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Standard Ninja-Fox (Greninja-GX/Zoroark-GX deck)


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11 July 2018 - 04:37 AM

#1

xXTheStalkXx

    Novice Trainer

  • xXTheStalkXx
So, I finally opened my 3rd Greninja-GX yesterday and decided to make a deck with it. Tried a few builds, first I went full spread (and failed), then tried a control deck (failed even worse), then decided to go safe and paired it with one of the best Pokémon in the game right now and ended up with this:
 
The main idea of the deck is to spread damage with the frogs making it easier for Zoroark to hit the correct numbers to 1-HKO the main pokemon in the format. I only play a 2-2 Zoroark line because the deck requires that thick line of 4-4-4 Greninja in order to be consistent (or at least as consistent as the deck can be, anyway). When the deck functions as it is supposed to it puts so much pressure in the opponent they usually concede. So far I am 7-4 with it, I managed to beat a couple Malamar (one Necrozma and one Ultra Necrozma), a Buzzwhole/Lycanroc and a couple Zoroark variants which is great. However, as any good Greninja deck, it sometimes bricks pretty hard. 
Anyway, it's a fun list to pilot and has some potential. 
If someone who plays Greninja-GX (or not...) has some advice to improve the build, it'd be great.
 
****** Pokémon Trading Card Game Deck List ******
 
##Pokémon - 17
 
* 2 Zorua PR-SM SM83
* 2 Zoroark-GX PR-SM SM84
* 1 Tapu Lele-GX GRI 60
* 4 Froakie FLI 22
* 4 Frogadier FLI 23
* 1 Greninja BKP 40
* 3 Greninja-GX FLI 24
 
##Trainer Cards - 35
 
* 3 Rescue Stretcher GRI 130
* 3 Brooklet Hill GRI 120
* 2 Timer Ball SUM 134
* 3 Devolution Spray EVO 76
* 4 Choice Band GRI 121
* 1 Professor Sycamore BKP 107
* 3 Super Scoop Up UL 83
* 2 Brigette BKT 134
* 4 Cynthia UPR 119
* 2 Field Blower GRI 125
* 2 Guzma BUS 115
* 4 Ultra Ball SLG 68
* 2 N FCO 105
 
##Energy - 8
 
* 4 Double Colorless Energy GRI 166
* 4 Splash Energy BKP 113
 
Total Cards - 60
 
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
 
 

  • 0

11 July 2018 - 08:55 AM

#2

Player_Jay

    Trainer

  • Player_Jay
I don’t like the way your playing Greninja GX.
I feel the way your playing Greninja GX wrong.
It seems like you are trying an Old School strategy on a New Age Pokémon.
- Devolution Spray
- Scoop up’s
I don’t like it.

Greninja GX is a monster.
We are talking about a 230 HP Pokémon.
We are talking about a 110 Damage Attack.
We are talking about a 130 GX Attack.

Greninja GX can 2 shot any Relevant Meta Pokemon right now.
Buzzwole = 190 HP
Ultra Necro. = 190 HP
Zoroark = 210 HP
Your Greninja can do 220 Damage in 2 hits.

Froakie > Frogadier > Greninja GX = 50 Damage Counters added by there effect.
It will take forever to bring down a Pokémon with 190 HP.
Even a Basic Pokémon with 70 HP would need you to do 1 full line + half line

Don’t use the Evolution Damage as your method of killing other Pokémon.
Instead, you should be using the Evolution Damage as a way to fix #’s.

What #’s am I talking about?
The #’s I am talking about are your opponents Pokémon #’s.
A moment ago, I said your Greninja GX can 2 shot any relevant Meta deck.
Your Greninja can do 220 Damage with 2 attack’s.

The problem is what happens if your opponent is playing an irrelevant deck with a GX Pokémon that has 250 HP?
Your Greninja’s Haze Slash can only do 110 Damage by itself!
It can only do 220 Damage in 2 hits.
This is a serious problem!

There is no way in the World you are going to get a 3rd Attack in!
You kill your opponent Pokémon in 1 shot or 2 shots.
If it takes you more than 2 shots, your Pokémon is dead!
A dead Pokémon can’t do a 3rd Attack.

