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Popular Content

Showing content with the highest reputation since 04/21/2019 in all areas

  1. 4 points
    Hey everyone! I don't play the game, I just like to get the packs and see what I pull. I used to give the pack codes to my brother, but he don't play anymore. Message me, and I'll hand out a couple codes. Any time I get some codes, I'll post here, and I'll tell ya'll what good cards I pulled.) RULES- You need to send me a personal message first, to get codes. You can ask for more codes in 5 days, if I still have some. See the count below. If you're joining the site, then interact with the rest of the community, too! Please reply to this topic with the best results from the codes, even if it's just the packs. Lets all have fun playing together! Also, whoever's doing all the downvoting of people's comments, cut it out! Unless you've got a reason. -EDIT 5-19-19 12:38 AM, Important-READ! I was going through my used codes, and found 10 that haven't been claimed yet. If you've got a code from me you haven't used, but plan to, let me know (along with the code given) so that I know it'll be used. In 2 weeks I'm checking again, and if they're still unclaimed, they'll go back in rotation. Four code owners have already been found and notified. 9 Booster codes. Must have miscounted last time, I have one less than I thought. I also still have 2 decks, a theme deck and a tin deck. Ask and you shall receive.
  2. 4 points
    Both of you guys are friendly, helpful, and valued members in this community. If you're NOT getting "negative votes" at times, then you're just trying to say what others WANT to hear, and be pleasant ALL THE TIME, which is much worse. It's okay to be human on occasion. And we already know that TPCi is (probably) not going to implement a Ranked system, and get rid of VS Ladder. Unlike other online card games, PTCGO caters to the youngest children, as well as the guys who are old enough to spend money on booster packs. Personally, I have no objection. It might be a fun addition. Yet, it's silly to carry this recommendation too far (downvoting others just because they don't agree 100%). Does anyone think TPCi is going to do it differently because players are upvoting each other? Make your suggestion, hope they read and adopt it, and then move along.
  3. 4 points
    I would love to see better filters in the trade and maybe even an Ignore option for future results. For filters I'd love the option to omit the trade results that contain certain types of cards like energy. Nothing annoys me more in the public trade than finding something for a rare GX than what you think is going to be a good trade only to open the page to see "Sun Moon Team Up pack +39 more" and the +39 more is just water energy or a bunch of random other basic non shiny energy. Please add a tick box to exclude trades with "energy", "basic non holo trainer cards", "gameplay items" or "avatar items". It will help refine the searches more and perhaps even deter people trolling the public trade with bogus offers. I don't think anyone wants to hand over their Secret Rare GXs for one pack and 39 energy. at least I dont. Also for the ignore offer option on viewed trades so we don't come across the same offers when reloading the trade window during same game session. I think that would be enormously helpful. Maybe even a counter offer option and for those who post they can auto refuse counter offers with one click. Thank You.
  4. 3 points
    Isn't it possible to "finally" bring a ranked format where you can actually start grinding for something instead of having "Leaderboard/VS-Ladder" because grinding daily rewards is not worth enough to keep playing for the day, i'd rather play ranked since you could play the whole month without feeling so empty, i don't want to keep playing for the sake of finishing the VS-Ladder and Daily Rewards and i think that i am actually saying something here that many people would appreciate aswell. I'm following this game since 2016 but i feel like nothing has changed except the daily reward system and new packs. It would just help out the game so much, beginners play on their level, and people who grind and got Tier1 decks kind of play High Ladder Ranked only if Ranked would exist, it would kind of bring a "Player-balancing" into the game. I really do hope that this might come out in the near future, i've seen one post in 2018 about ranked, but there were no updates about it whatsoever. I've seen no cons when it comes to bringing Ranked into PTCGO, only pros. Would be a healthy change.
  5. 3 points
    I'm tired to repeat it again and again, but the demand for rank keeps on coming and maybe we'll get the developers to implement it. Heck, at this point just revealing the hidden ELO would be enough in my books. Ranked works in every other TCG/CCG. It works for beginners, for Pros and for the millions in between. There are zero valid arguments why a rank mode would be a bad idea in PTCGO and everyone who honestly thinks otherwise has either never played another (better) TCG/CCG, or is oblivious to the fact that rewards can be changed and adapted to a new mode.
  6. 3 points
    Well yes, but actually no. Yes you shouldn't purposefully take large amounts of time to annoy your opponent, however, you should always take time to consider things. Yes it is a good idea to plan ahead during your opponent's turn, but then again your opponent can screw with your plans or a lucky draw can change them immensely. (Don't forget that the cards you are looking for may be prized up.) Don't be like me and rush your turn. I've lost multiple games just because I wanted to be quick, but I could've just taken 5 seconds to use a specific card combo or ability. Essentially: don't be rude, instead, be a cool dude.
  7. 3 points
    To celebrate the release of the new Sun & Moon—Unbroken Bonds expansion, the random booster rewards for finishing 1st-4th place in tournaments will be replaced by guaranteed boosters from Sun & Moon—Unbroken Bonds! Tournament rewards will revert to random boosters on May 20th at noon (PDT), so don't wait to play!
