Jump to content
Devxioa

Delphox/Gardivoir GX

Recommended Posts

Devxioa

3 delphox fates collide

3 braixen fates collide

3 fennekin fates collide

3 Gardevoir GX burning shadows

3 Kirlia burning shadows

3 ralts burning shadows

2 Lele GX Guardians rising

1 Furfrou forbidden light

TOTAL: 21 POKEMON

Share this post


Link to post
Share on other sites
gunmetal

Only 9 basics in your whole deck ? Your gonna end up giving your opponent some large opening hands and they will clog up your hand when you don't need them you need to reduce the stage 2 line from a 3-3-3 to a 3-1-3 for 4 rare candies if you didn't already have them and if you do then you have 4 on empty slots for more important tech cards like Octillery or zoroark-gx for draw support

Edited by gunmetal

Share this post


Link to post
Share on other sites
Devxioa

Rare candy's are just terrible. Gardevoir can easily use its ability with either gardevoir or delphox. Zoroark is just plain bad because you will run out of cards in your deck and octillery is rotating and Furfrou can easily does 1 energy for 20 damage and draws cards until you have 5 in your hand. The only downside is that it is not a ability. I wish that this deck made world's

Share this post


Link to post
Share on other sites
Felidae_

 

 

Rare candy's are just terrible. Gardevoir can easily use its ability with either gardevoir or delphox. Zoroark is just plain bad because you will run out of cards in your deck and octillery is rotating and Furfrou can easily does 1 energy for 20 damage and draws cards until you have 5 in your hand. The only downside is that it is not a ability. I wish that this deck made world's

You didn't post a deck though. You posted two ****** 3-3-3 line, which no one would use in a competitive deck.

 

If you believe that Rare Candy is terrible, even though pretty much every successful stage 2 deck uses the card, then quite frankly the problem is on your end.

 

Zoroark being plain bad ? Yeah, sure.

 

 

 

Post your entire deck and I'm quite certain we'll find a problem with your Trainer and Supporter cards, which leads to your assumptions about Candy, Zoroark and so forth.

Edited by Felidae_

Share this post


Link to post
Share on other sites
xXTheStalkXx

Rare candy's are just terrible. Gardevoir can easily use its ability with either gardevoir or delphox. Zoroark is just plain bad because you will run out of cards in your deck and octillery is rotating and Furfrou can easily does 1 energy for 20 damage and draws cards until you have 5 in your hand. The only downside is that it is not a ability. I wish that this deck made world's

 

If this is bait, OK, I'll bite... If not, then... 

 

There is something called card advantage, it is crucial in almost every TCG/CCG you can think of. It basically means that the person who draws the most cards has the best chances to win. This reason you gave to say Zoroark is plain bad is actually why most (all) people thinks it is one of the best cards in the format, every deck should be build with an specific plan in mind and Zoroark allows you to dig deep through your deck and find the cards you need to execute that plan, not to mention it feeds your discards (sometimes you want that). If you deck out is because your playing it incorrectly (drawing cards just for the sake of doing so is not a good idea) or you're not paying attention to your remaining cards (you have to be aware of your deck when you play draw intensive strategies like Zoroark or Night March). 

 

And I fail to see why skipping one stage in a deck that relies on stage two is that bad... You get your heavy hitters on the table faster, what's not to like there? 

Edited by xXTheStalkXx
  • Upvote 1

Share this post


Link to post
Share on other sites
Player_Jay

3 delphox fates collide

3 braixen fates collide

3 fennekin fates collide

3 Gardevoir GX burning shadows

3 Kirlia burning shadows

3 ralts burning shadows

2 Lele GX Guardians rising

1 Furfrou forbidden light

TOTAL: 21 POKEMON

 

My guess is your trying to play a Gardevior deck.

 

-The problem you are having is Gardevior has weakness against Metal Pokémon.

You decide to add in Delphox(Fire Pokémon) to help counter most Metal Pokémon(Metagross).