Thus, we arrive to a situation in which we have to do some # fixing.
We need 250 HP to be 220 HP or less
Or
We need Haze Slash 110 Damage to be 125 Damage or more

To fix the first problem, we can use the Evolution Damage! Ta Da!
We put the Evolution Damage on a Pokémon in order to set it up for a 2 shot kill.
What we are doing is more Strategical/Systematics.

To fix the second problem, we can use a Choice Band.
We can add the CB to boost our Haze Slash to 140 Damage per Attack.

Do you see the difference?

—————————————————————————————

With the above idea’s in mind, I made the below deck list.

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 17

* 1 Tapu Lele-GX GRI 60
* 2 Alolan Vulpix GRI 21
* 4 Froakie FLI 21
* 2 Remoraid BKT 32
* 3 Frogadier FLI 23
* 2 Octillery BKT 33
* 3 Greninja-GX FLI 24

##Trainer Cards - 31

* 1 Special Charge STS 105
* 3 Brooklet Hill GRI 120
* 4 Cynthia UPR 119
* 1 Cyrus {*} UPR 120
* 2 Guzma BUS 115
* 2 Rare Candy GRI 165
* 1 Brigette BKT 134
* 3 N DEX 96
* 2 Professor Sycamore BKP 107
* 3 Choice Band GRI 121
* 2 Energy Loto GRI 122
* 1 Pal Pad UPR 132
* 2 Rescue Stretcher GRI 130
* 4 Ultra Ball SUM 135

##Energy - 12

* 4 Double Colorless Energy NXD 92
* 4 Water Energy 3
* 4 Splash Energy BKP 113

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

I have never played the above deck list.
It is what I came up with after thinking about it.
If I was to play/build the deck, I would start with the above list.

I think the Greninja GX Deck is best as a 2 Shot Kill - Hit & Run Deck.
I think the Greninja BREAK Deck is best as a Ability Lock - Sniper Deck.

Edited by Player_Jay, 11 July 2018 - 09:07 AM.

It is said that if Gengar is hiding, it cools the area by nearly 10 degrees Fahrenheit.
  • 0

11 July 2018 - 01:19 PM

#3

Pokegen85

    Junior Trainer

  • Pokegen85

Player_Jay, you have crafted another great deck, and I one day hope to be able to do the same. It is with this desire to learn and grow as a deck builder that I must ask you a question about this Greninja GX schematic.  Specifically, you excluded one card that has become a staple in every good deck that I've seen played. That card is one that you, Player_Jay, recommended for me, and it has helped my draw power considerably. I'm talking about Oranguru from SUM.

 

That specific Pokemon for me is always worth the bench space due to its ability. Those 1-3 cards could really make the difference if your hand is empty or near it, especially if you end up drawing a card that you really need.  It is for that reason that I would recommend taking out one of the Alolan Vulpixes and exchanging it for Oranguru, as doing so made my deck faster. What do you think? Would adding Oranguru help this deck as well?


  • 0

11 July 2018 - 02:47 PM

#4

Player_Jay

    Trainer

  • Player_Jay

Player_Jay, you have crafted another great deck, and I one day hope to be able to do the same. It is with this desire to learn and grow as a deck builder that I must ask you a question about this Greninja GX schematic. Specifically, you excluded one card that has become a staple in every good deck that I've seen played. That card is one that you, Player_Jay, recommended for me, and it has helped my draw power considerably. I'm talking about Oranguru from SUM.

That specific Pokemon for me is always worth the bench space due to its ability. Those 1-3 cards could really make the difference if your hand is empty or near it, especially if you end up drawing a card that you really need. It is for that reason that I would recommend taking out one of the Alolan Vulpixes and exchanging it for Oranguru, as doing so made my deck faster. What do you think? Would adding Oranguru help this deck as well?


Responding to First Paragraph:

Thank you for your kind words, PokeGen.
I would like to add - Don’t sell yourself short, Buddy!
You have already created some fine Decks!

The Dan Steely Knives Deck is Tough!
The Deck List may not be identical to some Pro Deck Builders.
However, I definitely wouldn’t want to face against it! Lol
It is a unique design that looks razor sharp.
If I was to face it, I would get sliced up like an apple. Lol

—————————————————————————————

Responding to Second Paragraph:

You have demonstrated great building techniques + asked some excellent question’s.
Should this deck have Oranguru in it?
The answer is no, but with an explanation!

