Lots of threads on here griping about the RNG flip frequency, and this is not another one.
I do seem to see a few more tails than heads, but not enough to be outside the expected normal distribution.
My complaint is when they do or don't come up, and it feels like it's particular to my game client to be on the losing end of most matchups.
For example, I just lost a theme deck battle against Relentless Flame (Charizard) in the most unbelievable manner. I was using Imperial Command, and I had both Empoleons in play and powered up. The score came down to 1-1 (amazing in its own right, but he played almost no fire types) and it was Empoleon vs Rapidash.
He managed to attack 4 times with Agility and flip heads every time. I kept switching out my active card to spread the damage, and on the fifth play he finally flipped tails...then I lost because I had zero cards left in my hand.
Had this been a one-time occurrence, I wouldn't be spending time typing this; but this kind of stuff happens to me all the time. Multiple mulligans when I'm the advantaged player, flipping double-tails on timer balls, flipping triple-tails when attacking with Sandshrew, etc. By seat of the pants estimation, I come out on the short end of RNG decisions around 75% of the time.
So was the game meant to be this dependent on the vagaries of its decision engine? Do I need to nuke it and try installing a fresh client?
Anyone else get the feeling their client is "cursed" like this?
Edited by ShouldntSeeThis, 15 February 2019 - 08:10 PM.