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    imnotemo

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    ellomello044208

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  4. guruguy87

    guruguy87

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Showing content with the highest reputation since 10/27/2020 in all areas

  1. 65 points
    As a competitive player of the Pokemon TCG both with physical cards and in the online game, I find that Pokemon TCG Online has become a mundane and unrewarding experience due to the lack of versus game modes available; namely there is no ranked ladder for an online competitive experience. I have personally witnessed other online card games and strategy games gain viewers, customers, and competitors due to the excitement and competitive nature of playing versus other players of similar rank in ranked playlists to battle to get to the top of the online rankings for glory, personal achievement, and rewards. I unfortunately find myself losing ambition to play PTCGO due to the monotony of playing versus players of varying skill levels with no visible rank or indication of what my skill level is. While the Players Cup events and Team Challenge events are great additions to tournaments to look forward to, not having a daily competitive ladder for the formats available on PTCGO is disappointing. I am honestly baffled how one of the top trading card games in the world still doesn’t have ranked modes for any of the formats on their online client. The Pokemon TCG is a game I enjoy very much, and I would love to see it succeed more than it already has with new audiences, especially online in this age of Esports and competitive online gaming. I would also love to be able to compete in ranked playlists for standard, expanded, and legacy formats on Pokemon TCG Online to battle to reach higher ranks. If I could suggest what a ranked mode might look like, anything similar to other popular games' ranked ladders would be fine. PTCGO is developed by Dire Wolf Digital who also developed Eternal Card Game, since Eternal Card Game has ranked modes I assume that this is something the PTCGO developer is capable of doing. Eternal's ranked modes look like this: "Winning or losing games in Ranked mode contributes to a player's position in a tiered ranking system. These ranks, in ascending order, are Bronze, Silver, Gold, Diamond, and Master. Bronze through Diamond are divided into tiers of I, II, and III, I being the highest. Ranking position is tracked in points; each win or loss will add or subtract 10-20 points. Tiers are broken up into 100-point increments, passing that threshold raises the player's rank to the next tier. Losing games will never bring you down in rank (e.g. from Silver to Bronze). Losing can reduce your tier within a rank (e.g. from Silver II to Silver III), but this will not happen within the first three games after moving up a tier. Each player's rank and tier is visible in Ranked matches. After reaching Master, players are placed into a leaderboard where further wins and loses contribute to each player's position within it. The Leaderboards screen displays the current top 100 players". Please consider bringing ranked standard and ranked expanded modes to pokemon tcg online.
  2. 17 points
    I wish it was possible to select older versions of the rules when playing against friends. For example, during Sun & Moon, it was possible to play a Supporter on the first turn, but with Sword & Shield that was changed, and it is now impossible to properly replay any formats from that time. Even something as recent as the 2019 World Championships format could not be replayed in the official online game which is disappointing. Playing those older cards with newer rules makes takes a lot of fun out of it, as they were not designed for that, most evident with card like Lillie or Volcanion from Unbroken Bonds. A possible way to fix this would be to add the option to select which generation's rules (SWSH/SM/XY/BW) to use when challenging friends to an Unlimited format game, in the same way we can choose whether to turn on the game timer.
  3. 16 points
    I would like to suggest the implementation of the old TCG rules into the game as an option for games to be played in. These are the primary rulesets to add. Black and White Rules (can attack going first, can play a Supporter on the first turn, old Burn rules, Pokemon Catcher does not require a flip). XY Rules (player going first cannot attack, can play a Supporter on the first turn, old Burn rules, Pokemon Catcher requires a coin flip). Sun and Moon Rules (player going first cannot attack, can play a Supporter on the first turn, new Burn rules, Pokemon Catcher requires a coin flip). Adding these rulesets would aide online tournament organizers in running Retro Tournaments on the program. Currently tournaments wishing to use these old Pokemon TCG formats require work arounds, such as having both players pass their first turns so that the player going first can play a Supporter Card or using cards like Repel and typing in the chat to simulate Pokemon Catcher (in Black and White formats). As of now with the Sword and Shield rules, it becomes difficult to use the program for old formats, especially in the Sun and Moon era where decks relied on Lillie for early game setup as the full effect of Lillie cannot be used with the pass-pass workaround. I would also suggest adding a Retro Ladder in the game that uses one of the games Old Formats and updates with a new Old Format when the ladder resets every 3 weeks. This game mode would likely be very popular and help keep players engaged in the game and help bring old players back into it when an Old Format that they enjoyed playing comes up on the ladder.
  4. 6 points
    I have played Pokemon TCG competitively in real life for 3 years before the pandemic began. When the pandemic hit, I have not played PTCGO at all. There's no reason for me to play the versus ladder as there is no competitive incentive for me to do so. I have moved on to other card games like Legends of Runeterra and Hearthstone to enjoy a ranked mode where I can see my skill at the game improving. I love Pokemon TCG, but I do not love PTCGO. I think this simple change would be more than enough to bring me back into the game and playing regularly. Sword and Shield have a ranked mode, so why not PTCGO? I think everyone would welcome a ranked mode. Those uninterested could just stick to the normal versus ladder. It's a win-win inclusion the way I see it.