Let me explain:
Oranguru has an ability that lets you draw until you have 3 cards.
It is a Great Deck Building Tech. to have a Pokémon in your deck that can draw!
It can help you win games!
It can help you get unstuck!
Your logic for wanting this Pokémon is good!

However, The reason I didn’t add Oranguru’s into the deck is because I added another!
Oranguru is the Banana Master!
However, There is another Master!
The Sushi Master!

There is another Pokémon that has an ability like Oranguru.
The Pokémon is called Octillery.

Octillery has an ability that lets you draw until you have 5 cards.
Octillery lets you draw more than Oranguru, but it comes with a catch!

The catch is:
Octillery is Stage 1 Pokémon.
Oranguru is Basic Pokémon.

In order to make Octillery, You need Remoraid.
In most decks, it can be more challenging to make the stage 1.

Oranguru draw a few cards less, but
- You only need to add 1 or 2 copies. (Doesn’t use a lot of deck space)
- You don’t have to evolve.
- It is ready to go at any time.

Octillery draws more cards, but
- You need to add 2 to 4 copies. (Uses more deck space because you have to add Remoraid)
- You have to evolve.
- It can delay you 1 turn because you have to evolve.

Oranguru is Colorless!
You can use any energy to charge him up and attack.

Octillery is Water!
Octillery only uses water energy to attack.

The reason I recommend Octillery is because the OP is playing a Water Deck.
The OP can use the Stadium Brooklyn Hill to search out Remoraid.
It can help speed up Octillery evolution.

It is a subtle difference!
However, it can pay off extra dividends.

Edited by Player_Jay, 11 July 2018 - 02:51 PM.

It is said that if Gengar is hiding, it cools the area by nearly 10 degrees Fahrenheit.
  • 0

12 July 2018 - 01:31 AM

#5

xXTheStalkXx

    Novice Trainer

  • xXTheStalkXx

Hello, Player_Jay, thank you for your suggestions, however I think you're underestimating the value of Zoroark in the build. First, it hits better number than Greninja, those extra 10 damage for only one energy attachment instead of two might be crucial, for example, let's assume I'm facing a Buzzwole-GX,Using Greninja I need a frogadier + a greninja evolution to get the damage done and 1HKO (assuming I have a choice band and the necessary energy), but with Zoroark I only need two frogadier evolution (which you can achieve more easily, based on what I've seen), just because of that 10 extra damage. Not to mention you are hitting weakness in Dawn Wings Necrozma, a pretty relevant pokemon right now (at least in Malamar decks). The consistency part it's pretty much covered in your decklist with Octillery, so, in that regard I think Zoroark and Octillery are pretty much on the same level as long as I manage to keep my hand under 5 cards.  

 

Also, I think your list could struggle to get an attacker every turn since you need two attachments to attack and have no energy acceleration at all. I like your approach, though, and want to try your decklist with some minor modifications like adding some Aqua Patches, adding one more Brigette (I prefer to have as many evolving basics turn one as possible) and taking out Cyrus (I really don't like giving my opponent the option of reusing their Leles).

Again, thank you very much for your opinion, I specially appreciate the fact that you even bothered to create a decklist to share with me and for keeping your criticism of my build constructive. 


  • 1

12 July 2018 - 06:54 AM

#6

Player_Jay

    Trainer

  • Player_Jay
Zoroark GX has better deck partners that it can be paired with.
Greninja GX doesn’t need Zoroark GX, right now.

Greninja GX can use Octillery.
Octillery is the best, until September 1.
Than maybe Greninja GX decks will have to re-evaluate Zoroark GX.

1-2 attachment Pokémon are normal.
You don’t really need any energy acceleration.

I think the reason you was having trouble turn out a Pokémon is because your energy count was to low.
8 energy in deck like this isn’t good.

The only Greninja deck that runs low energy count is the Greninja BREAK variation.
They run lower energy counts because they only do 1 energy attachments + they run Starmie.
Starmie let’s them retrieve 2 energy.
It helps them with there Sniping.