 

-You added in Tapu Lele to help set up your turn 1 board with Brigette.

 

-You added in Furfou as a reflexable opener Pokémon.

Ralts & Fennekin are not that great as openers.

 

——————————————————————————————————

 

You have a very logical & well thought out Pokémon line up.

 

You have 2 very big problems, though.

1- Your Deck isn’t helping Gardevior’s main handicap.

2- Your Deck is very inconsistent.

 

1- Gardevior main handicap is that it is Stage 2.

Your opponent can pick off your baby Pokémon before they ever evolve.

You see a Stage 2 deck like yours would do a lot better if it ran 4x Rare Candy + 2x Alolah Vulpix.

Alolah Vulpix would basically replace Furfou.

Alolah Vulpix can search out 2 of your Pokémon.

This would allow you the ability to set up faster.

 

Furfou is hit or miss!

However, Vulpix is accurate!

 

2- Your Deck has total of 21 Pokémon.

 

It is a very high unreasonable deck #.

All your doing is making your deck less consistent.

 

In fact, I think you could get rid of Delphox completely!

You could replace all 9 of those Pokémon with 2-3x Chaziard EX.

You could use Chariard EX first Attack as a weakness counter to Metal Decks.

 

Charizard EX first Attack is 3 Colorless for 60 Damage.

When you factor in a Choice Band, Your Charizard EX can hit for 180 Weakness Damage.

Charizard EX is a Basic Pokémon with no set up time.

Charizard EX is dealing a good chunk of damage with hardly any effort!

 

In addition, you free up to 6-7 deck slots.

The new free slots can be used to increase your Gardevior line making it more consistent.

Or

You can use those slots for more Trainers helping you, yet again be more consistent.

Edited by Player_Jay

Share this post


Link to post
Share on other sites
SuperStone

-snip-

I appreciate your restraint. :)

 

Only 9 basics in your whole deck ? Your gonna end up giving your opponent some large opening hands and they will clog up your hand when you don't need them you need to reduce the stage 2 line from a 3-3-3 to a 3-1-3 for 4 rare candies if you didn't already have them and if you do then you have 4 on empty slots for more important tech cards like Octillery or zoroark-gx for draw support

I'm less worried about the low basics count than the large Delphox line.  It's an amazing attacker, but charging up three will be very difficult, expecially if you're also using candies for Garde.

 

 

Rare candy's are just terrible. Gardevoir can easily use its ability with either gardevoir or delphox. Zoroark is just plain bad because you will run out of cards in your deck and octillery is rotating and Furfrou can easily does 1 energy for 20 damage and draws cards until you have 5 in your hand. The only downside is that it is not a ability. I wish that this deck made world's

I personally think candy are really good.  They can effectively buy you a turn, and when you have as many evolution lines as you do, simply having more ways to get them out helps your stats.  Now, on furfrou.  It's a pretty nice attack.  But the reason other people suggested Octillery or the extremely expensive Zoro is that they use abilities- which means that you can draw and use a big damage attack in the same turn.  I'd suggest getting some octopodes- I could trade you some if you want.

 

 

-snip-

I'm not sure what to say to recommending Charizard-EX. :P

Share this post


Link to post
Share on other sites
Pokegen85

Rare candy's are just terrible.

Okay, what's so terrible about them? Let's weigh the pro's and con's shall we?

 

 

 

Pro #1: You get to evolve your basic Pokemon into a stage two Pokemon one turn faster than relying on a stage one to make that bridge instead.

 

 

 

Pro #2: Unlike stage one Pokemon which only fit into a specific evolution chain, rare candies are flexible. I can use them to evolve my Beldum into Metagross or my Cosmog into Solgaleo instead of having to wait on a specific card to surface.

 

 

 

Pro #3: You can drastically cut the number of Pokemon down in your deck to make room for much needed trainers. Or you can use the empty space to add in draw support. Adding in cards that can be more useful than a stage one is always a plus.