  5. 6 points
    I do like the idea of this list. What you may not like, gurguy87, is that the support I offer is... going through your examples to see if you may have misunderstood why a card is or is not used. When someone is using a lesser option, it is still important to remember that, besides ignorance (which this thread will hopefully remedy), they may simply lack the better option. More importantly, consider how you may not have their entire list; they could be running heavy counts of both your suggested replacement and the other card. Finally, before delving into the examples I thought needed further commentary or discussion, I recommend checking out winning deck lists from major events. If one of those is running the "inferior" option, the vast majority of the time it means it is not the worse pick, and you just missed something. Trust me, I experience that last one a lot. XP The good news is that it provides more discussion fodder for this thread, and will expose players to a lot of what you're trying to tell them, including some that haven't yet made the list! Random Receive reveals your deck to your opponent, and you must take the Supporter you reveal. Pokégear 3.0 gives you a choice without telegraphing as much of your deck. You can intentionally whiff if you need to thin your hand, and if there are multiple Supporters in the top seven cards of your deck, you get your pick. I'm confused. By the end of your paragraph you explain exactly why you run Quick Ball over Nest Ball. I also must challenge the assertion that any competitive deck exists in Expanded where you can never benefit from thinning your hand. Besides "Draw until..." effects, remember that N and VS Seeker are legal here. Also remember that decks often include redundant copies of cards, single copies of cards needed to counter specific decks or situations, etc. While there are times when that discard cost is a problem, the vast majority find the discard cost neutral at worst. Which makes sense; Ultra Ball has been a staple here for a long time, so decks were built with a double discard cost in mind, even if the deck contained only Basic Pokémon. With four Quick Ball and four Ultra Ball, there's little reason to run Nest Ball outside of some very, very specific decks. Everything else values how each Quick Ball and Ultra Ball double as an out to your copies of Dedenne-GX or Crobat V... and until recently, to Shaymin-EX (ROS). See above. You really seem to underestimate how important it is for a deck to be able to snag a clutch Crobat V, Dedenne-GX, Tapu Lele-GX, etc. To be fair, this might change with Shaymin-EX (ROS) being banned, but decks that weren't trying to spam multiple Set Up in the same turn will probably just replace Shaymin-EX with additional copies of the others. Personal preference, but I prefer running at least one of each if I am able. Especially by late game, when I'm probably using a VS Seeker to reclaim the one that I need most. Looking at deck lists from the last major Expanded Format event (back in February! @_@), however, you're right. You're usually correct, but anti-Item effects, VS Seeker usage, mirror matches, decks that force you to take Prizes, etc. do add up. So, a clutch Lysandre and/or Guzma makes sense if you have the room. Turn 2, unless you make your opponent take Prizes, Ace Trainer will be dead in hand. If your opponent can make you take Prizes, or they just have a slow start, Ace Trainer remains a dead card. Once again, though, the vast majority of the time, your observation is correct! Most decks that can benefit from these cards use both. Superior Energy Retrieval's two card discard cost is not insignificant, and even if it was, it cannot make use of Tapu Lele-GX, VS Seeker, etc. Super Energy Removal (SER) isn't Expanded legal, thank goodness! Not sure why you brought it up alongside Fisherman and Superior Energy Retrieval. ...because so many decks will have something with an Ability in play, unless built and played specifically to minimize or avoid it? If this is just me misunderstanding, I beg pardon. I could just be thick, and needed you to lead with the point about Abilities. ^^' Team Yell Grunt can target any of your opponent's Pokémon that are in play. Team Flare Grunt and Nita may only target your opponent's Active Pokémon a.k.a. the one you're probably trying to KO this turn. Unless your deck needs to avoid discard costs, or you're not good at handling discard costs, the real question is "Why no Plumeria?". "Heat Factory" doesn't exist. There is, however, a card named Heat Factory {*}. That symbol is part of the name for a reason; to remind you it is a Prism Star card. This is where that thing about players who just may not (currently) own the better card comes into play, but also if you're running a mostly or mono-Fire deck, just Heat Factory {*} may not be enough. While it will almost never matter, I'll add that Scorched Earth works with either basic Fire Energy or Fighting Energy cards. ... Coalossal has fans, even if it doesn't have much success. >.> You play Wishful Baton when you're loading up something with basic Energy and somehow don't have a better Tool for it. You play Exp. Share when you want something on your Bench to gradually soak of up basic Energy cards as your other Pokémon are KO'd, regardless of whether your Pokémon use a lot or a little Energy. Both are niche plays, but Exp. Share is better overall because of its combo with Regirock (XY - Black Star Promos XY49. Though I doubt most people you're seeing are using that combo. Dusk Stone only works with a select group of cards, while Wally is open ended. Personally, I believe Dusk Stone should have been banned, instead of what they did to Mismagius (UNB). In the long term, it still may have to be banned; sooner or later the powers-that-be will forget and we'll have enough broken legal targets. The shift to SW-era T1 rules might warrant Wally coming off the banned list. I don't think it will take long before something else comes along and is broken by it again. Still, others have made a compelling argument to me that we may as well enjoy it while we can in the interlude.