—————————————————

In response to your modifications:

- Aqua Patch
I think it is unnecessary & it will clog.
Your deck list ran 0 Basic Water Energy.
The deck list I showed runs only 4.
I think Aqua Patch will clog more than be useful.

- 2nd Brigette
Incase 1 gets prized, It is a fine decision.
You could take out 1 Stadium to make room.
You probably will not need 3 Stadiums if your Turn 1 Brigette goes through.

-Cyrus
I think it is bad decision on your part to take him out.
You are not forced to play a Cyrus in a battle.
You have Cyrus in the deck to spring him out at the proper time.

For Example:
Your opponent has the following Bench:
- 1x Dawn Wing
- 1x Ultra Necro.
- 3x Malamar

They can only keep 2.
What goes back?

Or

Your opponent has the following Bench:
- 1x Buzzwole GX
- 1x Baby Buzzwole
- 1x Diance
- 1x Rockruff
- 1x Octillery

They can only keep 2.
What goes back?

The point is Cyrus can be a game changer.
Your opponent may not have a Tapu Lele on the field.

It is 1 deck slot.
It can disturb your opponent board.

I have lost to a Cyrus.
I know the devastation this card can do because it happen to me.

I had a great board.
I was ahead.
I thought I had the battle in the bag!

They used a Cyrus to force me down to 2 Pokémon.
In addition, My front Pokémon was fixing to get knocked out.
They timed the Cyrus perfectly.

I lost 4 Pokémon in that single turn.
4 Pokémon disappearing at 1 time.
My opponent followed up with some precision moves.

I put up a good fight, but I couldn’t re-establish my board again.
He did a great job at stopping me.
It is a strong cards.
It is said that if Gengar is hiding, it cools the area by nearly 10 degrees Fahrenheit.
  • 0

12 July 2018 - 08:36 PM

#7

xXTheStalkXx

    Novice Trainer

  • xXTheStalkXx
Player_Jay, sure, Zoroark has better companions, but Greninja does not. Sure, I'm aware Octillery is a great partner for consistency but it can't attack... I attack with both Greninja and Zoroark in my build (granted, the main focus is Zoroark, because it hits better numbers, but Greninja does attack). However in your build you have no back up plan... If a Greninja goes down and I have no other one set up... I pretty much lose.

Now, as the acceleration part, pretty much every viable deck right now uses either one energy attackers or a lot of acceleration.

- Necrozma/Ultra Necrozma: Malamar
- Lapras: Aqua Patch/Max Elixir
- Buzzwole (GX and non GX): Max Elixir/Beast Ring
- Tapu Bulu: Vikavolt ***, I know this is not as relevant, but still)
- Dusk Mane: Max Elixir/Magnezone

The other relevant Pokémon like Golisopod, Zoroark and Garbodor attack for only one energy attachment.

Also I rarely had trouble finding my energy in the deck I run, it has enough draw options. When I said it bricked was because the deck has a thick line of evolution Pokémon, so, it is normal to end up with a hand saturated with evolutions you can't use.

As for my modifications, if I run Aqua Patch, I would drop Splash Energy (used just as a form of recursion for evolution damage, really, in case my opponent managed to KO a Forgadier or even a Greninja) and use basics instead and if I lose a Pokémon or two, in comes Super Rod (which I like better than Rescues Stretcher because of the energy recursion or maybe play a combination of both) I would also replace the energy lotto (since I have enough consistency with Octillery) and the Special Charge (don't really see the use for it here once you addthe Patches).

Regarding Cyrus, I know the effect can (and pretty much here is where it loses me, in that it CAN be useful and not always IS) be powerful, but in general I don't like giving my opponent the ability to chose what they send back to their deck. It won't remove back up attackers, and honestly, I can't even remember the last time I played a Malamar/Necrozma deck with no Leles benched (maybe Buzzwole in the early game, but Malamar...), also for that reason I don't play in any of my water and/ or metal decks.

Thanks again, I really think this discussion has helped me clear ideas as to what I want to do with both decks, the one I build and the one you recommended.
  • 0

12 July 2018 - 11:45 PM

#8

BowserLuigi

    Elite Trainer

  • BowserLuigi
There's also this (by Jimmy Wuyts). I guess you can make your own changes.

