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KianEndacott

Fix Concede

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KianEndacott

Can you please fix the way that Concede works.  

 

I've been stuck trying to do two Challenges for three days because each time I evolve to Garchomp my opponent concedes during my turn, so I don't get to do any damage or knock them out!

 

Sure, allow a person to concede during my turn, but surely I should be allowed to finish my turn and get credit for building a strategy.  

 

It's hard enough trying to complete the challenge with the card draw (I've not had Gible appear in my starting hand for 70 consecutive games using this deck during challenges) to then have another barrier thrown in the way.  

 

And, because I've got those two plus a third filling up space, I can't get any new challenges to replace them.

Edited by KianEndacott
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sterlingW

Its part of the Pokemon TCG rules - Regardless they have right to surrender at anytime.

If they are losing they will not waste time waiting for winners do extra unnecessary steps before doing the winning blow.

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The_Real_Bug

You CAN'T force anyone to stay on a losing game.

Get over it and keep trying.

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SandaledOtter

Heh. Just today, someone evolved to Garchomp, I knocked it out with a deck not meant to do any damage, and they conceded, preventing me from completing my own challenge of playing 10 Fairy evolutions.

 

People concede to any Garchomp that stands a chance of working because they're sick of the deck.

 

Stomp Garchomp.

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sterlingW

You CAN'T force anyone to stay on a losing game.

Get over it and keep trying.

Yup its part of TCG Rules cant do anything about it,beside the people who surrendering will allow you to get more rewards even if just 5 coins sadly.

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BowserLuigi

You CAN'T force anyone to stay on a losing game.

Get over it and keep trying.

What many people have suggested already is (if it is the non-conceding player's turn) to let the conceding player immediately quit, but let the 'victory' star pop up only after the non-conceding player's current turn ends
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XK920XK

What many people have suggested already is (if it is the non-conceding player's turn) to let the conceding player immediately quit, but let the 'victory' star pop up only after the non-conceding player's current turn ends

but what if the non conceding player loses during his/her turn. what if they run out of time or kill off there own pokemon or remove their last pokemon off the board.

 

i can already see many people complaining about these scenarios and how they should of won since the other person conceded but they lost instead.

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BowserLuigi

but what if the non conceding player loses during his/her turn. what if they run out of time or kill off there own pokemon or remove their last pokemon off the board.

 

i can already see many people complaining about these scenarios and how they should of won since the other person conceded but they lost instead.

They could default it to 'win' no matter the outcome.

 

The only concern would be whether the devs can actually implement this correctly without having the exact opposite effect.

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RobRatt

but what if the non conceding player loses during his/her turn. what if they run out of time or kill off there own pokemon or remove their last pokemon off the board.

 

i can already see many people complaining about these scenarios and how they should of won since the other person conceded but they lost instead.

The other player (the concession) would already be gone, since they quit.  How would they know what happened after that?  It would be a win for the remaining player, regardless, but allowing them to finish evolving, etc. does seem like a fair way to improve Daily Challenges.

 

Like BowserLuigi suggested, I'm guessing it's more trouble than it's worth code-wise.

Edited by RobRatt

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SandaledOtter

If, to the remaining player, the conceding player behaved just as though they had disconnected until their turn came up, that would solve the problem of players deliberately conceding quickly to prevent the other from getting damage or KO points.

If something else were meant to happen before their turn, it would happen just as a disconnect situation does.

On player A's turn, player X concedes.
Trigger the disconnect protocol for player A, while player X goes to the end screen.
On player X's turn, trigger the concede routine.

Edited by SandaledOtter

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XK920XK

at the end of the day, nothing has changed. this topic comes up very often. just have a look at past thread history and you will see lots of the exact same thing.  just start a new game and finish your challenge. coming on here and complaining has done absolutely nothing. the developers have better things to do then care about your challenges.  keep complaining and they may just remove the challenges completely. #truth

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Jigglypuffan

keep complaining and they may just remove the challenges completely. #truth

 

xd with ptcgo , your 100% right.. 

 

you should not complaint or we will lose daily challenge like we lose gaming chat.

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Wise_Sage

As mentioned in your other post, I agree with you 100%. It is frustrating, and makes me want to quit. If you are having trouble with the dragon daily challenge, wait till you try the metal or fairy challenge.