  6. 5 points
    "A ranked ladder would improve the client for both competitive and casual players. I know there is a hidden ELO, but both groups of players are nonetheless mixed together and the result is demotivating for everyone." Exactly. I have been campaigning for this for a all of summer. Having a ranked ladder in addition to a more "casual fun ladder". It would make things far more fun for those casual "fun" players who just want to mess around with some unique decks or if they have a limited collection. Currently too often new players with few cards can get matched up against a high elo player with all the bling cards and supremely perfected decklists. This gives them very little chance and it gives very little competition to that high elo player. This simply should not be happening. A ranked ladder AND a secondary fun ladder would fix all issues. Making it highly competitive for players who wish to be highly competitive and making it fun for players who only play the game casually and don't care as much about winning all the time (or if they exploring with new rogue deck ideas with lesser quality cards than the meta). I don't know why every single post that has been made on this and petition after petition by stephane ivanhoff and other top players of the game has just gone ignored and "passed along to the development team". Pass it along to the TPCI team that is the BOSS of the development and get it actually setup! Get it done folks. You are pokemon. The largest international game of any game on the planet. You can do so much better than this. I would gleefully await the days when this is actually implemented. The game would go from fairly boring to suddenly exciting and "something more to play for" with various modes. Sometimes I'm that fun playing testing out various unique rogue decks, but most of the time I'm that competitive player trying to win. Either way both modes would be awesome for all players involved. There are ALOT of casual players who only play expanded and there are ALOT of professional competitive players who mostly only play standard. Sort of as an "unspoken rule" that standard is for the pros and expanded is for the casual. This should not be the case. Instead there should be 2 separate ladders. One ranked and competitive and one just for fun casual ladder. It would transform the game of pokemon to far more enjoyment by all calibers and talents of players. Let's get it done pokemon! Come on!
  7. 5 points
    This would be awesome. Most of the cards in the game are pre Sword & Shield and originally meant to be played with different rules. It is understandable that it's not a Versus or Events option, but we should be to select older rules when playing with friends! It's disappointing that the official online game does not give us the option to properly replay games from past World Championships for example. Please add this option, rules that were used in the game at some point should not just be gone forever with each newest generation. Implementation should not be complicated, for friend challenges in the Unlimited Format, in addition to the timer checkbox, add a dropdown of the different rulesets (SWSH/SUM/XY/BW), and then display that to the one receiving the challenge in the same way the timer selection is.
  8. 4 points
    I really think that PTCGO has a lot of potential to grow as an e-sport. Now with the Corona Virus situation we are seeing a lot of online tournaments (official and not officials) growing in number and quality. But we need to be honest and say that the game client looks like a game from 10 years ago. It doesn't have a ranked ladder and I think that PTCG, despite being one of the greatest card games that we have, is probably the only one that isn't offering this feature. We can also talk about the illustrations of PTCGO's interface. They look amateur and aren't friendly to new players, even kids these days are used to play really beautiful games like Fortnite and even Fall Guys. Don't get me wrong there, the artwork of the cards is amazing, but the game's interface itself aren't attactive to the public. So, in my opinion, we really need a ranked ladder and a better looking game interface.
  9. 4 points
    First off, welcome to the forums! Eternatus VMAX requires you to only have Dark Pokemon in play to activate its ability, which allows you to hit much higher numbers. Also, it's attack does damage based off the number of Dark Pokemon you have in play, further adding to the idea that you would only want to play Dark Pokemon. Based off this, you can begin to shape a list around the card. Use the Filters in the Collection to find the Dark Pokemon available in Standard, and then decide which ones would probably benefit your deck. For example, it'd likely be helpful to have Galar (come on censorship!) Zigzagoon to reach higher numbers with Eternatus with the help of Headbutt Tantrum. Crobat V is also a must-have in the deck, as it's a Dark Pokemon who can draw cards, allowing you to more easily set up without access to other draw Pokemon, like Dedenne GX. As you want to get 8 Pokemon down onto your Bench to deal maximum damage with Dread End, it's probably a good idea to run a high count of Pokemon, somewhere around 20. After you've determined the Pokemon to include, you can figure out the Trainer cards to play. Unlike Magic the Gathering, Pokemon has an abundance of search cards to tap into that allow you to find the right card for most every situation. Start by adding in draw Supporters and cards to find Pokemon (i.e. 4 Professor's Research, 3 Marnie, 4 Quick Ball, 4 Great Ball, and 3 Pokemon Communication). Then, add in your Energy cards, the total count of these will generally be around 10 unless your deck strategy requires otherwise. Use the remaining deck space to fit in cards that will help you with other matchups (i.e. Boss's Orders and Dangerous Drill) or more cards to boost consistency (i.e. Viridian Forest, Switch, and Scoop Up Net). That's some basic tips for building a deck, best of luck and have fun!
  10. 4 points
    Otakuron is right, this game has always required an internet connection. It was made in 2011 as online game you can play in your browser, later it has evolved to have downloadable client in 2012, but still only work if you are online. Maybe you thought of Pokemon Play It version 2, it was a similar (based on Pokemon Trading Card Game) game for Windows, which was made back in the 2000. It doesn't require internet connection to play, but it is severely much limited in everything from graphics to available cards. But... How on Earth does your comment even related to my topic? You could wrote it anywhere across this forum, and you somehow picked mine completely unrelated topic to do that. Incredible!
