I'm doing, is only a problem when it works too quickly. As in maybe I get one turn before there's next-to-nothing I can do. This applies whether they're using stall/control or just busting out behemoth after behemoth to steamroll my Pokémon until they win by KO or Bench Out. Such strategies often still require skill, however. I like Night March, or at least, I used to when I regularly played in Expanded. Players liked to insist the deck required no skill or that player's went on "autopilot" while using it. I found most of these players just didn't understand the deck. They mistook practiced skill for no skill at all, and would lose games they ought to have one because they just didn't understand how a deck they feared and despised worked.
  19. 3 points
    I'm going to cover a bit of TCG history, which will explain your question but also put these mechanics in proper context. Normally, in the Pokémon TCG, a Pokémon is worth one Prize when KO'd. Simply put, for nearly 20 years, the TCG has had some Pokémon with stronger stats/effects, balanced out by those Pokémon being worth at least one extra Prize when KO'd. So far, multi-Prize Pokémon have always been the record setters, at least when they were legal in Standard. Meaning, before any of them existed, 120 HP was the maximum printed score. Then the first multi-Prize Pokémon were released and 120 was exceeded; whatever the current maximum printed HP score is for single-Prize Pokémon, expect at least some (if not all) multi-Prize Pokémon to exceed it. All the way back in EX - Ruby & Sapphire (Official Release Date: June 18, 2003), we got the first "multi-Prize" Pokémon. These were called Pokémon-ex, and were worth an extra Prize when KO'd. Note the lower-case "ex", because it matters! These are not the same as Pokémon-EX in the PTCGO; card effects which refer to one will not apply to the other! Mechanically, Pokémon-ex have more in common with Pokémon-GX than Pokémon-ex, but I'm getting ahead of myself. Pokémon-ex were the same Stage as their "regular" counterparts, evolving from the same previous Stage of evolution e.g. Gardevoir-ex evolves from Kirlia (or Ralts with a Rare Candy). Being a Pokémon-ex means at least a slightly higher HP score (sometimes substantially higher), can affect other stats, and improved effects... at least, "improved" relative to the costs for the effects. Pokémon-ex intended to be very powerful may have double Weakness... as in, taking double damage from two different types! The next multi-Prize Pokémon were Pokémon LEGEND, introduced in HeartGold & SoulSilver (February 10, 2010). The gimmick with these Pokémon is that they came in "halves", with each half being a full card. You had to have both halves in hand to play them, but they still only used up a single "space" on your Bench or as your Active. They were worth two Prizes when KO'd, and again had better stats and/or effects, relative to what their baseline counterparts would have. All Pokémon featured in Pokémon LEGEND cards were what we refer to as "Legendaries" in the video games. Most (but not all) of these cards featured more than one Pokémon in the name and art, making them the predecessor of TAG TEAM Pokémon. In BW - Next Destinies (February 8, 2012), Pokémon-EX debuted. At first, this was used only for "Legendary" Pokémon, so they were all Basics. They were again worth an extra Prize when KO'd, and had better stats (usually just more HP) than their baseline counterparts, and better effects (relative to the costs of those effects). In BW - Legendary Treasures (November 6, 2013), the last set of the Black & White series, we got our first non-Legendary Pokémon-EX. Even though they were based on Evolutions, they were still Basic Pokémon! I already mentioned that Pokémon-ex are not the same as Pokémon-EX in terms of game mechanics, but I should also mention that Pokémon-EX all have more HP than Pokémon-ex. Most of this is due to power creep, but still worth noting. XY (February 5, 2014) ran with this, using the EX mechanic to introduce Mega Evolutions to the Pokémon TCG. "Mega" was both its own mechanic and its own Stage of evolution. Mega Pokémon "Mega evolved" from the corresponding Pokémon-EX e.g. M Manectric-EX Mega evolved from Manectric-EX. This makes them similar to Stage 