 

 

 

Con #1: Taking my Beldum to the dentist on a regular basis gets really expensive. Don't get me started on having to deal with Cosmog when its on a sugar rush - the little guy just keeps zooming around and won't stop shreiking!

 

 

 

Since there are two more Pro's than Con's, I highly suggest giving this card a try. You might even see your win streak number starting to creep up!

Edited by Pokegen85

Share this post


Link to post
Share on other sites
BowserLuigi

Rare candy and Zoroark GX bad? That's a first....

Share this post


Link to post
Share on other sites
Player_Jay

I'm not sure what to say to recommending Charizard-EX. :P

There isn’t anything worth saying to be honest.

 

3-3-3 Line for Delphox

 

VS.

 

1 or 2 Line for Charizard EX

 

You are saving 7-8 deck slots for a Coverage Pokémon.

I have seen several Gardevior deck list with out any Coverage Pokémon.

Edited by Player_Jay

Share this post


Link to post
Share on other sites
BowserLuigi

There isn’t anything worth saying to be honest.

3-3-3 Line for Delphox

VS.

1 or 2 Line for Charizard EX

You are saving 7-8 deck slots for a Coverage Pokémon.

I have seen several Gardevior deck list with out any Coverage Pokémon.

Without fire energy, Zard hits for 180 damage against metal.

 

Metagross has 250 HP. Solgaleo has 250 HP. Dusk Mane has 190 HP (lol).

 

Meanwhile, Metagross and Solgaleo can Max Potion away your damage and OHKO Zard in return. Where's your goddess now?

Edited by BowserLuigi

Share this post


Link to post
Share on other sites
xXTheStalkXx

There isn’t anything worth saying to be honest.

 

3-3-3 Line for Delphox

 

VS.

 

1 or 2 Line for Charizard EX

 

You are saving 7-8 deck slots for a Coverage Pokémon.

I have seen several Gardevior deck list with out any Coverage Pokémon.

 

In addition to BowserLuigi's remarks Charizard cant even 1HKO commonly used non GX metal attackers and supporters, Magnezone survives, so does Solgaleo prism, it can't even put out Registeel... 

 

If he's so worried about countering metal he's better of playing some Weakness Policies than giving away two free prices. 

Edited by xXTheStalkXx

Share this post


Link to post
Share on other sites
Player_Jay

Without fire energy, Zard hits for 180 damage against metal.

Metagross has 250 HP. Solgaleo has 250 HP. Dusk Mane has 190 HP (lol).

Meanwhile, Metagross and Solgaleo can Max Potion away your damage and OHKO Zard in return. Where's your goddess now?

180 Damage is the bare minimum with the littlest effort invested.

 

The OP is using 9 slots for a 3-3-3 Delphox Line.

You could add in 2x Zard + 4x Rainbow Energy and still have 3 slots to spare.

You could hit for 300 Damage if you really wanted too.

I don’t think it is necessary.

 

I think the bare minimum or nothing at all is best!

Most of the Gardevior decks I saw don’t run any Fire Pokémon Counters.

Most of the Gardevior decks I saw don’t run any Weakness Policy.

Most of the Gardevior decks I saw don’t care about the Metal Weakness.

 

Most of them pair Gardevior with TalonFlame or Sylveon.

Edited by Player_Jay

Share this post


Link to post
Share on other sites
BowserLuigi

180 Damage is the bare minimum with the littlest effort invested.

The OP is using 9 slots for a 3-3-3 Delphox Line.

You could add in 2x Zard + 4x Rainbow Energy and still have 3 slots to spare.

You could hit for 300 Damage if you really wanted too.

I don’t think it is necessary.

I think the bare minimum or nothing at all is best!

Most of the Gardevior decks I saw don’t run any Fire Pokémon Counters.

Most of the Gardevior decks I saw don’t run any Weakness Policy.