  11. 4 points
    The Diamond is "Prism star" 💠 It's a kind of card like any other but has its own rules, written in the card itself: You can only have 1 copy of each of a Prism star card in a deck. So you can make a deck with several Prism star cards but just 1 copy of each of them. That also means that you should trade away any second, third and so copies of a 💠 if not locked, as you will only be able to have one in a deck. For future doubts, a more appropriate subforum like Deck construction or Player vs player will help a lot more people sees the question, and faster. Also if you want to say an exact card you can say the set (Team up) and the card number from the bottom of the card (10). That's TEU 10. That Shaymin is not bad at all if you play a Grass deck! Have fun.
  12. 3 points
    For generic cards to get back into the game, I'd invest in the Sword and Shield base set. It contains staples like Quick Ball, Marnie, Professor's Research, and more, that you'll likely want to have multiple copies of for your decks.
  13. 3 points
    How slow is "very slowly" to you? I haven't purchased any Pokémon TCG products since before the Pokémon TCG Online came about. Since then, I've been gifted like... three Redemption Code booster packs? Everything else is about learning how to trade in a trade-ing card game. Yes, you need to earn tradable booster packs to do so. We usually get a new thread where someone explains it once every couple of months (at the longest). Play the Trainer Challenge at least a little to learn how the PTCGO handles versus using cards in real-life. If you need to, you can also use it to help you grind out your first 500 Tokens, to purchase one of the better, current Theme Decks. Then start playing in the Theme Format for the Reward Ladder. While the trade-locked cards and booster packs can help, the goal is to earn Tickets and learn the Theme Format's metagame. Tickets will let you then play in the Theme Format, and you should know enough that it is not purely luck in who wins. Do not open tradable booster packs. Instead, save up, and slowly use them and tradable chests to "buy" what you need for a budget deck. Learn how to trade competently; the PTCGO is not the physical game, so make sure you understand how prices and practices can vary. Repeat the process, in other Formats unless you prefer to stick to Theme (some of us do, when it comes to grinding) to improve your deck. How long this all takes will vary from person to person. Not only does schedule matter; so does how quickly you learn how to play and trade well. If you're really good and spend about 20 hours per week on the game, the above process should take a few weeks at most. Less time and/or less skill means it takes longer, but unless you're lacking in both time and skill, it still should only take a few months to assemble a the digital equivalent of a competitive deck. For those who do want to spend money on the PTCGO but are not interested in buying physical cards, you can find a reputable seller of the Redemption Code cards to redeem in the PTCGO. I've never done this, I haven't compared prices recently (especially for games I don't play), but the last I knew this was one of the least expensive online TCGs to play. So, if it isn't for you... you may want to explain what you're doing and ask about getting some help.
  14. 3 points
    After 11/10 update, if multiple recycle energies are discarded in the same turn (for example, discarded by Alcremie VMAX G-Max Whisk attack, or a card is knock out with multiple energies on it), only the first recycle energy returns to the hand, and rest recycle energies go into the discard pile. This bug is fatal because now recycle energy is useless.
  15. 3 points
    If people are slowplaying just to try and make their opponent scoop, it is a very inefficient way of climbing the ladder. Donk decks are a much better way to go through games quickly. If they are just trolling, their wasting their own time as well as yours. If people do require more time despite owning a high level deck, then that is up to them. A play that looks obvious and easy to you may not be to someone else. Plenty of beginners have mentors that get them onto powerful decks which they only have a rough idea of how to play. Pokemon have printed all these cards to extend turns for a long time, which means seeing more cards, which means formats consisting of games with sometimes less than 10 turns between both players. It is just the way the game is played now and compared to the old Zoroark GX, Gardevoir GX, Brigette days, incredible fast. Not everyone likes it (myself included), but some people do. The game will always change and we, the players, will just have to go along with it or play something else. Just providing the other side of the conversation.
