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Archies blastoise with team up updates

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04 February 2019 - 01:07 AM



    Senior Trainer

  • Sadra

A Consistent Archies list after Team Up Update

Archies has always been one of my favourite decklists in expanded because its fast, consistent, aggressive, and powerful. I’m quite short on time so I will just post the decklist here with a few short explanations of card choices. Feel free to share your opinions:

****** Pokémon Trading Card Game Deck List ******


##Pokémon - 14


* 1 Eevee & Snorlax-GX TEU 191

* 2 Shaymin-EX ROS 106

* 1 Onix LOT 109

* 2 Exeggcute PLB 102

* 2 Tapu Lele-GX GRI 155

* 2 Magikarp & Wailord-GX TEU 183

* 1 Volcanion {*} FLI 31

* 2 Blastoise PLS 137

* 1 Kingdra-GX DRM 66


##Trainer Cards - 35


* 1 Computer Search BCR 137

* 1 Acerola BUS 142

* 1 Professor Juniper PLF 116

* 1 Professor's Letter XY 123

* 3 Superior Energy Retrieval PLF 103

* 4 Battle Compressor Team Flare Gear PHF 92

* 4 Ultra Ball SUM 161

* 4 VS Seeker ROS 110

* 1 Guzma BUS 143

* 2 Choice Band BUS 162

* 1 Field Blower GRI 163

* 1 N NVI 101

* 4 Order Pad UPR 131

* 1 Fisherman CES 130

* 2 Archie's Ace in the Hole PRC 157

* 4 Trainers' Mail AOR 100


##Energy - 11


* 11 Water Energy CL 90


Total Cards - 60


****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

Reasons for certain card choices:


Eliminates pikachu and eevee tag teams with one shot with a choice band and easily destroys any dark deck while only giving up 1 prize card, who wouldn’t include this.

2.Eevee and Snorlax

Deals with evolution pokemon that wailord has a difficult time OHKOing, especially Golisopod (sorry but that armor press won’t save you and you won’t be taking 3 prizes either). Nice GX attack to OHKO as well as fetch resources as well.


       This is where acerola really shines, I personally think that its quite difficult to OHKO either of these two tag teams in this list. With compressors, order pads, and vs seekers its so easy to get access to this card and cheat the prize trade. I would say in many games, my opponents failed to take even one prize card.


Kingdras still good because you can destroy those wailords or whatever high Hp pokemon real easy. Gx attack also bench snipes low hp pokemon (lost and night march).

5.Professor letter

The main attackers of your deck require 4-5 energies to attack, increases the chance of drawing into them on turn 1.

6.-1 superior energy retrieval

I am sick of drawing into multiple copies on turn 1.

7.Prism star volcanion

The main reason I included this was because of its ability and attack that softening the bench, both of these have great synergy with wailords and kindras GX attack. It deals well with garbodor and low Hp decks.









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04 February 2019 - 01:07 PM



    Elite Trainer

  • Felidae_
Hey, thanks for sharing your decklist.

As an avid fan of Archie's Blastoise I was delighted to see how well the deck performed at the Dallas Regionals. Although based on the recent bans I'm a bit afraid that Archie is going to be hit with the hammer next time, if the streak continues.

Since I've played Wailord pretty much exclusively in the past months I can't compare your list to mine and instead going to use the one from Kyle Pallman (5th place in Dallas).

First and foremost, the list:

Pokemon - 14

2 Blastoise BCR 31

2 Magikarp & Wailord-GX PR-SM 166

1 Kingdra-GX DRM 18

1 Volcanion Prism Star FLI 31

3 Shaymin-EX ROS 77

2 Tapu Lele-GX GRI 60

2 Exeggcute PLF 4

1 Giratina LOT 97

Trainer - 35

2 Archie's Ace in the Hole PRC 124

1 Professor Sycamore BKP 107

1 N FCO 105

1 Guzma BUS 115

1 Fisherman BKT 136

4 VS Seeker PHF 109

4 Ultra Ball SUM 135

4 Battle Compressor PHF 92

4 Trainers' Mail ROS 92

4 Order Pad UPR 131

4 Superior Energy Retrieval PLF 103

1 Field Blower GRI 125

1 Computer Search BCR 137

2 Choice Band GRI 121

1 Silent Lab PRC 140

Energy - 11

11 Water Energy 3

It should also be noted that I looked at every list in the top 32, as the archetype represented a solid 25% of the field with 8 entries.

The biggest deviations between the list were the number of energy (10-11), the choice of the supporter toolbox, as well as the choice of Lugia GX as a secondary / tertiary attacker.

It should be noted that the tournament was played before the release of Team Up, so it is difficult to compare the list to yours, simply because certain threats weren't around in Dallas.

Starting with trainers, I personally really like Tate & Liza, especially if you run situational attackers like Onix / Eeve&Snor. Sure, getting the normal retreat with them isn't that difficult, but wasting 4 energy to get their fat ***** out of the active feels so unnecessary. With the lose of good old Keldeo I'd argue that two supporters that allow you to switch (Guzma + Tate) are a necessity.

Since the trainer are pretty much fixed (there is certainly an argument if you need 4 SER + Fischerman, or if you can stick to 3-1, but other than that everything is fixed – I too hate hitting multiple of them on turn one, even though they are amongst the safest ways to ensure a turn one empty hand), I'd argue to ***** in favour of Tate. While I love the disruptive power of N I honestly can't remember an situation with Archie's where a well timed N was the key to victory.

