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WingsofFire1014

Isn't trainer challenge a waste of time!?

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WingsofFire1014

I really think trainer challenge isn't worth it. Even if you get those packs the packs you get are like ancient origins to Crimson Invasion and most of the time you get a Rates Collide. Also you have to play with those trash docs they give you and that does not help your consistency when it comes to making a actual good deck. WHO AGREES WITH ME!

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Pyhrrous

Honestly, I think most of the problem with Trainer Challenge lies in Theme Decks. The Theme meta has settled on (if I remember correctly) Mach Strike, Imperial Command, and Leaf Charge not because these decks are good, but because so many Theme decks seem to be meant for collecting Pokemon rather than be played as something cohesive. The three starter Theme Decks are fine though, I feel.

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MoseSnyper

Since rotation the only packs you get are Sun and Moon onwards which might make it a little more worth your while.

I've pulled enough GXs from Trainer Challenge and from Versus Rewards that I can make some ok decks.

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SuperStone

I mean.  You're not wrong.

...

 

.....

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dmfpx123

Eh idk, it's good for getting the hang of new theme decks, and i generally support anything that supports the "free to play" claim. Personally I'd like to see even more in-game challenge things, like hearthstone does

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OrigBitmancer

Folks, the point as I see it, is to teach you how to win with any deck. That said, I just kept going back in order to Trainer Challenge until I finished the City Championship.

 

Now what to do?

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SandaledOtter

Folks, the point as I see it, is to teach you how to win with any deck. That said, I just kept going back in order to Trainer Challenge until I finished the City Championship.

 

Now what to do?

 

Face real people, learning just how bad those Trainers are.

 

Aaaand the forum thinks I typed that reply too quickly, making it look like spam rather than a real answer. So, despite only ever typing about 22wpm, and not being a speed reader, I need to do something to waste some time.

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OrigBitmancer

Thank you, SandaledOtter! That’s what I expected.

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Otakutron

The Trainer Challenge's main purpose is Pokémon 101... or possibly Pokémon 10. I don't know how it works out at all schools, but at university 101 was the entry-level course, with anything below 101 acting as a "remedial" class for those who don't even have the fundamentals down. In this case, you can get both the core rules of the game and how to actually play it via the PTCGO largely learned through the Trainer Challenge.  There are a few other uses, which I'll explain via responding to other comments.
 

Honestly, I think most of the problem with Trainer Challenge lies in Theme Decks. The Theme meta has settled on (if I remember correctly) Mach Strike, Imperial Command, and Leaf Charge not because these decks are good, but because so many Theme decks seem to be meant for collecting Pokemon rather than be played as something cohesive. The three starter Theme Decks are fine though, I feel.

 
Part of what makes the Trainer Challenge somewhat useful is that one can not only take a new-to-you Theme Deck out for a test spin but slowly earn a reward (or rebate, if you will) after defeating enough opponent's... even if the Theme Deck in question is pretty hopeless in the Theme Format.  Though things are more diverse now than when Pyrrhous made his comment, the vast majority of Theme Decks are still far too weak for competitive Theme Format play. I mean, no Theme Deck is really as good as it ought to be, though Mach Strike tends to fake it thanks to there being no SM-era [Y] Theme Deck.
 

Since rotation the only packs you get are Sun and Moon onwards which might make it a little more worth your while.
I've pulled enough GXs from Trainer Challenge and from Versus Rewards that I can make some ok decks.

 
Huh, that's actually not a good thing. I've got some old Theme Decks I never go around to grinding out the Challenges with, though I did plan on it eventually.  I was looking forward to some of the older, HS-era Theme Decks getting an HS-era booster to open.  Not a big deal, however, now that older packs can freely be purchased in the Shop.

 

Oh, the other thing the Trainer Challenge helps with is reminding us of the value of having other players.  Only the worst free-to-player opponents are going to be less fun to play than the Trainer Challenge CPU opponent's... well, barring the whole "Quits as soon as things look bad, unless they want to wait until right before your attack lands." crowd.

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Sakura150612

This thread kinda got necro'd, but w/e xd Here's my 2 cents.

 

Like dmf said, it's really just more free stuff for you to collect whenever if you ever feel like it. It's nor really fun for someone who already learned how to play. Not so much because Theme Decks are bad (imo, the more modern Theme decks are actually pretty fun; I've been having a blast with Hydro Fury lately), but rather because the AI Trainers are godawfully terrible. Imagine if I could use my actual decks against them; the grind would be much faster but it'd be just that much more boring.

 

I wouldn't call it a waste of time, but I'll agree that it's largely time inefficient when you already have enough cards and enough knowledge to build Standard and Expanded decks and then play the VS Ladder and tournaments instead since you'll end up earning more coins and more packs (including tradable ones that TC won't give you).

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Lalamon

No it's not.

It's a good help to start this game that have heavy barrier entry unless you spend money in it since before the first day without knowing if you like.

Of course is boring, but teach you to play after the uncomplete tuto.

And it's free. Don't complain any free aid. You don't need to play the parts you don't like.I entirely agree Otakutron.

Edited by Lalamon
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Dave230

My biggest problem is that I have to use a different deck each time to get to the top. Not a big deal but it's alot to figure out what pack is hidden behind the question mark.