  16. 3 points
    Im just a PTCGO guy, i dont know where to play IRL in Chile but yes, i have a tendecy to drop the game just because of the lack of competitiveness, we really need a ranked ladder
  17. 3 points
    @Cheeto_WBO I wanted to echo the advice given. Mostly to affirm you were given good advice. Might be something small tucked in there that that hasn't been said yet, but probably not. I am also a Free-To-Player. My current cardpool isn't up to snuff simply because it has been that kind of year, so I haven't been keeping up. Using the tried and true method, though, I'm confident I can rebuild. One thing to mention up front: the new set also means new Theme Decks, so be aware even in the Theme Format things might be shaken up. Or they may remain almost exactly the same. For a totally new player, first you do the Trainer Challenge, the mode where you face a bunch of CPU punching bags that - due to the low quality of the theme decks with which you begin - sometimes surprise you. This functions as an extended tutorial, and I think (it has been a while since I did it) you'll wind up with enough Tokens (500) to then get your first modern Theme Deck from the in-game shop. Even an experienced TCG player should spend a little time in the Trainer challenge, to get used to how the PTCGO differs slightly from the physical TCG (meaning the user interface). Once you can afford one of the current, worthwhile Theme decks, pick one up and start grinding out the Reward Ladder, as well as Daily Challenges. Once your account's Player Level is high enough, the KO Challenge will award you with a tradable Booster Pack upon completion. Granted, it can take a few days to complete said challenge, because of multi-Prize Pokémon and opponent's inclined to concede. The trade-locked (non-tradable) rewards from the Ladder, the Prize Wheel, Daily Log-In bonuses, etc. still sometimes pay out, saving you from having to trade for a card, or turning copies of something you traded for into spares you can trade away. Your main goal, however, is grinding for Ticket awards while also becoming thoroughly familiar with your chosen, contemporary, competitive Theme Deck plus the Theme Format's metagame. Yes, the Theme Format has such a thing, and you need to not only know your deck but the popular decks being played. Unlike the other Formats, you have the powerful advantage of knowing exactly what your opponent is running. You don't need to memorize exact lists, but you should have a working understanding of the key cards and their quantities, and be able to ballpark the amounts of the other cards. Tickets aren't so abundant that you can afford to do this learning in the Theme Format Events (tournaments). If you end up picking the wrong Theme Deck once, don't panic. The game doesn't throw 500 Tokens at you every day, but it shouldn't take too long to earn get another 500. Even with a bad Theme Deck, you might be able to power through to enough for a second deck. If things are really bad and/or you can't play a lot, it might take you a week or two, but with a little luck - and assuming you haven't already claimed the early Token awards on the Reward Ladder - it also might take just one night's worth of grinding! You should be looking a getting more Theme Decks, regardless. Variety not only can make it fun, but the best way to learn how to beat a deck is probably to use it for yourself, until you get good at it. Some Theme Decks are worth it not for the Theme Format, but just for the cards they contain. Free-to-Players are usually better off when they can burn Tokens instead of their tradable stock on commonly used, but inexpensive, staples. Okay, so you've got your preferred Theme Deck (or Decks), you've learned them, you've learned as much as you can about the other competitive and semi-competitive Theme Decks. You're tackling the Theme Format. Pay attention to the time of day. Not everyone gets a tradable booster pack in Theme Events. I think you get an Uncommon (maybe a Rare) Chest, and that is still tradable (and carries some small value) if you finish in the bottom half of this 8-person event. You really want to earn at least one booster pack (4th-place, I think), preferably taking 1st or 2nd. To facilitate this, pay attention to when you're playing. Since I haven't been grinding Events myself this year, maybe it has changed, but the competition seems more fierce at certain times of day. Sort of a "General population" versus "If you're on now, you're probably a diehard player" kind of thing. After all that, you'll slowly amass the packs you need. The next step is learning to trade well. As you've probably already noticed, trading online isn't like with the physical TCG. You cannot directly buy PTCGO virtual cards, so trading unopened booster packs for cards is common. Since the unopened Booster Packs have their own values, they become the currency of the game. Knowing how to effectively trade is next, but we'll cross that bridge when you come to it.
  18. 3 points
    you should not make fun of people he will be very sad and he might not attend the competition i give you a down vote for embarrassing him
  19. 3 points
    I will throw my name into the hat. I love single prize decks and have MANY decks. (I think I have a total of like 92 just single prize decks) Message me after you add me so we can arrange a good time to play. I'm free most evenings, but not weekends. Have had plenty of rants in here about gx and v pokemon that I'm not such a big fan of and hoping for a single prize format to eventually occur. Keeping that hope alive. Good to see alot of others want this as well.
  20. 3 points
    Welcome A deck like this just, won't work. There are exceptions but competitive decks use to be like: 8-14 pokémon, 32-35 trainer cards, 8-12 energies. Can be different tho and of course depends on each deck. The more trainers to find what you need in the exact moment you need it, the better will work. It's too low energies? You need to have 4-8 trainers that directly or indirectly, find energies. It's too low pokémon? Balls and other to find the pokémon you want. Etcetera. Also, 1 of each pokémon will make almost impossible to find the right one in the moment you want it, even with balls enough. You want Vaporeon? Ok, lets find it amongst 40 cards and other 17 different pokémon. You have Vaporeon? Where that needed Eevee is now amongst 35 pile cards? Hard. If Vaporeon is really a piece of your strategy, you need to add 3 or 4 of it. In every deck use to be a main attacker and some support to make that attacker better (hit harder, heal, receive less damage...) 3-4 of a main attacker. 2-3 of support pokémon. Being this Expanded, you miss some key cards like an Ace Spec, 3-4 VS seeker and big draw Supporters like Prof research/Juniper/Sycamore and N. Also Boss orders/Lysandre/Guzma. The more copies of a card, the easier to find that card and follow a planned strategy. Right now you play what you get in hand. Probably you haven't played two similar games ever because there's too much variety in your deck. Here an outdated (1 year old) and pretty budget MZA Standard deck (that should be fitted to Expanded to work there!) for you to get some ideas and see how could work. Analyse what every card does and how it helps to flow and follow a plan to MZA attack. Pokémon 3 Moltres & Zapdos & Articuno-GX HIF 44 4 Victini UNM 26 1 Marshadow & Machamp-GX UNB 82 1 Reshiram & Charizard-GX UNB 20 Trainers 4 Green's Exploration UNB 175 4 Welder UNB 189 1 Cynthia UPR 119 2 Switch CES 147 4 Cherish Ball UNM 191 3 Pokegear 3.0 SSH 174 3 Energy Spinner UNB 170 4 Acro Bike CES 123 1 Reset Stamp UNM 206 2 Stadium Nav UNM 208 2 Viridian Forest TEU 156 2 Power Plant UNB 183 2 Giant Hearth UNM 197 Energies 7 Fire Energy 4 Water Energy 4 Lightning Energy 2 Fighting Energy Have fun.
