I'm not sure why so many people are complaining before the new mechanics are even playable. Even if drag/drop adds a few seconds to gameplay, at least it keeps mistakes from being made. And the time you waste there you make up by having so much easily viewable. I love the changes to how quickly you can see everything and clearing up the clutter.
The reason you spread prize cards out IRL os so your opponet can always know how many are left. If there's a counter, there's absolutely no reason to have them spread out online.
For those of us that have been playing IRL for years, the strictly enforced layouts have become a part of how we play, and the physical data of the prizes being spread out feels right, versus reading a number and seeing how many you have left. It trades room on the board for something completely useless (the deckbox) for an important simulation feature. Ruining the simulation of an actual game takes the back seat when compared to extending gameplay time for animations and drag-and-drop mechanics, however.
Edited by TPCi_Samhayne, 04 November 2015 - 08:58 PM.
removed the insults
TCGO Tournament Game W/L Record: 207-37 (5.59 Ratio)
TCGO Tournament Trophies: 11 Bronze - 14 Silver - 57 Gold