  8. 3 points
    Muy buenas Óscar, bienvenido. Lo primero es que parece que quieres jugar en línea, pero no se ve bien la frase. Como ves hay un censor que no deja escribir a veces muchas palabras (o marcas u otras webs), te sugiero que lo edites para una mejor comprensión de todo tu texto, empleando un poquito de "imaginación" para burlar al censor y que no lo llene todo de asteriscos ? Para jugar en línea es realmente un free2play en el que el dinero ayuda, pero no te da ventajas insalvables sobre los demás, sólo acelera las cosas. Para jugar físico, estamos hablando de mucho más dinero. No sabría decirte exacto pero empezando de cero, dependiendo de la baraja, yo creo que a partir de unos 80€ y si quieres ir directo al grano, hasta 200€, tampoco creo que se necesite más para empezar pero no soy experto en el gasto con dinero real así que es una estimación bastante a bulto. Si es para coleccionar, piensa que cada sobre suelto suele rondar unos 4€, aunque hay cajas de 36 que salen bastante más a cuenta, unos 80-90€ (36 sobres sueltos a 4€ son 144€). De todos modos, si es para montar una baraja, lo mejor es comprar las cartas que necesites solamente porque los sobres no te garantizan que vaya a salir la carta que buscas. Sea como sea, es dinero. Cada sobre real, caja, baraja, lata etc trae un código que se puede canjear en el online, pero en internet hay tiendas que venden sólo los códigos desde unos 40ct, más o menos (que comparado con 4€ de un sobre pues no tienes las cartas físicas, pero ahorras mucho). Para jugar en línea, hay "barreras de entrada", pero también muchas ayudas del propio juego. Empiezas con cartas en tu colección, bastantes de ellas muy buenas para jugar Expandido. PAra jugar Estándar la cosa está bastante más reñida aunque se pueden conseguir bastantes cartas en las barajas Temáticas. Luego tienes el desafío contra la máquina. Es aburrido pero una vez hecho todo (en total 144 partidas) habrás ganado unos 50 sobres y un mínimo de 500 monedas del juego. También está la escalera de premios. Cada 3 semanas renuevan una serie de premios que consisten en cartas, monedas, sobres y tiques de torneo del juego y que para conseguirlas sólo tienes que jugar. En los torneos del juego ganas monedas, cofres con monedas y cartas, y sobres, dependiendo de la posición que hayas quedado. Lo bueno es que también está el formato Temático tanto para Versus como para Torneos. No es muy excitante pero es una buena manera de empezar en igualdad de condiciones con otros jugadores. Yo jugué un par de meses temático hasta poder montar una baraja competitiva que era de las baratitas, eso sí sin gastar ni un euro. Si compras códigos, pues desde el primer día puedes tener prácticamente lo que quieras y lo mejor es que sólo necesitas cada carta como mucho 4 veces porque luego usas las mismas para todas las barajas que quieras montar. El juego te regala muchas cosas, pero también tiene mucho que aprender. Los foros ayudan siempre. No hay mucho movimiento en español (todo se mueve en inglés) pero yo ando por aquí a menudo así que no dudes en preguntar lo que sea como: ¿Qué baraja temática compro primero? ¿Cómo consigo todos esos GX que son tan poderosos? ¿Cómo se hace una baraja competitiva? ¡O lo que se te ocurra!
  9. 3 points
    Ohhh, so it’s like one of those counter box decks. That’s actually a really good idea.
  10. 2 points
    Well, seeing that there are some cards that have rotated out of standard format in the deck, only tournament type you can play with that particular build would be expanded. However, due to the powerlevel being extremely high in expanded, I would recommend instead buying theme deck and taking part theme deck tournaments. Good candidates as decks are Relentless flame, Blazing volcano, Torrential cannon and mach strike. Everyone is basically on same line in theme deck tournament, so chances of winning come down more to how well you can play the deck you chose and to little bit of luck, instead of expensive decks running rampant. If you however want to tune your custom deck you can create a thread to deck construction and get help from experienced trainers edit:Ah, far too slow xD
  11. 2 points
    Hi everyone. First off, I want to thank the developers of this game for bringing back some of the great memories i had with PCG back in my teenage years - and for executing it so well, with a nice, easy battle layout and a super intuitive GUI all-over. And a thanks to this community as well for keeping it alive! Now for my suggestion; My suggestion is to enable an additional filter in the versus mode, simply consisting of a toggle enabling the user to specify whether they want matches including EX/GX cards or not. If no is selected, the user can only play decks not containing said types, while being matched with other users specifying the same criteria. If you want to avoid GX-loaded matches, you have to specify Legacy mode. The issue with the Legacy mode is that it, as implied, leaves out a ton of great new cards. I would love to be able to play versus mode with self-made, less meta-adhering "theme'y" decks, instead of having to face stacked GX decks built to fit perfectly into current meta's. I want to make it absolutely clear that I do not suggest this to be more balanced or better than the current meta - I acknowledge fully that the EX/GX cards and trainer-heavy meta adds a level of tactical depth to the game that is hard to achieve though more regular theme decks. The potential for comebacks and outsmarting your opponent seems much greater than is the case with theme-battles where lucky draws has massive impact. I know I am being a bit nostalgic, and not many people might even want this option - but I think it would be relatively straightforward to implement and at least test ? Best regards, Gaggingqueen (...Yeah.. What was i thinking?)
  12. 2 points
    Let’s not escalate this. I’m sorry and I shouldn’t have posted that reply, it was kind of rude.
  13. 2 points
    hehe, that is the luckiest i have ever been,
  14. 2 points
    I had mentioned it earlier but... I am truly sorry to everyone and you kanjiji.
  15. 2 points
    I just pulled a Dedenne GX!
  16. 2 points
    I don't run across many matchups where my opponent's (lack of) playing speed is bothersome. What does irk me to no end are the players who waste time. I mean the ones who have a sure win in hand, yet spend 2-3 minutes playing Trainer cards, swapping energies, etc. If you have the game locked up, just attack and end the match.
  17. 2 points
    Interestingly there seems to be a certain wave in the time players take for their turns. At the bottom of the ranks you have players who take rather long, sometimes even for the simplest of turns. This can be due to inexperience, physical disability, or simply because they are occupied with other things and only focus a small percentage of their attention to the game. Then you get to your mid tier level, where players know how to pilot their deck and have a general understanding of the meta game. Those players tend to rush the ladder as fast as possible, with an emphasis on speed, rather than on win percentage. The father up the ranks you go you'll once again return to long, drawn out games. There you'll find players who try to play perfect and thus think carefully about every move. Personally I think that playing fast is a valid strategy, especially since there is no major benefit of keeping a high win percentage (even the win streak bonus can be negated if you take thrice as long to finish) and players who deliberately stall should be driven through town by an angry mob (even though it can be a bit tricky to determine if someone is actually stalling, or simply struggling with some problems outside of his control). That being said, in the end you never know what's going on at the other end and while it can be tedious to wait for your opponent, sometimes there is nothing you can do, so sit back, relax and enjoy yourself.
  18. 2 points
    Well, not really. Wasting time on purpose to troll is one thing, but taking your time with each move is fair game. You can't always auto-pilot through your turn, specially not against a tough oponent. Consider too that the way you play your deck will vary depending on the matchup, and even within the same matchup you have to play differently to adapt to different playstyles. People can take their time on each move and it's perfectly fine.
  19. 2 points
    EX/GX scare new players. They have little to no means to deal with them and it's not their fault. Think about it: you just started and have a whole bunch of horrible cards with no synergy. It's depressing that one really bad Guzzlord deck is enough to stop them and make them feel utter despair and fully convinced that EX/GX are OP, but once they get past that stage, a non-EX/GX format would seem like a joke to them, purely because there are primarily non-GX decks in standard already. In a nutshell, a non-EX/GX format will probably never ever be implemented, cuz there's hardly any point. Expose them to EX/GX and they'll learn faster.