 

My suggestion is to make the garchomp standard deck. It is cheap to create, and you definitely get the Gible out with the standard build. I found people are less likely to concede in standard. I think the theme deck play mode is filled with newbies that get excited on getting a LOCKED Lucario EX that that are offering in the ladder match. I hardly encounter anyone conceding with garchomp standard, mainly because it is an inferior deck. I want to build a metal deck in standard mode, but it is more expensive to create.

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Player_Jay

If I was a Developer, I would tell you the truth!

 

The truth is we made the DAILY CHALLENGES so that they are an actual CHALLENGE!

It’s not called the DAILY FUN TIME!

 

Are you struggling to do your CHALLENGES?

Are the CHALLENGES to hard for a fragile beginner Pokémon player such as you?

 

I would like to direct you to the trash can CHALLENGE icon.

We made a wimp cause in our CHALLENGES section.

If a CHALLENGE is to much for you to handle, you can trash can it.

Than you can wait for an easier one to come.

 

As a Developer, We sympathize with our fragile Pokémon players!

We try to make an enjoyable experience.

Edited by Player_Jay
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RobRatt

I would like to direct you to the trash can CHALLENGE icon.

We made a wimp cause in our CHALLENGES section.

If a CHALLENGE is to much for you to handle, you can trash can it.

Than you can wait for an easier one to come.

 

As a Developer, We sympathize with our fragile Pokémon players!

We try to make an enjoyable experience.

Hmm, this is straying a bit from fixing "conceding," but it got me thinking.  I don't know, maybe my situation is more unique than I realize, but I'm guessing it's not.

 

It sure would be nice if the Devs could make the game MORE challenging.  Once you hit Level 30, the Daily Challenges don't have much zest, and it's "ho hum, what next?"  Yes, maybe I play PTCGO too much, and need to find a new game entirely.

 

Right now, I'm at the very top of the VS Ladder, and could care less about the rest of it.  Eight more days to go, and once you get past the 10 Event Tickets prize, the rest doesn't matter.  (ooh, shudders, ...more tokens, trade-locked booster packs and a trade-locked Supporter).

 

Even after buying the remaining Theme Decks I was missing in the Shop, I'm back up to 23,000 Tokens (25k is the max), and buying trade-locked booster packs is, ...well ...dumb.  There's absolutely nothing I need all of these Tokens for.  Why did they ever get rid of promo bundles, with at least the chance to get new sleeves or something?

 

I fully understand the main reason for this game, as an intro, marketing tool, and practice.  But, maybe it's time for someone to look twice at keeping the game challenging (interesting, fun, exciting) for more seasoned players.  Playing the card game is fun in itself, but without real-life opponents, this video game could use a facelift.

Edited by RobRatt

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Mod_Vengr

Hello KianEndacott,

 

Thank you for your feedback on this matter. As other users have explained, this is an actual part of the game.

But I'd like to thank you all for discussing this, I will share your thoughts with the devs!

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Player_Jay

...But I'd like to thank you all for discussing this, I will share your thoughts with the devs!

I pray you don’t share these thoughts with the developers!

You are just wasting the Developers time!

The Developer don’t need to hear our thoughts on the concede button which has been the same way for over 20+ years.

 

Person draws last Prize card - Game Ends - Winner by taking all of opponents Prizes.

Person can’t draw card - Game Ends - Winner by opponent deck out.

Person concede a battle - Game Ends - Winner by opponent resignation.

 

There is absolutely no reason for the game to continue on for either side.

There is absolutely no reason for the game to reconfigure the concede button.

 

This thread is a total joke.

Than you send it to the developer compounding the terrible joke.

I simply don’t understand.

 

Are you sending the information to the developers so that they can actually listen to this goober?

You want them to reconfigure the concede button that has been same way for 20+ years?

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SuperStone

-snip-

Ah awnesli kinnot de-scern whethe or not dis is sawww-casm.

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sterlingW

I pray you don’t share these thoughts with the developers!

You are just wasting the Developers time!

The Developer don’t need to hear our thoughts on the concede button which has been the same way for over 20+ years.

 

Person draws last Prize card - Game Ends - Winner by taking all of opponents Prizes.

Person can’t draw card - Game Ends - Winner by opponent deck out.

Person concede a battle - Game Ends - Winner by opponent resignation.

 

There is absolutely no reason for the game to continue on for either side.

There is absolutely no reason for the game to reconfigure the concede button.

 

This thread is a total joke.

Than you send it to the developer compounding the terrible joke.

I simply don’t understand.

 

Are you sending the information to the developers so that they can actually listen to this goober?

