But regarding Magnetic Circuit and similar abilities, I agree that there was absolutely no reason to make that change. Or if they really had to for coding reasons, the least they could've done was drastically shortened the animation to make up for it. But I guess that made too much sense.
Can't say I understand coding or programing, but I have a strong gut feeling that this wasn't the reason. First, because the ability used to work differently for a very long time (as in, the entire time where it was possible to attach several energies at once). Second, because of the official response we were given by a Mod in the other thread (the one about Deulge) seems to imply that the reasoning behind this change was a literal interpretation of the exact words writen on the card (attach "a" energy as many times as you want rather than attach "as many" energies as you want, which effectively mean the same thing but the former implies you have to activate, and therefore announce, the activation of the ability for every energy you attach).
For us it's obviously riddiculous that you have to reactivate, and announce, the ability for each energy attached, since that would produce the exact same result as attaching multiple energies in a single activation while saving a lot of tedium for both you and your opponent. If you were to consider real life play (which the TCGO is supposed to reflect to the last detail), you would realize that no one says "I activate Deulge" 6 times in a turn, even if had to if we wanted to stay strictly formal.
There just wasn't any reason to make this change. I'm usually understanding of TPCi's more unpopular decisions regardless of whether I personally agreed with them or not (such as with the canning of the chat), but with this one I'm left scratching my head. I cannot possibly understand what possesed them to do this if their only reason was to follow the exact words of the card.
Edited by Sakura150612, 05 November 2018 - 10:17 PM.