Edited by Dave230

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PokemonCardMelb

I posted a thread on this just tonight. It wouldn't be that bad if you could test whatever deck you wanted on it. However the fact it's limited to theme decks is baffling. Who at the pokemon team thought playing 80 games using the same theme decks would be fun. The way it is with theme decks only, I can't see anyone outside of OCD completionists getting 4/4 stars in everything. It's so repetitive due to only allowing theme decks.

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Otakutron

I posted a thread on this just tonight. It wouldn't be that bad if you could test whatever deck you wanted on it. However the fact it's limited to theme decks is baffling. Who at the pokemon team thought playing 80 games using the same theme decks would be fun. The way it is with theme decks only, I can't see anyone outside of OCD completionists getting 4/4 stars in everything. It's so repetitive due to only allowing theme decks.

 

You can test whatever deck you want in the deck testing area; it'll select a random CPU opponent from the Trainer Challenge for you to play against.

 

Not sure what you're talking about with 80 games and "same Theme Decks".  Is that how many wins it takes to unlock everything for the Theme Decks the game starts you with?  If that sounds sarcastic, let me assure you I'm really asking; it has been a while since I did that.  I still use the Trainer Challenge to break in new Theme Decks, since you get a bonus, trade-locked booster when you get 12 wins with one in the Trainer Challenge.

 

Being able to use any deck would be pretty pointless; the Trainer Challenge decks are rarely updated and the AI is pretty dumb.  I suppose it wouldn't hurt, though.

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SandaledOtter

Hmm... There are 12 trainers in each of 3 leagues, so that's 36.

 

You need to beat each of those 36 trainers  with 4 theme decks to get their rewards, so that's 144 games you need to win there.

 

The minimum to unlock the (currently) 3 starter decks is only 21 games, though.

 

The 7 games with each starter deck and 12 games with one purchased theme deck fit inside that, so they don't need to considered...

 

...Unless you're a completist. 12 games times the 76 Theme decks you can purchase is 912, and new players add 21 to that for the online decks. XY-era players add an additional 28, but I don't know how many online exclusive decks there were to use before that. Mental Might and Battle Cry don't count. So that's at least 940, but doing that is by choice of the player.

 

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SuperStone

The way it is with theme decks only, I can't see anyone outside of OCD completionists getting 4/4 stars in everything.

Oh.

 

Well now I feel sad. :(

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harshu

I posted a thread on this just tonight. It wouldn't be that bad if you could test whatever deck you wanted on it. However the fact it's limited to theme decks is baffling. Who at the pokemon team thought playing 80 games using the same theme decks would be fun. The way it is with theme decks only, I can't see anyone outside of OCD completionists getting 4/4 stars in everything. It's so repetitive due to only allowing theme decks.

I know how that feels, but someone like me who never knew how to play ptcg when I started and being a completionist... I did get 4/4 against all..

 

Even then I couldn't get the contents of HGSS basic red and green due to a silly bug :| (was able to get hgss blue)

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olnameke

yes, you get your point, feel like they just force to make something for the player to play. though i still enjoy the challenge, feel the nostalgia. it reminds of the old day with the pokemon world and random apknite catching pokemon though

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nonon1234

yes, you get your point, feel like they just force to make something for the player to play. though i still enjoy the challenge, feel the nostalgia. it reminds of the old day with the pokemon world and random apknite catching pokemon though

yep, i dont satisfy with the content, but i do like the idea of having the challenge. and getting what are supposed to be "clues".

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xHexed

If I have all stars in a challenge league... do I get anything extra for beating each league with other decks?

 

I know you get the booster for beating 12 games per deck. But is it worth to go every league with each and every deck even though I have every star already?

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SandaledOtter

If I have all stars in a challenge league... do I get anything extra for beating each league with other decks?

 

I know you get the booster for beating 12 games per deck. But is it worth to go every league with each and every deck even though I have every star already?

No. A beaten trainer or league has already given you all the rewards it ever will.

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Chasista

If I have all stars in a challenge league... do I get anything extra for beating each league with other decks?

 

I know you get the booster for beating 12 games per deck. But is it worth to go every league with each and every deck even though I have every star already?

 

Gives you just 1 token coin per win with every deck on each different trainer. Doesn't worth. If new deck get the 12 wins pack and it's done.

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Lunevra

Hello, i'm new to the game and, as my first post, i really wanted to give my opinion about this topic:

 

They aren't useless to me, they really help me getting in the game, learn tactics and "play safe" as fighting other peoples right now would be stressful for a new player like me.

 

On the other side, i find nearly impossible to win against Trainers in the second fight, or third etc, if you just finished the whole gold league with one Deck and now you struggle trying to use another deck you never used before, like in my case is the water deck. There's no explanation on how things could become harsh if you don't play with all the Decks instead of only one at first. Sorry for my awful English, i hope you got my thoughts anyway.

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AutumnAlchemist

It is worth spending the time to defeat every trainer multiple times; I would know because I pulled three full-art supporters and two full art item cards.  This is also on top of the many GXs that I have obtained from the non-tradable packs.  So... Yeah.  Go get 'em.

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