  20. 2 points
    a little sidenote btw imagine other cardgames not having a ranked ladder, only casual, those games would die in a week or so because people would see no need to play since all they do is "do their quests" "Daily rewards" etc.
  21. 2 points
    Another Tip: It works a little different when playing the physical game (real-world), but in PTCGO there's a definite advantage to knowing your own deck really well (inside and out). If you practice your own moves faster, the less serious players will concede (more often) because they can't keep up. Combine a winning or lucky start with lightning fast play, and they'll say, "Aargh. I give up."
  22. 2 points
    You clearly dodn't pray enough to RNGeesus xd But honestly, the RNG will sometimes kick you in the teeth like that. As frustrating as it can be, there's nothing you can do about it. Streaks of bad luck (or good luck, from your opponent's perspective) are a normal part of random events.
  23. 2 points
    ok so i'm now back into ptcgo, and i already have been visited with lady luck. of my first pack of unbrokenbonds i got a venamoth gx regular, and on another pack of burning shadows i got a Ho-Ho Gx.
  24. 2 points
    Just for the record: How do you think your “new” format would shape out? Bare in mind, Zapdos + Jirachi, the highest ranked Standard meta deck in the past 3 months runs 0-2 GX cards and could easily cut those. I'll same you time and answer it for you: In the span of a couple of weeks the best decks have been identified and you are going to face those back to back in every match, except those in the bottom of the ELO ranks that don't know how to build decks. We see this “no EX / GX format” thread aprox. Every couple of weeks, always posted by beginners who recently joined the game. Every single time the creators of those threads think that once you cut on “those OP EX/GX cards” they can play whatever random pile of junk they want. I can't stress this enough: There will always be a set of cards that are superior to the rest: More HP, More Damage, easier to set up, more better support from trainer cards, etc. If you play a badly designed deck with weak Pokemon, it is going to stay exactly that, no matter which arbitrary shackles you put on the format. Does that mean you can't play with your favourite cards and win? Not by a long shot, but you need to invest time into your deck and try out what works and what doesn't.
  25. 2 points
    As of May 3rd, 2019... There are 107 Theme Decks that are (or have been) in the game. 80 of them come from released sets, and are currently available from the in-game Shop (starting June 5th, 2018). The remaining 27 need to be traded for, purchased from a retail store, obtained with a special promo code, or were available as free gifts just by playing the game (therefore not tradable). Many of the older Basic Decks have been discontinued as giveaways. Ownership depends on when you started playing. Sun & Moon Sets (21, so far) UNB Battle Mind -- Mewtwo / Incineroar / Salazzle / Darmanitan UNB Lightning Loop -- Zeraora / Magnezone / Dodrio / Raticate TEU Relentless Flame -- Charizard / Nidoqueen / Rapidash / Farfetch'd TEU Torrential Cannon -- Blastoise / Pidgeot / Golduck / Farfetch'd LOT Blazing Volcano -- Entei / Blaziken / Houndoom / Magcargo LOT Storm Caller -- Raikou / Ampharos / Naganadel / Zebstrika CES Leaf Charge -- Sceptile / Lanturn / Manectric / Abomasnow (Grass) CES Hydro Fury -- Swampert / Magcargo / Delcatty / Abomasnow (Water) FLI Tropical Takedown -- Alolan Exeggutor / A. Raticate / A. Marowak FLI Twilight Rogue -- Dusknoir / Malamar / Lycanroc / Salazzle UPR Imperial Command -- Empoleon / Abomasnow / Floatzel UPR Mach Strike -- Garchomp / Lucario / Gumshoos / Hippowdon CIN Clanging Thunder -- Kommo-o / Gastrodon / Alolan Raichu CIN Destruction Fang -- Hydreigon / Houndoom / Salazzle / Mawile BUS Luminous Frost -- Kingdra / A. Ninetales / Simipour / Heatran BUS Rock Steady -- Rhyperior / Lucario / Lycanroc / Meowstic GRI Hidden Moon -- Lunala / Gothorita / Salazzle / Mimikyu GRI Steel Sun -- Solgaleo / Metang / Swellow / Slowbro SUM Bright Tide -- Primarina / Cloyster / Lanturn / Golduck SUM Forest Shadow -- Decidueye / Parasect / Pinsir / Shiinotic SUM Roaring Heat -- Incineroar / Boldore / Torkoal / Palossand XY Sets (24) EVO Mewtwo Mayhem -- Mewtwo / Nidoking / Machoke / Haunter EVO Pikachu Power -- Raichu / Beedrill / Electabuzz / Metapod STS Gears of Fire -- Volcanion / Pyroar / Rapidash / Klink (add "lang") STS Ring of Lightning -- Ampharos / Hoopa / Drifblim / Galvantula FCO Battle Ruler -- Serperior / Zygarde / Lucario / Wormadam FCO Sky Guardian -- Delphox / Lugia / Wigglytuff / Kangaskhan BKP Electric Eye -- Luxray / Hypno / Electivire / Doublade BKP Wave Slasher -- Greninja / Cloyster / Kricketune / Lilligant BKT Burning Spark -- Magnezone / Raichu / Stunfisk / Quilava BKT Night Striker -- Gengar / Noivern / Zoroark / Ursaring AOR Iron Tide -- Metagross / Gyarados / Vaporeon / Regice AOR Stone Heart -- Vileplume / Vespiquen / Regirock / Ariados ROS Aurora Blast -- Salamence / Pelipper / Articuno / Tranquill ROS Storm Rider -- Dragonite / Electrode / Zapdos / Exeggutor PRC Earth's Pulse -- Rhyperior / Groudon / Eelektrik / Groudon PRC Ocean's Core -- Walrein / Whiscash / Kyogre / Combusken PHF Bolt Twister -- Feraligatr / Kingler / Galvantula / Jellicent PHF Burning Winds -- Talonflame / Venomoth / Yanmega / Pyroar FFI