1 Pokémon and Pokémon VMAX except it can't be that simple. Besides being worth two-Prizes when KO'd, "Mega Evolving" ends your turn. Eventually, we started receiving "Spirit Link" cards. These were Tools, and they were specific to a particular Mega Evolution e.g. Manectric Spirit Link, Mewtwo Spirit Link, etc. These cards kept your turn from ending, assuming you met the requirements e.g. a Manectric-EX with Manectric Spirit Link equipped could Mega Evolve into M Manectric-EX without your turn ending. For all the hassle, Mega Evolutions had even higher HP scores - and often better effects - than the Basic Pokémon-EX from which they evolved. Another thing worth mentioning quickly, is that typical HP scores for Basic Pokémon-EX increased slightly at this time, and it was actually a Basic Pokémon-EX which held the max printed HP record (Wailord-EX). Pokémon-GX were introduced in Sun & Moon (February 3, 2017). Most are worth two Prizes when KO'd, and are the same Stage as their baseline counterparts; like the original Pokémon-ex, you simply evolve from the corresponding previous Stage e.g. Gardevoir-GX evolves from Kirlia (or Ralts with a Rare Candy). They have better stats (usually more HP) than their baseline counterparts, and better effects (relative to costs). All Pokémon-GX also have a "GX-attack", an attack that may be used only once during your game. Barring abject failures, GX-attacks are more potent than non-GX attacks, all other factors (like Energy costs) being equal. In SM - Team Up, we got the first TAG TEAM Pokémon (give or take some promos). TAG TEAM Pokémon are always Pokémon-GX, but are Basics instead of their usual Stages. Stages, "plural", because they feature two Pokémon in both their name and art. I believe all of them also have GX-attacks with variable effects; usually one if you just pay the printed Energy cost, and another if you use enough "extra Energy" or meet some other condition (specified in the attack's effect text). These are the first three Prize Pokémon, but their HP scores and effects are suitably beefed up. Once again, power creep is in effect; Pokémon-GX have a little more HP than their equivalent Pokémon-EX forms, though I am comparing evolved Pokémon-GX to Mega Evolutions. Finally, we get to Pokémon V, which can be broken down into Basic Pokémon V or evolved Pokémon V. All evolved Pokémon V are Pokémon VMAX; if a card effect refers to Pokémon V, it also works on Pokémon VMAX, but effects that specify Pokémon VMAX do not work on Basic Pokémon V. As with Mega Evolutions, "VMAX" is both the name of a mechanic and a Stage of evolution. Basic Pokémon V are worth two Prizes when KO'd, while Pokémon VMAX are worth three. Even if a Pokémon that is normally an evolution, like Cinderace, is released as a Pokémon V, it will be a Basic Pokémon instead. Basic Pokémon V have better stats (usually more HP) than their regular counterparts, as well as Basic Pokémon-GX excluding TAG TEAM Pokémon. Card effects are also stronger than their baseline counter parts, as always adjusting for the effects "cost" and ignoring whether or not it is actually a competitive effect. Pokémon VMAX are even bigger and "stronger" than Basic Pokémon V, and currently have three divisions that are clearly identified on the cards, but so far have no mechanics or effects which reference them: Gigantamax, Dynamax, and Eternamax.
  20. 3 points
    hello, this order is cancelled cause Inteleon vmax price just spiked sorry for inconvenience.
  21. 3 points
    I have a sneaky strong feeling this one may require a higher official at PTCI to take a deeper look at.... Real complicated... and of course with one of my favorite cards (wobuffet V) which used to be one of my most hated cards when I first encountered it in this game. I'm sure Otakutron recalls my post about it back in April.... lol.
  22. 2 points
  23. 2 points
    hello, I just took your public offer for the second time so u should have ur playset by now.
  24. 2 points
  25. 2 points
    Good questions. 1. The purpose is for the stall player to continue drawing cards whilst playing supporters that destroy the opponent instead of finding cards. 2. In expanded, yes and no. It is a very hard card to get. You can play stall decks without it but they're better with it.