Most of the Gardevior decks I saw don’t care about the Metal Weakness.

Most of them pair Gardevior with TalonFlame or Sylveon.

Except that 180 damage just isn't enough. It fails to OHKO more commonly-played metal GXes (unless you count Dialga which is really just a tech), and they can easily OHKO in return. Many commonly-played non-GX metals also cannot be OHKOed.

 

Combustion Blast takes at least 3 turns to charge up. Horribly inefficient. So yes it isn't necessary.

 

You're right that TC shouldn't really play Delphox with Garde, as 2 stage 2s in the same deck do have their inherent consistency issues. There isn't even any suitable metal counter for Garde, so it's not like they can even afford to care if they wanted to (choice band is needed to secure OHKOes). But including Zard EX is not the answer. Even weakness policy is a better idea and very few, if any, even play that because Solgaleo and Dusk Mane OHKOes anyway, and Metagross has declined in usage so it's not worth considering anymore.

 

But if TC wants to play Delphox/Garde, hey didn't say it couldn't work.

Edited by BowserLuigi

Share this post


Link to post
Share on other sites
SuperStone

I think you're missing the point, PlayerJay.  Delphox isn't there because it counters metal.  Delphox is there because it does huge damage and has amazing synchrony with Garde.  The only trouble, as pointed out, is it's a second stage 2.  The fact that candies are already being run makes it easier to get out than in a straight fox build, but it's just bound to be inconsistent.  However, I've seen decks that ran a 1-0-1 line, which I think could actually be good in some situations.  As it only costs 3 cards (you'll want an extra candy), it's much more efficient than the OPs current build, and much stronger than a Charizard, plus only giving one prize.

 

Whether or not it's actually a competitive choice is, of course, another matter entirely.  But I think it's got some pretty good potential.

Share this post


Link to post
Share on other sites
Player_Jay

Except that 180 damage just isn't enough. It fails to OHKO more commonly-played metal GXes (unless you count Dialga which is really just a tech), and they can easily OHKO in return. Many commonly-played non-GX metals also cannot be OHKOed.

Combustion Blast takes at least 3 turns to charge up. Horribly inefficient. So yes it isn't necessary.

You're right that TC shouldn't really play Delphox with Garde, as 2 stage 2s in the same deck do have their inherent consistency issues. There isn't even any suitable metal counter for Garde, so it's not like they can even afford to care if they wanted to (choice band is needed to secure OHKOes). But including Zard EX is not the answer. Even weakness policy is a better idea and very few, if any, even play that because Solgaleo and Dusk Mane OHKOes anyway, and Metagross has declined in usage so it's not worth considering anymore.

But if TC wants to play Delphox/Garde, hey didn't say it couldn't work.

I think Delphox is terrible.

 

I looked through all the Fire Pokémon in the game.

The only Fire Counter that is Colorless with a decent attack is Charizard EX.

Charizard EX may not 1 shot a few of the higher Metal HP Pokémon.

However, I think Charizard is far better than Delphox.

 

In addition, I feel you are unvaluing Charizard completely!

I think you are getting to wrapped up in the damage #’s to truthly see the brilliance of Zard.

 

-Zard can still 1 shot Pokémon like Dialga GX.

-Zard can still 1 shot all the Pre-evolution Basic & Stage 1 Metal Pokémon leading up to Metagross & Sol.

-Zard can still set up faster because it is a Basic Pokémon.

-Zard presence on the board can pressure the opponent + the opponents Metal Pokémon.

And at the very least Zard is a 2 shot OTK on them!

-Zard can pick off some of the Baby Metal Pokémon to take prize cards that Delphox otherwise wouldn’t.

 

Delphox & Gard are both stage 2.

The Pre-evolution forms of both Pokémon are non-threatening.

This allows Metagross & Solgaelo decks a free hand in evolving there Pokémon.

 

The OP is running a Fire Counter.

I think Zard is best counter for the job.