Dark Hammer -- Machamp / Pangoro / Hariyama / Meinfoo FFI Enchanted Echo -- Victreebel / Sylveon / Leafeon / Clefable FLF Brilliant Thunder -- Pidgeot / Heliolisk / Rapidash / Luxio FLF Mystic Typhoon -- Walrein / Meowstic / Dusclops / Milotic XY Destruction Rush -- Krookodile / Yveltal / Dugtrio / Malamar XY Resilient Life -- Scolipede / Xerneas / Aromatisse / Mr. Mime XY Kalos Starter Set (3) Chespin Deck -- Chesnaught / Granbull / Snorlax Fennekin Deck -- Delphox / Mightyena / Furfrou Froakie Deck -- Greninja / Bisharp / Honedge Black & White Sets (21) PLB Mind Wipe -- Reuniclus / Golurk / Genesect / Musharna / Porygon2 PLB Solar Strike -- Blastoise / Volcarona / Octillery / Ursaring PLF Frost Ray -- Vanilluxe / Glaceon / Vaporeon / Jolteon / Electrode PLF Psy Crusher -- Beedrill / Espeon / Leofeon / Cofagrigus / Muk PLS Plasma Claw -- Infernape / Jellicent / Sharpedo / Druddigon / Simisear PLS Plasma Shadow -- Giratina / Amoonguss / Kirlia / Weezing / Grotle BCR Cold Fire -- Samurott / White Kyurem / Darmanitan / Delcatty BCR Ice Shock -- Blastoise / Black Kyurem / Electrode / Electivire DRX DragonSnarl -- Hydreigon / Gothitelle / Skuntank / Vigoroth DRX DragonSpeed -- Garchomp / Walrein / Palpitoad / Marowak / Milotic DEX Raiders -- Krookodile / Umbreon / Espeon / Sableye / Cofagrigus DEX Shadows -- Empoleon / Zoroark / Slowbro / Glaceon / Vullaby NXD Exposive Edge -- Chandelure / Reshiram / Arcanine / Beartic NXD Voltage Vortex -- Luxray / Zekrom / Weavile / Raichu / Scrafty NVI Fast Daze -- Leavanny / Volcarona / Accelgor / Simisear / Crustle NVI Furious Knights -- Eelektross / Escavalier / Stunfisk / Durant EPO Power Play -- Krookodile / Gigalith / Cinccino / Swanna / Beartic EPO Toxic Tricks -- Scolipede / Gothitelle / Sigilyph / Darmanitan BLW Blue Assault -- Samurott / Unfezant / Simipour / Galvantula BLW Green Tornado -- Serperior / Scolipede / Musharna / Sawsbuck BLW Red Frenzy -- Emboar / Stoutland / Darmanitan / Simisear HeartGold & SoulSilver Sets (11) CL Recon -- Meganium / Tangrowth / Magmortar / Ninetales CL Retort -- Ampharos / Lucario / Donphan / Jolteon TM Royal Guard -- Nidoking / Haunter / Grumpig / Marowak TM Verdant Frost -- Mamoswine / Weepinbell / Yanmega / Golduck UD Daybreak -- Bellossom / Espeon / Togekiss / Raticate / Muk UD Nightfall -- Metagross / Umbreon / Lairon / Skuntank UL Chaos Control -- Tyranitar / Mismagius / Lucario / Metang UL Steel Sentinel -- Steelix / Primeape / Roserade / Cherrim HS Ember Spark -- Typhlosion / Flaaffy / Arcanine / Noctowl HS Growth Clash -- Meganium / Sandslash / Metapos / Furret HS Mind Flood -- Feraligatr / Hypno / Exeggutor / Slowbro Not Available from the In-Game Shop (below) Later XY Decks (3 built into the game) Born of Fire -- Arcanine / Rapidash / Flareon Crushing Current -- Raichu / Zapdos / Electrode Hidden Depths -- Gyarados / Seaking / Vaporeon XY Basic Decks (4 built into the game, no longer available) XY Basic Blue -- Greninja / Walrein / Gyarados XY Basic Green -- Shiftry / Chesnaught / Simisage XY Basic Red -- Delphox / Magcargo / Rapidash XY Basic Yellow -- Raichu / Manectric / Druddigon BW Basic Decks (4 built into the game, no longer available) BW Basic Blue -- Samurott / Seismitoad / Lapras BW Basic Green -- Serperior / Beautify / Yanmega BW Basic Red -- Emboar / Blaziken / Ninetales BW Basic Orange -- Gigalith / Conkeldurr / Mienshao HS Basic Decks (4 built into the game, no longer available) Basic Blue -- Feraligatr / Blastoise / Vaporeon Basic Green -- Meganium / Torterra / Butterfree Basic Red -- Typhlosion / Magmortar / Flareon Basic Yellow -- Ampharos / Lanturn / Togekiss Other Theme Decks (in-game, from promo codes, etc.) Mental Might -- Gallade / Miltank (free gift for playing) Power Relay -- Raichu / Eelektrik (promo code at events) Rallying Cry -- Exploud / Wigglytuff (online code, available) Store-Bought Only (2) Let's Play, Eevee! -- Flareon / Charizard / Moltres / Simisear Let's Play, Pikachu! -- Alolan Raichu / Electivire / Raikou / Electrode Trainer Kits, Purchased (7) SM Alolan Ninetales & Alolan Sandslash (** See note in post #2) SM Midnight Surfer -- Lycanroc & Alolan Raichu XY Swift Current -- Pikachu Libre & Suicune XY Eon Strike -- Latias & Latios XY Claw Barrage -- Bisharp & Wigglytuff XY Mindbind -- Sylveon & Noivern BW Night Hunter -- Excadrill & Zoroark NOTE: One of the Pokémon above (Klink, in STS Gears of Fire) is intentionally misspelled (sp) with the Basic's name, because the censor in this forum is fickle. Add "lang" to the Basic. This Pokémon must be a hater, with a name that includes 4 letters that belong to a supremacist group with pointed hats. EDIT: Added the two decks from Celestial Storm. Current thru 8/3/2018. EDIT: Added the two decks from Lost Thunder. Current thru 11/2/2018. EDIT: Added the two decks from Team Up. Current thru 2/1/2019. EDIT: Added the two decks from Unbroken Bonds, along with Let's Play, Eevee! and Let's Play, Pikachu! (store-bought only). Current thru 5/3/2019.
  26. 2 points
    Switching pokémon to bench (manually retreating, Switching, Escape roping, Guzma, Counter catcher, etc.) resets all effects and status conditions, same as evolving or devolving (unless some outer rule is applied like a Sea of nothingness stadium in play, an ability or so). It's a weird wording but has been this way the whole lifetime of the game so I guess they're not going to modify it. Is not a bug and game is working as intended.