  26. 2 points
    I am wondering if the lovely community could tell me whats the best way we have to get items out of the discard pile? Thank you
  27. 2 points
    @Pyu514068 I think you're misunderstanding this concept. The point of a win/loss counter for specific decks is to give yourself an accurate depiction of how your deck is doing. It shouldn’t affect your ELO and since PTCGO doesn’t give a total games won/lost counter for you as a player, it wouldn’t affect that either. Choosing no for a loss option wouldn’t give you ladder rewards or anything like that, just affect your deck’s built in win/loss ticker. Sure, you could cheese the system if you wanted to, but why? Since choosing to record a win doesn’t give you ELO, ladder rewards, or improve your overall win percentage, there’s no point in lying to yourself and giving yourself unreliable data. However, I think a possibly better system is counting an opponents concession as a win only if 1:00 or more has elapsed on their in-game timer. This would probably be nearly as accurate as the multiple-choice system and easier to program and to understand.
  28. 2 points
    Hello, I would like to see the option added to settings allowing for the game to remain full screen when it loses focus. I play with two monitors and often have a browser in the other, it would be nice to not have PTCGO minimize when I click out of it. ( I realize you can get a similar effect with "Windowed", but it would be great to have for borderless full screen as well. ) Thanks.
  29. 2 points
    For damage output, some Blacephalon deck is probably the best. Blacephalon UNB hits extremely hard, and so can Blacephalon GX. As I mentioned above, I prefer the former because it only gives 1 Prize, and the condition for Fireball Circus is generally easier to achieve than the condition for Mind Blown. However, I don't really like either of these cards in Expanded. My favorite Fire deck to play, albeit a tad inconsistent, is Hustle Belt Torchic. Here's my list if you're interested in playing a pretty fun, very wacky deck:
  30. 2 points
    In collection section, I note that silver eternatus coin is tradable. However, when I want to create a public trade or private trade, this coin cannot be found.
  31. 2 points
    I would probably play more Research Lab and more Kabuto and Omantye for setting up consistently. Love the idea 👍
  32. 2 points
    The November League Battle Deck will feature Zacian V and ADP! It will release on November 20th for $24.99. It seems there will only be one this time. Well this is certainly going to be a mixed bag of things. On the one hand it’ll be great to see these cards becoming more affordable but on the other hand now it’s going to be everywhere despite the format being different then when ADP/Zacian was BDIF.Also, I fully expect the TCGO to become littered with people just running this deck as-is with no knowledge on how the deck works at all.
  33. 2 points
  34. 2 points
    Awesome Thank you! Knowing it was a big order I threw the post up before I had all my packs entered and sorted through. If its okay would you take the following for the trade (feel free to message in game): Darkness Ablaze 1 x 183 183 Sword & Shield .5 x 143 71.5 Cosmic Eclipse .33 x 12 3.96 Evolutions .3 x 11 (3.3) Burning Shadows .25 x 1 (.25) Sun & Moon .2 x 11 (2.2) Breakpoint .2 x 2 (.4) Breakthrough .2 x 2 (.4) Ancient Origins .15 x 2 (2) Fates Collide .15 x 1 .15 Steam Siege .15 x 5 .75 Total: 267.91
  35. 2 points