You want them to reconfigure the concede button that has been same way for 20+ years?

Yea its part of the rules, no change is necessary too, because if someone surrender they get rewards...

 

They even adruptly took away losers rewards.

Edited by sterlingW

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Princess_Aurora

I pray you don’t share these thoughts with the developers!

You are just wasting the Developers time!

The Developer don’t need to hear our thoughts on the concede button which has been the same way for over 20+ years.

Person draws last Prize card - Game Ends - Winner by taking all of opponents Prizes.

Person can’t draw card - Game Ends - Winner by opponent deck out.

Person concede a battle - Game Ends - Winner by opponent resignation.

There is absolutely no reason for the game to continue on for either side.

There is absolutely no reason for the game to reconfigure the concede button.

This thread is a total joke.

Than you send it to the developer compounding the terrible joke.

I simply don’t understand.

Are you sending the information to the developers so that they can actually listen to this goober?

You want them to reconfigure the concede button that has been same way for 20+ years?

While that I really like old things myself, I disagree with the fact that because a rule is old it’s always right. I think that the idea of letting the non-condeding player end his/her turn before finishing the game is a great one, but as other trainers specified, it might be too much of a trouble code-wise.

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KianEndacott

Thanks for the discussion - I've found it quite interesting and don't actually take offence to any of the comments even though they were attacking me directly.

 

As I've stated before, I don't have an issue with Concede itself and agree that it provides an opportunity to move on when you know the game is lost.  But what I don't like is that the conceding player gets 'rewarded' by potentially collecting any challenge points and knock out points, but the winning player potentially doesn't get any challenge points for their final turn.

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Player_Jay

Thanks for the discussion - I've found it quite interesting and don't actually take offence to any of the comments even though they were attacking me directly.

 

 

 

As I've stated before, I don't have an issue with Concede itself and agree that it provides an opportunity to move on when you know the game is lost. But what I don't like is that the conceding player gets 'rewarded' by potentially collecting any challenge points and knock out points, but the winning player potentially doesn't get any challenge points for their final turn.

Nor should the winning player be rewarded challenging points.

The winning player has ready been rewarded by the victory + victory coins/present boxes for winning.

 

Do you not understand how your request would reward those who are “****”.

 

I will give you an example:

Let’s say your daily challenge is to evolve 10 Water Pokémon.

 

Your idea is to play out the final turn by evolving your Water Pokémon to get Daily Challenge rewards at the expense of your opponent time.

 

You are intentionally trying to level up your Pokémon to unlock the 10 Evolution Reward instead of doing a clear attacking move to win the game.

 

You are being a “****” for not finishing the battle in a swift manner.

This demonstrates a total lack of respect for your opponent that your facing.

 

Your proposal is for the game to continue playing out this selfish behavior by allowing you to finish your final turn?

 

Your basically asking the game to reinforce your selfish + disrespectful behavior.

This is the way I view your proposal.

I view it as a selfish + disrespectful proposal.

It takes a lot of courage for a person to concede to another person.

They are admitting that you got the better of them in the Battle.

An your proposal seems inhuman to me.

 

The proposal your requesting doesn’t care that the opponent conceded.

All it cares about is trying to get 30+ fictional coins from an irrelevant Challenge that resets daily.

 

I would love it if you could change my mind.

I don’t like to think other people are selfish, disrespectful, and inhuman.

I like to believe everyone is nice, kind, and respectful.

 

I am just having trouble seeing how carrying on in a battle that has already been concede is considered a selfless/kind act.

Edited by Player_Jay

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SandaledOtter

I am just having trouble seeing how carrying on in a battle that has already been concede is considered a selfless/kind act.

The conceding player leaves when they concede. They aren't needed for you to play out your turn, as evidenced by the player disconnect protocol.

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Player_Jay

The conceding player leaves when they concede. They aren't needed for you to play out your turn, as evidenced by the player disconnect protocol.

Your not understanding what I am saying.

 

The opponent is suffering because they have to sit & endure a person playing out a won position unnecessarily.

Some people don’t like to endure such things.

Some people are conceding because they view the actions as a person showing off/trying to style on them.

 

The OP proposal is to allow people who are doing this to continue doing this and get rewarded for it!

 

LET ME MAKE 1 THING CLEAR!

I don’t know anything about the OP.

I don’t know if he shows off on people.

I don’t know if he tries to play stuff out unnecessarily like a mean person would.

My argument has nothing to do with the OP.