  27. 2 points
    you have to keep in mind when they make changes and post information about it, its to the general/majority player base, not the few. i promise you that most players in this game dont care about some gem promos given out years ago that are weak and useless and just for collection purposes. compared to before the changes its much easier now to get coins and way easier to get the older packs and decks. that change is what they are referencing to, not the small handful of cards you are referencing to.
  28. 2 points
    On May 3rd, with the release of Unbroken Bonds, and new promos, 432 new cards were added to the game, which brings the new total to 11,165. This latest set, Unbroken Bonds, brought 414 new cards, including the regular release, reverse foils, end-of-set (SR/RR), and theme deck exclusive. Of these, 347 are Pokémon, 64 Trainers, and 3 Special Energy (Triple Acceleration). Of the 414 cards in Unbroken Bonds, 4 are exclusive versions (foil/non-foil) to either Theme Decks or Prerelease Boxes (Build & Battle Boxes).  Lucario, UNB 126 (Non-Foil, prerelease box) Mewtwo, UNB 76 (Foil, theme deck exclusive) Zeraora, UNB 60 (Foil, theme deck exclusive) Red's Challenge, UNB 184 (Non-Foil, prerelease box) In addition to the regular Unbroken Bonds set, 18 other cards were added. There are 4 Prerelease Promos (SM Black Star) for Unbroken Bonds: Melmetal (SM181) Persian (SM182) Stakataka (SM180) Volcanion (SM179) There are 4 new promos from Unbroken Bonds Blister Packs. These should be available today in your local store or card shop. Eevee (SM184) ...available in a single-pack blister Pikachu (SM183) ...available in a single-pack blister Sceptile (Yellow A, CES 10a) ...available in a 3-pack blister Typhlosion (SM185) ...available in a 3-pack blister There are two other Foil cards added, from previous sets -- Steelix (LOT 125) & Wailord (CES 40). I'm not 100% certain which product they come from, but these alternate Holos most likely come from single-pack Unbroken Bonds blisters, sold in your local store. Scheduled for release on May 3rd, is the Alolan Marowak-GX promo box, which includes a promo Alolan Marowak-GX (SM187), in both the regular size and jumbo version, along with 4 booster packs. Also released on May 3rd, are two new Theme Decks, only available from real-life store purchases. They're not sold in the game's Shop. These two Theme Decks -- Let's Play, Eevee! and Let's Play, Pikachu! -- added the following 6 cards to the game: Charizard, DRM 3 (alternate Non-Foil, Eevee deck) Eevee, LOT 155 (alternate Foil, Eevee deck) Flareon, SM186 (Promo, Eevee deck) Moltres, LOT 38 (alternate Foil, Eevee deck) Pikachu, SHL 28 (alternate Foil, Pikachu deck) Raikou, SHL 32 (alternate Foil, Pikachu deck) Lastly, this update added a new League Promo, Metal Frying Pan (FLI 112a, Yellow A) The code card comes with an Unbroken Bonds deck box also. This new alternate-art Trainer probably won't start showing up in Public Offers for another week or two. Post #1 is updated, and current. 11,165 Different Cards to Own (the top possible).
  29. 2 points
    Typically, on the release date, new sets (booster packs) and their theme decks are available around 9:00-10:00 AM, Pacific Time. Pokemon USA is headquartered on the West Coast (Bellevue/Seattle, WA), so you can google what that means for your time zone.
  30. 2 points
    The trick is being mature/honest enough to not manipulate the Reputation system. Most such Reputation systems have similar tradeoffs.
  31. 2 points
    Well over a year ago, there were a couple warning threads about an obvious scam that was running rampant in Public Offers. One of the worst offenders from last year is at it again. He's hiding a 2011 Tropical Beach among those common Gym Badges (the League promos). There are normally 8 Gym Badges, but he's offering 7 of them, with the 8th being Tropical Beach. He's offering a full-art Ultra Ball and a few other cards on his side of the trade, so it looks enticing. Many players would automatically accept this "snipe" only to realize that he tricked them by hiding an expensive Tropical Beach on the other side. Double-check trades if you see those Gym Badges. I hope we don't hear more stories about innocent players making this mistake. This guy shouldn't be allowed to walk among us. Here's one of the threads from a year ago.... http://forums.pokemontcg.com/topic/55520-wheres-waldo/ P.S. I've reported his "Deceptive Offer." Maybe others can too?
  32. 2 points
    De nada, para eso estamos. Si no hay ninguna tienda física en Segovia (típicas tiendas "frikis" con cartas y juegos y muñecos de anime y demás) sólo queda internet. Tampoco es que sea un experto pero, hay algunas (sobretodo en inglés, no sé si son de USA o de dónde) que son bastante conocidas. No sabría recomendarte una sobre otra pero intenta que "sean famosas". ¿Cómo se sabe? Bueno, tras navegar un poco, se ve. Intenta que tengan tienda física (por ejemplo en Madrid o Barcelona o aunque sea Nueva York, pero si hay una dirección real, más garantía de que es algo que existe y se dedica a ello. Cuidado con la electronic-bay, el alibaba-exprés y estas así que nunca se sabe (y tratándose de códigos, podrían estar ya canjeados con lo que compras nada!) Muchos ytuberos tienen patrocinadores que son tiendas y hasta ofrecen algún código de descuento en su descripción en ocasiones. Si ves que hay algún canal con miles de suscriptores y videos semanales, en teoría no deberías fallar al comprar en una de esas. Para más seguridad, Paypago sería lo óptimo. El tema del crafteo, (lo voy a llamar Mercado) pues consiste en que dentro del juego hay dos tipos de sobres/cartas. Todo lo que te regalan, cartas/sobres/fundas/cajas de baraja/etc o que compras en el juego con dinero del juego (que también te han regalado como premio por ganar partidas o entrar al juego a diario) está Bloqueada para intercambio. En Colección, verás las cartas, y debajo de cada una hay dos recuadro con un número, gris y negro con un candado (bloqueado para intercambio) o azul y blanco (libre para intercambio). Si sólo tienes bloqueadas o sólo tienes desbloqueadas, sólo sale uno de los cuadros. Cuidado, lo que tengas en Intercambio, se bloquea durante el tiempo en que está publicado y por tanto aparece gris. Como los sobres bloqueados lo único que puedes hacer es abrirlos, no