    Hey there! I am looking for quite a bit. I understand some things may not be available. Just let me know what those are and I'll take whatever you do have. 4.5 of value is spread among some older packs the remainder in Darkness Ablaze: Sun & Moon x11 Ancient Origins x2 Breakpoint x2 Breakthrough x2 Evolutions x2 Fates Collide x1 Steam Siege x5 Darkness Ablaze x??? (Price Request on Crobat V FA, before that it would be 155 Darkness Ablaze) Format - CARD NAME xQTY - Individual value = TOTAL for the line Pokemon - Zacian V FA x4 - 14.5 = 58 Zamazenta V FA x2 - 3.5 = 7 Lucario & Melmetal GX FA x2 - 3 = 6 Bronzor (Team-Up 100) x2 - .1 = .2 Bronzong (Team-Up 101) x2 - .5 = 1 Inteleon V FA x4 - 2.5 = 10 Inteleon Vmax x3 - 4 = 16 Snom (Sword & Shield 63) x3 - .1 = .3 Frosmoth (Sword & Shield 64) x2 - 1 = 2 Dedenne GX FA x2 - 13 = 26 **********igzagoon (Sword & Shield 117) x2 - .1 = .2 Suicune (Darkness Ablaze 37) x 1 - .5 = .5 Lapras V FA x1 - 2 = 2 Crobat V FA x2 - PRICE REQUEST Trainer- Professor's Research (Sword & Shield) x4 - .5 = 1 Quick Ball (Sword & Shield) x4 - .2 = .8 Pokemon Communication (Team-Up) x4 - .5 = 2 Metal Saucer (Sword & Shield) x4 - .2 = .8 Marnie (Sword & Shield) x4 - .5 = 2 Tag Call (Cosmic Eclipse) x4 - .5 = 2 Boss's Orders (Rebel Clash) x4 - 2 = 8 Mallow & Lana (Cosmic Eclipse) x4 - .5 = 2 Cynthia & Caitlin (Cosmic Eclipse) x4 - .5 = 2 Scoop Up Net (Rebel Clash) x4 - .5 = 2 Air Balloon (Sword & Shield) x4 - .5 = 2 Evolution Incense (Sword & Shield) x4 - .5 = 2 Capacious Bucket (Sword & Shield) x4 - .5 = 2 Training Court (Sword & Shield) x4 - .5 = 2 Total of the above = 159.8 Let me know! Thank you
  36. 2 points
    Damage Change (Mewtwo EX - BREAKthrough) (copy link to this section)
  37. 2 points
    Yes, Zacian V has too much support with cards like Cape of Toughness and Coating Metal Energy. The Cape can push it to 270 HP which, for a 2-Prize Pokemon that hits as hard as a Tag Team Pokemon and can have no Weakness, is just ridiculous. But if you're playing a Fire deck, the Weakness removal will be more concerning than the HP buff, unless you're Volcanion UNB, most Fire attackers OHKO Zacian V with Weakness, 50 more HP or not. If you think Zacian V will become that much more prominent with all that support, which it likely will, you can try playing Pyroar CEC whose Swirling Inferno will strip off all the Special Energy and Pokemon Tools on your opponent's Pokemon.
  38. 2 points
    Yes, it's annoying to see Zacian V get yet another card that makes it more powerful. You can find some slight consolidation in the fact that Giratina UNM exists as a Pokemon who can remove the energy, and that Zacian can't use Coating Metal Energy with Metal Saucer.
  39. 2 points
    That helps me understand better. Only been playing for a few years and its the first time I've seen that kind of attack verbiage. So the key word is additional or extra. So if Sky Legends GX said "If this Pokémon has a Fire, Water, and Lighting energy attached" then it would only need 1 Colorless & 1 AE or RE?
  40. 2 points
    I'm trying it with Oranguru SSH to boost consistency as well as some more Trainer cards that help with situations I often run into, like Air Balloon to help move my Active Pokemon or Energy Spinner to get basic energy if my opponent plays Giant Hearth. The deck doesn't have the consistency that other decks do, but it's a lot of fun to play. Here's the list I'm currently using: It's clunky, as any deck with almost 40 Pokemon would be, but it does work.
  41. 2 points
    These kind of decks, the powerful ones that run over everything unless they have an effective counter, are annoying. So you need to build and play a deck with those counters, making sure that you can consistently use them, if you want to win those match ups. I think it is just that simple.
  42. 2 points
    hello, we won't be trading any for now sorry for the inconvenience.
  43. 2 points
    I have added you in game, write to me when you are online and well talk.
  44. 2 points
    To deal with 1-prize match-ups, you can try a Marshadow GX build with Focus Sash. Using Focus Sash to take multiple hits will increase your chances against those 1-prizers if they can't Field Blower you. If you're having trouble with Ultra Necrozma, Faba is a cheeky tech card that will allow you to completely ruin them. Another Chaotic Swell will also help with that match-up.
