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05 January 2019 - 12:05 AM

#1

AuditTheFeds

    Rookie Trainer

  • AuditTheFeds

I picked up Pokemon again about 90 days ago. Oh boy things have changed.

I'm doing pretty good so far but there is still a lot things i'm running into that are destroying me.

 

I understand there is a meta but i'm just working with what i have.
Here's my deck that my little brother constructed for me.
 

****** Pokémon Trading Card Game Deck List ******
 
##Pokémon - 26
 
* 1 Ditto {*} LOT 154
* 4 Trumbeak LOT 165
* 3 Hoppip LOT 12
* 2 Nincada LOT 29
* 4 Skiploom LOT 13
* 4 Jumpluff LOT 14
* 4 Natu LOT 87
* 1 Tapu Lele-GX GRI 60
* 3 Shedinja LOT 95
 
##Trainer Cards - 24
 
* 3 Professor Elm’s Lecture LOT 188
* 4 Cynthia UPR 119
* 1 Field Blower GRI 125
* 3 Guzma BUS 115
* 1 Ultra Ball FLF 99
* 4 Net Ball LOT 187
* 2 Judge FLI 108
* 3 Lost Blender LOT 181
* 1 Bill's Maintenance CES 126
* 1 Rescue Stretcher GRI 130
* 1 Pokémon Fan Club FCO 107
 
##Energy - 10
 
* 4 Double Colorless Energy FCO 114
* 6 Grass Energy XYEnergy 5
 
Total Cards - 60
 

  • 0

05 January 2019 - 12:15 AM

#2

RobRatt

    Elite Trainer

  • RobRatt

Here's a deck list from the only Lost March in Top 8 at the last major U.S. Regionals (Standard format).  It may not give you answers, but hopefully the comparison will come in handy.

 

Spoiler

 

From my experience, Lost March is one of those situational decks, so don't beat yourself up if it's not winning 90% of the time.  With a good setup, it rocks.  If not, ???.  In the last couple months, this deck is barely in the in the Best 12, if that.


Edited by RobRatt, 05 January 2019 - 12:28 AM.

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05 January 2019 - 05:28 AM

#3

AuditTheFeds

    Rookie Trainer

  • AuditTheFeds

What's the super boost for?


  • 0

05 January 2019 - 06:10 AM

#4

RobRatt

    Elite Trainer

  • RobRatt

What's the super boost for?

It's a tech card against Shuckle-GX, which is also a relatively new card.  Shuckle's Ability prevents all damage if your opponent's Pokémon have 2 or fewer Energy attached to them.  Without the Super Boost, you're kind of SOL with Jumpluff having a single Energy attached.  It saves your Double Colorless for the cards that need them (e.g. Natu), and helps if your opponent is slamming you with Hammers.

 

P.S.  Lost March seems to do better on the VS Ladder (in-game) than it may at IRL tournaments.  Please don't let my earlier comment discourage you from playing this very good deck.  In the Online game, many will concede prematurely just because they think you've outpaced them.


Edited by RobRatt, 05 January 2019 - 06:34 AM.

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05 January 2019 - 01:34 PM

#5

Chasista

    Elite Trainer

  • Chasista

Being a nice deck, I'm not sure 100% about the Nincada going to Lost zone. Is there yet official ruling about it? Anyway, most of the Lost March decks, doesn't include this tech. But if you want it I would go with 2-2.

 

Most popular list would look like this:

##Pokémon - 24

* 4 Trumbeak LOT 165
* 4 Hoppip LOT 12
* 4 Skiploom LOT 13
* 4 Jumpluff LOT 14
* 3 Natu LOT 87
* 2 Oranguru SUM 113

* 2 Marshadow SLG 45
* 1 Tapu Lele-GX GRI 60

##Trainer Cards - 28

 

* 4 Cynthia UPR 119
* 2 Professor Elm’s Lecture LOT 188

* 3 Lillie SLG 62

* 3 Guzma BUS 115

* 4 Great Ball SUM 119
* 4 Ultra Ball SUM 135
* 3 Net Ball LOT 187
* 3 Lost Blender LOT 181
* 2 Rescue Stretcher GRI 130