I like the idea behind Acerola, however I'm not a fan of running 5 additional supporter.

At the same time I can't find a way in my head to drop Juniper from the list as well. Guess I'll have to test a bit with both setups to see which feels more comfortable.

Now, onto your Pokemon:

I really, really dislike Eeve&Snor. I can understand your argument, but based on my experience with the deck it feels more like a gimmick, rather than a must have. Naturally it all depends on the meta and under the right circumstances it could be a nice tech, but at the moment I simply don't see it.

Onix has the same issue. Granted, I haven't played much with the new expansion, so I don't know how common Pikachu / Eevee Tag Teams are, but I fail to see how this is necessary. You said it yourself: it's difficult to OHKO our main attacker and thanks to the tempo advantage of Blastoise we are in the driving seat for most of the game anyway. I simply fail to see why we need a Pokemon that is a great tech against certain decks and a waste of space against other.

Based on this I'd personally end up with this list:

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 14

* 3 Shaymin-EX ROS 106

* 2 Exeggcute PLF 4

* 2 Tapu Lele-GX GRI 60

* 1 Articuno ROS 17

* 2 Magikarp & Wailord-GX TEU 161

* 1 Volcanion {*} FLI 31

* 2 Blastoise PLS 137

* 1 Kingdra-GX DRM 18

##Trainer Cards - 36

* 2 Archie's Ace in the Hole PRC 157

* 1 Professor Sycamore STS 114

* 1 Guzma BUS 115

* 1 Fisherman BKT 136

* 4 VS Seeker ROS 110

* 1 Tate & Liza CES 148

* 1 Red Card XY 124

* 4 Ultra Ball PLB 90

* 4 Battle Compressor Team Flare Gear PHF 92

* 4 Trainers' Mail AOR 100

* 4 Order Pad UPR 131

* 3 Superior Energy Retrieval PLF 103

* 1 Field Blower GRI 125

* 1 Computer Search BCR 137

* 2 Choice Band BUS 162

* 1 Acerola BUS 112

* 1 Professor's Letter BKT 146

##Energy - 10

* 10 Water Energy HS 117

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

Red Card is a personal favourite of mine in this deck and replaces the Silent Lab (which I also really like).

I have to test 10 energy + 3 SER + 1 Letter vs. 11 +3 +1 vs.11 +4 +1 vs. 11 +4 +0.

10 energy has served me well in the past, but with the new attacker this might change.

Lastly, I opted to run Articuno over Onix, Lugia GX, Eeve&SNnor etc.

The ability to take 2 prizes of a baby Pokemon validates an inclusion in my opinion over the other alternatives.

I'll keep you updated once I get to test the list a bit.

The shadows of the abyss are like the petals of a monstrous flower that shall blossom within the skull and expand the mind beyond what any man can bear, but whether it decays under the earth or above on green fields, or out to sea or in the very air, all shall come to revelation, and to revel, in the knowledge of the strangling fruit - and the hand of the sinner shall rejoice, for there is no sin in shadow or in light that the seeds of the dead cannot forgive...


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05 February 2019 - 04:33 AM



    Senior Trainer

  • Sadra

Hey Felidae, thanks for sharing your opinions and giving your comments on my decklist.


In terms of N, I included in the decklist not because of a late game N, but the use it when you cannot get out the blastoise on turn 1. To be honest, I even rarely use juniper as I prefer to acerola or archies again for a kingdra or blastoise if they knock it out. Yes, I think tate and liza is better and more flexible. Will include.


As for superior energy removal, I did initially include 4 but later I found it was a bit overkill as I never struggled to get energies with 3 since I included 11 energies in the deck. However, I believe that both 4 superior 10 energy, or 3 superior 11 energy are both viable. I think it depends on the playstyle.


Articuno is definitely a powerful card since it is really good in dealing with low HP pokemon or giving the final blow to a heavily damaged EX or GX while taking an additional prize card. However, you need to get lucky on coin flips.  This makes me feel insecure for some reason. In addition, in both irl and online battles post team up I never found articuno useful in any matchups as the conditions were always more reliable if I used an alternative attacker and I really did not need to get greedy to get ahead of the prize trade too much. Acerola is also a commonly used card in expanded and as a result the times that I had a chance to give that final blow were very few. 


I initially did not include snorlax in my deck but I ran into grass decks nearly half of the matchups (alolan exeggcutors, sceptile vileplume, and zoroark golisopod). This deck performs very bad against sceptile and golisopod as they all OHKO wailord or kingdra. It of course sucks if you start with it against a fighting deck but I just can't think of a better option.


Onix is used mostly for pikarom as I encounter many of them and that OHKO gives me an easy win.Even if they play around it it delays their GX attack and this favours me greatly since a guzma knockout on blastoise and shaymin/lele is quite bad.  Its also great for dealing with zoroarks and darkrais. Pikarom actually was much stronger in expanded than I expected and the combo of max potions and eels is really really good, heck you don't even need to use the gx attack in many games. I will post this decklist later.


I really do not favour lugia GX but I think it works really good against mirror matches and buzzwoles but other than that I really don't expect much from it. Moreover, there are many ways around mirrors and buzzwoles and I would rather rely on those. Giratina seems problematic and worst of all, it takes up 1 bench slot, this really sucks and would suck more if there is a sudowoodo in play. I heard of a shining volcanion/ giratina combo before but it just seems way too greedy to me and I would rather use towering splash on turn 1 (if possible ) to destroy their bench. 


I really love your red card in this deck. This is brilliant. I think I will try and fit in my deck.

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