Delphox is to slow.

Weakness Policy is in conflict with Choice Band.

Share this post


Link to post
Share on other sites
Player_Jay

In addition to BowserLuigi's remarks Charizard cant even 1HKO commonly used non GX metal attackers and supporters, Magnezone survives, so does Solgaleo prism, it can't even put out Registeel... 

 

If he's so worried about countering metal he's better of playing some Weakness Policies than giving away two free prices.

 

Weakness Policie is the worst recommendation out of all the recommendations.

I think you should change your name to “SMALLS”.

The reason why is because your killing me SMALLS.

 

I’m in complete shock right now.

Where did you come up with the idea that Weakness Policy is better?

If we was to show a time line going from best suggest to worst suggestions, it would look like the below time line.

 

No Fire Counters > Charizard > Delphox > Weakness Policy

 

Running no Fire Pokémon would be best.

Running Weakness Policy would be worst.

  • Upvote 1
  • Downvote 2

Share this post


Link to post
Share on other sites
BowserLuigi

I mean, I suppose you can continue to argue on Delphox vs Zard in a Garde deck (personally I haven't seen either one in a Garde deck before). One at least OHKOes everything. Doesn't have to specifically be metal. But it is a stage 2 ina deck with another stage 2 line. The other...OHKOes baby metals, Dialga GX and... useless against anything not weak to fire, and is still suboptimal against metal.

 

Neither options looked appealing. But honestly if I had to choose I would personally go with Delphox, since there doesn't seemed to be an ACTUAL reason why you would include Zard at all. At least with Delphox you can at least OHKO metagross and solgaleo which garde struggles to do by herself. But if you argue on being able to kill baby metals then why not just play Sylveon GX which can do the same thing (also OHKOes Cosmoem btw), and 2HKOes Metagross and Solgaleo with Choice Band (even though Sylveon and by extension Charizard's gonna get blown up in the process anyway).

Share this post


Link to post
Share on other sites
xXTheStalkXx

Weakness Policie is the worst recommendation out of all the recommendations.

I think you should change your name to “SMALLS”.

The reason why is because your killing me SMALLS.

 

I’m in complete shock right now.

Where did you come up with the idea that Weakness Policy is better?

If we was to show a time line going from best suggest to worst suggestions, it would look like the below time line.

 

No Fire Counters > Charizard > Delphox > Weakness Policy

 

Running no Fire Pokémon would be best.

Running Weakness Policy would be worst.

 

Suuuuuure... Whatever you say, because we all know  that giving away two free prices to your opponent for a Pokémon that can't even 1HKO anything other than baby Pokémon when it's hitting for weakness and takes at least two turns to charge, not to mention it also wastes a bench space, is better than a tool. 

 

And actually it should be like:

 

No Fire Counters > Delphox > Weakness Policy > Surrendering on your very first turn > Teching Naganadel GX and use only Jet Needle > Playing a Gyarados GX deck > Even considering the idea of playing Charizard EX

Edited by xXTheStalkXx

Share this post


Link to post
Share on other sites
Player_Jay

Suuuuuure... Whatever you say, because we all know that giving away two free prices to your opponent for a Pokémon that can't even 1HKO anything other than baby Pokémon when it's hitting for weakness and takes at least two turns to charge, not to mention it also wastes a bench space, is better than a tool.

 

And actually it should be like:

 

No Fire Counters > Delphox > Weakness Policy > Surrendering on your very first turn > Teching Naganadel GX and use only Jet Needle > Playing a Gyarados GX deck > Even considering the idea of playing Charizard EX

Charizard can OTK Diagla GX.

Charizard can OTK all pre-evolution Metal Pokémon for weakness Damage.

Charizard can 2 shot all the High HP Metal Pokémon.

 

In addition, Charizard’s first Attack does 60 Damage.

Charizard can kill all types of Baby Pokémon not exclusively Metal.

Charizard can kill a Zorua for example.