 

My argument has to do with the aftermath of the OP proposal.

The OP proposal is going to give those people who are mean an incentive to continue being mean.

 

Their are people in Pokémon that love to show off & brag.

They have poor sportsmanship.

When a person shows off in a battle, the opponent can concede the battle ending the battle.

This is sort of a counter to those people bad behavior.

If person doesn’t want to be conceded on, they have to learn to be kinder person in the battle.

 

The people who usually get “annoyed” are the ones being the villain.

 

Let me give you an example:

Let’s pretend I am the villain in this scenario.

 

It’s my final turn.

All I have to do is attack to win the game.

How I’m not satisfied with just ending the game with 1 measly 100 Damage Attack.

I want to show off!

I want to show how great of a Pokémon player I am by doing a long sequence of moves that will result in my final hit being a 400 Damage Attack.

 

Now do you think that is right?

Most people would say no that is wrong.

 

In the current concede system we have, My opponents could deny my moves.

They could concede while I’m doing a the long sequence of moves.

The game would be over & I wouldn’t be able to do my 400 Damage Attack.

However, I shouldn’t have been doing it in first place because it is wrong!

 

In the OP concede system, I will be able to keep going.

My opponent conceded the battle mid-way through my sequence of moves.

It doesn’t matter because my turn isn’t over yet under the OP concede system.

I’m going to get the evil satsfication of smashing my opponent Pokémon for 400 Damage.

Wooooo Hooooooo

I smashed that Pokémon for 400 Damage

Who’s the best baby?

Say it! Say it!

 

Did you just not reinforce the above bad behavior?

I personally feel the above situation shouldn’t happen!

If the villain gets annoyed by your resignation, I say good!

Maybe, He will get annoyed enough to change his evil show boating ways!

Edited by Player_Jay

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SandaledOtter

Your not understanding what I am saying.

 

The opponent is suffering because they have to sit & endure a person playing out a won position unnecessarily.

Some people don’t like to endure such things.

Some people are conceding because they view the actions as a person showing off/trying to style on them.

 

The OP proposal is to allow people who are doing this to continue doing this and get rewarded for it!

 

LET ME MAKE 1 THING CLEAR!

I don’t know anything about the OP.

I don’t know if he shows off on people.

I don’t know if he tries to play stuff out unnecessarily like a mean person would.

My argument has nothing to do with the OP.

 

My argument has to do with the aftermath of the OP proposal.

The OP proposal is going to give those people who are mean an incentive to continue being mean.

 

Their are people in Pokémon that love to show off & brag.

They have poor sportsmanship.

When a person shows off in a battle, the opponent can concede the battle ending the battle.

This is sort of a counter to those people bad behavior.

If person doesn’t want to be conceded on, they have to learn to be kinder person in the battle.

 

The people who usually get “annoyed” are the ones being the villain.

 

Let me give you an example:

Let’s pretend I am the villain in this scenario.

 

It’s my final turn.

All I have to do is attack to win the game.

How I’m not satisfied with just ending the game with 1 measly 100 Damage Attack.

I want to show off!

I want to show how great of a Pokémon player I am by doing a long sequence of moves that will result in my final hit being a 400 Damage Attack.

 

Now do you think that is right?

Most people would say no that is wrong.

 

In the current concede system we have, My opponents could deny my moves.

They could concede while I’m doing a the long sequence of moves.

The game would be over & I wouldn’t be able to do my 400 Damage Attack.

However, I shouldn’t have been doing it in first place because it is wrong!

 

In the OP concede system, I will be able to keep going.

My opponent conceded the battle mid-way through my sequence of moves.

It doesn’t matter because my turn isn’t over yet under the OP concede system.

I’m going to get the evil satsfication of smashing my opponent Pokémon for 400 Damage.

Wooooo Hooooooo

I smashed that Pokémon for 400 Damage

Who’s the best baby?

Say it! Say it!

 

Did you just not reinforce the above bad behavior?

I personally feel the above situation shouldn’t happen!

If the villain gets annoyed by your resignation, I say good!

Maybe, He will get annoyed enough to change his evil show boating ways!

I have had people concede games to me when I'm trying to complete a challenge. It has never been because I'm showing off. If I'm trying to do extra damage, it's because I think I need to do that damage to finish a challenge.

 

Gloating isn't really possible in the game, beyond telling someone who is losing badly that they have a good deck, or something along those lines. If you leave, you're done with them.

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