confundas los bloqueados siempre con los bloqueados temporalmente. Igual las cartas. En cuanto a sobres/cofres/cartas desbloqueadas, son lo que sacas de un código (que has conseguido con dinero real) o lo ganado en los Torneos o en los desafíos de KO llegado a cierto nivel en el juego (no recuerdo exacto pero cuando sale dar KO a 16 pokémon, esos ya son desbloqueados si mal no recuerdo). Y está la pestaña de Intercambios. Allí la gente pone sus cartas desbloqueadas, y pide otras a cambio. Lo más habitual es pedir sobres y comprar (intercambiar) con sobres. Ejemplo: Yo tengo un Blacephalon GX y pido 10 sobres de Team Up (Unión de aliados). Si tú tienes 10 sobres, lo puedes intercambiar. Yo tengo un Blacephalon GX pero tú no quieres dar 10 sobres, o sólo tienes 7 y quieres esa carta. Pues puedes intentar poner una oferta con tus 7 sobres, a ver si alguien la acepta. Es mucho más fácil intercambiar con sobres porque todo el mundo tiene. Si por el Blacephalon yo pido un Jirachi holográfico, puede que tú no tengas esa carta concreta, que tengas la no holográfica, o que no la tengas. Al final va a ser mucho más difícil porque cartas hay miles y no todo el mundo tiene todas. Pero los sobres continuamente son intercambiados y existen unos 40 distintos. Pedir algo de entre 40 opciones es más fácil que acertar entre más de 2500 cartas distintas con sus variantes. Y luego está el valor de cada sobre. La última expansión que haya salido (Unión de aliados y en breve Unbroken bonds/Vínculos indestructibles) es el de más valor. La primera semana tras salir una nueva expansión es una locura y se pueden conseguir auténticos chollos a veces, porque todo el mundo va loco por los nuevos sobres (y en vez de 10, igual con 5 sobres pues ya consigues el Blacephalon del ejemplo). Luego la cosa más o menos se estabiliza. Siempre hay que mirar a cuánto la gente "vende" la carta, y cuánto la gente ofrece. Lo justo suele ser un valor intermedio. Existe una guía que es una referencia, aunque los valores hay que cogerlos con pinzas muchas veces porque no siempre está actualizada. Si tecleas ou7c4st en internet te saldrá. No soy muy fan, pero como herramienta de consulta es útil. Eso sí, el valor más acertado siempre es el del mercado del juego. Filtra por número y expansión, yo doy/yo obtengo, etc. Desmarcando "sólo intercambios posibles" te saldrá todo para comparar. Las expansiones anteriores valen menos que la última y si Blacephalon está por 10 Unión de aliados, igual está por 15 Sombras ardientes, ya que el valor de éstos es menor, la gente ya tiene las cartas de esa expansión y menos gente intercambia por esos sobres. Hay algunas salvedades, como Glaciación Plasma por llevar una carta muy cara, o los sobres de HGSS que son más difíciles de conseguir. Pero en general todo XY vale bastante menos que cualquiera de Sol y Luna y los primeros de Sol y Luna tampoco es que valgan mucho. Si acaso Blanco y Negro tiene algunos que más o menos pueden valer 0'6 del valor de un Unión de aliados. Esto sería para una carta de valor 2 Unión de aliados, necesitarías 3 de los otros (0,6x3=1,8, aún un poco corto, no llega a dos). Tiene su miga la verdad pero espero que se entienda un poco.
  33. 2 points
    Full decklists are known, and it's nothing unusual. Simple 3(-3)-2 lines (at least that means 2 Magnezones and 2 Incineroars) and very basic Trainers (for instance, the Zeraora deck has 4 Hau's AND 4 Lookers, kinda overkill), and only 16 of them meaning the amount went down again. 2 Cynthia's each but with the previous Theme Decks everyone should have 4+ copies of it now, and 2 Welders for the Mewtwo deck which is nice. Also, Let's Play Pikachu and Eevee decklists are known, and they're surprisingly good: they're just barely below the level of the Zeraora and Mewtwo decks. They also have a surprising amount of Trainers despite the announcement they'd have fewer: 14, which is still less than most Sun/Moon Theme Decks, but more than almost all Theme Decks ever released including the first Sun/Moon ones! Also very completed evolution lines (only leaving Air Mail Pidgeotto without evolution which is fine thanks to its ability, and Lickitung which is disappointing but still far better as a drawer than the Meowth's in the Zeraora and Mewtwo decks!), and very usable Pokemon in the Theme Deck format like Raikou and Moltres.
  34. 2 points
    ^^ That much is certain. We can see in Public Offers that you're continuing to post this dishonorable trade. Points to ponder.... The better traders, who might already have Tropical Beaches (to lose), are aware of this creepy offer. You're "a day late" to this hustle, and the only reason I posted this thread (a year later from the original) was for a refresher or reminder. In Public Offers, these aren't digital minions (virtual) you're playing against, but real, feeling people. Intentionally hurting or stealing from even one player is too many. Who is that man in the mirror? Even if you successfully trick someone, the value of that Tropical Beach will be nothing compared to the goodwill, help from others, and trades you're losing by being one of THOSE guys.
  35. 2 points
    I'll save my opinion for when the decks are playable, but here's a list of Pokemon lines in the next Theme Decks (minus the obvious main Pokemon): Zeraora: Raticate (Night Unison) Dodrio (Double Blaze) Stunfisk (Double Blaze) Magnezone (Forbidden Light) Meowth (Double Blaze) (didn't see Persian) Mewtwo: Turtonator (Dragon Majesty) Meowth (Double Blaze) (didn't see Persian) Darmanitan (Double Blaze) Incineroar (Double Blaze) Salazzle (Double Blaze) Pokemon-wise the decks seem to be a step down (multiple sets worse, it's like we're back at "let's throw some random cards in the decks" rather than an actual theme that started with the Empoleon and Garchomp decks), but the reveal video was too unclear to see every single card properly (had to actually do some Dragon-Type hunting until I realized the Dragon-Type in the Mewtwo deck was Turtonator, and I ignored most cards that looked like pre-evo's due to how unclear everything was, except Meowth since I didn't see Persian), so maybe the Trainer selections save them and maybe I missed something big.
  36. 2 points
    Thanks for the info! I probably am going to buy the Mewtwo deck because the Mewtwo has an awesome ability, and I really want the Incineroar.