Charizard is useful vs all sorts of decks not exclusively metal decks.

 

Next, You think a Tool (Weakness Policy) is better?

What does the Weakness Policy do vs non-metal decks?

Weakness Policy is nothing more than a dead card in every other match up.

 

Charizard will give 2 prize cards when he dies, but at least he is doing something against other decks.

Charizard can at least give prize cards in return by pressuring the opponents baby’s.

 

What is your Weakness Policy doing?

Weakness Policy is doing NOTHING because it’s Weak Sauce.

A dead card that is dead weight.

 

At this point the OP has left the thread, I don’t blame him at all!

I would leave to if I heard suggestions like this.

 

Hopefully, He will come back to read my Charizard EX recommendation.

Than he will begin to win & prosper.

If your going to run a Fire Counter, Chaziard is looking like the best option.

 

——————————————————

 

-Teching Nagandel and using Jet Needles is a Pro play.

You wouldn’t understand.

 

-It’s like when people place Tapu Lele in the active position on turn 1.

It’s a next level play.

You simply wouldn’t understand.

 

-Playing Gyarados GX isn’t that bad.

Go online and look up person called DarkIntegral

He made a deck list using Gyarados + Alolah Marowak.

Alolah Marowak helps accelerate Gyarados attack’s.

Edited by Player_Jay

Share this post


Link to post
Share on other sites
BowserLuigi

^What? Babies are pressured the ENTIRE time, Zard or not. As I've mentioned Sylveon GX does the same thing but can also use magical ribbon to search for stuff and has slighly higher HP. Sylveon can also OHKO 70 HP babies that Zard cannot. Literally the only thing she cannot do that Zard can is to OHKO dialga, a pokemon literally only used in one archetype. ONE. And said archetype is not doing so hot in offical tourneys anyway. Simply put Zard is useless 99% of the time becauelse whatever he can do, others can do better.

 

Honestly when was the last time you see someone tech in a suboptimal EX with middling HP just to pressure 60 HP pokemon and ONE specific GX that will never be a main attacker?

 

And I seriously have to question your credibility if you think starting with Lele in the active is 'next-level play'. Unless the other guy has literally no choice, why would they ever want to throw away a chance to activate what is probably the most useful ability in the game? Seriously, I would like to hear reasons. And before it gets mentioned, no one worth their salt will dare charge up a pathetic 60 HP baby in the active while a Lele is staring at them. I also don't think I need to remind you how fast meta decks can set up and simply obliterate the Lele in 2 (or 3 if slightly more unlucky) turns and claiming 2 early prizes.

Edited by BowserLuigi
  • Upvote 1
  • Downvote 1

Share this post


Link to post
Share on other sites
SuperStone

There are a few things I would like to point out to the general audience.

 

  • There are two Dialga-GX.  One is fire-weak, and thus could be OHKOed by Charizard-EX, but not Sylveon.  The other is Fairy weak- meaning exactly the opposite.  It's probably a toss-up which one you'd run into, but I  can tell you if I ran a metal deck, I'd be a lot more worried about Volcanion than about Gardevoir.
  • Weakness policy has long been considered a "bad" card, because a) it's only useful in very specific matchups, which some decks don't even have, and b ) it can be removed by a simple field blower before it does a single thing.  However, due to the prevalence of certain weaknesses in the format (fighting and psychic, mostly) the card has seen a rise in popularity- and was included in multiple top 8 decks at NAIC.
  • Bickering is getting nobody anywhere. ;)
  • Delphox has access to one of the strongest attacks in the Standard format.  The reasons it hasn't seen success are obvious: it's a stage 2, it takes 3 energy to attack, it doesn't have enough HP to survive attacks, and it tends to lose energy very quickly.  Gardevoir reduces the first, second, and fourth disadvantages, but even so, the card requires very careful play.

​​

Edited by SuperStone

Share this post


Link to post
Share on other sites
BowserLuigi

There are a few things I would like to point out to the general audience.