##Energy - 8

* 4 Double Colorless Energy
* 3 Grass Energy

* 1 Super Boost Energy {*} UPR 136

Total Cards - 60

 

About techs, there are lists with 1 Ditto {*} LOT 154 (this is cool to me), 1-1 Magcargo CES 24, 1-1 Machoke GRi 64 or 1 Tapu Koko (Promo 30/31). Half the people doesn't include the Lele-GX. Competitively, AFAIK, no Shedinja has appeared in any major tournament.

 

The least include some of Nest ball, Timer ball, Choice band, Acro bike or F blower. It's more common a 4th Lost blender.

 

4 DCE and 4 Grass or the above shown energies is the usual. The lists with 7 energies just remove the Boost but I wouldn't do it.

 

Your list though looks good. I just would go with 2-2 Shedinja, remove the Bill's+1 Judge+Fan club cutting a couple grass energies, total 6 spots, to add +3 Great ball or Ultra ball (or a mix) +3 Lillie,. And then go on from there if you want to modify anything else


WE WANT LEGACY TOURNAMENTS BACK !!! If you also want it, show your support http://forums.pokemontcg.com/topic/55966-feedback-making-it-easier-to-get-the-cards-you-want/

5th day reward packs list http://forums.pokemontcg.com/topic/56679-5th-day-log-in-pack-is-random-got-a-gur-dd/?p=593037

Foro en español, también existe: http://forums.pokemontcg.com/forum/2-español/

IGN Chasista

  • 3

06 January 2019 - 04:22 AM

#6

AuditTheFeds

    Rookie Trainer

  • AuditTheFeds

Being a nice deck, I'm not sure 100% about the Nincada going to Lost zone. Is there yet official ruling about it? Anyway, most of the Lost March decks, doesn't include this tech. But if you want it I would go with 2-2.

 

Most popular list would look like this:

##Pokémon - 24

* 4 Trumbeak LOT 165
* 4 Hoppip LOT 12
* 4 Skiploom LOT 13
* 4 Jumpluff LOT 14
* 3 Natu LOT 87
* 2 Oranguru SUM 113

* 2 Marshadow SLG 45
* 1 Tapu Lele-GX GRI 60

##Trainer Cards - 28

 

* 4 Cynthia UPR 119
* 2 Professor Elm’s Lecture LOT 188

* 3 Lillie SLG 62

* 3 Guzma BUS 115

* 4 Great Ball SUM 119
* 4 Ultra Ball SUM 135
* 3 Net Ball LOT 187
* 3 Lost Blender LOT 181
* 2 Rescue Stretcher GRI 130

##Energy - 8

* 4 Double Colorless Energy
* 3 Grass Energy

* 1 Super Boost Energy {*} UPR 136

Total Cards - 60

 

About techs, there are lists with 1 Ditto {*} LOT 154 (this is cool to me), 1-1 Magcargo CES 24, 1-1 Machoke GRi 64 or 1 Tapu Koko (Promo 30/31). Half the people doesn't include the Lele-GX. Competitively, AFAIK, no Shedinja has appeared in any major tournament.

 

The least include some of Nest ball, Timer ball, Choice band, Acro bike or F blower. It's more common a 4th Lost blender.

 

4 DCE and 4 Grass or the above shown energies is the usual. The lists with 7 energies just remove the Boost but I wouldn't do it.

 

Your list though looks good. I just would go with 2-2 Shedinja, remove the Bill's+1 Judge+Fan club cutting a couple grass energies, total 6 spots, to add +3 Great ball or Ultra ball (or a mix) +3 Lillie,. And then go on from there if you want to modify anything else

 

Nincada and Shedinja attach to a Skiploom and all 4 go to the lost zone with floral path. It's risky to lose your defense like that but if you have the hand early (in my experience) then it's really good to just ramp it and start swinging.


Edited by AuditTheFeds, 06 January 2019 - 04:42 AM.

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