  37. 2 points
    Leaving the archetype of the deck here, from memory. I checked enough Meta Ultra Malamars to know more or less what the numbers are, and played a bit with the deck too (that Dragon challenges). I'll be able to bring my Online list here later if you want. Still with 3 or at least 2 Jirachi either case. ****** Pokemon Trading Card Game Deck List ****** 2 Ultra Necrozma-GX FLI 95 4 Inkay FLI 50 4 Malamar FLI 51 3 Jirachi TEU 99 (could be 2) 1 Tapu Lele-GX GRI 60 2 Giratina LOT 97 1 Marshadow SLG 45 1 Gengar & Mimikyu-GX TEU 53 3 Guzma BUS 115 3 Cynthia UPR 119 4 Lillie SLG 62 4 Mysterious Treasure FLI 113 3 Nest Ball SUM 123 2 Choice Band GRI 121 2 Escape Board UPR 122 2 Switch RG 102 1 Escape Rope PLS 120 2 Rescue Stretcher GRI 130 3 Energy Switch GEN 61 3 Viridian Forest TEU 156 8 Psychic Energy 5 3 Metal Energy 8 1 Beast Energy FLI 117 4-3 Malamar can seem a crazy thing but if you need too much a spot, can be done. At the end not only the list is ultra tight in this deck, but also the bench and it's hard to end playing more than 2 Malamar most of the times. 2 Malamar + UNecrozma + Jirachi + GengaKyu or Marshadow or a spot for Giratina to make a comeback)... not 3 Malamar, not 2 UNecrozma... there's no space enough to play everything at the same time (unless you decide not to play GengaKyu/Marshadow/Giratina/Lele in any moment). Marshadow is great. 1st turn can destroy opponent's hand. Same in middle game or when you know opponent got something that will bring they to win. But sometimes you have to choose one or another card. It's nice to play one, but it's not on every list. Although personally I don't play it in my main UMalamar list, is included in most of the competitive ones. GengaKyu. To be honest, I haven't seen many lists with them. But I do like so I have them in some lists. I think it's a huge card. Just take care of Zoroark. Resistant to fight, that's good. Some lists with GengaKyu add 1 Acerola to deny the 3 prizes (or to use with different pokémon, remove the 40 damage of the Giratinas, etc.) but again, it's not the common. Some lists include Erika's'. I played one or two in some list and although sometimes is very good, reliability depends from opponent and hand size factor. Cynthia is more consistent. And it's odd some lists only include a couple. 4 Guzma can be played. Probably not using all in every game, but gives easier access to them. 3 Should work. I don't know why but 4 Lillie is no brain. 3 could work anyway. 4 Myst and a couple Ultra ball is quite common. Could be 2 to 4 Nest. Depends on the player. You quit form one side to add in the other, or renounce to different trainers. Most just play 1 Choice and add more Switch or the Escape rope in its spot. 2 or 3 switch (some go with 4 but the less). The 2 Rescue stretcher are the number (2 UNecrozma only and opponent should go for your Malamar/Inkay so, it's clear). The more Jirachi, the more Escape board but even with 3 Jirachi, if Switch(+Escape rope/Guzma) enough, sometimes just 2 are kept anyway. I think Field blower is a staple of the format, but not all the list include it. I like to have it anyway but it's not really needed. The Energy switch seems a good business, but the less decks play it as far as I've seen. 7 Psy +3 Metal is the more common count of energies. Not saying to be bore but, 8P+3M or 7P+3M+Beast is what I would do. Beast is only in around 50% of the decks. The big forgotten is Beast ring. Almost none deck plays it but it's a thing to test. One can not be so bad to have just in case. At the end the list is yours (and the budget) so the choices are too.
  38. 2 points
    More Jirachi. I know, it's expensive, but it's a key card. Ultra Malamar was popular but also almost dead before the TEU release and revived with Jirachi+Viridian forest. Still not the best deck in format of course but it's fun to play. You can try the deck in the online to know if good. That's the benefit of the online and it's indeed a tool to test before playing IRL which is the goal of Pokémon. A 3rd Viridian would be cool to have. If not, at least add a Field blower. 3 is good but 2 UNecrozma seems to be the common number. 7 Psy energies is possible (with the 3rd Viridian). A couple Ultra ball can be good to discard more energies sometimes. But that's a personal choice. A second Switch comes handy. Escape rope could be useful too.
  39. 2 points
    I’m sorry. Last time I had a fight on these forums I felt I didn’t handle it the right way. (See Alolan Ninetales GX Trade. Some of the posts are edited out by Mod_RedDragon though.) Send me a FR in-game. I can give you some extra stuff if you need it. Anyway, Gyarados GX is good only if you have good energy acceleration. Water has Aqua Patch, but that’s really it. I think maybe cut that line and focus more on Koko GX. You could pair it with LOt Naganadel to burst out of no where and do 130 damage. Articuno GX is pretty similar so you could use that also. I have a pretty solid list on my retired thread called SKBellmore’s Deck Thread. You can go check it out if you like. Also, you could use Jolteon GX with the deck! Also, that is a very well built trainer line for a new player as you call yourself. Most competitive decks use about 12 or less energy. Adjust your deck accordingly if you feel the need. You inspired me to build a deck with Umbreon, so I did. I’m still working with it but I’ll post it when I feel it’s solid. Thanks for reading. I hope I helped.
  40. 2 points
    Yes a second post so soon.... I was wondering if we'd ever get a console port for the switch? It'd increase the player base substantially especially if cross play is allowed. I would love to play this game on the console in fact I'd buy a switch just so I can play it . Also will we ever get in game currency we can purchase with real money? Obviously dont charge crazy high for in game packs so like maybe 10cents for old packs that never came with codes and 35cents for current generation packs (and 15 - 20cents for everything in between). Maybe limit players on how many packs they can purchase as well and dont allow those packs to be traded only packs you get from codes can be traded. And before its mentioned I dont think it'd hurt sales of actual real life packs etc as people love having physical cards to hold and show off. Me and my friends spend hundreds monthly on packs and they usually give me their codes as they dont play online and just so we can hear the packs opening smell the new cards laugh when one of them gets a Magicarp for the 50th time. You know, good times. So obviously that shouldn't change people's purchasing habits. I talk a lot...
  41. 2 points
    Yeah, we have been campaigning for a proper ranking system since forever. Honestly I think the problem is that the developers / decision makers ( I don't want to always put the blame on the devs, since they are only following the decision from the higher ups ) are afraid to change a running system. Every other CCG/ TCG titles already had an established ladder system when it was released and honestly I can't imagine a competitive title in 2019 without a proper ranked ladder. PTCGO, being one of the first major TCG titles out there (predating pretty much all of the other popular titles) never put much emphasis on the competitive aspect of the game. Based on the way they treat us I firmly believe that they are afraid that a lot of casual players would be dissatisfied with a change to the reward / ladder structure. The same company that didn't believe in a proper monetization strategy for a digital card game also failed to realize that players of all skill calibres are motivated by a proper ladder system, especially if said system can also be used to drive content on 3rd party platforms (i.e. Twtich). I have lost all hope for any sort of skill based ladder system and it makes me rather sad to see a game with a dedicated community and so much potential go down the drain.