 

 

  • There are two Dialga-GX.  One is fire-weak, and thus could be OHKOed by Charizard-EX, but not Sylveon.  The other is Fairy weak- meaning exactly the opposite.
​​
There's very little reason to play the dragon type Dialga GX anymore. So there's that.

Share this post


Link to post
Share on other sites
Player_Jay

^What? Babies are pressured the ENTIRE time, Zard or not. As I've mentioned Sylveon GX does the same thing but can also use magical ribbon to search for stuff and has slighly higher HP. Sylveon can also OHKO 70 HP babies that Zard cannot. Literally the only thing she cannot do that Zard can is to OHKO dialga, a pokemon literally only used in one archetype. ONE. And said archetype is not doing so hot in offical tourneys anyway. Simply put Zard is useless 99% of the time becauelse whatever he can do, others can do better.

Honestly when was the last time you see someone tech in a suboptimal EX with middling HP just to pressure 60 HP pokemon and ONE specific GX that will never be a main attacker?

And I seriously have to question your credibility if you think starting with Lele in the active is 'next-level play'. Unless the other guy has literally no choice, why would they ever want to throw away a chance to activate what is probably the most useful ability in the game? Seriously, I would like to hear reasons. And before it gets mentioned, no one worth their salt will dare charge up a pathetic 60 HP baby in the active while a Lele is staring at them. I also don't think I need to remind you how fast meta decks can set up and simply obliterate the Lele in 2 (or 3 if slightly more unlucky) turns and claiming 2 early prizes.

Do you read anything I say at all?

I am the person who write comment #13.

I already said the most common partners for Gardevior are TalonFlame & Sylveon.

 

And now your coming behind my post saying why not use Sylveon to kill the babies?

Do you feel insightful or witty?

Your telling me my own recommendations.

 

I already said TalonFlame & Sylveon are valid options.

 

However, they are not fire type Pokémon.

TalonFlame is Colorless

Sylveon is Fairy

 

If the OP specific wants a Fire Type Pokémon to help his metal match up, I recommend the OP to use Charizard.

I believe Charizard is better than Delphox.

I think it is the best Fire Tech. that doesn’t require the OP to use Fire Energy or any other sort of energy.

 

———————————

 

As for the Lele play, There are reasons to do it.

However, I don’t have time to explain today.

Perhaps another time.

Share this post


Link to post
Share on other sites
BowserLuigi

Do you read anything I say at all?

I am the person who write comment #13.

I already said the most common partners for Gardevior are TalonFlame & Sylveon.

And now your coming behind my post saying why not use Sylveon to kill the babies?

Do you feel insightful or witty?

Your telling me my own recommendations.

I already said TalonFlame & Sylveon are valid options.

However, they are not fire type Pokémon.

TalonFlame is Colorless

Sylveon is Fairy

If the OP specific wants a Fire Type Pokémon to help his metal match up, I recommend the OP to use Charizard.

I believe Charizard is better than Delphox.

I think it is the best Fire Tech. that doesn’t require the OP to use Fire Energy or any other sort of energy.

———————————

As for the Lele play, There are reasons to do it.

However, I don’t have time to explain today.

Perhaps another time.

And where did OP specifically mentioned he wants a fire type? I'm explaining why Zard will do more harm than good in a deck like this. Look. I think we can at least agree that Zard is a bad addition to a Garde deck. Would you deliberately give bad advice and force a fire type recommendation just because you think OP wants one instead of explaining why pokemon X is better suited for whatever job you have in mind (i.e. Killing babies)?

 

And I already explained why Zard isn't really gonna help much against a metal matchup

 

Btw forgot to mention yes there are reasons to place an active Lele on startup but the reasons are (usually) super obvious like wanting to activate Rayquaza GX's ability instead. How is this next level play when the reasoning is so obvious?

Edited by BowserLuigi

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...