Pokemon - 15
4 Froakie FLI 22
4 Frogadier FLI 23
3 Greninja-GX FLI 24
2 Latios SLG 41
2 Tapu Lele-GX GRI 60

Trainer - 33
4 N FCO 105
3 Professor Sycamore BKP 107
3 Cynthia UPR 119
3 Guzma BUS 115
2 Brigette BKT 134
4 Ultra Ball SUM 135
3 Aqua Patch GRI 119
3 Super Scoop Up BUS 124
2 Field Blower GRI 125
1 Timer Ball SUM 134
3 Choice Band GRI 121
2 Float Stone BKT 137

Energy - 12
6 Water Energy 3
4 Double Colorless Energy SUM 136
2 Splash Energy BKP 113

Aqua Patch is there cuz...let's face it: A 2HKO, 2-turn charge attack on a stage 2 is horrible.
  • 2

13 July 2018 - 12:20 AM

#9

Player_Jay

    Trainer

  • Player_Jay
Why do you feel like you need a back up attacker?
I guess I am struggling to see why you can’t just turbo out Greninja GX’s.
I feel Greninja’s always been pretty good as a solo attacker.

- I added Alolah Vulpix
Your deck didn’t have any real set up starting Pokémon.

- I added Octillery so you can draw 5 cards
Your deck was using Zoroark to draw only 2 cards

- I added a stronger Draw Supporter line:
4x Cynthia
3x N
2x Professor Sycamore

Your deck was using:
4x Cynthia
2x N
1x Professor Scyamore

My Goal is to set up Greninja’s non-stop.
The whole draw mechanic + new set up Pokémon should have the deck turning out Greninja’s fast.

Furthermore, I don’t understand, why do you keep saying Greninja will die?
I thought your supposed to shuffle Greninja back into your deck before it dies.
Than you make him again real fast.
I guess your playing the deck in different way.

——————————————————————

In response to Energy Acceleration, I think your making an incorrect comparison.

Greninja is a 2 Energy Attachment.
The example Pokémon you posted are 3+ Energy Attachment.

You normally use Energy Acceleration on 3+ Energy Attachment.
You want to be in a 1-2 Energy Attachment range.

——————————————————————

I already expressed my view point towards Aqua Patch & Cyrus.
It’s ok.
We can just disagree.

Edited by Player_Jay, 13 July 2018 - 12:22 AM.

It is said that if Gengar is hiding, it cools the area by nearly 10 degrees Fahrenheit.
  • 0

15 July 2018 - 05:17 AM

#10

xXTheStalkXx

    Novice Trainer

  • xXTheStalkXx

And I fail to see why you assume you can... If you go full hit and run with Greninja and play no acceleration you're effectively losing two energy a turn while only attaching one... You are going to run out of energy sooner than later and Greninja will go down because it is unable to go into the deck and "heal".

Also Alolan Vulpix is nice for the first turn, after that if becames just Ultra Ball ******, it's not really needed when using timer ball (not using your attack for the turn is well worth the risk of using the flippy card).

My draw supporter line was intentionally thin because of 1: deck space and 2: The added consistency of Zoroark.

The way you're suggesting me to play the deck will make Greninja go down, 230 HP although high is not unbeatable and you can get 2HKO'ed as well (remember that after you run away you have to place another pokémon to wall in the active and at the energy trade you're suggesting you won't be able to keep up after a few turns, specially if you put a Greninja to tank the hit after the other ran away). Not to mention you're getting 1HK'ed by Golisopod (which is seeing a spike in play after Columbus) and Bulu.

Oh, and I mentioned all those decks because those are the meta relevant Pokémon right now... A very fast meta, by the way in which 2 manual energy attachments are way too slow to keep up.

I think our differences in this particular topic seem to be irreconcilable, but, as you said... It's ok, we can agree to disagree.


Edited by xXTheStalkXx, 15 July 2018 - 06:19 AM.

  • 0

15 July 2018 - 05:22 AM

#11

xXTheStalkXx

    Novice Trainer

  • xXTheStalkXx

There's also this (by Jimmy Wuyts). I guess you can make your own changes.

