I know I am not the only one with gripes about people quitting matches in the first turn or two, or running auto quit macros. Also, I have had an ongoing complaint because I have had two fire type challenges up where I am to KO 12/12 opponent Pokemon, and cannot finish the challenge (for close to a week now) because I can never get anyone to stay long enough for a KO (I think I have 4/12 on one challenge) UNLESS they have a deck full of Magikarp/Wailord Tag Teams, or Gyrados/Kingdra EX/GX decks that pulverize any fire deck.
I believe that this idea would reduce the number of concede bots out there, as it would be less beneficial (I have seen internet posts where they boast that conceding nets 100-200+ VS points per hour), and even if they make a workaround with their macro bots, it will give real players time to at least score a point or two towards completing their challenges, and not spoil the fun of the game for your actual human players. I honestly feel the current setup with lack of ability to stop the conceders, seems to cater to the conceders and bots, and not the actual human players trying to accomplish in game tasks... Unintentionally I understand, but it sort of does none-the-less.
I am also aware that there are fewer instances of this in the "Theme" Versus game. Yet, if I have spent (literally) thousands of dollars on Pokemon cards and memorabilia for my kids, and redeemed codes to claim in game cards, packs, and prizes, then spent countless hours earning prizes in game to win more cards/decks, then spent even more hours building and customizing decks to play competitively against other competitors... Why should I, or anyone else for that matter, that are your paying customers, looking to contribute something to the community and gameplay experience here, be limited to only pre-designed decks for actual competitive play against other players?
Just a further noting of my awareness, I have been told that you can drop the Versus Challenges to accept new Trainer Challenges, and that is fine. However, the trainer challenges offer less XP for level growth, and less valuable rewards (I.E. 1XP and 25P Tokens compared to 3XP and a Booster pack, or 200P Tokens in shop -- which is one third to one eighth the reward, or so it has seemed to me thus far). I do not feel that as a real human player, who wants to progress in the game, and earn better rewards, I should be limited to lesser rewards and growth, because of what seems to be a majority of "players" (I would go as far as to assume 8-9 of 10 matches in Versus mode) are all conceding or concede bots clogging up the Versus matches.
Please understand, although it is in a way, this is not just a complaint, but a perspective that needs to be evaluated on the side of the game developers. Right now, it seems, that the biggest reward is going to those exploiting the system while ruining competitive play for others.
I have envisioned a solution to the benefit of all!
Impose a concede restriction in game...
*Time Limits on Concede becoming available -- one cannot concede within the first 5 minutes of play. Have the option darked out and unclickable.
*Turn Limits on Concede becoming available -- one cannot concede within the first 5 full turns of the game, not counting Setup/Mulligans. The option remains unclickable.
*Limit number of consecutive Concedes -- have a background counter tracking their concedes. If they conceded the last two games, the option is blocked for a full game and they cannot concede again until they play through a game until an actual victory/defeat message is awarded.
Once the conditions are all met you can concede, however this would, in theory, reduce the profitability of "concede play" and encourage actual players to play, while giving other players a chance to score points against the "always concede" players/bots.
I would love to hear thoughts and opinions on this concept...
(sorry I was so wordy but many abbreviations and fraction numbers get censored for some reason)