  21. 3 points
    The game has always required an internet connection to play. I also don't believe there is an official version for cell phones. There is an Android and an iOS version, but they are for larger devices, like tablets. There are unofficial ways to get the program running on your cell phone, but they're just that: unofficial. They also don't "fix" all the problems that arise from trying to use a program that assumes you're playing it on a much larger screen.
  22. 3 points
    Ahhh okay. Thanks for responding. Never came across this type of thing before so I was VERY puzzled by this. Thanks for clearing it up for me. Edit: Downvoted for thanking a person who provided an explanation to a question... 🤣 I'm betting this is a salty person I beat online and the salt led them here 😂
  23. 2 points
    Based on how the Expanded meta has changed since you last played, Greninja BKT isn't as strong any more. I'd suggest using Greninja DET instead, it can deal 50 damage to 2 Pokemon, which helps set up Knockouts, as well as potentially dodging damage with Evasion Jutsu. If you choose to use this Pokemon, I'd also consider adding in some of the Wash Water Energy to bypass the energy discard effect of Ultra Necrozma CEC's attack (a popular Expanded archetype at the moment). I'd also suggest increasing your count of Enhanced Hammer to 3-4 to better answer the decks with a lot of Special Energy.
  24. 2 points
  25. 2 points
    Hello everyone we won't be taking orders after this post and I will cancel every order beyond this point we need 2 update everything and the owner of this thread is busy sorry for the inconvenience.
  26. 2 points
    Theme decks purchased with coins are locked from being traded while those redeemed from codes are tradable. When you buy or redeem a Theme deck for the first time all cards as well as the coin are added to your collection. When you buy or redeem a deck you already own you will get it as an unopened product added to the Booster section of your collection (Decks redeemed from codes definitely do that, I don't know about in-game shop decks, but since you cannot trade them the only thing you could do would be opening them anyways). Also in the Trainer Challenge you are able to battle against AI trainers with your redeemed/ purchased decks. If you win against 12 different trainers you get a free booster from the set your Theme deck is from. This only works once for each deck, so having more than one copy of the same deck doesn't give you any benefit in that regard. The main reason to buy more than one deck is if you need a card for another deck you want to build more often than it is in the Theme deck. (For example buying the new Charizard deck twice to have 4 copies of Charizard and Delion for building a Standard deck) Regarding your exact question: If you buy a deck in the online shop and then redeem the same deck from a code, you get your Theme deck as an unopened product which can be traded. And since most Theme deck codes are worth a few irl bucks those are worth more than your standard run-of-the-mill booster pack.
  27. 2 points
    You misunderstood the word "practice". "Practice" in card games are not about improving physical skill, unless one that try to cheat. But rather to increase knowledge and experience. Know yourself (your deck) - what kinds of combo you have available - which combo is work under which situation - what is your deck weaknest - when and how to avoid an unfavor situation - etc Know your opponent (deck) - What kind of deck he/she using - What combo he/she has - What trick they were planning to do - How can you win with your deck - etc
  28. 2 points
    Practice in trading card games is very important, unlike ones simply based off of random chance like most card games with a deck of standard playing cards. If you have played other TCG's you'll notice how important sequencing is. Across all the major TCG's, Pokemon TCG probably has the most important/difficult sequencing to master. As OelBoy said, it doesn't matter what deck you have if you don't know how to play the archetype. If you're losing meta deck after meta deck in tournaments, what about the people winning them? They're using all the same cards that are available to you as well (and if you don't have them in your collection, you can trade for them). To answer your original question however, google is your best friend, you can find many tournament winning decks, which transitively means you should be able to use them to win ptcgo tournaments.