Pokemon - 15
4 Froakie FLI 22
4 Frogadier FLI 23
3 Greninja-GX FLI 24
2 Latios SLG 41
2 Tapu Lele-GX GRI 60

Trainer - 33
4 N FCO 105
3 Professor Sycamore BKP 107
3 Cynthia UPR 119
3 Guzma BUS 115
2 Brigette BKT 134
4 Ultra Ball SUM 135
3 Aqua Patch GRI 119
3 Super Scoop Up BUS 124
2 Field Blower GRI 125
1 Timer Ball SUM 134
3 Choice Band GRI 121
2 Float Stone BKT 137

Energy - 12
6 Water Energy 3
4 Double Colorless Energy SUM 136
2 Splash Energy BKP 113

Aqua Patch is there cuz...let's face it: A 2HKO, 2-turn charge attack on a stage 2 is horrible.

 

Thanks, BowserLuigi, looks like an interesting list... I am going to definitely give it a try. 


  • 0

16 July 2018 - 08:13 AM

#12

Player_Jay

    Trainer

  • Player_Jay

And I fail to see why you assume you can... If you go full hit and run with Greninja and play no acceleration you're effectively losing two energy a turn while only attaching one... You are going to run out of energy sooner than later and Greninja will go down because it is unable to go into the deck and "heal".
Also Alolan Vulpix is nice for the first turn, after that if becames just Ultra Ball ******, it's not really needed when using timer ball (not using your attack for the turn is well worth the risk of using the flippy card).
My draw supporter line was intentionally thin because of 1: deck space and 2: The added consistency of Zoroark.
The way you're suggesting me to play the deck will make Greninja go down, 230 HP although high is not unbeatable and you can get 2HKO'ed as well (remember that after you run away you have to place another pokémon to wall in the active and at the energy trade you're suggesting you won't be able to keep up after a few turns, specially if you put a Greninja to tank the hit after the other ran away). Not to mention you're getting 1HK'ed by Golisopod (which is seeing a spike in play after Columbus) and Bulu.
Oh, and I mentioned all those decks because those are the meta relevant Pokémon right now... A very fast meta, by the way in which 2 manual energy attachments are way too slow to keep up.
I think our differences in this particular topic seem to be irreconcilable, but, as you said... It's ok, we can agree to disagree.

You showed a deck list with the following energies:
-4 Double Colorless
-4 Splash Energy

Your telling me that your going to use Aqua Patch in a Deck with no Basic Energy to accelerate your game?
It’s illegal!

Than your telling me that you didn’t like the deck list I showed because I don’t have Aqua Patch in my deck list.
The deck list I showed has following energies:
-4 Double Colorless
-4 Splash Energy
-4 Basic Water

I told you having Aqua Patch in deck like that will be cloggy.
There is only 4 targets?
You need more Basic Waters.

I have nothing against Aqua Patch!
I love Aqua Patch!
Aqua Patch is one of the best water support cards.

What I am against is you putting Aqua Patch in decks list that can’t even use Aqua Patch.
Yeah, We can agree to disagree.

I can’t put Aqua Patch in a Deck with only 4 targets.
It is unnecessary.
It will not be live all the time.

If I replace the Splash energy with basic water, I would feel more comfortable with Aqua Patch in the deck.
I think Aqua Patch needs minimum of 6-8 targets.

Edited by Player_Jay, 16 July 2018 - 08:16 AM.

It is said that if Gengar is hiding, it cools the area by nearly 10 degrees Fahrenheit.
  • -2

16 July 2018 - 02:15 PM

#13

xXTheStalkXx

    Novice Trainer

  • xXTheStalkXx

As for my modifications, if I run Aqua Patch, I would drop Splash Energy (used just as a form of recursion for evolution damage, really, in case my opponent managed to KO a Forgadier or even a Greninja) and use basics instead.

 

I never planned to run only 4 basics in the list you provided. Obviously 4 is way to low to make Aqua Patch consistently  useful. 

 

 

You showed a deck list with the following energies:
-4 Double Colorless
-4 Splash Energy

Your telling me that your going to use Aqua Patch in a Deck with no Basic Energy to accelerate your game?
It’s illegal!

 

There are 0 Aqua Patches in my list, and never mentioned playing it in my build. 

Where are you getting this from? 