  45. 2 points
    I'm 100 % certain that no one will trade you expensive cards like Crobat V and Eternatus V for "ultra rares" even if you overpay, packs are the main and most wanted currency, and in this case, expensive pâcks (DAA)
  46. 2 points
    Before I make this thread I would like to let everyone know i'm trying to make this positive feedback. I am sure the people working on the game are working very hard. I'm also sorry if this is run on and I am repeating the same thing over and over. Also if you agree with me please upvote this post so we have the 0.01% chance of actually making a difference. But there are some things that have made me feel like the game has gotten worse over the years. Let's start with avatars, we used to have many different avatar collections as well as many options on the Pokemon.com site. We have lost all of that and we only have Pikachu Avatar Boxes. But on top of that new players are stuck with similar avatars and don't even have a proper proper profile picture on the forums. I also have many avatar items but i'm stuck with an avatar on forums that I don't like. I don't see the reason why they left in the first place. Next up would have to be how were letting a format sit there and rot. Legacy has been really fun for me to play recently and I know a lot of people are getting into it now from content creation etc. We used to have legacy tournaments which were great for getting cards for legacy. But after they have been removed, which I wouldn't understand why in the first place it is really hard to get the cards for decks. A call of legends pack (not tradelocked) is between 20-25 packs right now! Also with the loss of ways to play legacy there are more "bots" then players playing the format ( not playing the game just conceding to real players and trying to get other "bots" to concede for coins). We have also lost cool gameplay items and bundles from the shop. We are now limited to the gameplay items we use and the remove of bundles have made some promo cards really expensive to the point newer players would never be able to use those cards. We have also lost small things like coin tournaments and special promotions like email promo and special items if you log in a certain day. Thats about it about me complaining for 5 minutes. The main thing I would want added to the game right now are probably legacy tournaments back and avatar customization back. Really hoping some mods/developers read this and actually consider how us players are feeling about the state of the game. Thanks, adamgold
  47. 2 points
    Good luck. I've tried numerous times to get into contact with them for AMAs that had hundreds of questions from hundreds of people on /r/ptcgo, and they always meet me with radio silence. I really wish they had a community manager again.
  48. 2 points
    Oh! Right, sorry I didn't even think of that. Too true. People could sit all day earning tokens just to buy packs for trading. I can see how that could be abused. Thanks guys.
  49. 2 points
    Hand, not discard pile. It's perfectly fair. Dedenne's Ability specifically says "You can't use more than one Dedechange Ability per turn." Propagation doesn't have this clause. Please don't. It's not a bug. If you see my post above from last November (seriously, why resurrect old threads?) I cited the official ruling on it:
  50. 2 points
    I thought I would never be tired of saying how bad is the idea of giving away codes to 1st come 1st serve, no matter the forums or videos in the 'Broadcast yourself' to just say another place where is like a disease although a most of the times there are "hidden" intentions based on how the platform of vids works. Although you may think is terrific, it's indeed extremely horrible and actually doesn't give everyone that fair chance of getting some that you talked about. It gives the chance to these living in your same time zone. Or are you going to be giving codes at 5am for the other part of the world's people have that fair chance to get them too in their normal times? It gives the chance to these being able to spend more time in the forums/computer/internet. Not everyone have the same responsibilities as to have the same chances to be here or connect in that exact moment. It gives the chance to the fast connections from some countries, that other doesn't have (although it may seem weird in the 21st century). It gives the chance to... Of course your time to dedicate to this matter could also be limited but not as much as to make something a bit more creative and actually fair, like contests or raffles. It's not ideal but at least better chances for everyone if you start something like a contest and the next step of it happens after 8h or 10h or 24h and getting the codes is not based in "if I arrive the 1st I grab all" but in participating. Awesome examples about this would be threads like: SlowPokeDad's: https://forums.pokemontcg.com/topic/74314-free-codes-for-what-guess-the-card-im-seeing/ He gives clues about a card and everyone is able to reply with a guess, if anyone guesses right, gets some codes, if no one get it, he gives another clue until card is discovered. Funny. or LordKieta's https://forums.pokemontcg.com/topic/64129-every-single-pokemon-gx-giveaway-closed-for-now-new-posts-wont-be-registered/ If I remember properly he just asked to say "I want to participate" once a week or so and then he shuffled all the names so it was random, for 3 winners a week. 128 pages and around 9 months working until he said to finally left. The one that can be in forums "chasing" codes, can be in forums to reply for contests. But not only they, also the ones that connect 1 hour later, the ones that can be 5h a day in forums and the ones that can be only 30 minutes. Don't get me wrong, I've gotten many posted codes now and then and If I want, I have time to be in forums usually. But although I said, I'm tired of it. They are your codes, so you can and will do whatever you want 😉 Good luck everyone with the hunt. My personal downvoter(s) will be happy, I'm pretty confident will enjoy this post
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