  42. 2 points
    Greetings. If I may comment, I think that a fairer price would be located around 90 GuR packs. Perhaps that you’ll get more offers if you adjust your buy price.
  43. 1 point
    Adding another voice to this! I've witnessed this as well. In my experience 8-10 seconds is a generous guess. I've counted it out several times and it regularly goes over 30 seconds frozen. Opponents often concede while I'm stuck on this screen. I'd say it crashes the match about once every 10 uses. I'm surprised I'm not hearing about this more considering zoroark/dewgong is one of the best counter picks right now and it's nearly unplayable thanks to this bug. Additional note: only witnessed this when using triple acceleration energy, but that's also the only energy I've used for the attack
  44. 1 point
    I don't know EevNorlax but ReshiZard is around 20 packs, not enough with what you offer. Try to get packs in Theme events if you're new, to be able to trade for high value cards.
  45. 1 point
    Add me in game I have a full play set and can spare 1 or 2 for a common.
  46. 1 point
    The damage reduction effect on a Basic {G} or Basic {L} Pokémon stacks each time it would take damage from an opponent's attack, resulting in progressively more damage being prevented than intended. Due to the significant opportunity for exploitation, Aether Paradise Conservation Area is temporarily banned from play until a fix for this bug can be deployed.
  47. 1 point
    Raikou? Why not. Basic able to hit for 120 + Choice + Electropower... Indeed you could get any Lighting deck and made the change of its main attacker for 4 Raikou, then remove the specific trainers for that attacker and add the ones you need for Raikou. Let's say Zapdos, removing some Switch/Escape rope and adding Lost blender and other stuff. I would't remove all the Zapdos though probably. On the other side Raikou is Fighting weak. PikaKrom is too but have higher HP. In a format where the counter are Lycanroc and Buzz mini, a 120HP Raikou can be easily KOed fast. I would maintain the deck in the Non-GX side to have the 1 prize output advantage. Don't forget Jirachi, I think should be in the deck to get access to Blenders and more. At the end if no Energy in Lost zone, you only have 30 damage hitter. Party starts when you are able to send some energy to limbo.. The options in Expanded as usual, seems to be endless (Max elixir, FFBelt...) but that's a different story. At the end it's a try. Maybe it's not as fast/powerful as in theory can be but, what if it is? Trying is fun. About stock up, you mean IRL or Online? What we are loosing, we need to focus on what will come next. But we have still 3 months to play and hey, they could reprint still some important cards. But if not, just focus on what's available, sure will be pretty interesting strategies coming and some long used dying. Let's enjoy the challenge!
  48. 1 point
    I have a few fun decks. -Zoroark GX/Gardevoir GX/Alolan Ninetales GX -Passimian/Lycanroc GX -Zoroark GX/Golisopod GX I probably have more that I’m forgetting.
  49. 1 point
    Well, I need apparently take my words back and accept the fact even if I'm very stubborn in this. Today it just so happened that actions had been taken, and as result I'm unable to log in to my ingame account for 14-days. That is not to say I'm completely agreeing with how little information there is on staff part about what behaviour is acceptable and what can be consequence for such actions. So, for traders out there: 1.Still always check the trades you are about to accept(especially if it's containing badges). 2. If you are moving on grey area and start to question yourself, are you making deceive offers, well,it is still better to turn the ship before you crash into unexpected suspension.
  50. 1 point
    Any trade is legal. It's a free market. Is responsibility of every trainer to CHECK for if a trade is fair or not and if they are comfortable with the methods of some traders. We could call some of them profiteers. Most of the people use this same method to win some packs little by little. Try to get a card a bit cheaper and try to "sell" it a bit more expensive. The more sweet of these trades will offer for example 1 TEU pack+1LOT pack (or GUR or another) and try to get 2 TEU packs. TEU is more valuable than rest of the sets so indeed they are increasing the value of their packs and changing a LOT or GUR or another old pack for a TEU. Then there's the "random card" factor. They offer 1 TEU and one trainer or item or another pokémon (in this case could be a water trainer for example or another pokemon used in the deck the main card of the trade is used) to be over the offers offering only 1 pack. Hey if you can choose, you'll get the one with a "free" trainer or pokémon for the same price. Even if the benefit is only a regular simple energy. Next is more straight profiteer mode, like the one you shown, no intermediate. Offer 1 pack, and get 2. Benefit is higher. Not telling this user is a profiteer, just comparing ones and other trades. Of course always depends of the value of the cards involved. Over this there's only the foolish trades, I've seen some today. Someone offering 6 shining water energies, no SR, no special. 6 energies worth close to 0, even if they look cool. They wanted Flareon GX, Jolteon GX, some FA trainers (Guzma, Cynthia and more), Zeraora GX... a total of around 20 pokémon and cards, all rare or higher rarity. Any of these cards worth the less 12 packs each. I'll never understand why people set this kind of trades. Back to the topic, you always can check 'I'm getting' and 'I'm offering' for the same card, and check who's doing what tricks. You'll see who have 5 offers of the same card (big traders) and who's trying to get it for themselves, to play mainly, or at least who's not vastly rich. And probably there's some single offer now and then equal to the "big traders" ones. You can accept these if you feel better about it. A bit out of the topic again, how can they make 80, 100, 120 trades each 8h all at the same time? That's for example 800 tokens, let's say they do trades couple times a day = 1600. If they get 50 trades accepted each time = 1200 tokens lost by not successful trades daily. Is it possible to win that amount of tokens daily once and again? They don't live outside the game? They don't seem to appear in the charts of more points won monthly (although these don't work very good anyway). Or is it maybe they have multiple accounts to accept own trades and not loosing huge amounts of coins every time? This, WOULDN'T be legal. Either way if they have a "family" linked account, they can trade with the other, even if they are managing all the accounts. I think. And it seems TPCi can't make anything about it. Being honest, there would be a lot less market without them, and prices would move down slower. They adjust a lot of times to win a bit less because even winning less, it's interesting to win something and with high amount of trades, a lot of a bit becomes a big thing.
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