  29. 2 points
    Hello fellow Trainers, This is a Rube Goldberg deck. A Rube Goldberg is a creation, generally in the form of a massive, complex machine, that aims to do a lot to do very little. Like a machine which has thousands of moving parts to pop a balloon or press a button. So I decided for a bit of fun I would take that concept and make a deck out of it. The challenge is to do 10 damage using the most complex combo you can. I made this in unlimited because Lt. Surge is awesome. Here is the list: ****** Pokémon Trading Card Game Deck List ****** ##Pokémon - 17 * 4 Shaymin-EX ROS 106 * 1 Exeggcute PLF 4 * 2 Misdreavus CL 65 * 1 Misdreavus BKT 65 * 3 Nidoran♀ TEU 54 * 2 Mismagius UNB 78 * 2 Nidorina TEU 55 * 2 Nidoqueen TEU 56 ##Trainer Cards - 41 * 4 Puzzle of Time BKP 109 * 1 Computer Search BCR 137 * 2 Rescue Stretcher GRI 130 * 4 Trainers' Mail ROS 92 * 4 Quick Ball SSH 179 * 2 Wally ROS 94 * 2 Lt. Surge's Strategy UNB 178 * 3 Dusk Stone UNB 167 * 4 Ultra Ball FLF 99 * 3 Battle Compressor Team Flare Gear PHF 92 * 4 Scoop Up Net RCL 165 * 4 VS Seeker PHF 109 * 4 Order Pad UPR 131 ##Energy - 2 * 2 Triple Acceleration Energy UNB 190 Total Cards - 60 ****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ****** So the idea is get down Misdreaves, use Dusk Stone to evolve into Mismagius and use the ability. Then, get down Nidoran, play Surge double Wally to evolve into Nidoqueen, attach Triple Acceleration Energy and do 10 damage. I want to see all of your Rube Goldberg Decks using as many crazy cards as you can to get something which you are normally able to do with so much ease. Good luck! Raticate555
  30. 2 points
    Muchas gracias la verdad que toda la info me re sirvió ahora a meterle al juego
  31. 2 points
    I just want to share my personal highlight during my second period playing PTCGO, as it was in the 1st Round of an Expanded-Tournament, when I played a really strong water deck which I haven't seen before. I think it contained Blastoise+Piplup GX and Blastoise with some Maho&Tracy + several more healing methods for Water Pokémon; I had a bad hand and somehow couldn't defeat my opponent's Pkmn, while I was under constant pressure. However my opponent used like 30~60 seconds for each of her first 15~20 turns, so she was down to a minute when she started to realize that she has to hurry, as in Tournaments the time is reduced to half. I usually don't like slow players, so I thought I'd actually win by time and gladly accept this outcome. Though she realized and suddenly started playing very fast. BUT her deck's playstyle was too time-consuming (like the mentioned cards all need a look into one's deck and selecting several cards) and I suddenly drew exactly the cards I needed to avoid defeat every single turn (like Top potion, Gold potion, Guzma, Lysandre, VS Seeker, some Stadium cards, ...), until I run out of all possibilities - but then I won the game two seconds before she could land the finishing blow 😀 Somehow it was an amazing experience. And I turned out to win the Tournament afaik~ But honestly I wish people would just play faster, as there are too many Slowpokes around lol
  32. 2 points
    No prob 😁 😆 Made me chuckle , thanks for that. Yeah that's what I thought but then questioned the link I used and decided to play it safe and just delete the link (the official post).
  33. 2 points
    Yes. I think they've been doing this since the XY-era, but for sure since sometime in the Sun & Moon-era. When a new expansion releases, they temporarily make it so that all the online tournaments (Events) give out just that new booster pack. The exception is when it is a set that isn't available as individual booster packs or booster boxes, like Champion's Path. @GrimBeard I know you're not the OP, but I cannot directly quote the bit to which I wanted to respond, hence tagging you. The short answer is that links to official Pokémon sites - as in, those owned and operated by TPCi - are allowed. Even a website owned and operated by employees of TPCi, endorsed by them, aren't allowed. Let me see if I can link to the official post here. Sometimes, I think the safeguards put into the links don't always work properly.
  34. 2 points
    I've noticed a lot of players emote at the coin toss section of a match and say "you have a good deck" etc and leave. My question is, is this some sort of code for something or are they just quitting? * when I say "a lot", I've literally "won" 12 matches in a row before due to this. * Only happens in the Legacy queue. Edit: 2 people actually downvoted a legitimate question from someone who is/was at the time of typing new to the game, on a subject that they have had no prior knowledge of in any game ever... 😆 whoa! those people really need an avenue to vent or something 🤣
  35. 2 points
    Hope they listen. It's about time.
  36. 2 points
    Plz give us a ranked ladder. It is so boring to find a playable game at the moment. So many wins just cuz the opponent has a bad hand. I join the game to play, not to earn a hand full of coins cuz everyone ist instantly leaving the game. Make PTCGO Great again:-)
  37. 2 points
    Do you ever have trouble with opposing Laser/Bank combos? Low HP would make that a problem. I see you play Giant Cape + Full Heal + Potion to be able to beat that. I think depending on how many Pokemon you are able to keep rolling, Life Dew could be worth playing. Combined with Junk Arm, you can go a long time without losing and continue chipping away. Your own resources may not hold out though, so whatever is working for you keep doing it. I have my own 0 Energy deck with a similar idea, Snorlax/Lasers.
  38. 2 points
    Unfortunately, there is no easy way to get Jirachi, Dedenne-GX, or Crobat V. You could try opening the packs (Team Up, Unbroken Bonds, Darkness Ablaze), but the odds of pulling one are very unlikely. If you don't mind spending a few real-life dollars, you can buy the Pokemon Trainer Toolkit, which comes with two Dedenne-GX and a BUNCH of useful Trainer and Supporter cards. But being a free-to-play player, you could enter the in-game tournaments, try to win some packs, and then trade those for the cards you want. Those three particular cards cost quite a few packs--usually over ten. However, I don't think those three cards are 100% for a good deck. As long as you run a 4-4 line of Professor's Research and Marnie, you should be alright. And those two cards are a lot easier to acquire. If you need any help building a budget deck, just let me know!
