Today it happened for me to be at a friend's house and i was present in the room while he was playing some PTCGO matches.
Long story short, i witnessed a Tapu Lele GX who it was using a Fury Belt getting knocked out by 8 consecutive heads coins flips from a Pyukumuku.
The outcome of the attack was 240, which was the exact amount of damage needed in order to knock out the card.
Don't get me wrong but Pyukumuku isn't the case.
Opening hands are the case.
Coin flips are the case.
RNG totally ignoring a deck's consistency is the case.
Being biased towards a small sample size is the problem
Ignoring normal outcome, due to selective memory is the problem.
Believing that a single game out of ten-thousand is somehow a viable stat is the problem.
Maybe TPCi is fine with Sakura's experiment as it serves their agenda of the RNG being totally fine, maybe rest of the PTCGO community is fine with Sakura's experiment as they aren't into performing such a dedicated experiment themselves, but i'm not fine either with Sakura's experiments or TCPi's agenda.
The RNG is broken, i see it everyday within matches and if you think what i say is absolutely wrong then prove me wrong by showing the RNG code publicly.
Or someone could dedicate some time to test the RNG.... you know, with a large sample size that uses methods of statistics, rather than gut feeling ( which is the worst method of measurement know to mankind)... yeah, wish someone would do that....
Unless Sakura had access to the RNG's code, then i can also say this experiment is absolutely wrong too.
I am sick and tired of the RNG as PTCGO is all about luck and winning isn't based on deck consistency.
Oddly enough I still maintain a 80-85% win rate with almost all of my decks and I know a bunch of players in the same range. The RNG was never broken, it just boils down to the same things every time:
Players like to boil down an entire match to a single instance of RNG “Oh well, if I had only hit that coin flip there I'd have won. Stupid RNG.” That's not how the game works.
Players tend to throw away games rather carefree, if they get a bad start, thus loosing any opportunity to get better at handling those situations. “Shaymin-EX is my starting Pokemon ? Stupid RNG, concede”.
Players love to ignore any instance where RNG favours them, as well as any instance of regular RNG. “That Pyukumuku flipped heads 8 times in a row!” → proceeds to ignore the last 20 times you played against the card, where the attack didn't do any major damage.
Ranting is fine, but at this point in time it is up to the RNG critics, to provide any kind of usable data, that'd proof their point of view..