I'm sorry but you're still wrong on several different accounts.
Let me put some backstory to this post. I was trying to complete my daily challenge which was to knockout 12 pokemon with using steel types. Played about 20 games and still did not complete it.
A piece of advice. Don't take the KO challenge for deck types that you don't play, because it's a nightmare trying to farm KOs without a proper deck. This really forces you to put together a random deck with whatever you have, which is very frustrating even for more experienced players. My rule of thumb is that if I cannot complete the KO challenge with one of my main decks (Electric, Psychic, Fighting, Fairy and Grass type) or one of the stronger Theme Decks (Fire, Water, Dragon), I don't take the challenge, period. I prefer taking the "put 10 evolutions" into play challenge and receive my free 60 Tokens. You haven't even reached the point where the pack you get from KO challenges is tradeable (this happens when you're at around lvl16 I think, and when that happens the challenge will become 16 KOs instead of 12). Collecting 12 KO's with a mediocre deck that you don't even have fun playing with only to get a random tradelocked pack is not worth the suffering. Trying to diversify into 20+ different decks when you have yet to come up with a single one that works well for you is a terrible idea; forget the Daily Challenge, just make 1 or 2 decks that you feel comfortable with and only take the KO challenge if it happens to be of the type of one of the decks you already use.
During these 20 games every single time I won the coin toss I said "I will have to reshuffle" and sure enough out of the 15 times I won the coin toss 13 of them I reshuffled and the other 2 times I got the worst possible starting hand. I would get zero energy/pull supporters after 5 turns while I watched the opponent fully set up. I had to, on a couple games, watch some guy spend 2-3 minutes on his first turn fully setting up and going thru over half his deck.
This is confirmation bias at its finest. You think the game is rigged against you, so you subconsciously notice only the bad results while ignoring the positive ones. Combine this cognitive bias with your rather small data pool and you've got yourself a result that is not representative of the average. As much as I love my math and making use of it, I'm not going to make yet another study about coin flips to prove that this is wrong (at least not for the time being). But just so you know, I've collected 700+ coin flips over the course of a couple of different experiments, and I haven't found a single strange patter that could indicate that something is wrong with the RNG. There is no relevant evidence that shows that the RNG is malfunctioning or that there is a connection between winning the coin flip and having a mulligan. You're probably just using too few Basic Pokemon in your deck; when you consider that on top of that you've collected too little data and that you could be having bad luck within what would be considered a reasonable margin of error from a statistical point of view, your statement is completely flawed until you collect solid proof.
I probably also did not make my thoughts clear for the copying of decks. Whenever I play games I always try to win "fair and square". By that I mean that I want to win knowing that both sides had a good chance of winning. I look at copying the top decks the same as spawn camping in other games.
This is something you have decided completely on your own; unilaterally. From your perspective it may seem like copying a deck structure is like bringing a gun to a knife fight, but from the perspective of everyone else you're the one who is bringing a knife to a gun fight and then complains about unfairness even though you were told the rules well in advance. The last thing I would tell a new player is to not copy decks "because it's unfair", because what would REALLY be unfair is to force them to put together solid decks on their own when they have no idea how the game works and couldn't build a decent deck if their lives depended on it. Starting with something that's well known allows the players to familiarize themselves with the ins and outs of the game, which will eventually help them to make "original" decks that work properly if they so desire.
Even then, there is nothing unfair about taking well known structures and making a deck based on that. When the cards are created, they already have some natural synergy among themselves that any player who knows the game well enough could discover on their own. If absolutely no one told me anything about Night March, I would still be able to put together something very similar to what most people use without the need of "copying" anyone. Just looking at the effects of the cards it's obvious what cards work well together. So, what's the difference in practice between figuring out the deck myself and having someone else teach me the basics of the deck, if in the end the result is the same? That same "original" deck that you created could be copied by someone else, but because it's copied now it's an "unfair" deck, even if it was perfectly fair before that [according to your logic].
The idea that copying a deck is "unfair" is stupid, plain and simple. There's nothing unfair about people taking knowledge from other people and making use of it. People netdecking isn't the equivalent of spawn camping in a FPS; isolating yourself from the ideas of everyone else in the pursuit of "creativity" is the equivalent of you playing an FPS while blindfolded and then complaining that it's "unfair" that you can't see anything, even though you're the one who chose to wear the blindfold.
the only way the other person could win would be by having the exact specific deck needed to counter it.
Completely false. Any deck can beat any other deck if you've teched it out correctly, and if you chose a battle plan that fits your current matchup. If I use a deck that struggles against Night March, all I have to do is include a Karen or an Oricorio to even out the field, I don't need to run a specific counter deck. If I get destroyed by Bench damage, it's on me to use a Bench protector like Sky Pillar or Machoke. If Item Locks destroy me, it's on me to make the most out of my first turn so that I don't need items that much afterwards.
Preparing your deck for every possible scenario is one of the places where the creativity of the player can show even when using a mostly copied deck. But you will never need to run a deck made entirely to counter a different deck; the moment you come to believe this you've already given up on making a flexible deck that can adapt to multiple situations, at which point you've already accepted defeat.
The whole "you just throw random cards together" thing is just a really unfair/untrue assumption.
Perhaps. But you're not leaving us much room to assume otherwise. If you carefully planned out what you're going to use, you wouldn't be stuck with mulligans and dead draws nearly as often. You can perfectly well make a unique deck that still has cohesion, but for that to happen you still need a solid line of Pokemon and Trainers. If you're drawing nothing but bricks then you're the one who is doing something wrong when building your decks. There is no harm in borrowing a good draw engine from a known deck, and all you're doing by refusing to do so is cause more frustration and grief for yourself.
Overall I am just tired of the predictability of the games
If this is making reference to the coin flips and mulligans, refer to my previous answer. If you mean that your opponent's moves are predictable because they always do the same thing, you literally couldn't hope for a better scenario and I have no idea what you're complaining about. If they're so predictable, take advantage of that predictability. You can build whatever deck you want, but that doesn't mean that you can't make your deck adaptable and prepared to face well established strategies, all of that without centering your entire deck around countering specific strategies. You just do your own thing, and include a few techs to deal with specific problems.
it seems that the only way to win is by "stalking" the top players and copying any deck they make/tells you is good.
Says who? We have plenty of players who use rouge decks and do perfectly fine with them. Known, tried and tested strategies work well obviously, but who ever said that they are the only ones that can work? Plus, just copy/pasting a supposedly "top" deck and then autopilot spamming it will not guarantee good results. Using something that you yourself know well enough to use and that you're comfortable with is far more efficient than copying whatever happens to be "OP" at the moment and then having your *** handed to you because you realize that you have no idea of what you're doing.
You're just not being reasonable dude. It's no wonder to me anymore why you struggle so much, you're taking several stupid self-imposed restrictions that make no sense at all. You're obviously going to be frustrated if you keep trying to shackle yourself down because in your own world it's somehow "unfair" using public information to become a better player and learn to make better decks.
Edited by Sakura150612, 06 December 2018 - 02:55 AM.