  39. 2 points
    I am sorry @IncendiumGelum, I can be rude sometimes. I apologize for anything else I have previously done. As for my guess it will be, galarian meowth from Sword and Shield base set 127/202.
  40. 2 points
    Blastoise is the one!!! New clue..... I run over the rocks, My claws rake the stone. Teeth are sharp, Right to the bone...
  41. 2 points
    I like to think that this card was designed by the person who created Lysandre's Trump Card, and had it released in the same set as VS Seeker. Maybe after banning LTC, the higher-ups made this person wait five years before their next card. ... Why do I feel so sad when that was supposed to be a joke on my part? O_o
  42. 2 points
    Kricketune Lv 38 - Mysterious treasures
  43. 2 points
    I APOLOGIZE I SHOULD NOT DO THAT
  44. 2 points
    Instead of trying to build a straight Zacian V deck, as some people have said before, it's probably best to focus on decks that can be built off of several Theme Decks for the time being. By buying 2 copies of Tropical Takedown and trading for 2 Shuckle, (they're very cheap, but if you don't have anything to trade, you can buy 2 copies of Blazing Volcano) you can put together an okay Alolan Exeggutor deck which can get you decently far. If you want, you can build a decent Exeggutor deck without the Shuckle, but Shuckle vastly improves consistency. Building decks in this manner with more structure than just whatever cards you already have in your Collection from opening packs is a much more efficient way to put together a somewhat competitive deck with a much higher win rate. Here's a list comprised of only cards from two Tropical Takedown decks as well as the few cards that you should already have:
  45. 2 points
    Too much pokémon, low amount of trainers? Didn't check every single pokémon but... Missing more stadiums. PLF Flareon was a partner of Vespiquen in past times. Also Night marchers fit in the mix.
  46. 2 points
    Uh-oh. I re-read my post and now I'm worried I made a promise I can't keep. Just in case anyone took it that way, I am not saying I'll run a Pokémon LEGENDs deck. I don't recall if I even have both halves for any of them. XP I just meant that they were the one kind of multi-Prize Pokémon in the PTCGO that aren't Pokémon-EX, Pokémon-GX, or Pokémon V. It might still be a few weeks, but I look forward to trying this out with you. GrimmBeard, is it okay for us to share at least the more interesting or relevant results of the matches here. I very much would like to know if I've been right or wrong all this time about what a single-Prize Format would be like... and I'm not going to have enough data if I try to go by just a few games, especially if I'm one of the players. XP
  47. 2 points
    I'm still convinced banning Fast Raid cards in EXP would've been a better choice as it wouldn't have impaired such a multitude of decks. However, I can also unterstand TPCi trying to ban as few cards as possible. We'll see what the future holds.
  48. 2 points
    Snowpoint Temple 134/146 Legends Awakened
  49. 2 points
    I think the most basic reason for it is, people like to win and/or feel big. END OF. Sorry for stating the obvious. Yeah sure, there's multiple other reasons why someone would like having big HP Pokemon doing big damage for eg to compete against other players who have similar cards/decks but ultimately, the answer to your question falls into winning and/or to feel big. I've read this full thread and from what I have seen, your replies has not been "toxic". I mention this as you say you want to talk about it "in a rational way" - go for it. Again, from what I have seen, you'll be able to talk about this in as little or as much detail in the manner you want with whomever you want. You literally have that choice. If you take anything in this thread away with you, I strongly suggest the above quote.
  50. 2 points
    " As annoying and unfortunate as it may be for all of our old favorite decks, we just have to live with it." Ultimately sad, but true. Way too sad. Some of those older decks sure were beautiful. Otakutron you said "Higher numbers leaves more wiggle room with effects, at least, if the game's designers would avoid making it too fast and easy to get a KO." I could not fundamentally disagree with you more (although I agree where you stated it is too fast and too easy to get a KO). It is LOWER numbers that leaves more wiggle room for control, stall, mill archetypes or all sorts of other special effects to actually be relevant and hold strong in a format. If everything is just going to be huge damage and all about nuking then it is that much harder for anything else to keep up the pace or prevent damage or do anything else special because they just get wiped and knocked out so easily. Can't withstand any hits and just are OHKO by all the power. So much power is NOT good for the game because it speeds everything up making the game more simplistic to "just smash" instead of all the other unique effects and possibilities that have always been part of the game of pokemon. I would strongly argue that more effects make the game more interesting in terms of various win conditions and usage of more cards. Nowadays it is just "pure power", boss boss, win. Etc. Yeah mostly I'm talking about ADP of course, (it is the most popular deck and quite the best) but there are a whole lot of others that "just nuke away" (eternatus) too.... It's quite sad the amount of limitations it creates in the game. What does pokemon do about it? Nothing, they in fact release cards to make ADP even better... (sabrina and brycen). Crazy. The "state of the game" is essentially just out turbo your opponent to your max power. The game used to be a whole lot more about other strategic effects to do well in addition to power (because the power level was not as high as it is). It's quite sad.
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