  • 0

16 July 2018 - 05:42 PM

#14

Felidae_

    Elite Trainer

  • Felidae_

*Snip*

Oh for crying out loud.

 

The main criticism towards your deck is that it is too slow, especially without Aqua Patch. Obviously this means that the deck would need to adjust the energy distribution (which you should do anyway, as running the 8/4 split of special and non special energy is just asking to get punished by E.Hammer, loosing more tempo in the process).

Some basic principles in terms of deck building should be considered a given. When you advice someone to add certain cards to his deck, do you expect them to reply with “But I can only play 60 cards and now I have 60+ X”, or do you expect the other person to be smart enough to add 1+1 in their head and probably figure out that they'll need to cut some cards.

 

I'm also kinda amazed by this paragraph:

 

I don’t like the way your playing Greninja GX.
I feel the way your playing Greninja GX wrong.
It seems like you are trying an Old School strategy on a New Age Pokémon.
- Devolution Spray
- Scoop up’s
I don’t like it.

Greninja GX is a monster.
We are talking about a 230 HP Pokémon.
We are talking about a 110 Damage Attack.
We are talking about a 130 GX Attack.

Greninja GX can 2 shot any Relevant Meta Pokemon right now.
Buzzwole = 190 HP
Ultra Necro. = 190 HP
Zoroark = 210 HP
Your Greninja can do 220 Damage in 2 hits.

Froakie > Frogadier > Greninja GX = 50 Damage Counters added by there effect.
It will take forever to bring down a Pokémon with 190 HP.
Even a Basic Pokémon with 70 HP would need you to do 1 full line + half line
 

It's one thing to dislike a certain deck archetype / concept. If I'd advise a beginner which deck is better for them, I'd always point towards your version (with the addition of Aqua Patch), because it has a linear game-plan and it's easy to execute.

It's another story if you simply fail to understand the game plan.

 

You see a decent attacker that can 2shot any relevant meta Pokemon. I see a Pokemon that struggles to keep the damage against Acerola, and Max Potion.

 

Stalk saw a Pokemon that, when utilized, can set up KOs, place you ahead in the damage race and paired with the right partner can even threaten OHKOs against relevant meta decks.


The shadows of the abyss are like the petals of a monstrous flower that shall blossom within the skull and expand the mind beyond what any man can bear, but whether it decays under the earth or above on green fields, or out to sea or in the very air, all shall come to revelation, and to revel, in the knowledge of the strangling fruit - and the hand of the sinner shall rejoice, for there is no sin in shadow or in light that the seeds of the dead cannot forgive...

 

  • 0

Yesterday, 12:31 AM

#15

EpicShonenGuy

    Senior Trainer

  • EpicShonenGuy
Take out super scoop up and spray and also splash energy you don't need them they will only rattle your deck so just add other useful cards like puzzle of time, and greninja always needs a partner it's not good as solo attacker like some people are saying. Here's the list i play, i don't need to explain why i don't use a thicker line of draw supporters because Zoroark GX and yada yada yada.
 
 
****** Pokémon Trading Card Game Deck List ******
 
##Pokémon - 19
 
* 4 Zorua SLG 52
* 4 Zoroark-GX PR-SM SM84
* 1 Latios SLG 41
* 1 Tapu Lele-GX GRI 137
* 3 Froakie FLI 22
* 3 Frogadier FLI 23
* 3 Greninja-GX FLI 120
 
##Trainer Cards - 34
 
* 1 Professor Sycamore STS 114
* 1 Rescue Stretcher BUS 165
* 1 Acerola BUS 142
* 1 Mallow GRI 127
* 3 Timer Ball SUM 134
* 4 Puzzle of Time BKP 109
* 3 Cynthia UPR 119
* 3 Guzma BUS 115
* 4 Ultra Ball SLG 68
* 3 Brigette BKT 161
* 3 N NVI 101
* 3 Choice Band GRI 121
* 3 Field Blower GRI 125
* 1 Float Stone BKT 137
 
##Energy - 7
 
* 3 Water Energy  3
* 4 Double Colorless Energy SUM 136
 
Total Cards - 60
 
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

Edited by EpicShonenGuy, Yesterday, 12:32 AM.

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